ARFlightController: Destroy the behavior when not in flight. Should get restarted next time?
ARFlightController: Destroy the behavior when not in flight. Should get restarted next time?

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -216,7 +216,7 @@
 		{
 			if (scene != GameScenes.FLIGHT)
 			{
-				InputLockManager.RemoveControlLock(this.lockID);
+				MonoBehaviour.Destroy(this);
 			}
 		}