Quick changes to overwrite all of Squad's stuff properly again.
Quick changes to overwrite all of Squad's stuff properly again.

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -46,6 +46,9 @@
 		protected IButton toolbarButton;
 
 		protected ApplicationLauncherButton appLauncherButton;
+		protected Tools.DebugLogger log;
+
+		protected System.Diagnostics.Stopwatch updateTimer;
 		#endregion
 
 		#region Properties
@@ -116,6 +119,10 @@
 		protected void Awake()
 		{
 			this.lockID = "ARConnectionRequired";
+
+			this.log = Tools.DebugLogger.New(this);
+
+			this.updateTimer = new System.Diagnostics.Stopwatch();
 
 			this.connectionTextures = new Dictionary<ConnectionStatus, string>();
 
@@ -161,7 +168,7 @@
 				);
 			}
 
-			Tools.DebugLogger log = Tools.DebugLogger.New(this);
+			this.log.Clear();
 
 			VesselCommand availableCommand;
 
@@ -209,7 +216,23 @@
 				// ...unlock the controls.
 				InputLockManager.RemoveControlLock(this.lockID);
 			}
-				
+
+			log.Print();
+		}
+
+		protected void Update()
+		{
+			if (!this.updateTimer.IsRunning || this.updateTimer.ElapsedMilliseconds > 125L)
+			{
+				this.updateTimer.Reset();
+			}
+			else
+			{
+				return;
+			}
+
+			this.log.Clear();
+
 			if (
 				(this.toolbarButton != null || this.appLauncherButton != null) &&
 				HighLogic.LoadedSceneIsFlight &&
@@ -218,62 +241,7 @@
 			{
 				log.Append("Checking vessel relay status.\n");
 
-				List<ModuleLimitedDataTransmitter> relays =
-					FlightGlobals.ActiveVessel.getModulesOfType<ModuleLimitedDataTransmitter>();
-
-				log.AppendFormat("\t...found {0} relays\n", relays.Count);
-
-				bool vesselCanTransmit = false;
-				bool vesselHasOptimalRelay = false;
-
-				foreach (ModuleLimitedDataTransmitter relay in relays)
-				{
-					log.AppendFormat("\tvesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
-						vesselCanTransmit, vesselHasOptimalRelay);
-
-					log.AppendFormat("\tChecking relay {0}\n" +
-						"\t\tCanTransmit: {1}, transmitDistance: {2}, nominalRange: {3}\n",
-						relay,
-						relay.CanTransmit(),
-						relay.transmitDistance,
-						relay.nominalRange
-					);
-
-					bool relayCanTransmit = relay.CanTransmit();
-
-					if (!vesselCanTransmit && relayCanTransmit)
-					{
-						vesselCanTransmit = true;
-					}
-
-					if (!vesselHasOptimalRelay &&
-						relayCanTransmit &&
-						relay.transmitDistance <= (double)relay.nominalRange)
-					{
-						vesselHasOptimalRelay = true;
-					}
-
-					if (vesselCanTransmit && vesselHasOptimalRelay)
-					{
-						break;
-					}
-				}
-
-				log.AppendFormat("Done checking.  vesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
-					vesselCanTransmit, vesselHasOptimalRelay);
-
-				if (vesselHasOptimalRelay)
-				{
-					this.currentConnectionStatus = ConnectionStatus.Optimal;
-				}
-				else if (vesselCanTransmit)
-				{
-					this.currentConnectionStatus = ConnectionStatus.Suboptimal;
-				}
-				else
-				{
-					this.currentConnectionStatus = ConnectionStatus.None;
-				}
+				this.currentConnectionStatus = FlightGlobals.ActiveVessel.GetConnectionStatus();
 
 				log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
 					this.currentConnectionStatus, this.currentConnectionTexture);
@@ -339,13 +307,6 @@
 			InputLockManager.RemoveControlLock(this.lockID);
 		}
 		#endregion
-
-		public enum ConnectionStatus
-		{
-			None,
-			Suboptimal,
-			Optimal
-		}
 	}
 }
 

--- a/ARMapRenderer.cs
+++ b/ARMapRenderer.cs
@@ -58,7 +58,7 @@
 					LineRenderer lr = obj.AddComponent<LineRenderer>();
 
 					lr.SetColors(Color.green, Color.green);
-					lr.material = new Material(Shader.Find("Particles/Additive"));
+					lr.material = MapView.OrbitLinesMaterial;
 					lr.SetVertexCount(2);
 
 					this.vesselLineRenderers[idx] = lr;
@@ -128,41 +128,12 @@
 								continue;
 						}
 
-						log.Append("\tChecking connection status...\n");
-
-						/*if (vessel.HasConnectedRelay())
+						IAntennaRelay vesselRelay = vessel.GetBestRelay();
+
+						if (vesselRelay != null)
 						{
-							log.AppendLine("\tHas a connection, checking for the best relay to use for the line.");*/
-
-							IAntennaRelay vesselRelay = null;
-							float bestScore = float.PositiveInfinity;
-							float relayScore = float.NaN;
-
-							foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
-							{
-								relayScore = (float)relay.transmitDistance / relay.maxTransmitDistance;
-
-								if (relayScore < bestScore)
-								{
-									bestScore = relayScore;
-									vesselRelay = relay as IAntennaRelay;
-								}
-							}
-
-							if (vesselRelay != null)
-							{
-								log.AppendFormat("\t...picked relay {0} with a score of {1}", 
-									vesselRelay, relayScore
-								);
-
-								this.SetRelayVertices(vesselRelay);
-							}
-						/*}
-						else if (this.vesselLineRenderers.ContainsKey(vessel.id))
-						{
-							log.AppendLine("\tDisabling line because vessel has no connection.");
-							this[vessel.id].enabled = false;
-						}*/
+							this.SetRelayVertices(vesselRelay);
+						}
 					}
 				}
 			}
@@ -235,11 +206,11 @@
 
 			if (MapView.Draw3DLines)
 			{
-				lineWidth = 0.004f * MapView.MapCamera.Distance;
+				lineWidth = 0.005859375f * MapView.MapCamera.Distance;
 			}
 			else
 			{
-				lineWidth = 1f;
+				lineWidth = 2f;
 
 				start = MapView.MapCamera.camera.WorldToScreenPoint(start);
 				end = MapView.MapCamera.camera.WorldToScreenPoint(end);

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -31,10 +31,6 @@
 using System.Linq;
 using ToadicusTools;
 
-// @DONE TODO: Retool nearestRelay to always contain the nearest relay, even if out of range.
-// @DONE TODO: Retool CanTransmit to not rely on nearestRelay == null.
-// TODO: Track occluded vessels somehow.
-
 namespace AntennaRange
 {
 	public class AntennaRelay
@@ -58,6 +54,9 @@
 
 		protected IAntennaRelay moduleRef;
 
+		private IAntennaRelay nearestRelay;
+		private IAntennaRelay bestOccludedRelay;
+
 		protected System.Diagnostics.Stopwatch searchTimer;
 		protected long millisecondsBetweenSearches;
 
@@ -73,92 +72,65 @@
 			}
 		}
 
-		/// <summary>
-		/// Gets or sets the nearest relay.
-		/// </summary>
-		/// <value>The nearest relay</value>
-		public IAntennaRelay nearestRelay
+		public IAntennaRelay targetRelay
 		{
 			get;
 			protected set;
 		}
 
-		public IAntennaRelay bestOccludedRelay
+		/// <summary>
+		/// Gets the first <see cref="CelestialBody"/> found to be blocking line of sight.
+		/// </summary>
+		public virtual CelestialBody firstOccludingBody
 		{
 			get;
 			protected set;
 		}
 
-		public IAntennaRelay targetRelay
+		/// <summary>
+		/// Gets the transmit distance.
+		/// </summary>
+		/// <value>The transmit distance.</value>
+		public double transmitDistance
+		{
+			get
+			{
+				this.FindNearestRelay();
+
+				if (this.KerbinDirect || this.targetRelay == null)
+				{
+					return this.DistanceTo(Kerbin);
+				}
+				else
+				{
+					return this.DistanceTo(this.targetRelay);
+				}
+			}
+		}
+
+		public virtual double nominalTransmitDistance
+		{
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// The maximum distance at which this relay can operate.
+		/// </summary>
+		/// <value>The max transmit distance.</value>
+		public virtual double maxTransmitDistance
+		{
+			get;
+			set;
+		}
+
+		public virtual bool KerbinDirect
 		{
 			get;
 			protected set;
 		}
 
 		/// <summary>
-		/// Gets the first <see cref="CelestialBody"/> found to be blocking line of sight.
-		/// </summary>
-		public virtual CelestialBody firstOccludingBody
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
-		/// Gets the transmit distance.
-		/// </summary>
-		/// <value>The transmit distance.</value>
-		public double transmitDistance
-		{
-			get
-			{
-				this.FindNearestRelay();
-
-				if (this.KerbinDirect || this.targetRelay == null)
-				{
-					return this.DistanceTo(Kerbin);
-				}
-				else
-				{
-					return this.DistanceTo(this.targetRelay);
-				}
-			}
-		}
-
-		public virtual double nominalTransmitDistance
-		{
-			get;
-			set;
-		}
-
-		/// <summary>
-		/// The maximum distance at which this relay can operate.
-		/// </summary>
-		/// <value>The max transmit distance.</value>
-		public virtual float maxTransmitDistance
-		{
-			get;
-			set;
-		}
-
-		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		public virtual bool relayChecked
-		{
-			get;
-			protected set;
-		}
-
-		public virtual bool KerbinDirect
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
 		/// Determines whether this instance can transmit.
 		/// </summary>
 		/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>
@@ -191,7 +163,7 @@
 
 			if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 			{
-				Tools.PostLogMessage(string.Format(
+				Tools.PostDebugMessage(string.Format(
 					"{0}: finding nearest relay for {1}",
 					this.GetType().Name,
 					this.ToString()
@@ -255,7 +227,7 @@
 
 					if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 					{
-						Tools.PostLogMessage("{6}: Vessel {0} discarded because we do not have line of sight." +
+						Tools.PostDebugMessage("{6}: Vessel {0} discarded because we do not have line of sight." +
 							"\npotentialSqrDistance: {1}, bestOccludedSqrDistance: {2}, maxTransmitSqrDistance: {3}" +
 							"\npotentialSqrDistance < bestOccludedSqrDistance: {4}" +
 							"\npotentialSqrDistance < (this.maxTransmitDistance * this.maxTransmitDistance): {5}",
@@ -274,7 +246,7 @@
 					{
 						if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 						{
-							Tools.PostLogMessage("{0}: Checking {1} relays on {2}.",
+							Tools.PostDebugMessage("{0}: Checking {1} relays on {2}.",
 								this.ToString(),
 								potentialVessel.GetAntennaRelays().Count(),
 								potentialVessel
@@ -285,7 +257,7 @@
 						{
 							if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 							{
-								Tools.PostLogMessage(this.ToString() +  " Checking candidate for bestOccludedRelay: {0}" +
+								Tools.PostDebugMessage(this.ToString() +  " Checking candidate for bestOccludedRelay: {0}" +
 									"\n\tCanTransmit: {1}", occludedRelay, occludedRelay.CanTransmit());
 							}
 
@@ -297,7 +269,7 @@
 
 								if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 								{
-									Tools.PostLogMessage(this.ToString() + " Found new bestOccludedRelay: {0}" +
+									Tools.PostDebugMessage(this.ToString() + " Found new bestOccludedRelay: {0}" +
 										"\nfirstOccludingBody: {1}" +
 										"\nbestOccludedSqrDistance: {2}",
 										occludedRelay,
@@ -320,7 +292,7 @@
 				{
 					if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 					{
-						Tools.PostLogMessage("{0}: Vessel {1} discarded because it is out of range, or farther than another relay.",
+						Tools.PostDebugMessage("{0}: Vessel {1} discarded because it is out of range, or farther than another relay.",
 							this.ToString(),
 							potentialVessel.vesselName
 						);
@@ -338,7 +310,7 @@
 
 						if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
 						{
-							Tools.PostLogMessage(string.Format("{0}: found new best relay {1} ({2})",
+							Tools.PostDebugMessage(string.Format("{0}: found new best relay {1} ({2})",
 								this.ToString(),
 								this.nearestRelay.ToString(),
 								this.nearestRelay.vessel.id
@@ -354,7 +326,7 @@
 			double kerbinSqrDistance = this.vessel.DistanceTo(Kerbin) - Kerbin.Radius;
 			kerbinSqrDistance *= kerbinSqrDistance;
 
-			System.Text.StringBuilder log = new System.Text.StringBuilder();
+			Tools.DebugLogger log = Tools.DebugLogger.New(this);
 
 			log.AppendFormat("{0} ({1}): Search done, figuring status.", this.ToString(), this.GetType().Name);
 
@@ -497,7 +469,7 @@
 
 			log.AppendFormat("\n{0}: Status determination complete.", this.ToString());
 
-			Tools.PostLogMessage(log.ToString());
+			log.Print();
 
 			// Now that we're done with our recursive CanTransmit checks, flag this relay as not checked so it can be
 			// used next time.
@@ -522,7 +494,7 @@
 			this.moduleRef = module;
 
 			this.searchTimer = new System.Diagnostics.Stopwatch();
-			this.millisecondsBetweenSearches = 125;
+			this.millisecondsBetweenSearches = 125L;
 		}
 	}
 }

--- a/IAntennaRelay.cs
+++ b/IAntennaRelay.cs
@@ -31,49 +31,40 @@
 
 namespace AntennaRange
 {
-	/*
-	 * Interface defining the basic functionality of AntennaRelay modules for AntennaRange.
-	 * */
+	/// <summary>
+	/// Interface defining the basic functionality of AntennaRelay modules for AntennaRange.
+	/// </summary>
 	public interface IAntennaRelay
 	{
 		/// <summary>
 		/// Gets the parent Vessel.
 		/// </summary>
-		/// <value>The parent Vessel.</value>
 		Vessel vessel { get; }
 
-		IAntennaRelay nearestRelay { get; }
-
-		IAntennaRelay bestOccludedRelay { get; }
-
+		/// <summary>
+		/// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay.
+		/// </summary>
 		IAntennaRelay targetRelay { get; }
 
 		/// <summary>
 		/// Gets the distance to the nearest relay or Kerbin, whichever is closer.
 		/// </summary>
-		/// <value>The distance to the nearest relay or Kerbin, whichever is closer.</value>
 		double transmitDistance { get; }
 
+		/// <summary>
+		/// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
+		/// </summary>
 		double nominalTransmitDistance { get; }
 
 		/// <summary>
 		/// The maximum distance at which this relay can operate.
 		/// </summary>
-		/// <value>The max transmit distance.</value>
-		float maxTransmitDistance { get; }
+		double maxTransmitDistance { get; }
 
 		/// <summary>
 		/// The first CelestialBody blocking line of sight to a 
 		/// </summary>
-		/// <value>The first occluding body.</value>
 		CelestialBody firstOccludingBody { get; }
-
-		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		bool relayChecked { get; }
 
 		/// <summary>
 		/// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
@@ -82,14 +73,20 @@
 		bool KerbinDirect { get; }
 
 		/// <summary>
+		/// Gets the Part title.
+		/// </summary>
+		string Title { get; }
+
+		/// <summary>
 		/// Determines whether this instance can transmit.
+		/// <c>true</c> if this instance can transmit; otherwise, <c>false</c>.
 		/// </summary>
-		/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>
 		bool CanTransmit();
 
+		/// <summary>
+		/// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.IAntennaRelay"/>.
+		/// </summary>
 		string ToString();
-
-		string Title { get; }
 	}
 }
 

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -72,7 +72,7 @@
 		// The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost
 		// and packetSize.
 		[KSPField(isPersistant = false)]
-		public float nominalRange;
+		public double nominalRange;
 
 		[KSPField(isPersistant = false, guiActive = true, guiName = "Status")]
 		public string UIrelayStatus;
@@ -137,7 +137,7 @@
 			}
 		}
 
-		public IAntennaRelay nearestRelay
+		public IAntennaRelay targetRelay
 		{
 			get
 			{
@@ -146,43 +146,17 @@
 					return null;
 				}
 
-				return this.relay.nearestRelay;
-			}
-		}
-
-		public IAntennaRelay bestOccludedRelay
+				return this.relay.targetRelay;
+			}
+		}
+
+		// Returns the distance to the target relay or Kerbin, whichever is closer.
+		public double transmitDistance
 		{
 			get
 			{
 				if (this.relay == null)
 				{
-					return null;
-				}
-
-				return this.relay.bestOccludedRelay;
-			}
-		}
-
-		public IAntennaRelay targetRelay
-		{
-			get
-			{
-				if (this.relay == null)
-				{
-					return null;
-				}
-
-				return this.relay.targetRelay;
-			}
-		}
-
-		// Returns the distance to the nearest relay or Kerbin, whichever is closer.
-		public double transmitDistance
-		{
-			get
-			{
-				if (this.relay == null)
-				{
 					return double.PositiveInfinity;
 				}
 
@@ -199,12 +173,12 @@
 		}
 
 		// Returns the maximum distance this module can transmit
-		public float maxTransmitDistance
+		public double maxTransmitDistance
 		{
 			get
 			{
 				// TODO: Cache this in a way that doesn't break everything.
-				return Mathf.Sqrt(this.maxPowerFactor) * this.nominalRange;
+				return Math.Sqrt(this.maxPowerFactor) * this.nominalRange;
 			}
 		}
 
@@ -263,7 +237,7 @@
 
 		// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas
 		// to be scored in terms of joules/byte
-		public new float DataResourceCost
+		public new double DataResourceCost
 		{
 			get
 			{
@@ -277,21 +251,6 @@
 				{
 					return float.PositiveInfinity;
 				}
-			}
-		}
-
-		// Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay.
-		public bool relayChecked
-		{
-			get
-			{
-				if (this.relay != null)
-				{
-					return this.relay.relayChecked;
-				}
-
-				// If our relay is null, always return null so we're never checked.
-				return true;
 			}
 		}
 
@@ -414,11 +373,11 @@
 			}
 			else
 			{
-				double rangeFactor = (this.transmitDistance / this.nominalRange);
+				float rangeFactor = (float)(this.transmitDistance / this.nominalRange);
 				rangeFactor *= rangeFactor;
 
 				base.packetResourceCost = this._basepacketResourceCost
-					* (float)rangeFactor;
+					* rangeFactor;
 
 				Tools.PostDebugMessage(
 					this,
@@ -440,11 +399,11 @@
 			}
 			else
 			{
-				double rangeFactor = (this.nominalRange / this.transmitDistance);
+				float rangeFactor = (float)(this.nominalRange / this.transmitDistance);
 				rangeFactor *= rangeFactor;
 
-				base.packetSize = Math.Min(
-					this._basepacketSize * (float)rangeFactor,
+				base.packetSize = Mathf.Min(
+					this._basepacketSize * rangeFactor,
 					this._basepacketSize * this.maxDataFactor);
 
 				Tools.PostDebugMessage(
@@ -491,36 +450,16 @@
 
 		// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
 		// returns false.
-		public new void TransmitData(List<ScienceData> dataQueue)
+		public new void TransmitData(List<ScienceData> dataQueue, Callback callback)
 		{
 			this.PreTransmit_SetPacketSize();
 			this.PreTransmit_SetPacketResourceCost();
 
 			if (this.CanTransmit())
 			{
-				StringBuilder message = new StringBuilder();
-
-				message.Append("[");
-				message.Append(base.part.partInfo.title);
-				message.Append("]: ");
-
-				message.Append("Beginning transmission ");
-
-				// @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
-				// @DONE TODO: Remove nearestRelay == null
-				if (this.KerbinDirect)
-				{
-					message.Append("directly to Kerbin.");
-				}
-				else
-				{
-					message.Append("via ");
-					message.Append(this.relay.nearestRelay);
-				}
-
-				ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
-
-				base.TransmitData(dataQueue);
+				ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
+
+				base.TransmitData(dataQueue, callback);
 			}
 			else
 			{
@@ -585,7 +524,7 @@
 
 					foreach (ScienceData data in dataQueue)
 					{
-						msg.AppendFormat("\n{0}\n", data.title);
+						msg.AppendFormat("\t{0}\n", data.title);
 					}
 
 					ScreenMessages.PostScreenMessage(msg.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
@@ -593,7 +532,7 @@
 					Tools.PostDebugMessage(msg.ToString());
 				}
 
-				this.PostCannotTransmitError ();
+				this.PostCannotTransmitError();
 			}
 
 			Tools.PostDebugMessage (
@@ -603,6 +542,11 @@
 			);
 		}
 
+		public new void TransmitData(List<ScienceData> dataQueue)
+		{
+			this.TransmitData(dataQueue, null);
+		}
+
 		// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit
 		// returns false.
 		public new void StartTransmission()
@@ -618,27 +562,7 @@
 
 			if (this.CanTransmit())
 			{
-				StringBuilder message = new StringBuilder();
-
-				message.Append("[");
-				message.Append(base.part.partInfo.title);
-				message.Append("]: ");
-
-				message.Append("Beginning transmission ");
-
-				// @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
-				// @DONE TODO: Remove nearestRelay == null
-				if (this.KerbinDirect)
-				{
-					message.Append("directly to Kerbin.");
-				}
-				else
-				{
-					message.Append("via ");
-					message.Append(this.relay.nearestRelay);
-				}
-
-				ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
+				ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
 
 				base.StartTransmission();
 			}
@@ -726,8 +650,31 @@
 			return msg.ToString();
 		}
 
+		private string buildTransmitMessage()
+		{
+			StringBuilder message = new StringBuilder();
+
+			message.Append("[");
+			message.Append(base.part.partInfo.title);
+			message.Append("]: ");
+
+			message.Append("Beginning transmission ");
+
+			if (this.KerbinDirect)
+			{
+				message.Append("directly to Kerbin.");
+			}
+			else
+			{
+				message.Append("via ");
+				message.Append(this.relay.targetRelay);
+			}
+
+			return message.ToString();
+		}
+
+		#if DEBUG
 		// When debugging, it's nice to have a button that just tells you everything.
-
 		[KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)]
 		public void DebugInfo()
 		{
@@ -747,10 +694,9 @@
 				"DataRate: {9}\n" +
 				"DataResourceCost: {10}\n" +
 				"TransmitterScore: {11}\n" +
-				"NearestRelay: {12}\n" +
-				"BestOccludedRelay: {13}\n" +
-				"KerbinDirect: {14}\n" +
-				"Vessel ID: {15}",
+				"targetRelay: {12}\n" +
+				"KerbinDirect: {13}\n" +
+				"Vessel ID: {14}",
 				this.name,
 				this._basepacketSize,
 				base.packetSize,
@@ -763,8 +709,7 @@
 				this.DataRate,
 				this.DataResourceCost,
 				ScienceUtil.GetTransmitterScore(this),
-				this.relay.nearestRelay == null ? "null" : this.relay.nearestRelay.ToString(),
-				this.relay.bestOccludedRelay == null ? "null" : this.relay.bestOccludedRelay.ToString(),
+				this.relay.targetRelay == null ? "null" : this.relay.targetRelay.ToString(),
 				this.KerbinDirect,
 				this.vessel.id
 				);
@@ -786,11 +731,12 @@
 
 			Tools.PostDebugMessage(sb.ToString());
 		}
-
-		/*[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
+		 
+		[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
 		public void DumpRelayDB()
 		{
 			RelayDatabase.Instance.Dump();
-		}*/
+		}
+		#endif
 	}
 }

--- a/ProtoAntennaRelay.cs
+++ b/ProtoAntennaRelay.cs
@@ -62,23 +62,12 @@
 		/// The maximum distance at which this transmitter can operate.
 		/// </summary>
 		/// <value>The max transmit distance.</value>
-		public override float maxTransmitDistance
+		public override double maxTransmitDistance
 		{
 			get
 			{
 				return moduleRef.maxTransmitDistance;
 			}
-		}
-
-		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		public override bool relayChecked
-		{
-			get;
-			protected set;
 		}
 
 		/// <summary>

--- a/RelayExtensions.cs
+++ b/RelayExtensions.cs
@@ -109,6 +109,59 @@
 
 			return false;
 		}
+
+		public static ConnectionStatus GetConnectionStatus(this Vessel vessel)
+		{
+			bool canTransmit = false;
+
+			foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
+			{
+				if (relay.CanTransmit())
+				{
+					canTransmit = true;
+					if (relay.transmitDistance <= relay.nominalTransmitDistance)
+					{
+						return ConnectionStatus.Optimal;
+					}
+				}
+			}
+
+			if (canTransmit)
+			{
+				return ConnectionStatus.Suboptimal;
+			}
+			else
+			{
+				return ConnectionStatus.None;
+			}
+		}
+
+		public static IAntennaRelay GetBestRelay(this Vessel vessel)
+		{
+			IAntennaRelay bestRelay = null;
+			double bestScore = double.PositiveInfinity;
+			double relayScore = double.NaN;
+
+			foreach (IAntennaRelay relay in vessel.GetAntennaRelays())
+			{
+				relayScore = relay.transmitDistance / relay.maxTransmitDistance;
+
+				if (relayScore < bestScore)
+				{
+					bestScore = relayScore;
+					bestRelay = relay;
+				}
+			}
+
+			return bestRelay;
+		}
+	}
+
+	public enum ConnectionStatus
+	{
+		None,
+		Suboptimal,
+		Optimal
 	}
 }