AntennaRange.cfg: Balance adjustments for the EVA transmitter.
AntennaRange.cfg: Balance adjustments for the EVA transmitter.

file:a/AntennaRange.cfg (deleted)
// AntennaRange  
//  
// AntennaRange.cfg  
//  
// Copyright © 2014, toadicus  
// All rights reserved.  
//  
// Redistribution and use in source and binary forms, with or without modification,  
// are permitted provided that the following conditions are met:  
//  
// 1. Redistributions of source code must retain the above copyright notice,  
// this list of conditions and the following disclaimer.  
//  
// 2. Redistributions in binary form must reproduce the above copyright notice,  
// this list of conditions and the following disclaimer in the documentation and/or other  
// materials provided with the distribution.  
//  
// 3. Neither the name of the copyright holder nor the names of its contributors may be used  
// to endorse or promote products derived from this software without specific prior written permission.  
//  
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,  
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE  
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,  
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
//  
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike  
// 3.0 Uported License.  
//  
// Specifications:  
// nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by  
// packetResourceCost and packetSize.  
// maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the  
// power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.  
// maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.  
//  
 
@PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 1500000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 30000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 80000000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion> <ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid> <ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>AntennaRange</RootNamespace> <RootNamespace>AntennaRange</RootNamespace>
<AssemblyName>AntennaRange</AssemblyName> <AssemblyName>AntennaRange</AssemblyName>
<ReleaseVersion>1.3</ReleaseVersion> <ReleaseVersion>1.3</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion> <SynchReleaseVersion>false</SynchReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<UseMSBuildEngine>False</UseMSBuildEngine> <UseMSBuildEngine>False</UseMSBuildEngine>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;</DefineConstants> <DefineConstants>DEBUG;TRACE;</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /y ${ProjectDir}\AntennaRange.cfg C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" /> <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
<Command type="AfterBuild" command="xcopy /y ${TargetFile} C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" />  
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /y ${ProjectDir}\AntennaRange.cfg C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" /> <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
<Command type="AfterBuild" command="xcopy /y ${TargetFile} C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" />  
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;</DefineConstants> <DefineConstants>DEBUG;TRACE;</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/${ProjectName}.cfg /opt/games/KSP_linux/GameData/${ProjectName}/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/${ProjectName}.cfg /opt/games/KSP_linux/GameData/${ProjectName}/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="IAntennaRelay.cs" /> <Compile Include="IAntennaRelay.cs" />
<Compile Include="ModuleLimitedDataTransmitter.cs" /> <Compile Include="ModuleLimitedDataTransmitter.cs" />
<Compile Include="AntennaRelay.cs" /> <Compile Include="AntennaRelay.cs" />
<Compile Include="ProtoAntennaRelay.cs" /> <Compile Include="ProtoAntennaRelay.cs" />
<Compile Include="RelayDatabase.cs" /> <Compile Include="RelayDatabase.cs" />
<Compile Include="RelayExtensions.cs" /> <Compile Include="RelayExtensions.cs" />
<Compile Include="ARConfiguration.cs" /> <Compile Include="ARConfiguration.cs" />
<Compile Include="ARFlightController.cs" /> <Compile Include="ARFlightController.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>  
<None Include="AntennaRange.cfg">  
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>  
</None>  
</ItemGroup>  
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath> <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\_KSPAssemblies\System.dll</HintPath> <HintPath>..\_KSPAssemblies\System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath> <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj"> <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
<Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project> <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
<Name>ToadicusTools</Name> <Name>ToadicusTools</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
  <ItemGroup>
  <None Include="GameData\AntennaRange\AntennaRange.cfg" />
  <None Include="GameData\AntennaRange\ATM_AntennaRange.cfg" />
  </ItemGroup>
</Project> </Project>
  ACTIVE_TEXTURE_MANAGER_CONFIG
  {
  folder = AntennaRange
  enabled = true
  OVERRIDES
  {
  AntennaRange/.*
  {
  compress = true
  mipmaps = false
  scale = 1
  max_size = 0
  }
  }
  }
  // AntennaRange
  //
  // AntennaRange.cfg
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike
  // 3.0 Uported License.
  //
  // Specifications:
  // nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by
  // packetResourceCost and packetSize.
  // maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the
  // power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
  // maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.
  //
 
  @PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 1500000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 30000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 80000000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  EVA_MODULE
  {
  name = ModuleLimitedDataTransmitter
 
  nominalRange = 5000
  maxPowerFactor = 1
  maxDataFactor = 1
 
  packetInterval = 0.2
  packetSize = 1
  packetResourceCost = 6.25
 
  requiredResource = ElectricCharge
  }
 
  EVA_RESOURCE
  {
  name = ElectricCharge
  amount = 100
  maxAmount = 100
  }
 
  @EVA_RESOURCE[ElectricCharge]:AFTER[AntennaRange]:NEEDS[TacLifeSupport]
  {
  !name = DELETE
  }
 
  @SUBCATEGORY[*]:HAS[#title[Data?Transmitter]]:FOR[AntennaRange:]NEEDS[FilterExtensions]
  {
  FILTER
  {
  CHECK
  {
  type = moduleName
  value = ModuleLimitedDataTransmitter
  }
  }
  }
 
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// AntennaRange // AntennaRange
// //
// ModuleLimitedDataTransmitter.cs // ModuleLimitedDataTransmitter.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles range- * ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles range-
* finding, power scaling, and data scaling for antennas during science transmission. Its functionality varies with * finding, power scaling, and data scaling for antennas during science transmission. Its functionality varies with
* three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files. * three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files.
* *
* In general, the scaling functions assume the following relation: * In general, the scaling functions assume the following relation:
* *
* D² α P/R, * D² α P/R,
* *
* where D is the total transmission distance, P is the transmission power, and R is the data rate. * where D is the total transmission distance, P is the transmission power, and R is the data rate.
* *
* */ * */
   
/* /*
* Fields * Fields
* */ * */
public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay
{ {
// If true, use a fixed power cost at the configured value and degrade data rates instead of increasing power // If true, use a fixed power cost at the configured value and degrade data rates instead of increasing power
// requirements. // requirements.
public static bool fixedPowerCost; public static bool fixedPowerCost;
   
// Stores the packetResourceCost as defined in the .cfg file. // Stores the packetResourceCost as defined in the .cfg file.
protected float _basepacketResourceCost; protected float _basepacketResourceCost;
   
// Stores the packetSize as defined in the .cfg file. // Stores the packetSize as defined in the .cfg file.
protected float _basepacketSize; protected float _basepacketSize;
   
// Every antenna is a relay. // Every antenna is a relay.
protected AntennaRelay relay; protected AntennaRelay relay;
   
// Keep track of vessels with transmitters for relay purposes. // Keep track of vessels with transmitters for relay purposes.
protected List<Vessel> _relayVessels; protected List<Vessel> _relayVessels;
   
// Sometimes we will need to communicate errors; this is how we do it. // Sometimes we will need to communicate errors; this is how we do it.
protected ScreenMessage ErrorMsg; protected ScreenMessage ErrorMsg;
   
// The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost // The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost
// and packetSize. // and packetSize.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float nominalRange; public float nominalRange;
   
[KSPField(isPersistant = false, guiActive = true, guiName = "Relay")] [KSPField(isPersistant = false, guiActive = true, guiName = "Relay")]
public string UIrelayStatus; public string UIrelayStatus;
   
[KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")] [KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")]
public string UItransmitDistance; public string UItransmitDistance;
   
[KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Distance")] [KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Distance")]
public string UImaxTransmitDistance; public string UImaxTransmitDistance;
   
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")]
public string UIpacketSize; public string UIpacketSize;
   
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")]
public string UIpacketCost; public string UIpacketCost;
   
// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power // The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power
// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail. // cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxPowerFactor; public float maxPowerFactor;
   
// The multipler on packetSize that defines the maximum data bandwidth of the antenna. // The multipler on packetSize that defines the maximum data bandwidth of the antenna.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxDataFactor; public float maxDataFactor;
   
[KSPField( [KSPField(
isPersistant = true, isPersistant = true,
guiName = "Packet Throttle", guiName = "Packet Throttle",
guiUnits = "%", guiUnits = "%",
guiActive = true, guiActive = true,
guiActiveEditor = false guiActiveEditor = false
)] )]
[UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)] [UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)]
public float packetThrottle; public float packetThrottle;
   
protected bool actionUIUpdate; protected bool actionUIUpdate;
   
/* /*
* Properties * Properties
* */ * */
// Returns the parent vessel housing this antenna. // Returns the parent vessel housing this antenna.
public new Vessel vessel public new Vessel vessel
{ {
get get
{ {
return base.vessel; return base.vessel;
} }
} }
   
// Returns the distance to the nearest relay or Kerbin, whichever is closer. // Returns the distance to the nearest relay or Kerbin, whichever is closer.
public double transmitDistance public double transmitDistance
{ {
get get
{ {
return this.relay.transmitDistance; return this.relay.transmitDistance;
} }
} }
   
// Returns the maximum distance this module can transmit // Returns the maximum distance this module can transmit
public float maxTransmitDistance public float maxTransmitDistance
{ {
get get
{ {
return Mathf.Sqrt (this.maxPowerFactor) * this.nominalRange; return Mathf.Sqrt (this.maxPowerFactor) * this.nominalRange;
} }
} }
   
/* /*
* The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except * The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except
* in that they both return floats. Here's some quick justification: * in that they both return floats. Here's some quick justification:
* *
* The stock implementation of GetTransmitterScore (which I cannot override) is: * The stock implementation of GetTransmitterScore (which I cannot override) is:
* Score = (1 + DataResourceCost) / DataRate * Score = (1 + DataResourceCost) / DataRate
* *
* The stock DataRate and DataResourceCost are: * The stock DataRate and DataResourceCost are:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost / packetSize * DataResourceCost = packetResourceCost / packetSize
* *
* So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it * So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it
* could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way, * could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way,
* that metric is not a very reasonable one. * that metric is not a very reasonable one.
* *
* Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case * Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case
* would look like: * would look like:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* The former case, which I've chosen to implement below, is: * The former case, which I've chosen to implement below, is:
* DataRate = packetSize * DataRate = packetSize
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* So... hopefully that doesn't screw with anything else. * So... hopefully that doesn't screw with anything else.
* */ * */
// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in // Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in
// terms of joules/byte // terms of joules/byte
public new float DataRate public new float DataRate
{ {
get get
{ {
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetSize; return this.packetSize;
} }
else else
{ {
return float.Epsilon; return float.Epsilon;
} }
} }
} }
   
// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas // Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas
// to be scored in terms of joules/byte // to be scored in terms of joules/byte
public new float DataResourceCost public new float DataResourceCost
{ {
get get
{ {
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetResourceCost; return this.packetResourceCost;
} }
else else
{ {
return float.PositiveInfinity; return float.PositiveInfinity;
} }
} }
} }
   
// Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay. // Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay.
public bool relayChecked public bool relayChecked
{ {
get get
{ {
return this.relay.relayChecked; return this.relay.relayChecked;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
// Build ALL the objects. // Build ALL the objects.
public ModuleLimitedDataTransmitter () : base() public ModuleLimitedDataTransmitter () : base()
{ {
this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT); this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT);
this.packetThrottle = 100f; this.packetThrottle = 100f;
} }
   
// At least once, when the module starts with a state on the launch pad or later, go find Kerbin. public override void OnAwake()
public override void OnStart (StartState state) {
{ base.OnAwake();
base.OnStart (state);  
   
if (state >= StartState.PreLaunch)  
{  
this.relay = new AntennaRelay(this);  
this.relay.maxTransmitDistance = this.maxTransmitDistance;  
   
this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";  
   
GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);  
GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);  
}  
}  
   
// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because  
// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't  
// work.  
public override void OnLoad(ConfigNode node)  
{  
this.Fields.Load(node);  
base.Fields.Load(node);  
   
base.OnLoad (node);  
   
this._basepacketSize = base.packetSize; this._basepacketSize = base.packetSize;
this._basepacketResourceCost = base.packetResourceCost; this._basepacketResourceCost = base.packetResourceCost;
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0} loaded:\n" + "{0} loaded:\n" +
"packetSize: {1}\n" + "packetSize: {1}\n" +
"packetResourceCost: {2}\n" + "packetResourceCost: {2}\n" +
"nominalRange: {3}\n" + "nominalRange: {3}\n" +
"maxPowerFactor: {4}\n" + "maxPowerFactor: {4}\n" +
"maxDataFactor: {5}\n", "maxDataFactor: {5}\n",
this.name, this.name,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
this.nominalRange, this.nominalRange,
this.maxPowerFactor, this.maxPowerFactor,
this.maxDataFactor this.maxDataFactor
)); ));
} }
   
  // At least once, when the module starts with a state on the launch pad or later, go find Kerbin.
  public override void OnStart (StartState state)
  {
  base.OnStart (state);
   
  if (state >= StartState.PreLaunch)
  {
  this.relay = new AntennaRelay(this);
  this.relay.maxTransmitDistance = this.maxTransmitDistance;
   
  this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";
   
  GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);
  GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);
  }
  }
   
  // When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because
  // overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't
  // work.
  public override void OnLoad(ConfigNode node)
  {
  this.Fields.Load(node);
  base.Fields.Load(node);
   
  base.OnLoad (node);
  }
   
// Post an error in the communication messages describing the reason transmission has failed. Currently there // Post an error in the communication messages describing the reason transmission has failed. Currently there
// is only one reason for this. // is only one reason for this.
protected void PostCannotTransmitError() protected void PostCannotTransmitError()
{ {
string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!"); string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!");
   
this.ErrorMsg.message = string.Format( this.ErrorMsg.message = string.Format(
"<color='#{0}{1}{2}{3}'><b>{4}</b></color>", "<color='#{0}{1}{2}{3}'><b>{4}</b></color>",
((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"),
ErrorText ErrorText
); );
   
Tools.PostDebugMessage(this.GetType().Name + ": " + this.ErrorMsg.message); Tools.PostDebugMessage(this.GetType().Name + ": " + this.ErrorMsg.message);
   
ScreenMessages.PostScreenMessage(this.ErrorMsg, false); ScreenMessages.PostScreenMessage(this.ErrorMsg, false);
} }
   
// Before transmission, set packetResourceCost. Per above, packet cost increases with the square of // Before transmission, set packetResourceCost. Per above, packet cost increases with the square of
// distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point // distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point
// transmission fails (see CanTransmit). // transmission fails (see CanTransmit).
protected void PreTransmit_SetPacketResourceCost() protected void PreTransmit_SetPacketResourceCost()
{ {
if (fixedPowerCost || this.transmitDistance <= this.nominalRange) if (fixedPowerCost || this.transmitDistance <= this.nominalRange)
{ {
base.packetResourceCost = this._basepacketResourceCost; base.packetResourceCost = this._basepacketResourceCost;
} }
else else
{ {
  double rangeFactor = (this.transmitDistance / this.nominalRange);
  rangeFactor *= rangeFactor;
   
base.packetResourceCost = this._basepacketResourceCost base.packetResourceCost = this._basepacketResourceCost
* (float)Math.Pow (this.transmitDistance / this.nominalRange, 2); * (float)rangeFactor;
   
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet cost set to {0} before throttle (rangeFactor = {1}).",
  base.packetResourceCost,
  rangeFactor);
} }
   
base.packetResourceCost *= this.packetThrottle / 100f; base.packetResourceCost *= this.packetThrottle / 100f;
} }
   
// Before transmission, set packetSize. Per above, packet size increases with the inverse square of // Before transmission, set packetSize. Per above, packet size increases with the inverse square of
// distance. packetSize maxes out at _basepacketSize * maxDataFactor. // distance. packetSize maxes out at _basepacketSize * maxDataFactor.
protected void PreTransmit_SetPacketSize() protected void PreTransmit_SetPacketSize()
{ {
if (!fixedPowerCost && this.transmitDistance >= this.nominalRange) if (!fixedPowerCost && this.transmitDistance >= this.nominalRange)
{ {
base.packetSize = this._basepacketSize; base.packetSize = this._basepacketSize;
} }
else else
{ {
  double rangeFactor = (this.nominalRange / this.transmitDistance);
  rangeFactor *= rangeFactor;
   
base.packetSize = Math.Min( base.packetSize = Math.Min(
this._basepacketSize * (float)Math.Pow (this.nominalRange / this.transmitDistance, 2), this._basepacketSize * (float)rangeFactor,
this._basepacketSize * this.maxDataFactor); this._basepacketSize * this.maxDataFactor);
   
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet size set to {0} before throttle (rangeFactor = {1}).",
  base.packetSize,
  rangeFactor);
} }
   
base.packetSize *= this.packetThrottle / 100f; base.packetSize *= this.packetThrottle / 100f;
} }
   
// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description. // Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description.
public override string GetInfo() public override string GetInfo()
{ {
string text = base.GetInfo(); string text = base.GetInfo();
text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n"; text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n";
text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n"; text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n";
return text; return text;
} }
   
// Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible. // Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible.
public new bool CanTransmit() public new bool CanTransmit()
{ {
if (this.part == null || this.relay == null) if (this.part == null || this.relay == null)
{ {
return false; return false;
} }
   
PartStates partState = this.part.State; PartStates partState = this.part.State;
if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED) if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: {1} on {2} cannot transmit: {3}", "{0}: {1} on {2} cannot transmit: {3}",
this.GetType().Name, this.GetType().Name,
this.part.partInfo.title, this.part.partInfo.title,
this.vessel.vesselName, this.vessel.vesselName,
Enum.GetName(typeof(PartStates), partState) Enum.GetName(typeof(PartStates), partState)
)); ));
return false; return false;
} }
return this.relay.CanTransmit(); return this.relay.CanTransmit();
} }
   
// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit // Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
// returns false. // returns false.
public new void TransmitData(List<ScienceData> dataQueue) public new void TransmitData(List<ScienceData> dataQueue)
{ {
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
StringBuilder message = new StringBuilder(); StringBuilder message = new StringBuilder();
   
message.Append("["); message.Append("[");
message.Append(base.part.partInfo.title); message.Append(base.part.partInfo.title);
message.Append("]: "); message.Append("]: ");
   
message.Append("Beginning transmission "); message.Append("Beginning transmission ");
   
if (this.relay.nearestRelay == null) if (this.relay.nearestRelay == null)
{ {
message.Append("directly to Kerbin."); message.Append("directly to Kerbin.");
} }
else else
{ {
message.Append("via "); message.Append("via ");
message.Append(this.relay.nearestRelay); message.Append(this.relay.nearestRelay);
} }
   
ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
base.TransmitData(dataQueue); base.TransmitData(dataQueue);
} }
else else
{ {
  Tools.PostDebugMessage(this, "{0} unable to transmit during TransmitData.", this.part.partInfo.title);
   
  var logger = Tools.DebugLogger.New(this);
   
foreach (ModuleScienceContainer scienceContainer in this.vessel.getModulesOfType<ModuleScienceContainer>()) foreach (ModuleScienceContainer scienceContainer in this.vessel.getModulesOfType<ModuleScienceContainer>())
{ {
if (scienceContainer.GetScienceCount() >= scienceContainer.capacity) logger.AppendFormat("Checking ModuleScienceContainer in {0}\n",
  scienceContainer.part.partInfo.title);
   
  if (
  scienceContainer.capacity != 0 &&
  scienceContainer.GetScienceCount() >= scienceContainer.capacity
  )
{ {
  logger.Append("\tInsufficient capacity, skipping.\n");
continue; continue;
} }
   
  List<ScienceData> dataStored = new List<ScienceData>();
   
foreach (ScienceData data in dataQueue) foreach (ScienceData data in dataQueue)
{ {
if (scienceContainer.HasData(data)) if (!scienceContainer.allowRepeatedSubjects && scienceContainer.HasData(data))
{ {
break; logger.Append("\tAlready contains subject and repeated subjects not allowed, skipping.\n");
  continue;
} }
   
  logger.AppendFormat("\tAcceptable, adding data on subject {0}... ", data.subjectID);
if (scienceContainer.AddData(data)) if (scienceContainer.AddData(data))
{ {
dataQueue.Remove(data); logger.Append("done, removing from queue.\n");
   
  dataStored.Add(data);
} }
  #if DEBUG
  else
  {
  logger.Append("failed.\n");
  }
  #endif
} }
}  
  dataQueue.RemoveAll(i => dataStored.Contains(i));
   
  logger.AppendFormat("\t{0} data left in queue.", dataQueue.Count);
  }
   
  logger.Print();
   
if (dataQueue.Count > 0) if (dataQueue.Count > 0)
{ {
StringBuilder msg = new StringBuilder(); StringBuilder msg = new StringBuilder();
   
msg.Append('['); msg.Append('[');
msg.Append(this.part.partInfo.title); msg.Append(this.part.partInfo.title);
msg.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n"); msg.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n");
msg.Append("Data to be discarded:\n"); msg.Append("Data to be discarded:\n");
   
foreach (ScienceData data in dataQueue) foreach (ScienceData data in dataQueue)
{ {
msg.AppendFormat("\n{0}\n", data.title); msg.AppendFormat("\n{0}\n", data.title);
} }
   
ScreenMessages.PostScreenMessage(msg.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(msg.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
  Tools.PostDebugMessage(msg.ToString());
} }
   
this.PostCannotTransmitError (); this.PostCannotTransmitError ();
} }
   
Tools.PostDebugMessage ( Tools.PostDebugMessage (
"distance: " + this.transmitDistance "distance: " + this.transmitDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
} }
   
// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit // Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit
// returns false. // returns false.
public new void StartTransmission() public new void StartTransmission()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
Tools.PostDebugMessage ( Tools.PostDebugMessage (
"distance: " + this.transmitDistance "distance: " + this.transmitDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
StringBuilder message = new StringBuilder(); StringBuilder message = new StringBuilder();
   
message.Append("["); message.Append("[");
message.Append(base.part.partInfo.title); message.Append(base.part.partInfo.title);
message.Append("]: "); message.Append("]: ");
   
message.Append("Beginning transmission "); message.Append("Beginning transmission ");
   
if (this.relay.nearestRelay == null) if (this.relay.nearestRelay == null)
{ {
message.Append("directly to Kerbin."); message.Append("directly to Kerbin.");
} }
else else
{ {
message.Append("via "); message.Append("via ");
message.Append(this.relay.nearestRelay); message.Append(this.relay.nearestRelay);
} }
   
ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
base.StartTransmission(); base.StartTransmission();
} }
else else
{ {
this.PostCannotTransmitError (); this.PostCannotTransmitError ();
} }
} }
   
public void Update() public void Update()
{ {
if (this.actionUIUpdate) if (this.actionUIUpdate)
{ {
if (this.CanTransmit()) if (this.CanTransmit())
{ {
this.UIrelayStatus = string.Intern("Connected"); this.UIrelayStatus = string.Intern("Connected");
this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m"; this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";
this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT"; this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT";
this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E"; this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E";
} }
else else
{ {
if (this.relay.firstOccludingBody == null) if (this.relay.firstOccludingBody == null)
{ {
this.UIrelayStatus = string.Intern("Out of range"); this.UIrelayStatus = string.Intern("Out of range");
} }
else else
{ {
this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName); this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);
} }
this.UImaxTransmitDistance = "N/A"; this.UImaxTransmitDistance = "N/A";
this.UIpacketSize = "N/A"; this.UIpacketSize = "N/A";
this.UIpacketCost = "N/A"; this.UIpacketCost = "N/A";
} }
} }
} }
   
public void onPartActionUICreate(Part eventPart) public void onPartActionUICreate(Part eventPart)
{ {
if (eventPart == base.part) if (eventPart == base.part)
{ {
this.actionUIUpdate = true; this.actionUIUpdate = true;
} }
} }
   
public void onPartActionUIDismiss(Part eventPart) public void onPartActionUIDismiss(Part eventPart)
{ {
if (eventPart == base.part) if (eventPart == base.part)
{ {
this.actionUIUpdate = false; this.actionUIUpdate = false;
} }
} }
   
public override string ToString() public override string ToString()
{ {
StringBuilder msg = new StringBuilder(); StringBuilder msg = new StringBuilder();
   
msg.Append(this.part.partInfo.title); msg.Append(this.part.partInfo.title);
   
if (vessel != null) if (vessel != null)
{ {
msg.Append(" on "); msg.Append(" on ");
msg.Append(vessel.vesselName); msg.Append(vessel.vesselName);
} }
   
return msg.ToString(); return msg.ToString();
} }
   
// When debugging, it's nice to have a button that just tells you everything. // When debugging, it's nice to have a button that just tells you everything.
#if DEBUG #if DEBUG
[KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)] [KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)]
public void DebugInfo() public void DebugInfo()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
string msg = string.Format( string msg = string.Format(
"'{0}'\n" + "'{0}'\n" +
"_basepacketSize: {1}\n" + "_basepacketSize: {1}\n" +
"packetSize: {2}\n" + "packetSize: {2}\n" +
"_basepacketResourceCost: {3}\n" + "_basepacketResourceCost: {3}\n" +
"packetResourceCost: {4}\n" + "packetResourceCost: {4}\n" +
"maxTransmitDistance: {5}\n" + "maxTransmitDistance: {5}\n" +
"transmitDistance: {6}\n" + "transmitDistance: {6}\n" +
"nominalRange: {7}\n" + "nominalRange: {7}\n" +
"CanTransmit: {8}\n" + "CanTransmit: {8}\n" +
"DataRate: {9}\n" + "DataRate: {9}\n" +
"DataResourceCost: {10}\n" + "DataResourceCost: {10}\n" +
"TransmitterScore: {11}\n" + "TransmitterScore: {11}\n" +
"NearestRelay: {12}\n" + "NearestRelay: {12}\n" +
"Vessel ID: {13}", "Vessel ID: {13}",
this.name, this.name,
this._basepacketSize, this._basepacketSize,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
base.packetResourceCost, base.packetResourceCost,
this.maxTransmitDistance, this.maxTransmitDistance,
this.transmitDistance, this.transmitDistance,
this.nominalRange, this.nominalRange,
this.CanTransmit(), this.CanTransmit(),
this.DataRate, this.DataRate,
this.DataResourceCost, this.DataResourceCost,
ScienceUtil.GetTransmitterScore(this), ScienceUtil.GetTransmitterScore(this),
this.relay.FindNearestRelay(), this.relay.FindNearestRelay(),
this.vessel.id this.vessel.id
); );
Tools.PostDebugMessage(msg); Tools.PostDebugMessage(msg);
} }
   
[KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)] [KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)]
public void PrintAllVessels() public void PrintAllVessels()
{ {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
   
sb.Append("Dumping FlightGlobals.Vessels:"); sb.Append("Dumping FlightGlobals.Vessels:");
   
foreach (Vessel vessel in FlightGlobals.Vessels) foreach (Vessel vessel in FlightGlobals.Vessels)
{ {
sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id); sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id);
} }
   
Tools.PostDebugMessage(sb.ToString()); Tools.PostDebugMessage(sb.ToString());
} }
   
[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)] [KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
public void DumpRelayDB() public void DumpRelayDB()
{ {
RelayDatabase.Instance.Dump(); RelayDatabase.Instance.Dump();
} }
#endif #endif
} }
} }
// AntennaRange // AntennaRange
// //
// AssemblyInfo.cs // AssemblyInfo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
   
[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)] [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
   
// Information about this assembly is defined by the following attributes. // Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project. // Change them to the values specific to your project.
[assembly: AssemblyTitle("AntennaRange")] [assembly: AssemblyTitle("AntennaRange")]
[assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")] [assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")]
[assembly: AssemblyCopyright("toadicus")] [assembly: AssemblyCopyright("toadicus")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision, // The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision. // and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.4.3.*")] [assembly: AssemblyVersion("1.6.*")]
// The following attributes are used to specify the signing key for the assembly, // The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing. // if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")] //[assembly: AssemblyKeyFile("")]
   
// AntennaRange // AntennaRange
// //
// Extensions.cs // Extensions.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ToadicusTools; using ToadicusTools;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin. * A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.
* */ * */
public static class RelayExtensions public static class RelayExtensions
{ {
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and a Vessel /// Returns the distance between this IAntennaRelay and a Vessel
/// </summary> /// </summary>
/// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="relay">This <see cref="IAntennaRelay"/></param>
/// <param name="Vessel">A <see cref="Vessel"/></param> /// <param name="Vessel">A <see cref="Vessel"/></param>
public static double DistanceTo(this AntennaRelay relay, Vessel Vessel) public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)
{ {
return relay.vessel.DistanceTo(Vessel); return relay.vessel.DistanceTo(Vessel);
} }
   
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and a CelestialBody /// Returns the distance between this IAntennaRelay and a CelestialBody
/// </summary> /// </summary>
/// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="relay">This <see cref="IAntennaRelay"/></param>
/// <param name="body">A <see cref="CelestialBody"/></param> /// <param name="body">A <see cref="CelestialBody"/></param>
public static double DistanceTo(this AntennaRelay relay, CelestialBody body) public static double DistanceTo(this AntennaRelay relay, CelestialBody body)
{ {
return relay.vessel.DistanceTo(body); return relay.vessel.DistanceTo(body) - body.Radius;
} }
   
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and another IAntennaRelay /// Returns the distance between this IAntennaRelay and another IAntennaRelay
/// </summary> /// </summary>
/// <param name="relayOne">This <see cref="IAntennaRelay"/></param> /// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
/// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param> /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
{ {
return relayOne.DistanceTo(relayTwo.vessel); return relayOne.DistanceTo(relayTwo.vessel);
} }
   
/// <summary> /// <summary>
/// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel. /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.
/// </summary> /// </summary>
/// <param name="vessel">This <see cref="Vessel"/></param> /// <param name="vessel">This <see cref="Vessel"/></param>
public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel) public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)
{ {
return RelayDatabase.Instance[vessel].Values.ToList(); return RelayDatabase.Instance[vessel].Values.ToList();
} }
   
/// <summary> /// <summary>
/// Determines if the specified vessel has a connected relay. /// Determines if the specified vessel has a connected relay.
/// </summary> /// </summary>
/// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns>
/// <param name="vessel"></param> /// <param name="vessel"></param>
public static bool HasConnectedRelay(this Vessel vessel) public static bool HasConnectedRelay(this Vessel vessel)
{ {
foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values) foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
{ {
if (relay.CanTransmit()) if (relay.CanTransmit())
{ {
return true; return true;
} }
} }
   
return false; return false;
} }
} }
} }