Add debug logging for the new If Nest sections.
Add debug logging for the new If Nest sections.

file:b/.gitattributes (new)
  * text=auto
  * eol=lf
 
  # These files are text and should be normalized (convert crlf => lf)
  *.cs text diff=csharp
  *.cfg text
  *.csproj text
  *.sln text
 
  # Images should be treated as binary
  # (binary is a macro for -text -diff)
  *.png binary
 
// AntennaRange © 2014 toadicus // AntennaRange © 2014 toadicus
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
   
using KSP; using KSP;
using System; using System;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]  
   
namespace AntennaRange namespace AntennaRange
{ {
[KSPAddon(KSPAddon.Startup.SpaceCentre, false)] [KSPAddon(KSPAddon.Startup.SpaceCentre, false)]
public class ARConfiguration : MonoBehaviour public class ARConfiguration : MonoBehaviour
{ {
  public static bool RequireLineOfSight
  {
  get;
  private set;
  }
   
  public static double RadiusRatio
  {
  get;
  private set;
  }
   
  public static bool RequireConnectionForControl
  {
  get;
  private set;
  }
   
  public static bool FixedPowerCost
  {
  get;
  private set;
  }
   
  public static bool PrettyLines
  {
  get;
  private set;
  }
   
private bool showConfigWindow; private bool showConfigWindow;
private Rect configWindowPos; private Rect configWindowPos;
   
private IButton toolbarButton; private IButton toolbarButton;
  private ApplicationLauncherButton appLauncherButton;
   
  private System.Version runningVersion;
   
private KSP.IO.PluginConfiguration _config; private KSP.IO.PluginConfiguration _config;
private KSP.IO.PluginConfiguration config private KSP.IO.PluginConfiguration config
{ {
get get
{ {
if (this._config == null) if (this._config == null)
{ {
this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>(); this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
} }
   
return this._config; return this._config;
} }
} }
   
public void Awake() public void Awake()
{ {
Tools.PostDebugMessage(this, "Waking up."); Tools.PostDebugMessage(this, "Waking up.");
   
  this.runningVersion = this.GetType().Assembly.GetName().Version;
   
this.showConfigWindow = false; this.showConfigWindow = false;
this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15); this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15);
   
   
  this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
   
  ARConfiguration.RequireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
   
  ARConfiguration.RadiusRatio = (1 - this.LoadConfigValue("graceRatio", .05d));
  ARConfiguration.RadiusRatio *= ARConfiguration.RadiusRatio;
   
  ARConfiguration.RequireConnectionForControl =
  this.LoadConfigValue("requireConnectionForControl", false);
   
  ARConfiguration.FixedPowerCost = this.LoadConfigValue("fixedPowerCost", false);
   
  ARConfiguration.PrettyLines = this.LoadConfigValue("drawPrettyLines", true);
   
  GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
   
  Debug.Log(string.Format("{0} v{1} - ARConfiguration loaded!", this.GetType().Name, this.runningVersion));
   
Tools.PostDebugMessage(this, "Awake."); Tools.PostDebugMessage(this, "Awake.");
} }
   
public void OnGUI() public void OnGUI()
{ {
if (this.toolbarButton == null && ToolbarManager.ToolbarAvailable) // Only runs once, if the Toolbar is available.
{ if (ToolbarManager.ToolbarAvailable)
Tools.PostDebugMessage(this, "Toolbar available; initializing button."); {
  if (this.toolbarButton == null)
this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration"); {
this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER); Tools.PostDebugMessage(this, "Toolbar available; initializing toolbar button.");
this.toolbarButton.Text = "AR";  
this.toolbarButton.TexturePath = "AntennaRange/Textures/toolbarIcon"; this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration");
this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst; this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER);
this.toolbarButton.OnClick += delegate(ClickEvent e) this.toolbarButton.Text = "AR";
{ this.toolbarButton.TexturePath = "AntennaRange/Textures/toolbarIcon";
this.showConfigWindow = !this.showConfigWindow; this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst;
}; this.toolbarButton.OnClick += delegate(ClickEvent e)
  {
this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos); this.toggleConfigWindow();
AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false); };
ARFlightController.requireConnectionForControl = }
this.LoadConfigValue("requireConnectionForControl", false); }
  else if (this.appLauncherButton == null && ApplicationLauncher.Ready)
  {
  Tools.PostDebugMessage(this, "Toolbar available; initializing AppLauncher button.");
   
  this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  this.toggleConfigWindow,
  this.toggleConfigWindow,
  ApplicationLauncher.AppScenes.SPACECENTER,
  GameDatabase.Instance.GetTexture(
  "AntennaRange/Textures/appLauncherIcon",
  false
  )
  );
} }
   
if (this.showConfigWindow) if (this.showConfigWindow)
{ {
Rect configPos = GUILayout.Window(354163056, Rect configPos = GUILayout.Window(354163056,
this.configWindowPos, this.configWindowPos,
this.ConfigWindow, this.ConfigWindow,
"AntennaRange Configuration", string.Format("AntennaRange {0}.{1}", this.runningVersion.Major, this.runningVersion.Minor),
GUILayout.ExpandHeight(true), GUILayout.ExpandHeight(true),
GUILayout.ExpandWidth(true) GUILayout.ExpandWidth(true)
); );
   
configPos = Tools.ClampRectToScreen(configPos, 20); configPos = Tools.ClampRectToScreen(configPos, 20);
   
if (configPos != this.configWindowPos) if (configPos != this.configWindowPos)
{ {
this.configWindowPos = configPos; this.configWindowPos = configPos;
this.SaveConfigValue("configWindowPos", this.configWindowPos); this.SaveConfigValue("configWindowPos", this.configWindowPos);
} }
} }
} }
   
public void ConfigWindow(int _) public void ConfigWindow(int _)
{ {
GUILayout.BeginVertical(GUILayout.ExpandHeight(true)); GUILayout.BeginVertical(GUILayout.ExpandHeight(true));
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
bool requireLineOfSight = GUILayout.Toggle(AntennaRelay.requireLineOfSight, "Require Line of Sight"); bool requireLineOfSight = GUITools.Toggle(ARConfiguration.RequireLineOfSight, "Require Line of Sight");
if (requireLineOfSight != AntennaRelay.requireLineOfSight) if (requireLineOfSight != ARConfiguration.RequireLineOfSight)
{ {
AntennaRelay.requireLineOfSight = requireLineOfSight; ARConfiguration.RequireLineOfSight = requireLineOfSight;
this.SaveConfigValue("requireLineOfSight", requireLineOfSight); this.SaveConfigValue("requireLineOfSight", requireLineOfSight);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true)); GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
   
bool requireConnectionForControl = bool requireConnectionForControl =
GUILayout.Toggle( GUITools.Toggle(
ARFlightController.requireConnectionForControl, ARConfiguration.RequireConnectionForControl,
"Require Connection for Probe Control" "Require Connection for Probe Control"
); );
if (requireConnectionForControl != ARFlightController.requireConnectionForControl) if (requireConnectionForControl != ARConfiguration.RequireConnectionForControl)
{ {
ARFlightController.requireConnectionForControl = requireConnectionForControl; ARConfiguration.RequireConnectionForControl = requireConnectionForControl;
this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl); this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl);
} }
   
GUILayout.EndHorizontal(); GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
   
  bool fixedPowerCost = GUITools.Toggle(ARConfiguration.FixedPowerCost, "Use Fixed Power Cost");
  if (fixedPowerCost != ARConfiguration.FixedPowerCost)
  {
  ARConfiguration.FixedPowerCost = fixedPowerCost;
  this.SaveConfigValue("fixedPowerCost", fixedPowerCost);
  }
   
  GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
   
  bool prettyLines = GUITools.Toggle(ARConfiguration.PrettyLines, "Draw Pretty Lines");
  if (prettyLines != ARConfiguration.PrettyLines)
  {
  ARConfiguration.PrettyLines = prettyLines;
  this.SaveConfigValue("drawPrettyLines", prettyLines);
  }
   
  GUILayout.EndHorizontal();
   
  if (requireLineOfSight)
  {
  GUILayout.BeginHorizontal();
   
  double graceRatio = 1d - Math.Sqrt(ARConfiguration.RadiusRatio);
  double newRatio;
   
  GUILayout.Label(string.Format("Line of Sight 'Fudge Factor': {0:P0}", graceRatio));
   
  GUILayout.EndHorizontal();
   
  GUILayout.BeginHorizontal();
   
  newRatio = GUILayout.HorizontalSlider((float)graceRatio, 0f, 1f, GUILayout.ExpandWidth(true));
  newRatio = Math.Round(newRatio, 2);
   
  if (newRatio != graceRatio)
  {
  ARConfiguration.RadiusRatio = (1d - newRatio) * (1d - newRatio);
  this.SaveConfigValue("graceRatio", newRatio);
  }
   
  GUILayout.EndHorizontal();
  }
   
GUILayout.EndVertical(); GUILayout.EndVertical();
   
GUI.DragWindow(); GUI.DragWindow();
} }
   
public void Destroy() public void OnDestroy()
{ {
  GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
   
if (this.toolbarButton != null) if (this.toolbarButton != null)
{ {
this.toolbarButton.Destroy(); this.toolbarButton.Destroy();
} }
   
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
  }
  }
   
  protected void onSceneChangeRequested(GameScenes scene)
  {
  if (scene != GameScenes.SPACECENTER)
  {
  print("ARConfiguration: Requesting Destruction.");
  MonoBehaviour.Destroy(this);
  }
  }
   
  private void toggleConfigWindow()
  {
  this.showConfigWindow = !this.showConfigWindow;
} }
   
private T LoadConfigValue<T>(string key, T defaultValue) private T LoadConfigValue<T>(string key, T defaultValue)
{ {
this.config.load(); this.config.load();
   
return config.GetValue(key, defaultValue); return config.GetValue(key, defaultValue);
} }
   
private void SaveConfigValue<T>(string key, T value) private void SaveConfigValue<T>(string key, T value)
{ {
this.config.load(); this.config.load();
   
this.config.SetValue(key, value); this.config.SetValue(key, value);
   
this.config.save(); this.config.save();
} }
} }
} }
   
// AntennaRange // AntennaRange
// //
// ARFlightController.cs // ARFlightController.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
  using System.Collections.Generic;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
[KSPAddon(KSPAddon.Startup.Flight, false)] [KSPAddon(KSPAddon.Startup.Flight, false)]
public class ARFlightController : MonoBehaviour public class ARFlightController : MonoBehaviour
{ {
#region Static Members #region Fields
public static bool requireConnectionForControl; protected Dictionary<ConnectionStatus, string> connectionTextures;
  protected Dictionary<ConnectionStatus, Texture> appLauncherTextures;
   
  protected ARMapRenderer mapRenderer;
   
  protected IButton toolbarButton;
   
  protected ApplicationLauncherButton appLauncherButton;
  protected Tools.DebugLogger log;
   
  protected System.Diagnostics.Stopwatch updateTimer;
#endregion #endregion
   
#region Properties #region Properties
public ControlTypes currentControlLock public ConnectionStatus currentConnectionStatus
{  
get  
{  
if (this.lockID == string.Empty)  
{  
return ControlTypes.None;  
}  
   
return InputLockManager.GetControlLock(this.lockID);  
}  
}  
   
public string lockID  
{ {
get; get;
protected set; protected set;
} }
   
  protected string currentConnectionTexture
  {
  get
  {
  return this.connectionTextures[this.currentConnectionStatus];
  }
  }
   
  protected Texture currentAppLauncherTexture
  {
  get
  {
  return this.appLauncherTextures[this.currentConnectionStatus];
  }
  }
   
  public ControlTypes currentControlLock
  {
  get
  {
  if (this.lockID == string.Empty)
  {
  return ControlTypes.None;
  }
   
  return InputLockManager.GetControlLock(this.lockID);
  }
  }
   
  public string lockID
  {
  get;
  protected set;
  }
   
public ControlTypes lockSet public ControlTypes lockSet
{ {
get get
{ {
return ControlTypes.ALL_SHIP_CONTROLS; return ControlTypes.ALL_SHIP_CONTROLS;
} }
} }
   
public Vessel vessel public Vessel vessel
{ {
get get
{ {
if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null) if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
{ {
return FlightGlobals.ActiveVessel; return FlightGlobals.ActiveVessel;
} }
   
return null; return null;
} }
} }
#endregion #endregion
   
#region MonoBehaviour LifeCycle #region MonoBehaviour LifeCycle
protected void Awake() protected void Awake()
{ {
this.lockID = "ARConnectionRequired"; this.lockID = "ARConnectionRequired";
   
  this.log = Tools.DebugLogger.New(this);
   
  this.updateTimer = new System.Diagnostics.Stopwatch();
   
  this.connectionTextures = new Dictionary<ConnectionStatus, string>();
   
  this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
  this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
  this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
   
  this.appLauncherTextures = new Dictionary<ConnectionStatus, Texture>();
   
  this.appLauncherTextures[ConnectionStatus.None] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconNoConnection", false);
  this.appLauncherTextures[ConnectionStatus.Suboptimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconSubOptimal", false);
  this.appLauncherTextures[ConnectionStatus.Optimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIcon", false);
   
  if (ToolbarManager.ToolbarAvailable)
  {
  this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
   
  this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None];
  this.toolbarButton.Text = "AntennaRange";
  this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT);
  this.toolbarButton.Enabled = false;
  }
   
GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested); GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
GameEvents.onVesselChange.Add(this.onVesselChange); GameEvents.onVesselChange.Add(this.onVesselChange);
} }
   
  protected void Start()
  {
  this.mapRenderer = MapView.MapCamera.gameObject.AddComponent<ARMapRenderer>();
  }
   
protected void FixedUpdate() protected void FixedUpdate()
{ {
  if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
  {
  this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  ApplicationLauncher.AppScenes.FLIGHT,
  this.appLauncherTextures[ConnectionStatus.None]
  );
  }
   
  this.log.Clear();
   
  VesselCommand availableCommand;
   
  if (ARConfiguration.RequireConnectionForControl)
  {
  availableCommand = this.vessel.CurrentCommand();
  }
  else
  {
  availableCommand = VesselCommand.Crew;
  }
   
  log.AppendFormat("availableCommand: {0}\n\t" +
  "(availableCommand & VesselCommand.Crew) == VesselCommand.Crew: {1}\n\t" +
  "(availableCommand & VesselCommand.Probe) == VesselCommand.Probe: {2}\n\t" +
  "vessel.HasConnectedRelay(): {3}",
  (int)availableCommand,
  (availableCommand & VesselCommand.Crew) == VesselCommand.Crew,
  (availableCommand & VesselCommand.Probe) == VesselCommand.Probe,
  vessel.HasConnectedRelay()
  );
   
// If we are requiring a connection for control, the vessel does not have any adequately staffed pods, // If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
// and the vessel does not have any connected relays... // and the vessel does not have any connected relays...
if ( if (
HighLogic.LoadedSceneIsFlight && HighLogic.LoadedSceneIsFlight &&
requireConnectionForControl && ARConfiguration.RequireConnectionForControl &&
this.vessel != null && this.vessel != null &&
this.vessel.vesselType != VesselType.EVA && this.vessel.vesselType != VesselType.EVA &&
!this.vessel.hasCrewCommand() && !(
!this.vessel.HasConnectedRelay()) (availableCommand & VesselCommand.Crew) == VesselCommand.Crew ||
  (availableCommand & VesselCommand.Probe) == VesselCommand.Probe && vessel.HasConnectedRelay()
  ))
{ {
// ...and if the controls are not currently locked... // ...and if the controls are not currently locked...
if (currentControlLock == ControlTypes.None) if (currentControlLock == ControlTypes.None)
{ {
// ...lock the controls. // ...lock the controls.
InputLockManager.SetControlLock(this.lockSet, this.lockID); InputLockManager.SetControlLock(this.lockSet, this.lockID);
} }
} }
// ...otherwise, if the controls are locked... // ...otherwise, if the controls are locked...
else if (currentControlLock != ControlTypes.None) else if (currentControlLock != ControlTypes.None)
{ {
// ...unlock the controls. // ...unlock the controls.
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
} }
}  
  log.Print();
protected void Destroy() }
   
  protected void Update()
  {
  if (!this.updateTimer.IsRunning || this.updateTimer.ElapsedMilliseconds > 125L)
  {
  this.updateTimer.Reset();
  }
  else
  {
  return;
  }
   
  this.log.Clear();
   
  if (
  (this.toolbarButton != null || this.appLauncherButton != null) &&
  HighLogic.LoadedSceneIsFlight &&
  FlightGlobals.ActiveVessel != null
  )
  {
  log.Append("Checking vessel relay status.\n");
   
  this.currentConnectionStatus = FlightGlobals.ActiveVessel.GetConnectionStatus();
   
  log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
  this.currentConnectionStatus, this.currentConnectionTexture);
   
  if (this.toolbarButton != null)
  {
  this.toolbarButton.TexturePath = this.currentConnectionTexture;
   
  if (this.currentConnectionStatus == ConnectionStatus.None)
  {
  this.toolbarButton.Important = true;
  }
  else
  {
  this.toolbarButton.Important = false;
  }
  }
  if (this.appLauncherButton != null)
  {
  this.appLauncherButton.SetTexture(this.currentAppLauncherTexture);
  }
  }
   
  log.Print();
  }
   
  protected void OnDestroy()
{ {
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
   
  if (this.mapRenderer != null)
  {
  GameObject.Destroy(this.mapRenderer);
  }
   
  if (this.toolbarButton != null)
  {
  this.toolbarButton.Destroy();
  }
   
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
  this.appLauncherButton = null;
  }
   
GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested); GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
GameEvents.onVesselChange.Remove(this.onVesselChange); GameEvents.onVesselChange.Remove(this.onVesselChange);
   
  print("ARFlightController: Destroyed.");
} }
#endregion #endregion
   
#region Event Handlers #region Event Handlers
protected void onSceneChangeRequested(GameScenes scene) protected void onSceneChangeRequested(GameScenes scene)
{ {
if (scene != GameScenes.FLIGHT) print("ARFlightController: Requesting Destruction.");
{ MonoBehaviour.Destroy(this);
InputLockManager.RemoveControlLock(this.lockID);  
}  
} }
   
protected void onVesselChange(Vessel vessel) protected void onVesselChange(Vessel vessel)
{ {
InputLockManager.RemoveControlLock(this.lockID); InputLockManager.RemoveControlLock(this.lockID);
} }
#endregion #endregion
} }
} }
   
   
file:b/ARMapRenderer.cs (new)
  // AntennaRange
  //
  // ARMapRenderer.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KSP;
  using System;
  using System.Collections.Generic;
  using ToadicusTools;
  using UnityEngine;
 
  namespace AntennaRange
  {
  public class ARMapRenderer : MonoBehaviour
  {
  #region Fields
  private Dictionary<Guid, LineRenderer> vesselLineRenderers;
  private Dictionary<Guid, bool> vesselFrameCache;
  private bool dumpBool;
  #endregion
 
  #region Properties
  public LineRenderer this[Guid idx]
  {
  get
  {
  if (this.vesselLineRenderers == null)
  {
  this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
  }
 
  LineRenderer lr;
 
  if (this.vesselLineRenderers.TryGetValue(idx, out lr))
  {
  return lr;
  }
  else
  {
  GameObject obj = new GameObject();
  obj.layer = 31;
 
  lr = obj.AddComponent<LineRenderer>();
 
  // lr.SetColors(Color.green, Color.green);
  lr.material = MapView.OrbitLinesMaterial;
  // lr.SetVertexCount(2);
 
  this.vesselLineRenderers[idx] = lr;
 
  return lr;
  }
  }
  }
  #endregion
 
  #region MonoBehaviour Lifecycle
  private void Awake()
  {
  if (ARConfiguration.PrettyLines)
  {
  this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
  this.vesselFrameCache = new Dictionary<Guid, bool>();
  }
  }
 
  private void OnPreCull()
  {
  if (!HighLogic.LoadedSceneIsFlight || !MapView.MapIsEnabled || !ARConfiguration.PrettyLines)
  {
  this.Cleanup();
 
  return;
  }
 
  Tools.DebugLogger log = Tools.DebugLogger.New(this);
 
  try
  {
  log.AppendFormat("OnPreCull.\n");
 
  log.AppendFormat("\tMapView: Draw3DLines: {0}\n" +
  "\tMapView.MapCamera.camera.fieldOfView: {1}\n" +
  "\tMapView.MapCamera.Distance: {2}\n",
  MapView.Draw3DLines,
  MapView.MapCamera.camera.fieldOfView,
  MapView.MapCamera.Distance
  );
 
  this.vesselFrameCache.Clear();
 
  log.AppendLine("vesselFrameCache cleared.");
 
  if (FlightGlobals.ready && FlightGlobals.Vessels != null)
  {
  log.AppendLine("FlightGlobals ready and Vessels list not null.");
 
  foreach (Vessel vessel in FlightGlobals.Vessels)
  {
  if (vessel == null)
  {
  log.AppendFormat("Skipping vessel {0} altogether because it is null.\n");
  continue;
  }
 
  if (this.vesselFrameCache.TryGetValue(vessel.id, out dumpBool))
  {
  log.AppendFormat("Skipping vessel {0} because it's already been processed this frame.");
  continue;
  }
 
  log.AppendFormat("Checking vessel {0}.\n", vessel.vesselName);
 
  switch (vessel.vesselType)
  {
  case VesselType.Debris:
  case VesselType.EVA:
  case VesselType.Unknown:
  case VesselType.SpaceObject:
  log.AppendFormat("\tDiscarded because vessel is of invalid type {0}\n",
  vessel.vesselType);
  continue;
  }
 
  IAntennaRelay vesselRelay = vessel.GetBestRelay();
 
  if (vesselRelay != null)
  {
  this.SetRelayVertices(vesselRelay);
  }
  }
  }
  }
  catch (Exception)
  {
  this.Cleanup();
  }
  #if DEBUG
  finally
  {
  log.Print();
  }
  #endif
  }
 
  private void OnDestroy()
  {
  this.Cleanup();
 
  print("ARMapRenderer: Destroyed.");
  }
  #endregion
 
  private void SetRelayVertices(IAntennaRelay relay)
  {
  Color lastColor = default(Color);
  Color thisColor;
 
  LineRenderer renderer = this[relay.vessel.id];
  Vector3d start = ScaledSpace.LocalToScaledSpace(relay.vessel.GetWorldPos3D());
 
  float lineWidth;
  float d = Screen.height / 2f + 0.01f;
 
  if (MapView.Draw3DLines)
  {
  lineWidth = 0.005859375f * MapView.MapCamera.Distance;
  }
  else
  {
  lineWidth = 2f;
 
  start = MapView.MapCamera.camera.WorldToScreenPoint(start);
 
  start.z = start.z >= 0f ? d : -d;
  }
 
  renderer.SetWidth(lineWidth, lineWidth);
 
  renderer.SetPosition(0, start);
 
  int idx = 0;
 
  while (relay != null)
  {
  Vector3d nextPoint;
 
  renderer.enabled = true;
 
  if (!relay.CanTransmit())
  {
  thisColor = Color.red;
  }
  else
  {
  if (relay.transmitDistance < relay.nominalTransmitDistance)
  {
  thisColor = Color.green;
  }
  else
  {
  thisColor = Color.yellow;
  }
  }
 
  if (lastColor != default(Color) && thisColor != lastColor)
  {
  break;
  }
 
  lastColor = thisColor;
  renderer.SetColors(thisColor, thisColor);
 
  this.vesselFrameCache[relay.vessel.id] = true;
 
  if (relay.KerbinDirect)
  {
  nextPoint = ScaledSpace.LocalToScaledSpace(AntennaRelay.Kerbin.position);
  relay = null;
  }
  else
  {
  if (relay.targetRelay == null)
  {
  return;
  }
 
  nextPoint = ScaledSpace.LocalToScaledSpace(relay.targetRelay.vessel.GetWorldPos3D());
  relay = relay.targetRelay;
  }
 
  if (!MapView.Draw3DLines)
  {
  nextPoint = MapView.MapCamera.camera.WorldToScreenPoint(nextPoint);
  nextPoint.z = nextPoint.z >= 0f ? d : -d;
  }
 
  renderer.SetPosition(++idx, nextPoint);
  }
  }
 
  public void Cleanup()
  {
  if (this.vesselLineRenderers != null && this.vesselLineRenderers.Count > 0)
  {
  foreach (LineRenderer lineRenderer in this.vesselLineRenderers.Values)
  {
  lineRenderer.enabled = false;
  GameObject.Destroy(lineRenderer.gameObject);
  }
  this.vesselLineRenderers.Clear();
  }
 
  if (this.vesselFrameCache != null && this.vesselFrameCache.Count > 0)
  {
  this.vesselFrameCache.Clear();
  }
  }
  }
  }
 
 
file:a/AntennaRange.cfg (deleted)
// AntennaRange  
//  
// AntennaRange.cfg  
//  
// Copyright © 2014, toadicus  
// All rights reserved.  
//  
// Redistribution and use in source and binary forms, with or without modification,  
// are permitted provided that the following conditions are met:  
//  
// 1. Redistributions of source code must retain the above copyright notice,  
// this list of conditions and the following disclaimer.  
//  
// 2. Redistributions in binary form must reproduce the above copyright notice,  
// this list of conditions and the following disclaimer in the documentation and/or other  
// materials provided with the distribution.  
//  
// 3. Neither the name of the copyright holder nor the names of its contributors may be used  
// to endorse or promote products derived from this software without specific prior written permission.  
//  
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,  
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE  
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,  
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR  
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,  
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE  
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.  
//  
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike  
// 3.0 Uported License.  
//  
// Specifications:  
// nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by  
// packetResourceCost and packetSize.  
// maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the  
// power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.  
// maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.  
//  
 
@PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 1500000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 30000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 80000000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup> <PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration> <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion> <ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion> <SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid> <ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid>
<OutputType>Library</OutputType> <OutputType>Library</OutputType>
<RootNamespace>AntennaRange</RootNamespace> <RootNamespace>AntennaRange</RootNamespace>
<AssemblyName>AntennaRange</AssemblyName> <AssemblyName>AntennaRange</AssemblyName>
<ReleaseVersion>1.1</ReleaseVersion> <ReleaseVersion>1.3</ReleaseVersion>
<SynchReleaseVersion>false</SynchReleaseVersion> <SynchReleaseVersion>false</SynchReleaseVersion>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion> <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<UseMSBuildEngine>False</UseMSBuildEngine> <UseMSBuildEngine>False</UseMSBuildEngine>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;</DefineConstants> <DefineConstants>DEBUG;TRACE;</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /y ${ProjectDir}\AntennaRange.cfg C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" /> <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
<Command type="AfterBuild" command="xcopy /y ${TargetFile} C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" />  
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="xcopy /y ${ProjectDir}\AntennaRange.cfg C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" /> <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
<Command type="AfterBuild" command="xcopy /y ${TargetFile} C:\Users\andy\Games\KSP_win\GameData\AntennaRange\" />  
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
<DebugSymbols>true</DebugSymbols> <DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType> <DebugType>full</DebugType>
<Optimize>false</Optimize> <Optimize>false</Optimize>
<OutputPath>bin\Debug</OutputPath> <OutputPath>bin\Debug</OutputPath>
<DefineConstants>DEBUG;TRACE;</DefineConstants> <DefineConstants>DEBUG;TRACE;</DefineConstants>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/${ProjectName}.cfg /opt/games/KSP_linux/GameData/${ProjectName}/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
</PropertyGroup> </PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' "> <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
<Optimize>true</Optimize> <Optimize>true</Optimize>
<OutputPath>bin\Release</OutputPath> <OutputPath>bin\Release</OutputPath>
<ErrorReport>prompt</ErrorReport> <ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel> <WarningLevel>4</WarningLevel>
<CustomCommands> <CustomCommands>
<CustomCommands> <CustomCommands>
<Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/${ProjectName}.cfg /opt/games/KSP_linux/GameData/${ProjectName}/" /> <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
</CustomCommands> </CustomCommands>
</CustomCommands> </CustomCommands>
<ConsolePause>false</ConsolePause> <ConsolePause>false</ConsolePause>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="IAntennaRelay.cs" /> <Compile Include="IAntennaRelay.cs" />
<Compile Include="ModuleLimitedDataTransmitter.cs" /> <Compile Include="ModuleLimitedDataTransmitter.cs" />
<Compile Include="AntennaRelay.cs" /> <Compile Include="AntennaRelay.cs" />
<Compile Include="ProtoAntennaRelay.cs" /> <Compile Include="ProtoAntennaRelay.cs" />
<Compile Include="RelayDatabase.cs" /> <Compile Include="RelayDatabase.cs" />
<Compile Include="RelayExtensions.cs" /> <Compile Include="RelayExtensions.cs" />
<Compile Include="ARConfiguration.cs" /> <Compile Include="ARConfiguration.cs" />
<Compile Include="ARFlightController.cs" /> <Compile Include="ARFlightController.cs" />
  <Compile Include="ARMapRenderer.cs" />
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" /> <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
<ItemGroup>  
<None Include="AntennaRange.cfg">  
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>  
</None>  
</ItemGroup>  
<ItemGroup> <ItemGroup>
<Reference Include="Assembly-CSharp"> <Reference Include="Assembly-CSharp">
<HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath> <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="System"> <Reference Include="System">
<HintPath>..\_KSPAssemblies\System.dll</HintPath> <HintPath>..\_KSPAssemblies\System.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
<Reference Include="UnityEngine"> <Reference Include="UnityEngine">
<HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath> <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
<Private>False</Private> <Private>False</Private>
</Reference> </Reference>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj"> <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
<Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project> <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
<Name>ToadicusTools</Name> <Name>ToadicusTools</Name>
</ProjectReference> </ProjectReference>
</ItemGroup> </ItemGroup>
  <ItemGroup>
  <None Include="GameData\AntennaRange\AntennaRange.cfg" />
  <None Include="GameData\AntennaRange\ATM_AntennaRange.cfg" />
  </ItemGroup>
</Project> </Project>
// AntennaRange // AntennaRange
// //
// AntennaRelay.cs // AntennaRelay.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ToadicusTools; using ToadicusTools;
   
namespace AntennaRange namespace AntennaRange
{ {
  /// <summary>
  /// Relay code at the heart of AntennaRange
  /// </summary>
public class AntennaRelay public class AntennaRelay
{ {
public static bool requireLineOfSight; private static readonly System.Diagnostics.Stopwatch searchTimer = new System.Diagnostics.Stopwatch();
  private const long millisecondsBetweenSearches = 125L;
   
// We don't have a Bard, so we'll hide Kerbin here. // We don't have a Bard, so we'll hide Kerbin here.
protected CelestialBody Kerbin; private static CelestialBody _Kerbin;
   
protected CelestialBody _firstOccludingBody; /// <summary>
  /// Fetches, caches, and returns a <see cref="CelestialBody"/> reference to Kerbin
protected IAntennaRelay _nearestRelayCache; /// </summary>
  public static CelestialBody Kerbin
  {
  get
  {
  if (_Kerbin == null && FlightGlobals.ready)
  {
  _Kerbin = FlightGlobals.GetHomeBody();
  }
   
  return _Kerbin;
  }
  }
   
  private long lastSearch;
   
  private bool canTransmit;
   
  private IAntennaRelay nearestRelay;
  private IAntennaRelay bestOccludedRelay;
   
  /// <summary>
  /// The <see cref="AntennaRange.ModuleLimitedDataTransmitter"/> reference underlying this AntennaRelay, as an
  /// <see cref="AntennaRange.IAntennaRelay"/>
  /// </summary>
protected IAntennaRelay moduleRef; protected IAntennaRelay moduleRef;
   
protected System.Diagnostics.Stopwatch searchTimer;  
protected long millisecondsBetweenSearches;  
   
/// <summary> /// <summary>
/// Gets the parent Vessel. /// Gets the parent Vessel.
/// </summary> /// </summary>
/// <value>The parent Vessel.</value> /// <value>The parent Vessel.</value>
public virtual Vessel vessel public virtual Vessel vessel
{ {
get get
{ {
return this.moduleRef.vessel; return this.moduleRef.vessel;
} }
} }
   
/// <summary> /// <summary>
/// Gets or sets the nearest relay. /// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay.
/// </summary> /// </summary>
/// <value>The nearest relay</value> public IAntennaRelay targetRelay
public IAntennaRelay nearestRelay {
{ get;
get protected set;
{ }
if (this.searchTimer.IsRunning &&  
this.searchTimer.ElapsedMilliseconds > this.millisecondsBetweenSearches) /// <summary>
{ /// Gets the first <see cref="CelestialBody"/> found to be blocking line of sight.
this._nearestRelayCache = this.FindNearestRelay(); /// </summary>
this.searchTimer.Restart(); public virtual CelestialBody firstOccludingBody
} {
  get;
return this._nearestRelayCache; protected set;
}  
protected set  
{  
this._nearestRelayCache = value;  
}  
}  
   
/// <summary>  
/// Gets the first occluding body.  
/// </summary>  
/// <value>The first occluding body.</value>  
public CelestialBody firstOccludingBody  
{  
get  
{  
return this._firstOccludingBody;  
}  
} }
   
/// <summary> /// <summary>
/// Gets the transmit distance. /// Gets the transmit distance.
/// </summary> /// </summary>
/// <value>The transmit distance.</value> /// <value>The transmit distance.</value>
public double transmitDistance public double transmitDistance
{ {
get get
{ {
this.nearestRelay = this.FindNearestRelay(); this.FindNearestRelay();
   
// If there is no available relay nearby... if (this.KerbinDirect || this.targetRelay == null)
if (this.nearestRelay == null) {
{ return this.DistanceTo(Kerbin);
// .. return the distance to Kerbin  
return this.DistanceTo(this.Kerbin);  
} }
else else
{ {
/// ...otherwise, return the distance to the nearest available relay. return this.DistanceTo(this.targetRelay);
return this.DistanceTo(nearestRelay); }
} }
} }
}  
  /// <summary>
/// <summary> /// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
/// The maximum distance at which this relay can operate. /// </summary>
/// </summary> public virtual double nominalTransmitDistance
/// <value>The max transmit distance.</value>  
public virtual float maxTransmitDistance  
{ {
get; get;
set; set;
} }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// The maximum distance at which this relay can operate.
/// the current relay attempt. /// </summary>
/// </summary> /// <value>The max transmit distance.</value>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> public virtual double maxTransmitDistance
public virtual bool relayChecked {
  get;
  set;
  }
   
  /// <summary>
  /// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
  /// directly with Kerbin.
  /// </summary>
  public virtual bool KerbinDirect
{ {
get; get;
protected set; protected set;
} }
   
/// <summary> /// <summary>
/// Determines whether this instance can transmit. /// Determines whether this instance can transmit.
/// </summary> /// </summary>
/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>
public virtual bool CanTransmit() public virtual bool CanTransmit()
{ {
if ( this.FindNearestRelay();
this.transmitDistance > this.maxTransmitDistance || return this.canTransmit;
(  
requireLineOfSight &&  
this.nearestRelay == null &&  
!this.vessel.hasLineOfSightTo(this.Kerbin, out this._firstOccludingBody)  
)  
)  
{  
return false;  
}  
else  
{  
return true;  
}  
} }
   
/// <summary> /// <summary>
/// Finds the nearest relay. /// Finds the nearest relay.
/// </summary> /// </summary>
/// <returns>The nearest relay or null, if no relays in range.</returns> /// <returns>The nearest relay or null, if no relays in range.</returns>
public IAntennaRelay FindNearestRelay() private void FindNearestRelay()
{ {
if (this.searchTimer.IsRunning && this.searchTimer.ElapsedMilliseconds < this.millisecondsBetweenSearches) if (!searchTimer.IsRunning)
{ {
return this.nearestRelay; searchTimer.Start();
} }
   
if (this.searchTimer.IsRunning) long searchTime = searchTimer.ElapsedMilliseconds;
{ long timeSinceLast = searchTime - this.lastSearch;
this.searchTimer.Stop();  
this.searchTimer.Reset(); if (timeSinceLast < Math.Max(millisecondsBetweenSearches, UnityEngine.Time.smoothDeltaTime))
} {
  return;
this.searchTimer.Start(); }
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage("{0}: Updating at {1}ms, {2}ms since last search.",
"{0}: finding nearest relay for {1} ({2})", this.ToString(), searchTime, timeSinceLast);
this.GetType().Name,  
this, this.lastSearch = searchTime;
this.vessel.id  
)); // Skip vessels that have already been checked for a nearest relay this pass.
  if (RelayDatabase.Instance.CheckedVesselsTable.ContainsKey(this.vessel.id))
this._firstOccludingBody = null; {
  return;
  }
   
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: finding nearest relay for {1}",
  this.GetType().Name,
  this.ToString()
  ));
  }
   
// Set this vessel as checked, so that we don't check it again. // Set this vessel as checked, so that we don't check it again.
RelayDatabase.Instance.CheckedVesselsTable[vessel.id] = true; RelayDatabase.Instance.CheckedVesselsTable[vessel.id] = true;
   
double nearestSqrDistance = double.PositiveInfinity; // Blank everything we're trying to find before the search.
IAntennaRelay _nearestRelay = null; this.firstOccludingBody = null;
  this.bestOccludedRelay = null;
  this.targetRelay = null;
  this.nearestRelay = null;
   
  CelestialBody bodyOccludingBestOccludedRelay = null;
   
  double nearestRelaySqrDistance = double.PositiveInfinity;
  double bestOccludedSqrDistance = double.PositiveInfinity;
  double maxTransmitSqrDistance = this.maxTransmitDistance * this.maxTransmitDistance;
   
/* /*
* Loop through all the vessels and exclude this vessel, vessels of the wrong type, and vessels that are too * Loop through all the vessels and exclude this vessel, vessels of the wrong type, and vessels that are too
* far away. When we find a candidate, get through its antennae for relays which have not been checked yet * far away. When we find a candidate, get through its antennae for relays which have not been checked yet
* and that can transmit. Once we find a suitable candidate, assign it to _nearestRelay for comparison * and that can transmit. Once we find a suitable candidate, assign it to nearestRelay for comparison
* against future finds. * against future finds.
* */ * */
foreach (Vessel potentialVessel in FlightGlobals.Vessels) foreach (Vessel potentialVessel in FlightGlobals.Vessels)
{ {
// Skip vessels that have already been checked for a nearest relay this pass.  
if (RelayDatabase.Instance.CheckedVesselsTable.ContainsKey(potentialVessel.id))  
{  
continue;  
}  
   
// Skip vessels of the wrong type. // Skip vessels of the wrong type.
switch (potentialVessel.vesselType) switch (potentialVessel.vesselType)
{ {
case VesselType.Debris: case VesselType.Debris:
case VesselType.Flag: case VesselType.Flag:
case VesselType.EVA: case VesselType.EVA:
case VesselType.SpaceObject: case VesselType.SpaceObject:
case VesselType.Unknown: case VesselType.Unknown:
continue; continue;
default: default:
break; break;
} }
   
// Skip vessels with the wrong ID // Skip vessels with the wrong ID
if (potentialVessel.id == vessel.id) if (potentialVessel.id == vessel.id)
{ {
continue; continue;
} }
   
  // Find the distance from here to the vessel...
  double potentialSqrDistance = this.sqrDistanceTo(potentialVessel);
   
  CelestialBody fob = null;
   
// Skip vessels to which we do not have line of sight. // Skip vessels to which we do not have line of sight.
if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel, out this._firstOccludingBody)) if (
{ ARConfiguration.RequireLineOfSight &&
Tools.PostDebugMessage( !this.vessel.hasLineOfSightTo(potentialVessel, out fob, ARConfiguration.RadiusRatio)
this, )
"Vessel {0} discarded because we do not have line of sight.", {
potentialVessel.vesselName this.firstOccludingBody = fob;
);  
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostDebugMessage("{6}: Vessel {0} discarded because we do not have line of sight." +
  "\npotentialSqrDistance: {1}, bestOccludedSqrDistance: {2}, maxTransmitSqrDistance: {3}" +
  "\npotentialSqrDistance < bestOccludedSqrDistance: {4}" +
  "\npotentialSqrDistance < (this.maxTransmitDistance * this.maxTransmitDistance): {5}",
  potentialVessel.vesselName,
  potentialSqrDistance, bestOccludedSqrDistance, this.maxTransmitDistance * this.maxTransmitDistance,
  potentialSqrDistance < bestOccludedSqrDistance,
  potentialSqrDistance < (this.maxTransmitDistance * this.maxTransmitDistance),
  this.ToString()
  );
  }
   
  if (
  (potentialSqrDistance < bestOccludedSqrDistance) &&
  (potentialSqrDistance < maxTransmitSqrDistance)
  )
  {
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostDebugMessage("{0}: Checking {1} relays on {2}.",
  this.ToString(),
  potentialVessel.GetAntennaRelays().Count(),
  potentialVessel
  );
  }
   
  foreach (IAntennaRelay occludedRelay in potentialVessel.GetAntennaRelays())
  {
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostDebugMessage(this.ToString() + " Checking candidate for bestOccludedRelay: {0}" +
  "\n\tCanTransmit: {1}", occludedRelay, occludedRelay.CanTransmit());
  }
   
  if (occludedRelay.CanTransmit())
  {
  this.bestOccludedRelay = occludedRelay;
  bodyOccludingBestOccludedRelay = fob;
  bestOccludedSqrDistance = potentialSqrDistance;
   
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostDebugMessage(this.ToString() + " Found new bestOccludedRelay: {0}" +
  "\nfirstOccludingBody: {1}" +
  "\nbestOccludedSqrDistance: {2}",
  occludedRelay,
  fob,
  potentialSqrDistance
  );
  }
  break;
  }
  }
  }
   
continue; continue;
} }
   
// Find the distance from here to the vessel...  
double potentialSqrDistance = (potentialVessel.GetWorldPos3D() - vessel.GetWorldPos3D()).sqrMagnitude;  
   
/* /*
* ...so that we can skip the vessel if it is further away than Kerbin, our transmit distance, or a * ...so that we can skip the vessel if it is further away than a vessel we've already checked.
* vessel we've already checked.  
* */ * */
if ( if (potentialSqrDistance > nearestRelaySqrDistance)
potentialSqrDistance > Tools.Min( {
this.maxTransmitDistance * this.maxTransmitDistance, if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
nearestSqrDistance, {
this.vessel.sqrDistanceTo(Kerbin) Tools.PostDebugMessage("{0}: Vessel {1} discarded because it is out of range, or farther than another relay.",
) this.ToString(),
) potentialVessel.vesselName
{ );
Tools.PostDebugMessage( }
this,  
"Vessel {0} discarded because it is out of range, or farther than another relay.",  
potentialVessel.vesselName  
);  
continue; continue;
} }
   
nearestSqrDistance = potentialSqrDistance; nearestRelaySqrDistance = potentialSqrDistance;
   
foreach (IAntennaRelay potentialRelay in potentialVessel.GetAntennaRelays()) foreach (IAntennaRelay potentialRelay in potentialVessel.GetAntennaRelays())
{ {
if (potentialRelay.CanTransmit()) if (potentialRelay.CanTransmit() && potentialRelay.targetRelay != this)
{ {
_nearestRelay = potentialRelay; this.nearestRelay = potentialRelay;
Tools.PostDebugMessage(string.Format("{0}: found new best relay {1} ({2})",  
this.GetType().Name, if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
_nearestRelay.ToString(), {
_nearestRelay.vessel.id Tools.PostDebugMessage(string.Format("{0}: found new best relay {1} ({2})",
)); this.ToString(),
  this.nearestRelay.ToString(),
  this.nearestRelay.vessel.id
  ));
  }
break; break;
} }
} }
} }
   
  CelestialBody bodyOccludingKerbin = null;
   
  double kerbinSqrDistance = this.vessel.DistanceTo(Kerbin) - Kerbin.Radius;
  kerbinSqrDistance *= kerbinSqrDistance;
   
  Tools.DebugLogger log = Tools.DebugLogger.New(this);
   
  log.AppendFormat("{0} ({1}): Search done, figuring status.", this.ToString(), this.GetType().Name);
   
  // If we don't have LOS to Kerbin, focus on relays
  if (!this.vessel.hasLineOfSightTo(Kerbin, out bodyOccludingKerbin, ARConfiguration.RadiusRatio))
  {
  log.AppendFormat("\n\tKerbin LOS is blocked by {0}.", bodyOccludingKerbin.bodyName);
   
  // nearestRelaySqrDistance will be infinity if all relays are occluded or none exist.
  // Therefore, this will only be true if a valid relay is in range.
  if (nearestRelaySqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to nearby relay {0} ({1} <= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.KerbinDirect = false;
  this.canTransmit = true;
  this.targetRelay = this.nearestRelay;
  }
  // If this isn't true, we can't transmit, but pick a second best of bestOccludedRelay and Kerbin anyway
  else
  {
  log.AppendFormat("\n\tCan't transmit to nearby relay {0} ({1} > {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = false;
   
  // If the best occluded relay is closer than Kerbin, check it against the nearest relay.
  // Since bestOccludedSqrDistance is infinity if there are no occluded relays, this is safe
  if (bestOccludedSqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\tBest occluded relay is closer than Kerbin ({0} < {1})",
  bestOccludedRelay, kerbinSqrDistance);
   
  this.KerbinDirect = false;
   
  // If the nearest relay is closer than the best occluded relay, pick it.
  // Since nearestRelaySqrDistane is infinity if there are no nearby relays, this is safe.
  if (nearestRelaySqrDistance < bestOccludedSqrDistance)
  {
  log.AppendFormat("\n\t\t...but the nearest relay is closer ({0} < {1}), so picking it.",
  nearestRelaySqrDistance, bestOccludedSqrDistance);
   
  this.targetRelay = nearestRelay;
  this.firstOccludingBody = null;
  }
  // Otherwise, target the best occluded relay.
  else
  {
  log.AppendFormat("\n\t\t...and closer than the nearest relay ({0} >= {1}), so picking it.",
  nearestRelaySqrDistance, bestOccludedSqrDistance);
   
  this.targetRelay = bestOccludedRelay;
  this.firstOccludingBody = bodyOccludingBestOccludedRelay;
  }
  }
  // Otherwise, check Kerbin against the nearest relay.
  // Since we have LOS, blank the first occluding body.
  else
  {
  log.AppendFormat("\n\tKerbin is closer than the best occluded relay ({0} >= {1})",
  bestOccludedRelay, kerbinSqrDistance);
   
  this.firstOccludingBody = null;
   
  // If the nearest relay is closer than Kerbin, pick it.
  // Since nearestRelaySqrDistane is infinity if there are no nearby relays, this is safe.
  if (nearestRelaySqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\t\t...but the nearest relay is closer ({0} < {1}), so picking it.",
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = false;
  this.targetRelay = nearestRelay;
  }
  // Otherwise, pick Kerbin.
  else
  {
  log.AppendFormat("\n\t\t...and closer than the nearest relay ({0} >= {1}), so picking it.",
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  }
  }
  }
  // If we do have LOS to Kerbin, try to prefer the closest of nearestRelay and Kerbin
  else
  {
  log.AppendFormat("\n\tKerbin is in LOS.");
   
  // If the nearest relay is closer than Kerbin and in range, transmit to it.
  if (nearestRelaySqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to nearby relay {0} ({1} <= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = true;
   
  // If the nearestRelay is closer than Kerbin, use it.
  if (nearestRelaySqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\tPicking relay {0} over Kerbin ({1} < {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = false;
  this.targetRelay = this.nearestRelay;
  }
  // Otherwise, Kerbin is closer, so use it.
  else
  {
  log.AppendFormat("\n\tBut picking Kerbin over nearby relay {0} ({1} >= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  }
  // If the nearest relay is out of range, we still need to check on Kerbin.
  else
  {
  log.AppendFormat("\n\tCan't transmit to nearby relay {0} ({1} > {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  // If Kerbin is in range, use it.
  if (kerbinSqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to Kerbin ({0} <= {1}).",
  kerbinSqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = true;
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  // If Kerbin is out of range and the nearest relay is out of range, pick a second best between
  // Kerbin and bestOccludedRelay
  else
  {
  log.AppendFormat("\n\tCan't transmit to Kerbin ({0} > {1}).",
  kerbinSqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = false;
   
  // If the best occluded relay is closer than Kerbin, check it against the nearest relay.
  // Since bestOccludedSqrDistance is infinity if there are no occluded relays, this is safe
  if (bestOccludedSqrDistance < kerbinSqrDistance)
  {
  this.KerbinDirect = false;
   
  // If the nearest relay is closer than the best occluded relay, pick it.
  // Since nearestRelaySqrDistane is infinity if there are no nearby relays, this is safe.
  if (nearestRelaySqrDistance < bestOccludedSqrDistance)
  {
  this.targetRelay = nearestRelay;
  this.firstOccludingBody = null;
  }
  // Otherwise, target the best occluded relay.
  else
  {
  this.targetRelay = bestOccludedRelay;
  this.firstOccludingBody = bodyOccludingBestOccludedRelay;
  }
  }
  // Otherwise, check Kerbin against the nearest relay.
  // Since we have LOS, blank the first occluding body.
  else
  {
  this.firstOccludingBody = null;
   
  // If the nearest relay is closer than Kerbin, pick it.
  // Since nearestRelaySqrDistane is infinity if there are no nearby relays, this is safe.
  if (nearestRelaySqrDistance < kerbinSqrDistance)
  {
  this.KerbinDirect = false;
  this.targetRelay = nearestRelay;
  }
  // Otherwise, pick Kerbin.
  else
  {
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  }
  }
  }
  }
   
  log.AppendFormat("\n{0}: Status determination complete.", this.ToString());
   
  log.Print();
   
// Now that we're done with our recursive CanTransmit checks, flag this relay as not checked so it can be // Now that we're done with our recursive CanTransmit checks, flag this relay as not checked so it can be
// used next time. // used next time.
RelayDatabase.Instance.CheckedVesselsTable.Remove(vessel.id); RelayDatabase.Instance.CheckedVesselsTable.Remove(vessel.id);
  }
// Return the nearest available relay, or null if there are no available relays nearby.  
return _nearestRelay; /// <summary>
} /// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.AntennaRelay"/>.
  /// </summary>
/// <summary> /// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.AntennaRelay"/>.</returns>
/// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class. public override string ToString()
/// </summary> {
/// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param> if (this is ProtoAntennaRelay)
  {
  return (this as ProtoAntennaRelay).ToString();
  }
  return this.moduleRef.ToString();
  }
   
  /// <summary>
  /// Initializes a new instance of the <see cref="AntennaRange.AntennaRelay"/> class.
  /// </summary>
  /// <param name="module">The module reference underlying this AntennaRelay,
  /// as an <see cref="AntennaRange.IAntennaRelay"/></param>
public AntennaRelay(IAntennaRelay module) public AntennaRelay(IAntennaRelay module)
{ {
this.moduleRef = module; this.moduleRef = module;
   
this.searchTimer = new System.Diagnostics.Stopwatch();  
this.millisecondsBetweenSearches = 5000;  
   
// HACK: This might not be safe in all circumstances, but since AntennaRelays are not built until Start,  
// we hope it is safe enough.  
this.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");  
}  
   
static AntennaRelay()  
{  
var config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();  
   
config.load();  
   
AntennaRelay.requireLineOfSight = config.GetValue<bool>("requireLineOfSight", false);  
   
config.save();  
} }
} }
} }
   
   
  ACTIVE_TEXTURE_MANAGER_CONFIG
  {
  folder = AntennaRange
  enabled = true
  OVERRIDES
  {
  AntennaRange/.*
  {
  compress = true
  mipmaps = false
  scale = 1
  max_size = 0
  }
  }
  }
  // AntennaRange
  //
  // AntennaRange.cfg
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike
  // 3.0 Uported License.
  //
  // Specifications:
  // nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by
  // packetResourceCost and packetSize.
  // maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the
  // power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
  // maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.
  //
 
  @PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 1500000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 30000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 80000000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  EVA_MODULE
  {
  name = ModuleLimitedDataTransmitter
 
  nominalRange = 5000
  maxPowerFactor = 1
  maxDataFactor = 1
 
  packetInterval = 0.2
  packetSize = 1
  packetResourceCost = 6.25
 
  requiredResource = ElectricCharge
  }
 
  EVA_RESOURCE
  {
  name = ElectricCharge
  amount = 100
  maxAmount = 100
  }
 
  @EVA_RESOURCE[ElectricCharge]:AFTER[AntennaRange]:NEEDS[TacLifeSupport]
  {
  !name = DELETE
  }
 
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// AntennaRange // AntennaRange
// //
// IAntennaRelay.cs // IAntennaRelay.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /// <summary>
* Interface defining the basic functionality of AntennaRelay modules for AntennaRange. /// Interface defining the basic functionality of AntennaRelay modules for AntennaRange.
* */ /// </summary>
public interface IAntennaRelay public interface IAntennaRelay
{ {
/// <summary> /// <summary>
/// Gets the parent Vessel. /// Gets the parent Vessel.
/// </summary> /// </summary>
/// <value>The parent Vessel.</value>  
Vessel vessel { get; } Vessel vessel { get; }
   
  /// <summary>
  /// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay.
  /// </summary>
  IAntennaRelay targetRelay { get; }
   
/// <summary> /// <summary>
/// Gets the distance to the nearest relay or Kerbin, whichever is closer. /// Gets the distance to the nearest relay or Kerbin, whichever is closer.
/// </summary> /// </summary>
/// <value>The distance to the nearest relay or Kerbin, whichever is closer.</value>  
double transmitDistance { get; } double transmitDistance { get; }
   
  /// <summary>
  /// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
  /// </summary>
  double nominalTransmitDistance { get; }
   
/// <summary> /// <summary>
/// The maximum distance at which this relay can operate. /// The maximum distance at which this relay can operate.
/// </summary> /// </summary>
/// <value>The max transmit distance.</value> double maxTransmitDistance { get; }
float maxTransmitDistance { get; }  
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// The first CelestialBody blocking line of sight to a
/// the current relay attempt.  
/// </summary> /// </summary>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> CelestialBody firstOccludingBody { get; }
bool relayChecked { get; }  
  /// <summary>
  /// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
  /// directly with Kerbin.
  /// </summary>
  bool KerbinDirect { get; }
   
  /// <summary>
  /// Gets the Part title.
  /// </summary>
  string Title { get; }
   
/// <summary> /// <summary>
/// Determines whether this instance can transmit. /// Determines whether this instance can transmit.
  /// <c>true</c> if this instance can transmit; otherwise, <c>false</c>.
/// </summary> /// </summary>
/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>  
bool CanTransmit(); bool CanTransmit();
   
  /// <summary>
  /// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.IAntennaRelay"/>.
  /// </summary>
  string ToString();
} }
} }
   
   
// AntennaRange // AntennaRange
// //
// ModuleLimitedDataTransmitter.cs // ModuleLimitedDataTransmitter.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /// <summary>
* ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles range- /// <para>ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles
* finding, power scaling, and data scaling for antennas during science transmission. Its functionality varies with /// rangefinding, power scaling, and data scaling for antennas during science transmission. Its functionality
* three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files. /// varies with three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files.</para>
* ///
* In general, the scaling functions assume the following relation: /// <para>In general, the scaling functions assume the following relation:</para>
* ///
* D² α P/R, /// <para> D² α P/R,</para>
* ///
* where D is the total transmission distance, P is the transmission power, and R is the data rate. /// <para>where D is the total transmission distance, P is the transmission power, and R is the data rate.</para>
* /// </summary>
* */  
   
/*  
* Fields  
* */  
public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay
{ {
// Stores the packetResourceCost as defined in the .cfg file. // Stores the packetResourceCost as defined in the .cfg file.
protected float _basepacketResourceCost; private float _basepacketResourceCost;
   
// Stores the packetSize as defined in the .cfg file. // Stores the packetSize as defined in the .cfg file.
protected float _basepacketSize; private float _basepacketSize;
   
// Every antenna is a relay. // Every antenna is a relay.
protected AntennaRelay relay; private AntennaRelay relay;
   
// Keep track of vessels with transmitters for relay purposes.  
protected List<Vessel> _relayVessels;  
   
// Sometimes we will need to communicate errors; this is how we do it. // Sometimes we will need to communicate errors; this is how we do it.
protected ScreenMessage ErrorMsg; private ScreenMessage ErrorMsg;
   
// The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost /// <summary>
// and packetSize. /// The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost
  /// and packetSize.
  /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float nominalRange; public double nominalRange;
   
  /// <summary>
  /// Relay status string for use in action menus.
  /// </summary>
  [KSPField(isPersistant = false, guiActive = true, guiName = "Status")]
  public string UIrelayStatus;
   
  /// <summary>
  /// Relay target string for use in action menus.
  /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Relay")] [KSPField(isPersistant = false, guiActive = true, guiName = "Relay")]
public string UIrelayStatus; public string UIrelayTarget;
   
  /// <summary>
  /// Transmit distance string for use in action menus.
  /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")] [KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")]
public string UItransmitDistance; public string UItransmitDistance;
   
  /// <summary>
  /// Maximum distance string for use in action menus.
  /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Distance")] [KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Distance")]
public string UImaxTransmitDistance; public string UImaxTransmitDistance;
   
  /// <summary>
  /// Packet size string for use in action menus.
  /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")]
public string UIpacketSize; public string UIpacketSize;
   
  /// <summary>
  /// Packet cost string for use in action menus.
  /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")]
public string UIpacketCost; public string UIpacketCost;
   
// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power /// <summary>
// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail. /// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power
  /// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
  /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxPowerFactor; public float maxPowerFactor;
   
// The multipler on packetSize that defines the maximum data bandwidth of the antenna. /// <summary>
  /// The multipler on packetSize that defines the maximum data bandwidth of the antenna.
  /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxDataFactor; public float maxDataFactor;
   
  /// <summary>
  /// The packet throttle.
  /// </summary>
[KSPField( [KSPField(
isPersistant = true, isPersistant = true,
guiName = "Packet Throttle", guiName = "Packet Throttle",
guiUnits = "%", guiUnits = "%",
guiActive = true, guiActive = true,
guiActiveEditor = false guiActiveEditor = false
)] )]
[UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)] [UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)]
public float packetThrottle; public float packetThrottle;
   
protected bool actionUIUpdate; private bool actionUIUpdate;
   
/* /*
* Properties * Properties
* */ * */
// Returns the parent vessel housing this antenna. /// <summary>
  /// Gets the parent Vessel.
  /// </summary>
public new Vessel vessel public new Vessel vessel
{ {
get get
{ {
return base.vessel; if (base.vessel != null)
} {
} return base.vessel;
  }
// Returns the distance to the nearest relay or Kerbin, whichever is closer. else if (this.part != null)
  {
  return this.part.vessel;
  }
   
  else
  {
  return null;
  }
  }
  }
   
  /// <summary>
  /// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay.
  /// </summary>
  public IAntennaRelay targetRelay
  {
  get
  {
  if (this.relay == null)
  {
  return null;
  }
   
  return this.relay.targetRelay;
  }
  }
   
  /// <summary>
  /// Gets the distance to the nearest relay or Kerbin, whichever is closer.
  /// </summary>
public double transmitDistance public double transmitDistance
{ {
get get
{ {
  if (this.relay == null)
  {
  return double.PositiveInfinity;
  }
   
return this.relay.transmitDistance; return this.relay.transmitDistance;
} }
} }
   
// Returns the maximum distance this module can transmit /// <summary>
public float maxTransmitDistance /// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
{ /// </summary>
get public double nominalTransmitDistance
{ {
return Mathf.Sqrt (this.maxPowerFactor) * this.nominalRange; get
  {
  return this.nominalRange;
  }
  }
   
  /// <summary>
  /// The maximum distance at which this relay can operate.
  /// </summary>
  public double maxTransmitDistance
  {
  get
  {
  // TODO: Cache this in a way that doesn't break everything.
  return Math.Sqrt(this.maxPowerFactor) * this.nominalRange;
  }
  }
   
  /// <summary>
  /// The first CelestialBody blocking line of sight to a
  /// </summary>
  public CelestialBody firstOccludingBody
  {
  get
  {
  return this.relay.firstOccludingBody;
} }
} }
   
/* /*
* The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except * The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except
* in that they both return floats. Here's some quick justification: * in that they both return floats. Here's some quick justification:
* *
* The stock implementation of GetTransmitterScore (which I cannot override) is: * The stock implementation of GetTransmitterScore (which I cannot override) is:
* Score = (1 + DataResourceCost) / DataRate * Score = (1 + DataResourceCost) / DataRate
* *
* The stock DataRate and DataResourceCost are: * The stock DataRate and DataResourceCost are:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost / packetSize * DataResourceCost = packetResourceCost / packetSize
* *
* So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it * So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it
* could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way, * could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way,
* that metric is not a very reasonable one. * that metric is not a very reasonable one.
* *
* Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case * Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case
* would look like: * would look like:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* The former case, which I've chosen to implement below, is: * The former case, which I've chosen to implement below, is:
* DataRate = packetSize * DataRate = packetSize
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* So... hopefully that doesn't screw with anything else. * So... hopefully that doesn't screw with anything else.
* */ * */
// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in /// <summary>
// terms of joules/byte /// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in
  /// terms of joules/byte
  /// </summary>
public new float DataRate public new float DataRate
{ {
get get
{ {
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetSize; return this.packetSize;
} }
else else
{ {
return float.Epsilon; return float.Epsilon;
} }
} }
} }
   
// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas /// <summary>
// to be scored in terms of joules/byte /// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas
public new float DataResourceCost /// to be scored in terms of joules/byte
  /// </summary>
  public new double DataResourceCost
{ {
get get
{ {
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetResourceCost; return this.packetResourceCost;
} }
else else
{ {
return float.PositiveInfinity; return float.PositiveInfinity;
} }
} }
} }
   
// Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay. /// <summary>
public bool relayChecked /// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
{ /// directly with Kerbin.
get /// </summary>
{ public bool KerbinDirect
return this.relay.relayChecked; {
  get
  {
  if (this.relay != null)
  {
  return this.relay.KerbinDirect;
  }
   
  return false;
  }
  }
   
  /// <summary>
  /// Gets the Part title.
  /// </summary>
  public string Title
  {
  get
  {
  if (this.part != null && this.part.partInfo != null)
  {
  return this.part.partInfo.title;
  }
   
  return string.Empty;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
// Build ALL the objects. // Build ALL the objects.
public ModuleLimitedDataTransmitter () : base() public ModuleLimitedDataTransmitter () : base()
{ {
this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT); this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT);
this.packetThrottle = 100f; this.packetThrottle = 100f;
} }
   
// At least once, when the module starts with a state on the launch pad or later, go find Kerbin. /// <summary>
public override void OnStart (StartState state) /// PartModule OnAwake override; runs at Unity Awake.
{ /// </summary>
base.OnStart (state); public override void OnAwake()
  {
if (state >= StartState.PreLaunch) base.OnAwake();
{  
this.relay = new AntennaRelay(this);  
this.relay.maxTransmitDistance = this.maxTransmitDistance;  
   
this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";  
   
GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);  
GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);  
}  
}  
   
// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because  
// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't  
// work.  
public override void OnLoad(ConfigNode node)  
{  
this.Fields.Load(node);  
base.Fields.Load(node);  
   
base.OnLoad (node);  
   
this._basepacketSize = base.packetSize; this._basepacketSize = base.packetSize;
this._basepacketResourceCost = base.packetResourceCost; this._basepacketResourceCost = base.packetResourceCost;
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0} loaded:\n" + "{0} loaded:\n" +
"packetSize: {1}\n" + "packetSize: {1}\n" +
"packetResourceCost: {2}\n" + "packetResourceCost: {2}\n" +
"nominalRange: {3}\n" + "nominalRange: {3}\n" +
"maxPowerFactor: {4}\n" + "maxPowerFactor: {4}\n" +
"maxDataFactor: {5}\n", "maxDataFactor: {5}\n",
this.name, this.name,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
this.nominalRange, this.nominalRange,
this.maxPowerFactor, this.maxPowerFactor,
this.maxDataFactor this.maxDataFactor
)); ));
} }
   
  /// <summary>
  /// PartModule OnStart override; runs at Unity Start.
  /// </summary>
  /// <param name="state">State.</param>
  public override void OnStart (StartState state)
  {
  base.OnStart (state);
   
  if (state >= StartState.PreLaunch)
  {
  this.relay = new AntennaRelay(this);
  this.relay.maxTransmitDistance = this.maxTransmitDistance;
  this.relay.nominalTransmitDistance = this.nominalRange;
   
  this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";
   
  GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);
  GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);
  }
  }
   
  /// <summary>
  /// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because
  /// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't
  /// work.
  /// </summary>
  /// <param name="node"><see cref="ConfigNode"/> with data for this module.</param>
  public override void OnLoad(ConfigNode node)
  {
  this.Fields.Load(node);
  base.Fields.Load(node);
   
  base.OnLoad (node);
  }
   
  /// <summary>
  /// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description.
  /// </summary>
  public override string GetInfo()
  {
  string text = base.GetInfo();
  text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n";
  text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n";
  return text;
  }
   
  /// <summary>
  /// Determines whether this instance can transmit.
  /// <c>true</c> if this instance can transmit; otherwise, <c>false</c>.
  /// </summary>
  public new bool CanTransmit()
  {
  if (this.part == null || this.relay == null)
  {
  return false;
  }
   
  switch (this.part.State)
  {
  case PartStates.DEAD:
  case PartStates.DEACTIVATED:
  Tools.PostDebugMessage(string.Format(
  "{0}: {1} on {2} cannot transmit: {3}",
  this.GetType().Name,
  this.part.partInfo.title,
  this.vessel.vesselName,
  Enum.GetName(typeof(PartStates), this.part.State)
  ));
  return false;
  default:
  break;
  }
   
  return this.relay.CanTransmit();
  }
   
  /// <summary>
  /// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
  /// returns false.
  /// </summary>
  /// <param name="dataQueue">List of <see cref="ScienceData"/> to transmit.</param>
  /// <param name="callback">Callback function</param>
  public new void TransmitData(List<ScienceData> dataQueue, Callback callback)
  {
  this.PreTransmit_SetPacketSize();
  this.PreTransmit_SetPacketResourceCost();
   
  if (this.CanTransmit())
  {
  ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
  base.TransmitData(dataQueue, callback);
  }
  else
  {
  Tools.PostDebugMessage(this, "{0} unable to transmit during TransmitData.", this.part.partInfo.title);
   
  var logger = Tools.DebugLogger.New(this);
   
  foreach (ModuleScienceContainer scienceContainer in this.vessel.getModulesOfType<ModuleScienceContainer>())
  {
  logger.AppendFormat("Checking ModuleScienceContainer in {0}\n",
  scienceContainer.part.partInfo.title);
   
  if (
  scienceContainer.capacity != 0 &&
  scienceContainer.GetScienceCount() >= scienceContainer.capacity
  )
  {
  logger.Append("\tInsufficient capacity, skipping.\n");
  continue;
  }
   
  List<ScienceData> dataStored = new List<ScienceData>();
   
  foreach (ScienceData data in dataQueue)
  {
  if (!scienceContainer.allowRepeatedSubjects && scienceContainer.HasData(data))
  {
  logger.Append("\tAlready contains subject and repeated subjects not allowed, skipping.\n");
  continue;
  }
   
  logger.AppendFormat("\tAcceptable, adding data on subject {0}... ", data.subjectID);
  if (scienceContainer.AddData(data))
  {
  logger.Append("done, removing from queue.\n");
   
  dataStored.Add(data);
  }
  #if DEBUG
  else
  {
  logger.Append("failed.\n");
  }
  #endif
  }
   
  dataQueue.RemoveAll(i => dataStored.Contains(i));
   
  logger.AppendFormat("\t{0} data left in queue.", dataQueue.Count);
  }
   
  logger.Print();
   
  if (dataQueue.Count > 0)
  {
  StringBuilder msg = new StringBuilder();
   
  msg.Append('[');
  msg.Append(this.part.partInfo.title);
  msg.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n");
  msg.Append("Data to be discarded:\n");
   
  foreach (ScienceData data in dataQueue)
  {
  msg.AppendFormat("\t{0}\n", data.title);
  }
   
  ScreenMessages.PostScreenMessage(msg.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
  Tools.PostDebugMessage(msg.ToString());
  }
   
  this.PostCannotTransmitError();
  }
   
  Tools.PostDebugMessage (
  "distance: " + this.transmitDistance
  + " packetSize: " + this.packetSize
  + " packetResourceCost: " + this.packetResourceCost
  );
  }
   
  /// <summary>
  /// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
  /// returns false.
  /// </summary>
  /// <param name="dataQueue">List of <see cref="ScienceData"/> to transmit.</param>
  public new void TransmitData(List<ScienceData> dataQueue)
  {
  this.TransmitData(dataQueue, null);
  }
   
  /// <summary>
  /// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit
  /// returns false.
  /// </summary>
  public new void StartTransmission()
  {
  PreTransmit_SetPacketSize ();
  PreTransmit_SetPacketResourceCost ();
   
  Tools.PostDebugMessage (
  "distance: " + this.transmitDistance
  + " packetSize: " + this.packetSize
  + " packetResourceCost: " + this.packetResourceCost
  );
   
  if (this.CanTransmit())
  {
  ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
  base.StartTransmission();
  }
  else
  {
  this.PostCannotTransmitError ();
  }
  }
   
  /// <summary>
  /// MonoBehaviour Update
  /// </summary>
  public void Update()
  {
  if (this.actionUIUpdate)
  {
  if (this.CanTransmit())
  {
  this.UIrelayStatus = "Connected";
  this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";
  this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT";
  this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E";
  }
  else
  {
  if (this.relay.firstOccludingBody == null)
  {
  this.UIrelayStatus = "Out of range";
  }
  else
  {
  this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);
  }
  this.UImaxTransmitDistance = "N/A";
  this.UIpacketSize = "N/A";
  this.UIpacketCost = "N/A";
  }
   
  if (this.KerbinDirect)
  {
  this.UIrelayTarget = AntennaRelay.Kerbin.bodyName;
  }
  else
  {
  this.UIrelayTarget = this.targetRelay.ToString();
  }
  }
  }
   
  /// <summary>
  /// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>.
  /// </summary>
  /// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>.</returns>
  public override string ToString()
  {
  StringBuilder msg = new StringBuilder();
   
  msg.Append(this.part.partInfo.title);
   
  if (vessel != null)
  {
  msg.Append(" on ");
  msg.Append(vessel.vesselName);
  }
  else if (
  this.part != null &&
  this.part.protoPartSnapshot != null &&
  this.part.protoPartSnapshot != null &&
  this.part.protoPartSnapshot.pVesselRef != null
  )
  {
  msg.Append(" on ");
  msg.Append(this.part.protoPartSnapshot.pVesselRef.vesselName);
  }
   
  return msg.ToString();
  }
   
  // When we catch an onPartActionUICreate event for our part, go ahead and update every frame to look pretty.
  private void onPartActionUICreate(Part eventPart)
  {
  if (eventPart == base.part)
  {
  this.actionUIUpdate = true;
  }
  }
   
  // When we catch an onPartActionUIDismiss event for our part, stop updating every frame to look pretty.
  private void onPartActionUIDismiss(Part eventPart)
  {
  if (eventPart == base.part)
  {
  this.actionUIUpdate = false;
  }
  }
   
// Post an error in the communication messages describing the reason transmission has failed. Currently there // Post an error in the communication messages describing the reason transmission has failed. Currently there
// is only one reason for this. // is only one reason for this.
protected void PostCannotTransmitError() private void PostCannotTransmitError()
{ {
string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!"); string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!");
   
this.ErrorMsg.message = string.Format( this.ErrorMsg.message = string.Format(
"<color='#{0}{1}{2}{3}'><b>{4}</b></color>", "<color='#{0}{1}{2}{3}'><b>{4}</b></color>",
((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"),
ErrorText ErrorText
); );
   
Tools.PostDebugMessage(this.GetType().Name + ": " + this.ErrorMsg.message); Tools.PostDebugMessage(this.GetType().Name + ": " + this.ErrorMsg.message);
   
ScreenMessages.PostScreenMessage(this.ErrorMsg, false); ScreenMessages.PostScreenMessage(this.ErrorMsg, false);
} }
   
// Before transmission, set packetResourceCost. Per above, packet cost increases with the square of // Before transmission, set packetResourceCost. Per above, packet cost increases with the square of
// distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point // distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point
// transmission fails (see CanTransmit). // transmission fails (see CanTransmit).
protected void PreTransmit_SetPacketResourceCost() private void PreTransmit_SetPacketResourceCost()
{ {
if (this.transmitDistance <= this.nominalRange) if (ARConfiguration.FixedPowerCost || this.transmitDistance <= this.nominalRange)
{ {
base.packetResourceCost = this._basepacketResourceCost; base.packetResourceCost = this._basepacketResourceCost;
} }
else else
{ {
  float rangeFactor = (float)(this.transmitDistance / this.nominalRange);
  rangeFactor *= rangeFactor;
   
base.packetResourceCost = this._basepacketResourceCost base.packetResourceCost = this._basepacketResourceCost
* (float)Math.Pow (this.transmitDistance / this.nominalRange, 2); * rangeFactor;
   
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet cost set to {0} before throttle (rangeFactor = {1}).",
  base.packetResourceCost,
  rangeFactor);
} }
   
base.packetResourceCost *= this.packetThrottle / 100f; base.packetResourceCost *= this.packetThrottle / 100f;
} }
   
// Before transmission, set packetSize. Per above, packet size increases with the inverse square of // Before transmission, set packetSize. Per above, packet size increases with the inverse square of
// distance. packetSize maxes out at _basepacketSize * maxDataFactor. // distance. packetSize maxes out at _basepacketSize * maxDataFactor.
protected void PreTransmit_SetPacketSize() private void PreTransmit_SetPacketSize()
{ {
if (this.transmitDistance >= this.nominalRange) if (!ARConfiguration.FixedPowerCost && this.transmitDistance >= this.nominalRange)
{ {
base.packetSize = this._basepacketSize; base.packetSize = this._basepacketSize;
} }
else else
{ {
base.packetSize = Math.Min( float rangeFactor = (float)(this.nominalRange / this.transmitDistance);
this._basepacketSize * (float)Math.Pow (this.nominalRange / this.transmitDistance, 2), rangeFactor *= rangeFactor;
   
  base.packetSize = Mathf.Min(
  this._basepacketSize * rangeFactor,
this._basepacketSize * this.maxDataFactor); this._basepacketSize * this.maxDataFactor);
   
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet size set to {0} before throttle (rangeFactor = {1}).",
  base.packetSize,
  rangeFactor);
} }
   
base.packetSize *= this.packetThrottle / 100f; base.packetSize *= this.packetThrottle / 100f;
} }
   
// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description. private string buildTransmitMessage()
public override string GetInfo() {
{ StringBuilder message = new StringBuilder();
string text = base.GetInfo();  
text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n"; message.Append("[");
text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n"; message.Append(base.part.partInfo.title);
return text; message.Append("]: ");
}  
  message.Append("Beginning transmission ");
// Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible.  
public new bool CanTransmit() if (this.KerbinDirect)
{ {
PartStates partState = this.part.State; message.Append("directly to Kerbin.");
if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)  
{  
Tools.PostDebugMessage(string.Format(  
"{0}: {1} on {2} cannot transmit: {3}",  
this.GetType().Name,  
this.part.partInfo.title,  
this.vessel.vesselName,  
Enum.GetName(typeof(PartStates), partState)  
));  
return false;  
}  
return this.relay.CanTransmit();  
}  
   
// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit  
// returns false.  
public new void TransmitData(List<ScienceData> dataQueue)  
{  
this.PreTransmit_SetPacketSize();  
this.PreTransmit_SetPacketResourceCost();  
   
if (this.CanTransmit())  
{  
StringBuilder message = new StringBuilder();  
   
message.Append("[");  
message.Append(base.part.partInfo.title);  
message.Append("]: ");  
   
message.Append("Beginning transmission ");  
   
if (this.relay.nearestRelay == null)  
{  
message.Append("directly to Kerbin.");  
}  
else  
{  
message.Append("via ");  
message.Append(this.relay.nearestRelay);  
}  
   
ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);  
   
base.TransmitData(dataQueue);  
} }
else else
{ {
this.PostCannotTransmitError (); message.Append("via ");
} message.Append(this.relay.targetRelay);
  }
Tools.PostDebugMessage (  
"distance: " + this.transmitDistance return message.ToString();
+ " packetSize: " + this.packetSize }
+ " packetResourceCost: " + this.packetResourceCost  
); #if DEBUG
}  
   
// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit  
// returns false.  
public new void StartTransmission()  
{  
PreTransmit_SetPacketSize ();  
PreTransmit_SetPacketResourceCost ();  
   
Tools.PostDebugMessage (  
"distance: " + this.transmitDistance  
+ " packetSize: " + this.packetSize  
+ " packetResourceCost: " + this.packetResourceCost  
);  
   
if (this.CanTransmit())  
{  
StringBuilder message = new StringBuilder();  
   
message.Append("[");  
message.Append(base.part.partInfo.title);  
message.Append("]: ");  
   
message.Append("Beginning transmission ");  
   
if (this.relay.nearestRelay == null)  
{  
message.Append("directly to Kerbin.");  
}  
else  
{  
message.Append("via ");  
message.Append(this.relay.nearestRelay);  
}  
   
ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);  
   
base.StartTransmission();  
}  
else  
{  
this.PostCannotTransmitError ();  
}  
}  
   
public void Update()  
{  
if (this.actionUIUpdate)  
{  
if (this.CanTransmit())  
{  
this.UIrelayStatus = string.Intern("Connected");  
this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";  
this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT";  
this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E";  
}  
else  
{  
if (this.relay.firstOccludingBody == null)  
{  
this.UIrelayStatus = string.Intern("Out of range");  
}  
else  
{  
this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);  
}  
this.UImaxTransmitDistance = "N/A";  
this.UIpacketSize = "N/A";  
this.UIpacketCost = "N/A";  
}  
}  
}  
   
public void onPartActionUICreate(Part eventPart)  
{  
if (eventPart == base.part)  
{  
this.actionUIUpdate = true;  
}  
}  
   
public void onPartActionUIDismiss(Part eventPart)  
{  
if (eventPart == base.part)  
{  
this.actionUIUpdate = false;  
}  
}  
   
public override string ToString()  
{  
StringBuilder msg = new StringBuilder();  
   
msg.Append(this.part.partInfo.title);  
   
if (vessel != null)  
{  
msg.Append(" on ");  
msg.Append(vessel.vesselName);  
}  
   
return msg.ToString();  
}  
   
// When debugging, it's nice to have a button that just tells you everything. // When debugging, it's nice to have a button that just tells you everything.
#if DEBUG  
[KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)] [KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)]
public void DebugInfo() public void DebugInfo()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
string msg = string.Format( string msg = string.Format(
"'{0}'\n" + "'{0}'\n" +
"_basepacketSize: {1}\n" + "_basepacketSize: {1}\n" +
"packetSize: {2}\n" + "packetSize: {2}\n" +
"_basepacketResourceCost: {3}\n" + "_basepacketResourceCost: {3}\n" +
"packetResourceCost: {4}\n" + "packetResourceCost: {4}\n" +
"maxTransmitDistance: {5}\n" + "maxTransmitDistance: {5}\n" +
"transmitDistance: {6}\n" + "transmitDistance: {6}\n" +
"nominalRange: {7}\n" + "nominalRange: {7}\n" +
"CanTransmit: {8}\n" + "CanTransmit: {8}\n" +
"DataRate: {9}\n" + "DataRate: {9}\n" +
"DataResourceCost: {10}\n" + "DataResourceCost: {10}\n" +
"TransmitterScore: {11}\n" + "TransmitterScore: {11}\n" +
"NearestRelay: {12}\n" + "targetRelay: {12}\n" +
"Vessel ID: {13}", "KerbinDirect: {13}\n" +
  "Vessel ID: {14}",
this.name, this.name,
this._basepacketSize, this._basepacketSize,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
base.packetResourceCost, base.packetResourceCost,
this.maxTransmitDistance, this.maxTransmitDistance,
this.transmitDistance, this.transmitDistance,
this.nominalRange, this.nominalRange,
this.CanTransmit(), this.CanTransmit(),
this.DataRate, this.DataRate,
this.DataResourceCost, this.DataResourceCost,
ScienceUtil.GetTransmitterScore(this), ScienceUtil.GetTransmitterScore(this),
this.relay.FindNearestRelay(), this.relay.targetRelay == null ? "null" : this.relay.targetRelay.ToString(),
  this.KerbinDirect,
this.vessel.id this.vessel.id
); );
Tools.PostDebugMessage(msg);  
  Tools.PostLogMessage(msg);
} }
   
[KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)] [KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)]
public void PrintAllVessels() public void PrintAllVessels()
{ {
StringBuilder sb = new StringBuilder(); StringBuilder sb = new StringBuilder();
   
sb.Append("Dumping FlightGlobals.Vessels:"); sb.Append("Dumping FlightGlobals.Vessels:");
   
foreach (Vessel vessel in FlightGlobals.Vessels) foreach (Vessel vessel in FlightGlobals.Vessels)
{ {
sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id); sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id);
} }
   
Tools.PostDebugMessage(sb.ToString()); Tools.PostDebugMessage(sb.ToString());
} }
   
[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)] [KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
public void DumpRelayDB() public void DumpRelayDB()
{ {
RelayDatabase.Instance.Dump(); RelayDatabase.Instance.Dump();
} }
#endif #endif
} }
} }
// AntennaRange // AntennaRange
// //
// AssemblyInfo.cs // AssemblyInfo.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
   
  [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
   
// Information about this assembly is defined by the following attributes. // Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project. // Change them to the values specific to your project.
[assembly: AssemblyTitle("AntennaRange")] [assembly: AssemblyTitle("AntennaRange")]
[assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")] [assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")]
[assembly: AssemblyCopyright("toadicus")] [assembly: AssemblyCopyright("toadicus")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision, // The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision. // and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.2.*")] [assembly: AssemblyVersion("1.8.*")]
// The following attributes are used to specify the signing key for the assembly, // The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing. // if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")] //[assembly: AssemblyKeyFile("")]
   
   
// AntennaRange // AntennaRange
// //
// ProtoAntennaRelay.cs // ProtoAntennaRelay.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Linq; using System.Linq;
using ToadicusTools; using ToadicusTools;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* Wrapper class for ProtoPartModuleSnapshot extending AntennaRelay and implementing IAntennaRelay. * Wrapper class for ProtoPartModuleSnapshot extending AntennaRelay and implementing IAntennaRelay.
* This is used for finding relays in unloaded Vessels. * This is used for finding relays in unloaded Vessels.
* */ * */
public class ProtoAntennaRelay : AntennaRelay, IAntennaRelay public class ProtoAntennaRelay : AntennaRelay, IAntennaRelay
{ {
// Stores the prototype part so we can make sure we haven't exploded or so. // Stores the prototype part so we can make sure we haven't exploded or so.
protected ProtoPartSnapshot protoPart; private ProtoPartSnapshot protoPart;
   
  /// <summary>
  /// Gets the parent Vessel.
  /// </summary>
public override Vessel vessel public override Vessel vessel
{ {
get get
{ {
return this.protoPart.pVesselRef.vesselRef; if (this.protoPart != null && this.protoPart.pVesselRef != null)
  {
  return this.protoPart.pVesselRef.vesselRef;
  }
  else
  {
  return null;
  }
} }
} }
   
/// <summary> /// <summary>
/// The maximum distance at which this transmitter can operate. /// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
/// </summary> /// </summary>
/// <value>The max transmit distance.</value> public override double nominalTransmitDistance
public override float maxTransmitDistance {
  get
  {
  return this.moduleRef.nominalTransmitDistance;
  }
  }
   
  /// <summary>
  /// The maximum distance at which this relay can operate.
  /// </summary>
  public override double maxTransmitDistance
{ {
get get
{ {
return moduleRef.maxTransmitDistance; return moduleRef.maxTransmitDistance;
} }
} }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// Gets the underlying part's title.
/// the current relay attempt.  
/// </summary> /// </summary>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> /// <value>The title.</value>
public override bool relayChecked public string Title
{ {
get; get
protected set; {
  if (this.protoPart != null && this.protoPart.partInfo != null)
  {
  return this.protoPart.partInfo.title;
  }
   
  return string.Empty;
  }
} }
   
/// <summary> /// <summary>
/// Gets the underlying part's title. /// Determines whether this instance can transmit.
  /// <c>true</c> if this instance can transmit; otherwise, <c>false</c>.
/// </summary> /// </summary>
/// <value>The title.</value>  
public string title  
{  
get  
{  
return this.protoPart.partInfo.title;  
}  
}  
   
public override bool CanTransmit() public override bool CanTransmit()
{ {
PartStates partState = (PartStates)this.protoPart.state; PartStates partState = (PartStates)this.protoPart.state;
if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED) if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: {1} on {2} cannot transmit: {3}", "{0}: {1} on {2} cannot transmit: {3}",
this.GetType().Name, this.GetType().Name,
this.title, this.Title,
this.vessel.vesselName, this.vessel.vesselName,
Enum.GetName(typeof(PartStates), partState) Enum.GetName(typeof(PartStates), partState)
)); ));
return false; return false;
} }
return base.CanTransmit(); return base.CanTransmit();
} }
   
  /// <summary>
  /// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.ProtoAntennaRelay"/>.
  /// </summary>
  /// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.ProtoAntennaRelay"/>.</returns>
public override string ToString() public override string ToString()
{ {
return string.Format( System.Text.StringBuilder sb = new System.Text.StringBuilder();
"{0} on {1} (proto)",  
this.title, sb.Append(this.Title);
this.protoPart.pVesselRef.vesselName  
); if (this.protoPart != null && this.protoPart.pVesselRef != null)
  {
  sb.AppendFormat(" on {0}", this.protoPart.pVesselRef.vesselName);
  }
   
  return sb.ToString();
} }
   
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="AntennaRange.ProtoAntennaRelay"/> class. /// Initializes a new instance of the <see cref="AntennaRange.ProtoAntennaRelay"/> class.
/// </summary> /// </summary>
/// <param name="ms">The ProtoPartModuleSnapshot to wrap</param> /// <param name="ms">The ProtoPartModuleSnapshot to wrap</param>
/// <param name="vessel">The parent Vessel</param> /// <param name="vessel">The parent Vessel</param>
public ProtoAntennaRelay(IAntennaRelay prefabRelay, ProtoPartSnapshot pps) : base(prefabRelay) public ProtoAntennaRelay(IAntennaRelay prefabRelay, ProtoPartSnapshot pps) : base(prefabRelay)
{ {
this.protoPart = pps; this.protoPart = pps;
} }
   
~ProtoAntennaRelay() ~ProtoAntennaRelay()
{ {
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0}: destroyed", "{0}: destroyed",
this.ToString() this.ToString()
)); ));
} }
} }
} }
   
   
// AntennaRange // AntennaRange
// //
// Extensions.cs // Extensions.cs
// //
// Copyright © 2014, toadicus // Copyright © 2014, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using ToadicusTools; using ToadicusTools;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin. * A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.
* */ * */
public static class RelayExtensions public static class RelayExtensions
{ {
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and a Vessel /// Returns the distance between this IAntennaRelay and a Vessel
/// </summary> /// </summary>
/// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="relay">This <see cref="IAntennaRelay"/></param>
/// <param name="Vessel">A <see cref="Vessel"/></param> /// <param name="Vessel">A <see cref="Vessel"/></param>
public static double DistanceTo(this AntennaRelay relay, Vessel Vessel) public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)
{ {
return relay.vessel.DistanceTo(Vessel); return relay.vessel.DistanceTo(Vessel);
} }
   
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and a CelestialBody /// Returns the distance between this IAntennaRelay and a CelestialBody
/// </summary> /// </summary>
/// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="relay">This <see cref="IAntennaRelay"/></param>
/// <param name="body">A <see cref="CelestialBody"/></param> /// <param name="body">A <see cref="CelestialBody"/></param>
public static double DistanceTo(this AntennaRelay relay, CelestialBody body) public static double DistanceTo(this AntennaRelay relay, CelestialBody body)
{ {
return relay.vessel.DistanceTo(body); return relay.vessel.DistanceTo(body) - body.Radius;
} }
   
/// <summary> /// <summary>
/// Returns the distance between this IAntennaRelay and another IAntennaRelay /// Returns the distance between this IAntennaRelay and another IAntennaRelay
/// </summary> /// </summary>
/// <param name="relayOne">This <see cref="IAntennaRelay"/></param> /// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
/// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param> /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
{ {
return relayOne.DistanceTo(relayTwo.vessel); return relayOne.DistanceTo(relayTwo.vessel);
} }
   
  public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel)
  {
  return relay.vessel.sqrDistanceTo(vessel);
  }
   
  public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body)
  {
  return relay.vessel.sqrDistanceTo(body);
  }
   
  public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
  {
  return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
  }
   
/// <summary> /// <summary>
/// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel. /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.
/// </summary> /// </summary>
/// <param name="vessel">This <see cref="Vessel"/></param> /// <param name="vessel">This <see cref="Vessel"/></param>
public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel) public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)
{ {
return RelayDatabase.Instance[vessel].Values.ToList(); return RelayDatabase.Instance[vessel].Values.ToList().AsReadOnly();
} }
   
/// <summary> /// <summary>
/// Determines if the specified vessel has a connected relay. /// Determines if the specified vessel has a connected relay.
/// </summary> /// </summary>
/// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns>
/// <param name="vessel"></param> /// <param name="vessel"></param>
public static bool HasConnectedRelay(this Vessel vessel) public static bool HasConnectedRelay(this Vessel vessel)
{ {
foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values) foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
{ {
if (relay.CanTransmit()) if (relay.CanTransmit())
{ {
return true; return true;
} }
} }
   
return false; return false;
} }
   
  public static ConnectionStatus GetConnectionStatus(this Vessel vessel)
  {
  bool canTransmit = false;
   
  foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
  {
  if (relay.CanTransmit())
  {
  canTransmit = true;
  if (relay.transmitDistance <= relay.nominalTransmitDistance)
  {
  return ConnectionStatus.Optimal;
  }
  }
  }
   
  if (canTransmit)
  {
  return ConnectionStatus.Suboptimal;
  }
  else
  {
  return ConnectionStatus.None;
  }
  }
   
  public static IAntennaRelay GetBestRelay(this Vessel vessel)
  {
  IAntennaRelay bestRelay = null;
  double bestScore = double.PositiveInfinity;
  double relayScore = double.NaN;
   
  foreach (IAntennaRelay relay in vessel.GetAntennaRelays())
  {
  relayScore = relay.transmitDistance / relay.maxTransmitDistance;
   
  if (relayScore < bestScore)
  {
  bestScore = relayScore;
  bestRelay = relay;
  }
  }
   
  return bestRelay;
  }
  }
   
  public enum ConnectionStatus
  {
  None,
  Suboptimal,
  Optimal
} }
} }
   
   
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