Implement IModuleInfo and tweak GetInfo to allow part tooltips in the editor to be more useful. Needs some cleanup.
Implement IModuleInfo and tweak GetInfo to allow part tooltips in the editor to be more useful. Needs some cleanup.

--- a/ARConfiguration.cs
+++ b/ARConfiguration.cs
@@ -171,6 +171,9 @@
 
 			ARConfiguration.UseAdditiveRanges = this.LoadConfigValue(USE_ADDITIVE_KEY, true);
 
+			ARConfiguration.PrettyLines = this.LoadConfigValue(PRETTY_LINES_KEY, true);
+
+			ARConfiguration.UpdateDelay = this.LoadConfigValue(UPDATE_DELAY_KEY, 16L);
 			this.updateDelayStr = ARConfiguration.UpdateDelay.ToString();
 
 			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -39,6 +39,11 @@
 	[KSPAddon(KSPAddon.Startup.Flight, false)]
 	public class ARFlightController : MonoBehaviour
 	{
+		#region Static
+		private static List<IAntennaRelay> usefulRelays;
+		public static IList<IAntennaRelay> UsefulRelays;
+		#endregion
+
 		#region Fields
 		private Dictionary<ConnectionStatus, string> toolbarTextures;
 		private Dictionary<ConnectionStatus, Texture> appLauncherTextures;
@@ -153,6 +158,9 @@
 
 			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
 			GameEvents.onVesselChange.Add(this.onVesselChange);
+
+			usefulRelays = new List<IAntennaRelay>();
+			UsefulRelays = usefulRelays.AsReadOnly();
 		}
 
 		private void FixedUpdate()
@@ -241,11 +249,13 @@
 
 			this.log.Clear();
 
-			if (HighLogic.LoadedSceneIsFlight && FlightGlobals.ActiveVessel != null)
+			if (HighLogic.LoadedSceneIsFlight && FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
 			{
 				Vessel vessel;
 				IAntennaRelay relay;
 				IList<IAntennaRelay> activeVesselRelays;
+
+				usefulRelays.Clear();
 
 				for (int vIdx = 0; vIdx < FlightGlobals.Vessels.Count; vIdx++)
 				{
@@ -264,6 +274,7 @@
 					{
 						log.AppendFormat("Finding nearest relay for best relay {0}", relay);
 
+						usefulRelays.Add(relay);
 						relay.FindNearestRelay();
 					}
 				}
@@ -275,6 +286,8 @@
 
 					relay.FindNearestRelay();
 				}
+
+				usefulRelays.Add(RelayDatabase.Instance.GetBestVesselRelay(FlightGlobals.ActiveVessel));
 
 				if (this.toolbarButton != null || this.appLauncherButton != null)
 				{

--- a/ARMapRenderer.cs
+++ b/ARMapRenderer.cs
@@ -132,62 +132,30 @@
 					MapView.MapCamera.Distance
 				);
 
-				if (FlightGlobals.ready && FlightGlobals.Vessels != null)
-				{
-					log.AppendLine("FlightGlobals ready and Vessels list not null.");
-
-					for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
+				log.AppendLine("FlightGlobals ready and Vessels list not null.");
+
+				IAntennaRelay relay;
+
+				for (int i = 0; i < ARFlightController.UsefulRelays.Count; i++)
+				{
+					relay = ARFlightController.UsefulRelays[i];
+
+					if (relay == null)
 					{
-						Vessel vessel = FlightGlobals.Vessels[i];
-
-						log.AppendFormat("\nStarting check for vessel {0} at {1}ms", vessel, timer.ElapsedMilliseconds);
-
-						if (vessel == null)
-						{
-							log.AppendFormat("\n\tSkipping vessel {0} altogether because it is null.", vessel);
-							continue;
-						}
-
-						switch (vessel.vesselType)
-						{
-							case VesselType.Debris:
-							case VesselType.EVA:
-							case VesselType.Unknown:
-							case VesselType.SpaceObject:
-								log.AppendFormat("\n\tDiscarded because vessel is of invalid type {0}",
-									vessel.vesselType);
-								continue;
-						}
-
-						log.AppendFormat("\n\tChecking vessel {0}.", vessel.vesselName);
-
-						#if DEBUG
-						start = timer.ElapsedMilliseconds;
-						#endif
-
-						IAntennaRelay vesselRelay = vessel.GetBestRelay();
-
-						if (vesselRelay == null)
-						{
-							log.AppendFormat("\n\tGot null relay for vessel {0}", vessel.vesselName);
-							continue;
-						}
-
-						log.AppendFormat("\n\tGot best relay {0} ({3}) for vessel {1} in {2} ms",
-							vesselRelay, vessel, timer.ElapsedMilliseconds - start, vesselRelay.GetType().Name);
-
-						if (vesselRelay != null)
-						{
-							#if DEBUG
-							start = timer.ElapsedMilliseconds;
-							#endif
-
-							this.SetRelayVertices(vesselRelay);
-
-							log.AppendFormat("\n\tSet relay vertices for {0} in {1}ms",
-								vessel, timer.ElapsedMilliseconds - start);
-						}
+						log.AppendFormat("\n\tGot null relay, skipping");
+						continue;
 					}
+
+					log.AppendFormat("\n\tDrawing pretty lines for useful relay {0}", relay);
+					
+					#if DEBUG
+					start = timer.ElapsedMilliseconds;
+					#endif
+
+					this.SetRelayVertices(relay);
+
+					log.AppendFormat("\n\tSet relay vertices for {0} in {1}ms",
+						relay, timer.ElapsedMilliseconds - start);
 				}
 			}
 			catch (Exception ex)

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -25,7 +25,7 @@
 // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
 // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
-#define BENCH
+
 using System;
 using System.Collections.Generic;
 using ToadicusTools;
@@ -146,11 +146,11 @@
 			{
 				if (this.KerbinDirect || this.targetRelay == null)
 				{
-					return this.sqrDistanceTo(Kerbin);
+					return this.SqrDistanceTo(Kerbin);
 				}
 				else
 				{
-					return this.sqrDistanceTo(this.targetRelay);
+					return this.SqrDistanceTo(this.targetRelay);
 				}
 			}
 		}
@@ -269,7 +269,7 @@
 			 * and that can transmit.  Once we find a suitable candidate, assign it to nearestRelay for comparison
 			 * against future finds.
 			 * */
-			Vessel potentialVessel;
+			// Vessel potentialVessel;
 			IAntennaRelay potentialBestRelay;
 			CelestialBody fob;
 
@@ -277,55 +277,20 @@
 			startVesselLoopTicks = performanceTimer.ElapsedTicks;
 			#endif
 
-			for (int vIdx = 0; vIdx < FlightGlobals.Vessels.Count; vIdx++)
-			{
-				log.AppendFormat("\nFetching vessel at index {0}", vIdx);
-				potentialVessel = FlightGlobals.Vessels[vIdx];
-				
-				if (potentialVessel == null)
-				{
-					Tools.PostErrorMessage("{0}: Skipping vessel at index {1} because it is null.", this, vIdx);
-					log.AppendFormat("\n\tSkipping vessel at index {0} because it is null.", vIdx);
-					log.Print();
-					return;
-				}
-				#if DEBUG
-				else
-				{
-					log.AppendFormat("\n\tGot vessel {0}", potentialVessel);
-				}
-				#endif
-
-				// Skip vessels of the wrong type.
-				log.Append("\n\tchecking vessel type");
-				switch (potentialVessel.vesselType)
-				{
-					case VesselType.Debris:
-					case VesselType.Flag:
-					case VesselType.EVA:
-					case VesselType.SpaceObject:
-					case VesselType.Unknown:
-							log.Append("\n\tSkipping because vessel is the wrong type.");
-						continue;
-					default:
-						break;
-				}
-				
-				log.Append("\n\tchecking if vessel is this vessel");
-				// Skip vessels with the wrong ID
-				if (potentialVessel.id == vessel.id)
-				{
-					log.Append("\n\tSkipping because vessel is this vessel.");
-					continue;
-				}
-
-				potentialBestRelay = potentialVessel.GetBestRelay();
+			for (int rIdx = 0; rIdx < ARFlightController.UsefulRelays.Count; rIdx++)
+			{
+				potentialBestRelay = ARFlightController.UsefulRelays[rIdx];
 				log.AppendFormat("\n\t\tgot best vessel relay {0}",
 					potentialBestRelay == null ? "null" : potentialBestRelay.ToString());
 
 				if (potentialBestRelay == null)
 				{
 					log.Append("\n\t\t...skipping null relay");
+					continue;
+				}
+
+				if (potentialBestRelay == this || potentialBestRelay.vessel == this.vessel)
+				{
 					continue;
 				}
 
@@ -335,7 +300,7 @@
 
 				// Find the distance from here to the vessel...
 				log.Append("\n\tgetting distance to potential vessel");
-				potentialSqrDistance = this.sqrDistanceTo(potentialVessel);
+				potentialSqrDistance = this.SqrDistanceTo(potentialBestRelay);
 				log.Append("\n\tgetting best vessel relay");
 
 				log.Append("\n\tgetting max link distance to potential relay");
@@ -361,7 +326,7 @@
 				// Skip vessels to which we do not have line of sight.
 				if (
 					ARConfiguration.RequireLineOfSight &&
-					!this.vessel.hasLineOfSightTo(potentialVessel, out fob, ARConfiguration.RadiusRatio)
+					!this.vessel.hasLineOfSightTo(potentialBestRelay.vessel, out fob, ARConfiguration.RadiusRatio)
 				)
 				{
 					#if BENCH
@@ -376,8 +341,8 @@
 
 					log.Append("\n\t\t...failed LOS check");
 
-					log.AppendFormat("\n\t\t\t{0}: Vessel {1} not in line of sight.",
-						this.ToString(), potentialVessel.vesselName);
+					log.AppendFormat("\n\t\t\t{0}: Relay {1} not in line of sight.",
+						this.ToString(), potentialBestRelay);
 					
 					log.AppendFormat("\n\t\t\tpotentialSqrDistance: {0}", potentialSqrDistance);
 					log.AppendFormat("\n\t\t\tbestOccludedSqrQuotient: {0}", bestOccludedSqrQuotient);
@@ -424,9 +389,9 @@
 				if (potentialSqrQuotient > nearestRelaySqrQuotient)
 				{
 					
-					log.AppendFormat("\n\t{0}: Vessel {1} discarded because it is farther than another the nearest relay.",
+					log.AppendFormat("\n\t{0}: Relay {1} discarded because it is farther than another the nearest relay.",
 						this.ToString(),
-						potentialVessel.vesselName
+						potentialBestRelay
 					);
 					continue;
 				}

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -46,7 +46,8 @@
 	/// 
 	/// <para>where D is the total transmission distance, P is the transmission power, and R is the data rate.</para>
 	/// </summary>
-	public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay
+	public class ModuleLimitedDataTransmitter
+		: ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay, IModuleInfo
 	{
 		// Stores the packetResourceCost as defined in the .cfg file.
 		private float _basepacketResourceCost;
@@ -173,6 +174,7 @@
 				else
 				{
 					this.LogError("Vessel and/or part reference are null, returning null vessel.");
+					this.LogError(new System.Diagnostics.StackTrace().ToString());
 					return null;
 				}
 			}
@@ -441,10 +443,10 @@
 		{
 			base.OnStart (state);
 
+			this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance;
+
 			if (state >= StartState.PreLaunch)
 			{
-				this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance;
-
 				this.relay = new AntennaRelay(this);
 				this.relay.nominalTransmitDistance = this.nominalTransmitDistance;
 				this.relay.maxTransmitDistance = this.maxTransmitDistance;
@@ -472,6 +474,42 @@
 			this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance;
 		}
 
+		public string GetModuleTitle()
+		{
+			return "Comms Transceiver";
+		}
+
+		public Callback<Rect> GetDrawModulePanelCallback()
+		{
+			return this.drawTooltipWidget;
+		}
+
+		private void drawTooltipWidget(Rect rect)
+		{
+			GUIContent content = new GUIContent(this.GetInfo());
+			GUIStyle style0 = PartListTooltips.fetch.tooltipSkin.customStyles[0];
+			GUIStyle style1 = PartListTooltips.fetch.tooltipSkin.customStyles[1];
+
+			float width = rect.width;
+			float orgHeight = rect.height;
+			float height = style0.CalcHeight(content, width);
+
+			rect.height = height;
+
+			GUI.Box(rect, content, style0);
+			GUI.Label(rect, this.GetModuleTitle(), style1);
+
+			GUILayout.Space(height - orgHeight
+				- style0.padding.bottom - style0.padding.top
+				- 2f * (style0.margin.bottom + style0.margin.top)
+			);
+		}
+
+		public string GetPrimaryField()
+		{
+			return string.Empty;
+		}
+
 		/// <summary>
 		/// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description.
 		/// </summary>
@@ -481,8 +519,21 @@
 			string text;
 
 			sb.Append(base.GetInfo());
-			sb.AppendFormat(Tools.SIFormatter, "Nominal Range: {0:S3}m\n", this.nominalTransmitDistance);
-			sb.AppendFormat(Tools.SIFormatter, "Maximum Range: {0:S3}m\n", this.maxTransmitDistance);
+
+			if (ARConfiguration.UseAdditiveRanges)
+			{
+				sb.AppendFormat(Tools.SIFormatter, "Nominal Range to Kerbin: {0:S3}m\n",
+					Math.Sqrt(this.nominalTransmitDistance * ARConfiguration.KerbinNominalRange)
+				);
+				sb.AppendFormat(Tools.SIFormatter, "Maximum Range to Kerbin: {0:S3}m",
+					Math.Sqrt(this.maxTransmitDistance * ARConfiguration.KerbinRelayRange)
+				);
+			}
+			else
+			{
+				sb.AppendFormat(Tools.SIFormatter, "Nominal Range: {0:S3}m\n", this.nominalTransmitDistance);
+				sb.AppendFormat(Tools.SIFormatter, "Maximum Range: {0:S3}m", this.maxTransmitDistance);
+			}
 
 			text = sb.ToString();
 

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("1.9.*")]
+[assembly: AssemblyVersion("1.9.1.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/RelayExtensions.cs
+++ b/RelayExtensions.cs
@@ -116,7 +116,7 @@
 		/// </summary>
 		/// <param name="relay">This <see cref="IAntennaRelay"/></param>
 		/// <param name="vessel">A <see cref="Vessel"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel)
+		public static double SqrDistanceTo(this AntennaRelay relay, Vessel vessel)
 		{
 			return relay.vessel.sqrDistanceTo(vessel);
 		}
@@ -126,7 +126,7 @@
 		/// </summary>
 		/// <param name="relay">This <see cref="IAntennaRelay"/></param>
 		/// <param name="body">A <see cref="CelestialBody"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body)
+		public static double SqrDistanceTo(this AntennaRelay relay, CelestialBody body)
 		{
 			double dist = (relay.vessel.GetWorldPos3D() - body.position).magnitude - body.Radius;
 
@@ -138,7 +138,7 @@
 		/// </summary>
 		/// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
 		/// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
+		public static double SqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
 		{
 			return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
 		}