sqr->Sqr
sqr->Sqr

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -146,11 +146,11 @@
 			{
 				if (this.KerbinDirect || this.targetRelay == null)
 				{
-					return this.sqrDistanceTo(Kerbin);
+					return this.SqrDistanceTo(Kerbin);
 				}
 				else
 				{
-					return this.sqrDistanceTo(this.targetRelay);
+					return this.SqrDistanceTo(this.targetRelay);
 				}
 			}
 		}
@@ -335,7 +335,7 @@
 
 				// Find the distance from here to the vessel...
 				log.Append("\n\tgetting distance to potential vessel");
-				potentialSqrDistance = this.sqrDistanceTo(potentialVessel);
+				potentialSqrDistance = this.SqrDistanceTo(potentialVessel);
 				log.Append("\n\tgetting best vessel relay");
 
 				log.Append("\n\tgetting max link distance to potential relay");

--- a/RelayExtensions.cs
+++ b/RelayExtensions.cs
@@ -116,7 +116,7 @@
 		/// </summary>
 		/// <param name="relay">This <see cref="IAntennaRelay"/></param>
 		/// <param name="vessel">A <see cref="Vessel"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel)
+		public static double SqrDistanceTo(this AntennaRelay relay, Vessel vessel)
 		{
 			return relay.vessel.sqrDistanceTo(vessel);
 		}
@@ -126,7 +126,7 @@
 		/// </summary>
 		/// <param name="relay">This <see cref="IAntennaRelay"/></param>
 		/// <param name="body">A <see cref="CelestialBody"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body)
+		public static double SqrDistanceTo(this AntennaRelay relay, CelestialBody body)
 		{
 			double dist = (relay.vessel.GetWorldPos3D() - body.position).magnitude - body.Radius;
 
@@ -138,7 +138,7 @@
 		/// </summary>
 		/// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
 		/// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
-		public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
+		public static double SqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
 		{
 			return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
 		}