A little code cleanup.
A little code cleanup.

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -31,10 +31,6 @@
 using System.Linq;
 using ToadicusTools;
 
-// @DONE TODO: Retool nearestRelay to always contain the nearest relay, even if out of range.
-// @DONE TODO: Retool CanTransmit to not rely on nearestRelay == null.
-// TODO: Track occluded vessels somehow.
-
 namespace AntennaRange
 {
 	public class AntennaRelay
@@ -139,17 +135,6 @@
 		{
 			get;
 			set;
-		}
-
-		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		public virtual bool relayChecked
-		{
-			get;
-			protected set;
 		}
 
 		public virtual bool KerbinDirect

--- a/IAntennaRelay.cs
+++ b/IAntennaRelay.cs
@@ -69,13 +69,6 @@
 		CelestialBody firstOccludingBody { get; }
 
 		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		bool relayChecked { get; }
-
-		/// <summary>
 		/// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
 		/// directly with Kerbin.
 		/// </summary>

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -280,21 +280,6 @@
 			}
 		}
 
-		// Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay.
-		public bool relayChecked
-		{
-			get
-			{
-				if (this.relay != null)
-				{
-					return this.relay.relayChecked;
-				}
-
-				// If our relay is null, always return null so we're never checked.
-				return true;
-			}
-		}
-
 		public bool KerbinDirect
 		{
 			get
@@ -506,8 +491,6 @@
 
 				message.Append("Beginning transmission ");
 
-				// @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
-				// @DONE TODO: Remove nearestRelay == null
 				if (this.KerbinDirect)
 				{
 					message.Append("directly to Kerbin.");
@@ -515,7 +498,7 @@
 				else
 				{
 					message.Append("via ");
-					message.Append(this.relay.nearestRelay);
+					message.Append(this.relay.targetRelay);
 				}
 
 				ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
@@ -626,8 +609,6 @@
 
 				message.Append("Beginning transmission ");
 
-				// @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
-				// @DONE TODO: Remove nearestRelay == null
 				if (this.KerbinDirect)
 				{
 					message.Append("directly to Kerbin.");
@@ -635,7 +616,7 @@
 				else
 				{
 					message.Append("via ");
-					message.Append(this.relay.nearestRelay);
+					message.Append(this.relay.targetRelay);
 				}
 
 				ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);

--- a/ProtoAntennaRelay.cs
+++ b/ProtoAntennaRelay.cs
@@ -71,17 +71,6 @@
 		}
 
 		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		public override bool relayChecked
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
 		/// Gets the underlying part's title.
 		/// </summary>
 		/// <value>The title.</value>