Fixes and improvements for AppLauncher buttons.
Fixes and improvements for AppLauncher buttons.

// AntennaRange © 2014 toadicus // AntennaRange © 2014 toadicus
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
[KSPAddon(KSPAddon.Startup.SpaceCentre, false)] [KSPAddon(KSPAddon.Startup.SpaceCentre, false)]
public class ARConfiguration : MonoBehaviour public class ARConfiguration : MonoBehaviour
{ {
private bool showConfigWindow; private bool showConfigWindow;
private Rect configWindowPos; private Rect configWindowPos;
   
private IButton toolbarButton; private IButton toolbarButton;
  private ApplicationLauncherButton appLauncherButton;
   
private System.Version runningVersion; private System.Version runningVersion;
   
private KSP.IO.PluginConfiguration _config; private KSP.IO.PluginConfiguration _config;
private KSP.IO.PluginConfiguration config private KSP.IO.PluginConfiguration config
{ {
get get
{ {
if (this._config == null) if (this._config == null)
{ {
this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>(); this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
} }
   
return this._config; return this._config;
} }
} }
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage(this, "Waking up."); Tools.PostDebugMessage(this, "Waking up.");
   
  this.runningVersion = this.GetType().Assembly.GetName().Version;
   
this.showConfigWindow = false; this.showConfigWindow = false;
this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15); this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15);
   
   
  this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
   
  AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
   
  AntennaRelay.radiusRatio = (1 - this.LoadConfigValue("graceRatio", .05d));
  AntennaRelay.radiusRatio *= AntennaRelay.radiusRatio;
   
  ARFlightController.requireConnectionForControl =
  this.LoadConfigValue("requireConnectionForControl", false);
   
  ModuleLimitedDataTransmitter.fixedPowerCost = this.LoadConfigValue("fixedPowerCost", false);
   
  GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
   
  Debug.Log(string.Format("{0} v{1} - ARConfiguration loaded!", this.GetType().Name, this.runningVersion));
   
Tools.PostDebugMessage(this, "Awake."); Tools.PostDebugMessage(this, "Awake.");
} }
   
public void OnGUI() public void OnGUI()
{ {
// Only runs once, if the Toolbar is available. // Only runs once, if the Toolbar is available.
if (this.toolbarButton == null && ToolbarManager.ToolbarAvailable) if (ToolbarManager.ToolbarAvailable)
{ {
this.runningVersion = this.GetType().Assembly.GetName().Version; if (this.toolbarButton == null)
  {
Tools.PostDebugMessage(this, "Toolbar available; initializing button."); Tools.PostDebugMessage(this, "Toolbar available; initializing toolbar button.");
   
this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration"); this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration");
this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER); this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER);
this.toolbarButton.Text = "AR"; this.toolbarButton.Text = "AR";
this.toolbarButton.TexturePath = "AntennaRange/Textures/toolbarIcon"; this.toolbarButton.TexturePath = "AntennaRange/Textures/toolbarIcon";
this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst; this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst;
this.toolbarButton.OnClick += delegate(ClickEvent e) this.toolbarButton.OnClick += delegate(ClickEvent e)
{ {
this.showConfigWindow = !this.showConfigWindow; this.toggleConfigWindow();
}; };
  }
this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos); }
  else if (this.appLauncherButton == null && ApplicationLauncher.Ready)
AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false); {
  Tools.PostDebugMessage(this, "Toolbar available; initializing AppLauncher button.");
AntennaRelay.radiusRatio = (1 - this.LoadConfigValue("graceRatio", .05d));  
AntennaRelay.radiusRatio *= AntennaRelay.radiusRatio; this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  this.toggleConfigWindow,
ARFlightController.requireConnectionForControl = this.toggleConfigWindow,
this.LoadConfigValue("requireConnectionForControl", false); ApplicationLauncher.AppScenes.SPACECENTER,
  GameDatabase.Instance.GetTexture(
ModuleLimitedDataTransmitter.fixedPowerCost = this.LoadConfigValue("fixedPowerCost", false); "AntennaRange/Textures/appLauncherIcon",
  false
Debug.Log(string.Format("{0} v{1} - ARonfiguration loaded!", this.GetType().Name, this.runningVersion)); )
  );
} }
   
if (this.showConfigWindow) if (this.showConfigWindow)
{ {
Rect configPos = GUILayout.Window(354163056, Rect configPos = GUILayout.Window(354163056,
this.configWindowPos, this.configWindowPos,
this.ConfigWindow, this.ConfigWindow,
string.Format("AntennaRange {0}.{1}", this.runningVersion.Major, this.runningVersion.Minor), string.Format("AntennaRange {0}.{1}", this.runningVersion.Major, this.runningVersion.Minor),
GUILayout.ExpandHeight(true), GUILayout.ExpandHeight(true),
GUILayout.ExpandWidth(true) GUILayout.ExpandWidth(true)
); );
   
configPos = Tools.ClampRectToScreen(configPos, 20); configPos = Tools.ClampRectToScreen(configPos, 20);
   
if (configPos != this.configWindowPos) if (configPos != this.configWindowPos)
{ {
this.configWindowPos = configPos; this.configWindowPos = configPos;
this.SaveConfigValue("configWindowPos", this.configWindowPos); this.SaveConfigValue("configWindowPos", this.configWindowPos);
} }
} }
} }
   
public void ConfigWindow(int _) public void ConfigWindow(int _)
{ {
GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.BeginVertical(GUILayout.ExpandHeight(true));
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
bool requireLineOfSight = GUILayout.Toggle(AntennaRelay.requireLineOfSight, "Require Line of Sight"); bool requireLineOfSight = GUILayout.Toggle(AntennaRelay.requireLineOfSight, "Require Line of Sight");
if (requireLineOfSight != AntennaRelay.requireLineOfSight) if (requireLineOfSight != AntennaRelay.requireLineOfSight)
{ {
AntennaRelay.requireLineOfSight = requireLineOfSight; AntennaRelay.requireLineOfSight = requireLineOfSight;
this.SaveConfigValue("requireLineOfSight", requireLineOfSight); this.SaveConfigValue("requireLineOfSight", requireLineOfSight);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
bool requireConnectionForControl = bool requireConnectionForControl =
GUILayout.Toggle( GUILayout.Toggle(
ARFlightController.requireConnectionForControl, ARFlightController.requireConnectionForControl,
"Require Connection for Probe Control" "Require Connection for Probe Control"
); );
if (requireConnectionForControl != ARFlightController.requireConnectionForControl) if (requireConnectionForControl != ARFlightController.requireConnectionForControl)
{ {
ARFlightController.requireConnectionForControl = requireConnectionForControl; ARFlightController.requireConnectionForControl = requireConnectionForControl;
this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl); this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
bool fixedPowerCost = GUILayout.Toggle(ModuleLimitedDataTransmitter.fixedPowerCost, "Use Fixed Power Cost"); bool fixedPowerCost = GUILayout.Toggle(ModuleLimitedDataTransmitter.fixedPowerCost, "Use Fixed Power Cost");
if (fixedPowerCost != ModuleLimitedDataTransmitter.fixedPowerCost) if (fixedPowerCost != ModuleLimitedDataTransmitter.fixedPowerCost)
{ {
ModuleLimitedDataTransmitter.fixedPowerCost = fixedPowerCost; ModuleLimitedDataTransmitter.fixedPowerCost = fixedPowerCost;
this.SaveConfigValue("fixedPowerCost", fixedPowerCost); this.SaveConfigValue("fixedPowerCost", fixedPowerCost);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
if (requireLineOfSight) if (requireLineOfSight)
{ {
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
double graceRatio = 1d - Math.Sqrt(AntennaRelay.radiusRatio); double graceRatio = 1d - Math.Sqrt(AntennaRelay.radiusRatio);
double newRatio; double newRatio;
   
GUILayout.Label(string.Format("Line of Sight 'Fudge Factor': {0:P0}", graceRatio)); GUILayout.Label(string.Format("Line of Sight 'Fudge Factor': {0:P0}", graceRatio));
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(); GUILayout.BeginHorizontal();
   
newRatio = GUILayout.HorizontalSlider((float)graceRatio, 0f, 1f, GUILayout.ExpandWidth(true)); newRatio = GUILayout.HorizontalSlider((float)graceRatio, 0f, 1f, GUILayout.ExpandWidth(true));
newRatio = Math.Round(newRatio, 2); newRatio = Math.Round(newRatio, 2);
   
if (newRatio != graceRatio) if (newRatio != graceRatio)
{ {
AntennaRelay.radiusRatio = (1d - newRatio) * (1d - newRatio); AntennaRelay.radiusRatio = (1d - newRatio) * (1d - newRatio);
this.SaveConfigValue("graceRatio", newRatio); this.SaveConfigValue("graceRatio", newRatio);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
} }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUI.DragWindow(); GUI.DragWindow();
} }
   
public void Destroy() public void OnDestroy()
{ {
  GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
   
if (this.toolbarButton != null) if (this.toolbarButton != null)
{ {
this.toolbarButton.Destroy(); this.toolbarButton.Destroy();
} }
   
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
  }
  }
   
  protected void onSceneChangeRequested(GameScenes scene)
  {
  if (scene != GameScenes.SPACECENTER)
  {
  print("ARConfiguration: Requesting Destruction.");
  MonoBehaviour.Destroy(this);
  }
  }
   
  private void toggleConfigWindow()
  {
  this.showConfigWindow = !this.showConfigWindow;
} }
   
private T LoadConfigValue<T>(string key, T defaultValue) private T LoadConfigValue<T>(string key, T defaultValue)
{ {
this.config.load(); this.config.load();
   
return config.GetValue(key, defaultValue); return config.GetValue(key, defaultValue);
} }
   
private void SaveConfigValue<T>(string key, T value) private void SaveConfigValue<T>(string key, T value)
{ {
this.config.load(); this.config.load();
   
this.config.SetValue(key, value); this.config.SetValue(key, value);
   
this.config.save(); this.config.save();
} }
} }
} }
   
// AntennaRange // AntennaRange
// //
// ARFlightController.cs // ARFlightController.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class ARFlightController : MonoBehaviour public class ARFlightController : MonoBehaviour
{ {
#region Static Members #region Static Members
public static bool requireConnectionForControl; public static bool requireConnectionForControl;
#endregion #endregion
   
#region Fields #region Fields
protected Dictionary<ConnectionStatus, string> connectionTextures; protected Dictionary<ConnectionStatus, string> connectionTextures;
  protected Dictionary<ConnectionStatus, Texture> appLauncherTextures;
   
protected IButton toolbarButton; protected IButton toolbarButton;
   
  protected ApplicationLauncherButton appLauncherButton;
#endregion #endregion
   
#region Properties #region Properties
public ConnectionStatus currentConnectionStatus public ConnectionStatus currentConnectionStatus
{ {
get; get;
protected set; protected set;
} }
   
protected string currentConnectionTexture protected string currentConnectionTexture
{ {
get get
{ {
return this.connectionTextures[this.currentConnectionStatus]; return this.connectionTextures[this.currentConnectionStatus];
} }
} }
   
  protected Texture currentAppLauncherTexture
  {
  get
  {
  return this.appLauncherTextures[this.currentConnectionStatus];
  }
  }
   
public ControlTypes currentControlLock public ControlTypes currentControlLock
{ {
get get
{ {
if (this.lockID == string.Empty) if (this.lockID == string.Empty)
{ {
return ControlTypes.None; return ControlTypes.None;
} }
   
return InputLockManager.GetControlLock(this.lockID); return InputLockManager.GetControlLock(this.lockID);
} }
} }
   
public string lockID public string lockID
{ {
get; get;
protected set; protected set;
} }
   
public ControlTypes lockSet public ControlTypes lockSet
{ {
get get
{ {
return ControlTypes.ALL_SHIP_CONTROLS; return ControlTypes.ALL_SHIP_CONTROLS;
} }
} }
   
public Vessel vessel public Vessel vessel
{ {
get get
{ {
if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null) if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
{ {
return FlightGlobals.ActiveVessel; return FlightGlobals.ActiveVessel;
} }
   
return null; return null;
} }
} }
#endregion #endregion
   
#region MonoBehaviour LifeCycle #region MonoBehaviour LifeCycle
protected void Awake() protected void Awake()
{ {
this.lockID = "ARConnectionRequired"; this.lockID = "ARConnectionRequired";
   
  this.connectionTextures = new Dictionary<ConnectionStatus, string>();
   
  this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
  this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
  this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
   
  this.appLauncherTextures = new Dictionary<ConnectionStatus, Texture>();
   
  this.appLauncherTextures[ConnectionStatus.None] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconNoConnection", false);
  this.appLauncherTextures[ConnectionStatus.Suboptimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconSubOptimal", false);
  this.appLauncherTextures[ConnectionStatus.Optimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIcon", false);
   
if (ToolbarManager.ToolbarAvailable) if (ToolbarManager.ToolbarAvailable)
{ {
this.connectionTextures = new Dictionary<ConnectionStatus, string>();  
   
this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";  
this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";  
this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";  
   
this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus"); this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
   
this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None]; this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None];
this.toolbarButton.Text = "AntennaRange"; this.toolbarButton.Text = "AntennaRange";
this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT); this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT);
this.toolbarButton.Enabled = false; this.toolbarButton.Enabled = false;
} }
   
GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested); GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
GameEvents.onVesselChange.Add(this.onVesselChange); GameEvents.onVesselChange.Add(this.onVesselChange);
} }
   
protected void FixedUpdate() protected void FixedUpdate()
{ {
  if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
  {
  this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  ApplicationLauncher.AppScenes.FLIGHT,
  this.appLauncherTextures[ConnectionStatus.None]
  );
  }
   
Tools.DebugLogger log = Tools.DebugLogger.New(this); Tools.DebugLogger log = Tools.DebugLogger.New(this);
   
// If we are requiring a connection for control, the vessel does not have any adequately staffed pods, // If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
// and the vessel does not have any connected relays... // and the vessel does not have any connected relays...
if ( if (
HighLogic.LoadedSceneIsFlight && HighLogic.LoadedSceneIsFlight &&
requireConnectionForControl && requireConnectionForControl &&
this.vessel != null && this.vessel != null &&
this.vessel.vesselType != VesselType.EVA && this.vessel.vesselType != VesselType.EVA &&
!this.vessel.hasCrewCommand() && !this.vessel.hasCrewCommand() &&
!this.vessel.HasConnectedRelay()) !this.vessel.HasConnectedRelay())
{ {
// ...and if the controls are not currently locked... // ...and if the controls are not currently locked...
if (currentControlLock == ControlTypes.None) if (currentControlLock == ControlTypes.None)
{ {
// ...lock the controls. // ...lock the controls.
InputLockManager.SetControlLock(this.lockSet, this.lockID); InputLockManager.SetControlLock(this.lockSet, this.lockID);
} }
} }
// ...otherwise, if the controls are locked... // ...otherwise, if the controls are locked...
else if (currentControlLock != ControlTypes.None) else if (currentControlLock != ControlTypes.None)
{ {
// ...unlock the controls. // ...unlock the controls.
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
} }
   
if (this.toolbarButton != null && HighLogic.LoadedSceneIsFlight && FlightGlobals.ActiveVessel != null) if (
  (this.toolbarButton != null || this.appLauncherButton != null) &&
  HighLogic.LoadedSceneIsFlight &&
  FlightGlobals.ActiveVessel != null
  )
{ {
log.Append("Checking vessel relay status.\n"); log.Append("Checking vessel relay status.\n");
   
List<ModuleLimitedDataTransmitter> relays = List<ModuleLimitedDataTransmitter> relays =
FlightGlobals.ActiveVessel.getModulesOfType<ModuleLimitedDataTransmitter>(); FlightGlobals.ActiveVessel.getModulesOfType<ModuleLimitedDataTransmitter>();
   
log.AppendFormat("\t...found {0} relays\n", relays.Count); log.AppendFormat("\t...found {0} relays\n", relays.Count);
   
bool vesselCanTransmit = false; bool vesselCanTransmit = false;
bool vesselHasOptimalRelay = false; bool vesselHasOptimalRelay = false;
   
foreach (ModuleLimitedDataTransmitter relay in relays) foreach (ModuleLimitedDataTransmitter relay in relays)
{ {
log.AppendFormat("\tvesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n", log.AppendFormat("\tvesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
vesselCanTransmit, vesselHasOptimalRelay); vesselCanTransmit, vesselHasOptimalRelay);
   
log.AppendFormat("\tChecking relay {0}\n" + log.AppendFormat("\tChecking relay {0}\n" +
"\t\tCanTransmit: {1}, transmitDistance: {2}, nominalRange: {3}\n", "\t\tCanTransmit: {1}, transmitDistance: {2}, nominalRange: {3}\n",
relay, relay,
relay.CanTransmit(), relay.CanTransmit(),
relay.transmitDistance, relay.transmitDistance,
relay.nominalRange relay.nominalRange
); );
   
bool relayCanTransmit = relay.CanTransmit(); bool relayCanTransmit = relay.CanTransmit();
   
if (!vesselCanTransmit && relayCanTransmit) if (!vesselCanTransmit && relayCanTransmit)
{ {
vesselCanTransmit = true; vesselCanTransmit = true;
} }
   
if (!vesselHasOptimalRelay && if (!vesselHasOptimalRelay &&
relayCanTransmit && relayCanTransmit &&
relay.transmitDistance <= (double)relay.nominalRange) relay.transmitDistance <= (double)relay.nominalRange)
{ {
vesselHasOptimalRelay = true; vesselHasOptimalRelay = true;
} }
   
if (vesselCanTransmit && vesselHasOptimalRelay) if (vesselCanTransmit && vesselHasOptimalRelay)
{ {
break; break;
} }
} }
   
log.AppendFormat("Done checking. vesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n", log.AppendFormat("Done checking. vesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
vesselCanTransmit, vesselHasOptimalRelay); vesselCanTransmit, vesselHasOptimalRelay);
   
if (vesselHasOptimalRelay) if (vesselHasOptimalRelay)
{ {
this.currentConnectionStatus = ConnectionStatus.Optimal; this.currentConnectionStatus = ConnectionStatus.Optimal;
} }
else if (vesselCanTransmit) else if (vesselCanTransmit)
{ {
this.currentConnectionStatus = ConnectionStatus.Suboptimal; this.currentConnectionStatus = ConnectionStatus.Suboptimal;
} }
else else
{ {
this.currentConnectionStatus = ConnectionStatus.None; this.currentConnectionStatus = ConnectionStatus.None;
} }
   
log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}", log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
this.currentConnectionStatus, this.currentConnectionTexture); this.currentConnectionStatus, this.currentConnectionTexture);
   
this.toolbarButton.TexturePath = this.currentConnectionTexture; if (this.toolbarButton != null)
  {
  this.toolbarButton.TexturePath = this.currentConnectionTexture;
  }
  if (this.appLauncherButton != null)
  {
  this.appLauncherButton.SetTexture(this.currentAppLauncherTexture);
  }
} }
   
log.Print(); log.Print();
} }
   
protected void OnDestroy() protected void OnDestroy()
{ {
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
   
if (this.toolbarButton != null) if (this.toolbarButton != null)
{ {
this.toolbarButton.Destroy(); this.toolbarButton.Destroy();
  }
   
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveApplication(this.appLauncherButton);
} }
   
GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested); GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
GameEvents.onVesselChange.Remove(this.onVesselChange); GameEvents.onVesselChange.Remove(this.onVesselChange);
   
print("ARFlightController: Destroyed."); print("ARFlightController: Destroyed.");
} }
#endregion #endregion
   
#region Event Handlers #region Event Handlers
protected void onSceneChangeRequested(GameScenes scene) protected void onSceneChangeRequested(GameScenes scene)
{ {
if (scene != GameScenes.FLIGHT) if (scene != GameScenes.FLIGHT)
{ {
print("ARFlightController: Requesting Destruction."); print("ARFlightController: Requesting Destruction.");
MonoBehaviour.Destroy(this); MonoBehaviour.Destroy(this);
} }
} }
   
protected void onVesselChange(Vessel vessel) protected void onVesselChange(Vessel vessel)
{ {
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
} }
#endregion #endregion
   
public enum ConnectionStatus public enum ConnectionStatus
{ {
None, None,
Suboptimal, Suboptimal,
Optimal Optimal
} }
} }
} }
   
   
 Binary files a/toolbarIcon.xcf and b/toolbarIcon.xcf differ
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