ModuleLimitedDataTransmitter: Improved GUI presentation of relays when not connected.
ModuleLimitedDataTransmitter: Improved GUI presentation of relays when not connected.

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -40,6 +40,8 @@
 		// We don't have a Bard, so we'll hide Kerbin here.
 		protected CelestialBody Kerbin;
 
+		protected CelestialBody _firstOccludingBody;
+
 		protected IAntennaRelay _nearestRelayCache;
 		protected IAntennaRelay moduleRef;
 
@@ -82,6 +84,18 @@
 		}
 
 		/// <summary>
+		/// Gets the first occluding body.
+		/// </summary>
+		/// <value>The first occluding body.</value>
+		public CelestialBody firstOccludingBody
+		{
+			get
+			{
+				return this._firstOccludingBody;
+			}
+		}
+
+		/// <summary>
 		/// Gets the transmit distance.
 		/// </summary>
 		/// <value>The transmit distance.</value>
@@ -134,7 +148,11 @@
 		{
 			if (
 				this.transmitDistance > this.maxTransmitDistance ||
-				(requireLineOfSight && this.nearestRelay == null && !this.vessel.hasLineOfSightTo(this.Kerbin))
+				(
+					requireLineOfSight &&
+					this.nearestRelay == null &&
+					!this.vessel.hasLineOfSightTo(this.Kerbin, out this._firstOccludingBody)
+				)
 			)
 			{
 				return false;
@@ -170,6 +188,8 @@
 				this,
 				this.vessel.id
 			));
+
+			this._firstOccludingBody = null;
 
 			// Set this vessel as checked, so that we don't check it again.
 			RelayDatabase.Instance.CheckedVesselsTable[vessel.id] = true;
@@ -211,7 +231,7 @@
 				}
 
 				// Skip vessels to which we do not have line of sight.
-				if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel))
+				if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel, out this._firstOccludingBody))
 				{
 					Tools.PostDebugMessage(
 						this,

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -73,6 +73,9 @@
 		// and packetSize.
 		[KSPField(isPersistant = false)]
 		public float nominalRange;
+
+		[KSPField(isPersistant = false, guiActive = true, guiName = "Relay")]
+		public string UIrelayStatus;
 
 		[KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")]
 		public string UItransmitDistance;
@@ -439,9 +442,27 @@
 		{
 			if (this.actionUIUpdate)
 			{
-				this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";
-				this.UIpacketSize = this.CanTransmit() ? Tools.MuMech_ToSI(this.DataRate) + "MiT" : "N/A";
-				this.UIpacketCost = this.CanTransmit() ? Tools.MuMech_ToSI(this.DataResourceCost) + "E" : "N/A";
+				if (this.CanTransmit())
+				{
+					this.UIrelayStatus = string.Intern("Connected");
+					this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";
+					this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT";
+					this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E";
+				}
+				else
+				{
+					if (this.relay.firstOccludingBody == null)
+					{
+						this.UIrelayStatus = string.Intern("Out of range");
+					}
+					else
+					{
+						this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);
+					}
+					this.UImaxTransmitDistance = "N/A";
+					this.UIpacketSize = "N/A";
+					this.UIpacketCost = "N/A";
+				}
 			}
 		}