AntennaRelay: Don't quit on exceptions even in debug mode unless we really want to.
AntennaRelay: Don't quit on exceptions even in debug mode unless we really want to.

--- a/AntennaRange.csproj
+++ b/AntennaRange.csproj
@@ -80,7 +80,6 @@
     <Compile Include="ARConfiguration.cs" />
     <Compile Include="ARFlightController.cs" />
     <Compile Include="ARMapRenderer.cs" />
-    <Compile Include="VesselCache.cs" />
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -629,7 +629,9 @@
 			#if DEBUG
 			} catch (Exception ex) {
 				log.AppendFormat("\nCaught {0}: {1}\n{2}", ex.GetType().FullName, ex.ToString(), ex.StackTrace);
+			#if QUIT_ON_EXCEPTION
 				UnityEngine.Application.Quit();
+			#endif
 			} finally {
 			#endif
 			log.Print(false);

file:a/VesselCache.cs (deleted)
--- a/VesselCache.cs
+++ /dev/null
@@ -1,16 +1,1 @@
-// AntennaRange © 2015 toadicus
-//
-// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
-// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
-using System;
 
-namespace AntennaRange
-{
-	public class Relay
-	{
-		public Vessel vessel;
-		public IAntennaRelay targetRelay;
-	}
-}
-
-