RelayDatabase: Cleaned up some debug calls for new ToadicusTools compatibility.
RelayDatabase: Cleaned up some debug calls for new ToadicusTools compatibility.

// AntennaRange // AntennaRange
// //
// AntennaRange.cfg // AntennaRange.cfg
// //
// Copyright © 2014-2015, toadicus // Copyright © 2014-2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// //
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike // This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike
// 3.0 Uported License. // 3.0 Uported License.
// //
// Specifications: // Specifications:
// nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by // nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by
// packetResourceCost and packetSize. // packetResourceCost and packetSize.
// maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the // maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the
// power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail. // power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
// maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna. // maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.
// //
   
@PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech] @PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech]
{ {
@MODULE[ModuleDataTransmitter] @MODULE[ModuleDataTransmitter]
{ {
@name = ModuleLimitedDataTransmitter @name = ModuleLimitedDataTransmitter
nominalRange = 6364 nominalRange = 6364
simpleRange = 20500000 simpleRange = 20500000
maxPowerFactor = 8 maxPowerFactor = 8
maxDataFactor = 4 maxDataFactor = 4
} }
   
MODULE MODULE
{ {
name = ModuleScienceContainer name = ModuleScienceContainer
   
dataIsCollectable = true dataIsCollectable = true
dataIsStorable = false dataIsStorable = false
   
storageRange = 2 storageRange = 2
} }
} }
   
@PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech] @PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech]
{ {
@MODULE[ModuleDataTransmitter] @MODULE[ModuleDataTransmitter]
{ {
@name = ModuleLimitedDataTransmitter @name = ModuleLimitedDataTransmitter
nominalRange = 3150000000 nominalRange = 3150000000
simpleRange = 18000000000 simpleRange = 18000000000
maxPowerFactor = 4 maxPowerFactor = 4
maxDataFactor = 8 maxDataFactor = 8
} }
   
MODULE MODULE
{ {
name = ModuleScienceContainer name = ModuleScienceContainer
   
dataIsCollectable = true dataIsCollectable = true
dataIsStorable = false dataIsStorable = false
   
storageRange = 2 storageRange = 2
} }
} }
   
@PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech] @PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech]
{ {
@MODULE[ModuleDataTransmitter] @MODULE[ModuleDataTransmitter]
{ {
@name = ModuleLimitedDataTransmitter @name = ModuleLimitedDataTransmitter
@packetResourceCost /= 1.414213 @packetResourceCost /= 1.414213
nominalRange = 9250000000 nominalRange = 9250000000
simpleRange = 56250000000 simpleRange = 56250000000
maxPowerFactor = 16 maxPowerFactor = 16
maxDataFactor = 2 maxDataFactor = 2
} }
   
MODULE MODULE
{ {
name = ModuleScienceContainer name = ModuleScienceContainer
   
dataIsCollectable = true dataIsCollectable = true
dataIsStorable = false dataIsStorable = false
   
storageRange = 2 storageRange = 2
} }
} }
   
  @PART[HighGainAntenna]:FOR[AntennaRange]:NEEDS[AsteroidDay,!RemoteTech]
  {
  @TechRequired = electronics
  @description = Repurposed for medium range probes, the HG-55 provdes high speed directional data transmission.
   
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 7774867578
  simpleRange = 25030376544
  maxPowerFactor = 2.6180339887498948
  maxDataFactor = 9
  }
   
  MODULE
  {
  name = ModuleScienceContainer
   
  dataIsCollectable = true
  dataIsStorable = false
   
  storageRange = 2
  }
  }
   
TRACKING_STATION_RANGES TRACKING_STATION_RANGES
{ {
range = 800000 range = 800000
range = 200000000000 range = 200000000000
range = 2000000000000 range = 2000000000000
} }
   
EVA_MODULE EVA_MODULE
{ {
name = ModuleLimitedDataTransmitter name = ModuleLimitedDataTransmitter
   
nominalRange = 1389 nominalRange = 1389
simpleRange = 5000 simpleRange = 5000
maxPowerFactor = 1 maxPowerFactor = 1
maxDataFactor = 1 maxDataFactor = 1
   
packetInterval = 0.2 packetInterval = 0.2
packetSize = 1 packetSize = 1
packetResourceCost = 6.25 packetResourceCost = 6.25
   
requiredResource = ElectricCharge requiredResource = ElectricCharge
} }
   
EVA_RESOURCE EVA_RESOURCE
{ {
name = ElectricCharge name = ElectricCharge
amount = 0 amount = 0
maxAmount = 100 maxAmount = 100
} }
   
@EVA_RESOURCE[ElectricCharge]:AFTER[AntennaRange]:NEEDS[TacLifeSupport] @EVA_RESOURCE[ElectricCharge]:AFTER[AntennaRange]:NEEDS[TacLifeSupport]
{ {
!name = DELETE !name = DELETE
} }
   
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// AntennaRange // AntennaRange
// //
// ModuleLimitedDataTransmitter.cs // ModuleLimitedDataTransmitter.cs
// //
// Copyright © 2014-2015, toadicus // Copyright © 2014-2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools.DebugTools; using ToadicusTools.DebugTools;
using ToadicusTools.Extensions; using ToadicusTools.Extensions;
using ToadicusTools.Text; using ToadicusTools.Text;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
/// <summary> /// <summary>
/// <para>ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles /// <para>ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles
/// rangefinding, power scaling, and data scaling for antennas during science transmission. Its functionality /// rangefinding, power scaling, and data scaling for antennas during science transmission. Its functionality
/// varies with three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files.</para> /// varies with three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files.</para>
/// ///
/// <para>In general, the scaling functions assume the following relation:</para> /// <para>In general, the scaling functions assume the following relation:</para>
/// ///
/// <para> D² α P/R,</para> /// <para> D² α P/R,</para>
/// ///
/// <para>where D is the total transmission distance, P is the transmission power, and R is the data rate.</para> /// <para>where D is the total transmission distance, P is the transmission power, and R is the data rate.</para>
/// </summary> /// </summary>
public class ModuleLimitedDataTransmitter public class ModuleLimitedDataTransmitter
: ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay, IModuleInfo : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay, IModuleInfo
{ {
private const string tooltipSkinName = "PartTooltipSkin"; private const string tooltipSkinName = "PartTooltipSkin";
private static GUISkin partTooltipSkin; private static GUISkin partTooltipSkin;
private static GUIStyle partTooltipBodyStyle; private static GUIStyle partTooltipBodyStyle;
private static GUIStyle partTooltipHeaderStyle; private static GUIStyle partTooltipHeaderStyle;
   
// Stores the packetResourceCost as defined in the .cfg file. // Stores the packetResourceCost as defined in the .cfg file.
private float _basepacketResourceCost; private float _basepacketResourceCost;
   
// Stores the packetSize as defined in the .cfg file. // Stores the packetSize as defined in the .cfg file.
private float _basepacketSize; private float _basepacketSize;
   
// Every antenna is a relay. // Every antenna is a relay.
private AntennaRelay relay; private AntennaRelay relay;
   
// Sometimes we will need to communicate errors; this is how we do it. // Sometimes we will need to communicate errors; this is how we do it.
private ScreenMessage ErrorMsg; private ScreenMessage ErrorMsg;
   
// Used in module info panes for part tooltips in the editor and R&D // Used in module info panes for part tooltips in the editor and R&D
private GUIContent moduleInfoContent; private GUIContent moduleInfoContent;
   
/// <summary> /// <summary>
/// When additive ranges are enabled, the distance from Kerbin at which the antenna will perform exactly as /// When additive ranges are enabled, the distance from Kerbin at which the antenna will perform exactly as
/// prescribed by packetResourceCost and packetSize. /// prescribed by packetResourceCost and packetSize.
/// </summary> /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public double nominalRange; public double nominalRange;
   
/// <summary> /// <summary>
/// When additive ranges are disabled, the distance from Kerbin at which the antenna will perform exactly as /// When additive ranges are disabled, the distance from Kerbin at which the antenna will perform exactly as
/// prescribed by packetResourceCost and packetSize. /// prescribed by packetResourceCost and packetSize.
/// </summary> /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public double simpleRange; public double simpleRange;
   
/// <summary> /// <summary>
/// Relay status string for use in action menus. /// Relay status string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Status")] [KSPField(isPersistant = false, guiActive = true, guiName = "Status")]
public string UIrelayStatus; public string UIrelayStatus;
   
/// <summary> /// <summary>
/// Relay target string for use in action menus. /// Relay target string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Relay")] [KSPField(isPersistant = false, guiActive = true, guiName = "Relay")]
public string UIrelayTarget; public string UIrelayTarget;
   
/// <summary> /// <summary>
/// Transmit distance string for use in action menus. /// Transmit distance string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")] [KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")]
public string UItransmitDistance; public string UItransmitDistance;
   
/// <summary> /// <summary>
/// The nominal range string for use in action menus. /// The nominal range string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Nominal Range")] [KSPField(isPersistant = false, guiActive = true, guiName = "Nominal Range")]
public string UInominalLinkDistance; public string UInominalLinkDistance;
   
/// <summary> /// <summary>
/// Maximum distance string for use in action menus. /// Maximum distance string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Range")] [KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Range")]
public string UImaxTransmitDistance; public string UImaxTransmitDistance;
   
/// <summary> /// <summary>
/// Packet size string for use in action menus. /// Packet size string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")]
public string UIpacketSize; public string UIpacketSize;
   
/// <summary> /// <summary>
/// Packet cost string for use in action menus. /// Packet cost string for use in action menus.
/// </summary> /// </summary>
[KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")] [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")]
public string UIpacketCost; public string UIpacketCost;
   
/// <summary> /// <summary>
/// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power /// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power
/// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail. /// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
/// </summary> /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxPowerFactor; public float maxPowerFactor;
   
/// <summary> /// <summary>
/// The multipler on packetSize that defines the maximum data bandwidth of the antenna. /// The multipler on packetSize that defines the maximum data bandwidth of the antenna.
/// </summary> /// </summary>
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxDataFactor; public float maxDataFactor;
   
/// <summary> /// <summary>
/// The packet throttle. /// The packet throttle.
/// </summary> /// </summary>
[KSPField( [KSPField(
isPersistant = true, isPersistant = true,
guiName = "Packet Throttle", guiName = "Packet Throttle",
guiUnits = "%", guiUnits = "%",
guiActive = true, guiActive = true,
guiActiveEditor = false guiActiveEditor = false
)] )]
[UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)] [UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)]
public float packetThrottle; public float packetThrottle;
   
private bool actionUIUpdate; private bool actionUIUpdate;
   
/* /*
* Properties * Properties
* */ * */
/// <summary> /// <summary>
/// Gets the parent Vessel. /// Gets the parent Vessel.
/// </summary> /// </summary>
public new Vessel vessel public new Vessel vessel
{ {
get get
{ {
if (base.vessel != null) if (base.vessel != null)
{ {
return base.vessel; return base.vessel;
} }
else if (this.part != null && this.part.vessel != null) else if (this.part != null && this.part.vessel != null)
{ {
return this.part.vessel; return this.part.vessel;
} }
else if ( else if (
this.part.protoPartSnapshot != null && this.part.protoPartSnapshot != null &&
this.part.protoPartSnapshot.pVesselRef != null && this.part.protoPartSnapshot.pVesselRef != null &&
this.part.protoPartSnapshot.pVesselRef.vesselRef != null this.part.protoPartSnapshot.pVesselRef.vesselRef != null
) )
{ {
return this.part.protoPartSnapshot.pVesselRef.vesselRef; return this.part.protoPartSnapshot.pVesselRef.vesselRef;
} }
else else
{ {
this.LogError("Vessel and/or part reference are null, returning null vessel."); this.LogError("Vessel and/or part reference are null, returning null vessel.");
this.LogError(new System.Diagnostics.StackTrace().ToString()); this.LogError(new System.Diagnostics.StackTrace().ToString());
return null; return null;
} }
} }
} }
   
/// <summary> /// <summary>
/// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay. /// Gets the target <see cref="AntennaRange.IAntennaRelay"/>relay.
/// </summary> /// </summary>
public IAntennaRelay targetRelay public IAntennaRelay targetRelay
{ {
get get
{ {
if (this.relay == null) if (this.relay == null)
{ {
return null; return null;
} }
   
return this.relay.targetRelay; return this.relay.targetRelay;
} }
} }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating /// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
/// directly with Kerbin. /// directly with Kerbin.
/// </summary> /// </summary>
public bool KerbinDirect public bool KerbinDirect
{ {
get get
{ {
if (this.relay != null) if (this.relay != null)
{ {
return this.relay.KerbinDirect; return this.relay.KerbinDirect;
} }
   
return false; return false;
} }
} }
   
/// <summary> /// <summary>
/// Gets or sets the nominal link distance, in meters. /// Gets or sets the nominal link distance, in meters.
/// </summary> /// </summary>
public double NominalLinkSqrDistance public double NominalLinkSqrDistance
{ {
get get
{ {
if (this.relay != null) if (this.relay != null)
{ {
return this.relay.NominalLinkSqrDistance; return this.relay.NominalLinkSqrDistance;
} }
   
return 0d; return 0d;
} }
} }
   
/// <summary> /// <summary>
/// Gets or sets the maximum link distance, in meters. /// Gets or sets the maximum link distance, in meters.
/// </summary> /// </summary>
public double MaximumLinkSqrDistance public double MaximumLinkSqrDistance
{ {
get get
{ {
if (this.relay != null) if (this.relay != null)
{ {
return this.relay.MaximumLinkSqrDistance; return this.relay.MaximumLinkSqrDistance;
} }
   
return 0d; return 0d;
} }
} }
   
/// <summary> /// <summary>
/// Gets the distance to the nearest relay or Kerbin, whichever is closer. /// Gets the distance to the nearest relay or Kerbin, whichever is closer.
/// </summary> /// </summary>
public double CurrentLinkSqrDistance public double CurrentLinkSqrDistance
{ {
get get
{ {
if (this.relay == null) if (this.relay == null)
{ {
return double.PositiveInfinity; return double.PositiveInfinity;
} }
   
return this.relay.CurrentLinkSqrDistance; return this.relay.CurrentLinkSqrDistance;
} }
} }
   
/// <summary> /// <summary>
/// Gets the link status. /// Gets the link status.
/// </summary> /// </summary>
public ConnectionStatus LinkStatus public ConnectionStatus LinkStatus
{ {
get get
{ {
if (this.relay == null) if (this.relay == null)
{ {
return ConnectionStatus.None; return ConnectionStatus.None;
} }
   
return this.relay.LinkStatus; return this.relay.LinkStatus;
} }
} }
   
/// <summary> /// <summary>
/// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config. /// Gets the nominal transmit distance at which the Antenna behaves just as prescribed by Squad's config.
/// </summary> /// </summary>
public double nominalTransmitDistance public double nominalTransmitDistance
{ {
get get
{ {
if (ARConfiguration.UseAdditiveRanges) if (ARConfiguration.UseAdditiveRanges)
{ {
return this.nominalRange; return this.nominalRange;
} }
else else
{ {
return this.simpleRange; return this.simpleRange;
} }
} }
} }
   
/// <summary> /// <summary>
/// The maximum distance at which this relay can operate. /// The maximum distance at which this relay can operate.
/// </summary> /// </summary>
public double maxTransmitDistance public double maxTransmitDistance
{ {
get; get;
protected set; protected set;
} }
   
/// <summary> /// <summary>
/// The first CelestialBody blocking line of sight to a /// The first CelestialBody blocking line of sight to a
/// </summary> /// </summary>
public CelestialBody firstOccludingBody public CelestialBody firstOccludingBody
{ {
get get
{ {
return this.relay.firstOccludingBody; return this.relay.firstOccludingBody;
} }
} }
   
/* /*
* The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except * The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except
* in that they both return floats. Here's some quick justification: * in that they both return floats. Here's some quick justification:
* *
* The stock implementation of GetTransmitterScore (which I cannot override) is: * The stock implementation of GetTransmitterScore (which I cannot override) is:
* Score = (1 + DataResourceCost) / DataRate * Score = (1 + DataResourceCost) / DataRate
* *
* The stock DataRate and DataResourceCost are: * The stock DataRate and DataResourceCost are:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost / packetSize * DataResourceCost = packetResourceCost / packetSize
* *
* So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it * So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it
* could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way, * could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way,
* that metric is not a very reasonable one. * that metric is not a very reasonable one.
* *
* Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case * Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case
* would look like: * would look like:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* The former case, which I've chosen to implement below, is: * The former case, which I've chosen to implement below, is:
* DataRate = packetSize * DataRate = packetSize
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* So... hopefully that doesn't screw with anything else. * So... hopefully that doesn't screw with anything else.
* */ * */
/// <summary> /// <summary>
/// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in /// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in
/// terms of joules/byte /// terms of joules/byte
/// </summary> /// </summary>
public new float DataRate public new float DataRate
{ {
get get
{ {
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetSize; return this.packetSize;
} }
else else
{ {
return float.Epsilon; return float.Epsilon;
} }
} }
} }
   
/// <summary> /// <summary>
/// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas /// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas
/// to be scored in terms of joules/byte /// to be scored in terms of joules/byte
/// </summary> /// </summary>
public new double DataResourceCost public new double DataResourceCost
{ {
get get
{ {
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetResourceCost; return this.packetResourceCost;
} }
else else
{ {
return float.PositiveInfinity; return float.PositiveInfinity;
} }
} }
} }
   
/// <summary> /// <summary>
/// Gets the Part title. /// Gets the Part title.
/// </summary> /// </summary>
public string Title public string Title
{ {
get get
{ {
if (this.part != null && this.part.partInfo != null) if (this.part != null && this.part.partInfo != null)
{ {
return this.part.partInfo.title; return this.part.partInfo.title;
} }
   
return string.Empty; return string.Empty;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
// Build ALL the objects. // Build ALL the objects.
public ModuleLimitedDataTransmitter () : base() public ModuleLimitedDataTransmitter () : base()
{ {
this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT); this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT);
this.packetThrottle = 100f; this.packetThrottle = 100f;
} }
   
/// <summary> /// <summary>
/// PartModule OnAwake override; runs at Unity Awake. /// PartModule OnAwake override; runs at Unity Awake.
/// </summary> /// </summary>
public override void OnAwake() public override void OnAwake()
{ {
base.OnAwake(); base.OnAwake();
   
this._basepacketSize = base.packetSize; this._basepacketSize = base.packetSize;
this._basepacketResourceCost = base.packetResourceCost; this._basepacketResourceCost = base.packetResourceCost;
this.moduleInfoContent = new GUIContent(); this.moduleInfoContent = new GUIContent();
   
this.LogDebug("{0} loaded:\n" + this.LogDebug("{0} loaded:\n" +
"packetSize: {1}\n" + "packetSize: {1}\n" +
"packetResourceCost: {2}\n" + "packetResourceCost: {2}\n" +
"nominalTransmitDistance: {3}\n" + "nominalTransmitDistance: {3}\n" +
"maxPowerFactor: {4}\n" + "maxPowerFactor: {4}\n" +
"maxDataFactor: {5}\n", "maxDataFactor: {5}\n",
this, this,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
this.nominalTransmitDistance, this.nominalTransmitDistance,
this.maxPowerFactor, this.maxPowerFactor,
this.maxDataFactor this.maxDataFactor
); );
} }
   
/// <summary> /// <summary>
/// PartModule OnStart override; runs at Unity Start. /// PartModule OnStart override; runs at Unity Start.
/// </summary> /// </summary>
/// <param name="state">State.</param> /// <param name="state">State.</param>
public override void OnStart (StartState state) public override void OnStart (StartState state)
{ {
base.OnStart (state); base.OnStart (state);
   
this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance; this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance;
   
if (state >= StartState.PreLaunch) if (state >= StartState.PreLaunch)
{ {
this.relay = new AntennaRelay(this); this.relay = new AntennaRelay(this);
this.relay.nominalTransmitDistance = this.nominalTransmitDistance; this.relay.nominalTransmitDistance = this.nominalTransmitDistance;
this.relay.maxTransmitDistance = this.maxTransmitDistance; this.relay.maxTransmitDistance = this.maxTransmitDistance;
   
this.UImaxTransmitDistance = TextTools.Format("{0:S3}m", this.maxTransmitDistance); this.UImaxTransmitDistance = TextTools.Format("{0:S3}m", this.maxTransmitDistance);
   
GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate); GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);
GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss); GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);
} }
} }
   
/// <summary> /// <summary>
/// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because /// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because
/// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't /// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't
/// work. /// work.
/// </summary> /// </summary>
/// <param name="node"><see cref="ConfigNode"/> with data for this module.</param> /// <param name="node"><see cref="ConfigNode"/> with data for this module.</param>
public override void OnLoad(ConfigNode node) public override void OnLoad(ConfigNode node)
{ {
this.Fields.Load(node); this.Fields.Load(node);
base.Fields.Load(node); base.Fields.Load(node);
   
base.OnLoad (node); base.OnLoad (node);
   
this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance; this.maxTransmitDistance = Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance;
} }
   
/// <summary> /// <summary>
/// Gets the human-friendly module title. /// Gets the human-friendly module title.
/// </summary> /// </summary>
public string GetModuleTitle() public string GetModuleTitle()
{ {
return "Comms Transceiver"; return "Comms Transceiver";
} }
   
/// <summary> /// <summary>
/// Returns drawTooltipWidget as a callback for part tooltips. /// Returns drawTooltipWidget as a callback for part tooltips.
/// </summary> /// </summary>
public Callback<Rect> GetDrawModulePanelCallback() public Callback<Rect> GetDrawModulePanelCallback()
{ {
return this.drawTooltipWidget; return this.drawTooltipWidget;
} }
   
// Called by Squad's part tooltip system when drawing tooltips. // Called by Squad's part tooltip system when drawing tooltips.
// HACK: Currently hacks around Squad's extraneous layout box, see KSPModders issue #5118 // HACK: Currently hacks around Squad's extraneous layout box, see KSPModders issue #5118
private void drawTooltipWidget(Rect rect) private void drawTooltipWidget(Rect rect)
{ {
this.moduleInfoContent.text = this.GetInfo(); this.moduleInfoContent.text = this.GetInfo();
   
if (partTooltipSkin == null) if (partTooltipSkin == null)
{ {
UnityEngine.Object[] skins = Resources.FindObjectsOfTypeAll(typeof(GUISkin)); UnityEngine.Object[] skins = Resources.FindObjectsOfTypeAll(typeof(GUISkin));
GUISkin skin; GUISkin skin;
for (int sIdx = 0; sIdx < skins.Length; sIdx++) for (int sIdx = 0; sIdx < skins.Length; sIdx++)
{ {
skin = (GUISkin)skins[sIdx]; skin = (GUISkin)skins[sIdx];
   
if (skin.name == tooltipSkinName) if (skin.name == tooltipSkinName)
{ {
partTooltipSkin = skin; partTooltipSkin = skin;
partTooltipBodyStyle = partTooltipSkin.customStyles[0]; partTooltipBodyStyle = partTooltipSkin.customStyles[0];
partTooltipHeaderStyle = partTooltipSkin.customStyles[1]; partTooltipHeaderStyle = partTooltipSkin.customStyles[1];
} }
} }
   
if (partTooltipSkin == null) if (partTooltipSkin == null)
{ {
this.LogError("Could not find GUISkin {0}? Please report this!", tooltipSkinName); this.LogError("Could not find GUISkin {0}? Please report this!", tooltipSkinName);
return; return;
} }
else else
{ {
this.Log("Loaded GUISkin {0}", tooltipSkinName); this.Log("Loaded GUISkin {0}", tooltipSkinName);
} }
} }
   
float width = rect.width; float width = rect.width;
float orgHeight = rect.height; float orgHeight = rect.height;
float height = partTooltipBodyStyle.CalcHeight(this.moduleInfoContent, width); float height = partTooltipBodyStyle.CalcHeight(this.moduleInfoContent, width);
   
rect.height = height; rect.height = height;
   
GUI.Box(rect, this.moduleInfoContent, partTooltipBodyStyle); GUI.Box(rect, this.moduleInfoContent, partTooltipBodyStyle);
GUI.Label(rect, this.GetModuleTitle(), partTooltipHeaderStyle); GUI.Label(rect, this.GetModuleTitle(), partTooltipHeaderStyle);
   
GUILayout.Space(height - orgHeight GUILayout.Space(height - orgHeight
- partTooltipBodyStyle.padding.bottom - partTooltipBodyStyle.padding.top - partTooltipBodyStyle.padding.bottom - partTooltipBodyStyle.padding.top
- 2f * (partTooltipBodyStyle.margin.bottom + partTooltipBodyStyle.margin.top) - 2f * (partTooltipBodyStyle.margin.bottom + partTooltipBodyStyle.margin.top)
); );
} }
   
/// <summary> /// <summary>
/// Returns an empty string, because we don't really have a "primary field" like some modules do. /// Returns an empty string, because we don't really have a "primary field" like some modules do.
/// </summary> /// </summary>
public string GetPrimaryField() public string GetPrimaryField()
{ {
return string.Empty; return string.Empty;
} }
   
/// <summary> /// <summary>
/// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description. /// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description.
/// </summary> /// </summary>
public override string GetInfo() public override string GetInfo()
{ {
using (PooledStringBuilder sb = PooledStringBuilder.Get()) using (PooledStringBuilder sb = PooledStringBuilder.Get())
{ {
string text; string text;
   
sb.Append(base.GetInfo()); sb.Append(base.GetInfo());
   
if (ARConfiguration.UseAdditiveRanges) if (ARConfiguration.UseAdditiveRanges)
{ {
sb.AppendFormat("Nominal Range to Kerbin: {0:S3}m\n", sb.AppendFormat("Nominal Range to Kerbin: {0:S3}m\n",
Math.Sqrt(this.nominalTransmitDistance * ARConfiguration.KerbinNominalRange) Math.Sqrt(this.nominalTransmitDistance * ARConfiguration.KerbinNominalRange)
); );
sb.AppendFormat("Maximum Range to Kerbin: {0:S3}m", sb.AppendFormat("Maximum Range to Kerbin: {0:S3}m",
Math.Sqrt( Math.Sqrt(
this.nominalTransmitDistance * Math.Sqrt(this.maxPowerFactor) * this.nominalTransmitDistance * Math.Sqrt(this.maxPowerFactor) *
ARConfiguration.KerbinRelayRange ARConfiguration.KerbinRelayRange
) )
); );
} }
else else
{ {
sb.AppendFormat("Nominal Range: {0:S3}m\n", this.nominalTransmitDistance); sb.AppendFormat("Nominal Range: {0:S3}m\n", this.nominalTransmitDistance);
sb.AppendFormat("Maximum Range: {0:S3}m", this.maxTransmitDistance); sb.AppendFormat("Maximum Range: {0:S3}m", this.maxTransmitDistance);
} }
   
text = sb.ToString(); text = sb.ToString();
   
return text; return text;
} }
} }
   
/// <summary> /// <summary>
/// Determines whether this instance can transmit. /// Determines whether this instance can transmit.
/// <c>true</c> if this instance can transmit; otherwise, <c>false</c>. /// <c>true</c> if this instance can transmit; otherwise, <c>false</c>.
/// </summary> /// </summary>
public new bool CanTransmit() public new bool CanTransmit()
{ {
if (this.part == null || this.relay == null) if (this.part == null || this.relay == null)
{ {
return false; return false;
} }
   
switch (this.part.State) switch (this.part.State)
{ {
case PartStates.DEAD: case PartStates.DEAD:
case PartStates.DEACTIVATED: case PartStates.DEACTIVATED:
this.LogDebug( this.LogDebug(
"{0}: {1} on {2} cannot transmit: {3}", "{0}: {1} on {2} cannot transmit: {3}",
this.GetType().Name, this.GetType().Name,
this.part.partInfo.title, this.part.partInfo.title,
this.vessel.vesselName, this.vessel.vesselName,
Enum.GetName(typeof(PartStates), this.part.State) Enum.GetName(typeof(PartStates), this.part.State)
); );
return false; return false;
default: default:
break; break;
} }
   
return this.relay.CanTransmit(); return this.relay.CanTransmit();
} }
   
/// <summary> /// <summary>
/// Finds the nearest relay. /// Finds the nearest relay.
/// </summary> /// </summary>
public void FindNearestRelay() public void FindNearestRelay()
{ {
if (this.relay != null) if (this.relay != null)
{ {
this.relay.FindNearestRelay(); this.relay.FindNearestRelay();
} }
} }
   
/// <summary> /// <summary>
/// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit /// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
/// returns false. /// returns false.
/// </summary> /// </summary>
/// <param name="dataQueue">List of <see cref="ScienceData"/> to transmit.</param> /// <param name="dataQueue">List of <see cref="ScienceData"/> to transmit.</param>
/// <param name="callback">Callback function</param> public new void TransmitData(List<ScienceData> dataQueue)
public new void TransmitData(List<ScienceData> dataQueue, Callback callback)  
{ {
this.LogDebug( this.LogDebug(
"TransmitData(List<ScienceData> dataQueue, Callback callback) called. dataQueue.Count={0}", "TransmitData(List<ScienceData> dataQueue, Callback callback) called. dataQueue.Count={0}",
dataQueue.Count dataQueue.Count
); );
   
this.FindNearestRelay(); this.FindNearestRelay();
   
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
this.LogDebug( this.LogDebug(
"CanTransmit in TransmitData, calling base.TransmitData with dataQueue=[{0}] and callback={1}", "CanTransmit in TransmitData, calling base.TransmitData with dataQueue=[{0}] and callback={1}",
dataQueue.SPrint(), dataQueue.SPrint()
callback == null ? "null" : callback.ToString()  
); );
   
if (callback == null) base.TransmitData(dataQueue);
{  
base.TransmitData(dataQueue);  
}  
else  
{  
base.TransmitData(dataQueue, callback);  
}  
} }
else else
{ {
this.LogDebug("{0} unable to transmit during TransmitData.", this.part.partInfo.title); this.LogDebug("{0} unable to transmit during TransmitData.", this.part.partInfo.title);
   
var logger = PooledDebugLogger.New(this); var logger = PooledDebugLogger.New(this);
   
IList<ModuleScienceContainer> vesselContainers = this.vessel.getModulesOfType<ModuleScienceContainer>(); IList<ModuleScienceContainer> vesselContainers = this.vessel.getModulesOfType<ModuleScienceContainer>();
ModuleScienceContainer scienceContainer; ModuleScienceContainer scienceContainer;
for (int cIdx = 0; cIdx < vesselContainers.Count; cIdx++) for (int cIdx = 0; cIdx < vesselContainers.Count; cIdx++)
{ {
scienceContainer = vesselContainers[cIdx]; scienceContainer = vesselContainers[cIdx];
   
logger.AppendFormat("Checking ModuleScienceContainer in {0}\n", logger.AppendFormat("Checking ModuleScienceContainer in {0}\n",
scienceContainer.part.partInfo.title); scienceContainer.part.partInfo.title);
   
if ( if (
scienceContainer.capacity != 0 && scienceContainer.capacity != 0 &&
scienceContainer.GetScienceCount() >= scienceContainer.capacity scienceContainer.GetScienceCount() >= scienceContainer.capacity
) )
{ {
logger.Append("\tInsufficient capacity, skipping.\n"); logger.Append("\tInsufficient capacity, skipping.\n");
continue; continue;
} }
   
List<ScienceData> dataStored = new List<ScienceData>(); List<ScienceData> dataStored = new List<ScienceData>();
   
ScienceData data; ScienceData data;
for (int dIdx = 0; dIdx < dataQueue.Count; dIdx++) for (int dIdx = 0; dIdx < dataQueue.Count; dIdx++)
{ {
data = dataQueue[dIdx]; data = dataQueue[dIdx];
if (!scienceContainer.allowRepeatedSubjects && scienceContainer.HasData(data)) if (!scienceContainer.allowRepeatedSubjects && scienceContainer.HasData(data))
{ {
logger.Append("\tAlready contains subject and repeated subjects not allowed, skipping.\n"); logger.Append("\tAlready contains subject and repeated subjects not allowed, skipping.\n");
continue; continue;
} }
   
logger.AppendFormat("\tAcceptable, adding data on subject {0}... ", data.subjectID); logger.AppendFormat("\tAcceptable, adding data on subject {0}... ", data.subjectID);
if (scienceContainer.AddData(data)) if (scienceContainer.AddData(data))
{ {
logger.Append("done, removing from queue.\n"); logger.Append("done, removing from queue.\n");
   
dataStored.Add(data); dataStored.Add(data);
} }
#if DEBUG #if DEBUG
else else
{ {
logger.Append("failed.\n"); logger.Append("failed.\n");
} }
#endif #endif
} }
   
dataQueue.RemoveAll(i => dataStored.Contains(i)); dataQueue.RemoveAll(i => dataStored.Contains(i));
   
logger.AppendFormat("\t{0} data left in queue.", dataQueue.Count); logger.AppendFormat("\t{0} data left in queue.", dataQueue.Count);
} }
   
logger.Print(); logger.Print();
   
if (dataQueue.Count > 0) if (dataQueue.Count > 0)
{ {
using (PooledStringBuilder sb = PooledStringBuilder.Get()) using (PooledStringBuilder sb = PooledStringBuilder.Get())
{ {
sb.Append('['); sb.Append('[');
sb.Append(this.part.partInfo.title); sb.Append(this.part.partInfo.title);
sb.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n"); sb.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n");
sb.Append("Data to be discarded:\n"); sb.Append("Data to be discarded:\n");
   
ScienceData data; ScienceData data;
for (int dIdx = 0; dIdx < dataQueue.Count; dIdx++) for (int dIdx = 0; dIdx < dataQueue.Count; dIdx++)
{ {
data = dataQueue[dIdx]; data = dataQueue[dIdx];
sb.AppendFormat("\t{0}\n", data.title); sb.AppendFormat("\t{0}\n", data.title);
} }
   
ScreenMessages.PostScreenMessage(sb.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(sb.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
this.LogDebug(sb.ToString()); this.LogDebug(sb.ToString());
} }
} }
   
this.PostCannotTransmitError(); this.PostCannotTransmitError();
} }
   
this.LogDebug( this.LogDebug(
"distance: " + this.CurrentLinkSqrDistance "distance: " + this.CurrentLinkSqrDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
}  
   
/// <summary>  
/// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit  
/// returns false.  
/// </summary>  
/// <param name="dataQueue">List of <see cref="ScienceData"/> to transmit.</param>  
public new void TransmitData(List<ScienceData> dataQueue)  
{  
this.LogDebug(  
"TransmitData(List<ScienceData> dataQueue) called, dataQueue.Count={0}",  
dataQueue.Count  
);  
   
this.TransmitData(dataQueue, null);  
} }
   
/// <summary> /// <summary>
/// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit /// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit
/// returns false. /// returns false.
/// </summary> /// </summary>
public new void StartTransmission() public new void StartTransmission()
{ {
this.FindNearestRelay(); this.FindNearestRelay();
   
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
this.LogDebug( this.LogDebug(
"distance: " + this.CurrentLinkSqrDistance "distance: " + this.CurrentLinkSqrDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT); ScreenMessages.PostScreenMessage(this.buildTransmitMessage(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
base.StartTransmission(); base.StartTransmission();
} }
else else
{ {
this.PostCannotTransmitError (); this.PostCannotTransmitError ();
} }
} }
   
/// <summary> /// <summary>
/// MonoBehaviour Update /// MonoBehaviour Update
/// </summary> /// </summary>
public void Update() public void Update()
{ {
if (this.actionUIUpdate) if (this.actionUIUpdate)
{ {
this.UImaxTransmitDistance = TextTools.Format("{0:S3}m", this.UImaxTransmitDistance = TextTools.Format("{0:S3}m",
Math.Sqrt(this.MaximumLinkSqrDistance)); Math.Sqrt(this.MaximumLinkSqrDistance));
this.UInominalLinkDistance = TextTools.Format("{0:S3}m", this.UInominalLinkDistance = TextTools.Format("{0:S3}m",
Math.Sqrt(this.NominalLinkSqrDistance)); Math.Sqrt(this.NominalLinkSqrDistance));
if (this.CanTransmit()) if (this.CanTransmit())
{ {
this.UIrelayStatus = this.LinkStatus.ToString(); this.UIrelayStatus = this.LinkStatus.ToString();
this.UItransmitDistance = TextTools.Format("{0:S3}m", this.UItransmitDistance = TextTools.Format("{0:S3}m",
Math.Sqrt(this.CurrentLinkSqrDistance)); Math.Sqrt(this.CurrentLinkSqrDistance));
this.UIpacketSize = TextTools.Format("{0:S3}MiT", this.DataRate); this.UIpacketSize = TextTools.Format("{0:S3}MiT", this.DataRate);
this.UIpacketCost = TextTools.Format("{0:S3}EC", this.DataResourceCost); this.UIpacketCost = TextTools.Format("{0:S3}EC", this.DataResourceCost);
} }
else else
{ {
if (this.relay.firstOccludingBody == null) if (this.relay.firstOccludingBody == null)
{ {
this.UItransmitDistance = TextTools.Format("{0:S3}m", this.UItransmitDistance = TextTools.Format("{0:S3}m",
Math.Sqrt(this.CurrentLinkSqrDistance)); Math.Sqrt(this.CurrentLinkSqrDistance));
this.UIrelayStatus = "Out of range"; this.UIrelayStatus = "Out of range";
} }
else else
{ {
this.UItransmitDistance = "N/A"; this.UItransmitDistance = "N/A";
this.UIrelayStatus = TextTools.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName); this.UIrelayStatus = TextTools.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);
} }
this.UIpacketSize = "N/A"; this.UIpacketSize = "N/A";
this.UIpacketCost = "N/A"; this.UIpacketCost = "N/A";
} }
   
if (this.KerbinDirect) if (this.KerbinDirect)
{ {
this.UIrelayTarget = AntennaRelay.Kerbin.bodyName; this.UIrelayTarget = AntennaRelay.Kerbin.bodyName;
} }
else else
{ {
if (this.targetRelay != null) if (this.targetRelay != null)
{ {
this.UIrelayTarget = this.targetRelay.ToString(); this.UIrelayTarget = this.targetRelay.ToString();
} }
else else
{ {
this.UIrelayTarget = "A mysterious null entity"; this.UIrelayTarget = "A mysterious null entity";
} }
} }
} }
} }
   
/// <summary> /// <summary>
/// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>. /// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>.
/// </summary> /// </summary>
/// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>.</returns> /// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.ModuleLimitedDataTransmitter"/>.</returns>
public override string ToString() public override string ToString()
{ {
using (PooledStringBuilder sb = PooledStringBuilder.Get()) using (PooledStringBuilder sb = PooledStringBuilder.Get())
{ {
string msg; string msg;
   
sb.Append(this.part.partInfo.title); sb.Append(this.part.partInfo.title);
   
if (vessel != null) if (vessel != null)
{ {
sb.Append(" on "); sb.Append(" on ");
sb.Append(vessel.vesselName); sb.Append(vessel.vesselName);
} }
else if ( else if (
this.part != null && this.part != null &&
this.part.protoPartSnapshot != null && this.part.protoPartSnapshot != null &&
this.part.protoPartSnapshot != null && this.part.protoPartSnapshot != null &&
this.part.protoPartSnapshot.pVesselRef != null) this.part.protoPartSnapshot.pVesselRef != null)
{ {
sb.Append(" on "); sb.Append(" on ");
sb.Append(this.part.protoPartSnapshot.pVesselRef.vesselName); sb.Append(this.part.protoPartSnapshot.pVesselRef.vesselName);
} }
   
msg = sb.ToString(); msg = sb.ToString();
   
return msg; return msg;
} }
} }
   
// When we catch an onPartActionUICreate event for our part, go ahead and update every frame to look pretty. // When we catch an onPartActionUICreate event for our part, go ahead and update every frame to look pretty.
private void onPartActionUICreate(Part eventPart) private void onPartActionUICreate(Part eventPart)
{ {
if (eventPart == base.part) if (eventPart == base.part)
{ {
this.actionUIUpdate = true; this.actionUIUpdate = true;
} }
} }
   
// When we catch an onPartActionUIDismiss event for our part, stop updating every frame to look pretty. // When we catch an onPartActionUIDismiss event for our part, stop updating every frame to look pretty.
private void onPartActionUIDismiss(Part eventPart) private void onPartActionUIDismiss(Part eventPart)
{ {
if (eventPart == base.part) if (eventPart == base.part)
{ {
this.actionUIUpdate = false; this.actionUIUpdate = false;
} }
} }
   
// Post an error in the communication messages describing the reason transmission has failed. Currently there // Post an error in the communication messages describing the reason transmission has failed. Currently there
// is only one reason for this. // is only one reason for this.
private void PostCannotTransmitError() private void PostCannotTransmitError()
{ {
string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!"); string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!");
   
this.ErrorMsg.message = string.Format( this.ErrorMsg.message = string.Format(
"<color='#{0}{1}{2}{3}'><b>{4}</b></color>", "<color='#{0}{1}{2}{3}'><b>{4}</b></color>",
((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"),
((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"), ((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"),
ErrorText ErrorText
); );
   
this.LogDebug(this.ErrorMsg.message); this.LogDebug(this.ErrorMsg.message);
   
ScreenMessages.PostScreenMessage(this.ErrorMsg, false); ScreenMessages.PostScreenMessage(this.ErrorMsg, false);
} }
   
// Before transmission, set packetResourceCost. Per above, packet cost increases with the square of // Before transmission, set packetResourceCost. Per above, packet cost increases with the square of
// distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point // distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point
// transmission fails (see CanTransmit). // transmission fails (see CanTransmit).
private void PreTransmit_SetPacketResourceCost() private void PreTransmit_SetPacketResourceCost()
{ {
if (ARConfiguration.FixedPowerCost || this.CurrentLinkSqrDistance <= this.NominalLinkSqrDistance) if (ARConfiguration.FixedPowerCost || this.CurrentLinkSqrDistance <= this.NominalLinkSqrDistance)
{ {
base.packetResourceCost = this._basepacketResourceCost; base.packetResourceCost = this._basepacketResourceCost;
} }
else else
{ {
float rangeFactor = (float)(this.CurrentLinkSqrDistance / this.NominalLinkSqrDistance); float rangeFactor = (float)(this.CurrentLinkSqrDistance / this.NominalLinkSqrDistance);
   
base.packetResourceCost = this._basepacketResourceCost * rangeFactor; base.packetResourceCost = this._basepacketResourceCost * rangeFactor;
} }
   
base.packetResourceCost *= this.packetThrottle / 100f; base.packetResourceCost *= this.packetThrottle / 100f;
} }
   
// Before transmission, set packetSize. Per above, packet size increases with the inverse square of // Before transmission, set packetSize. Per above, packet size increases with the inverse square of
// distance. packetSize maxes out at _basepacketSize * maxDataFactor. // distance. packetSize maxes out at _basepacketSize * maxDataFactor.
private void PreTransmit_SetPacketSize() private void PreTransmit_SetPacketSize()
{ {
if (!ARConfiguration.FixedPowerCost && this.CurrentLinkSqrDistance >= this.NominalLinkSqrDistance) if (!ARConfiguration.FixedPowerCost && this.CurrentLinkSqrDistance >= this.NominalLinkSqrDistance)
{ {
base.packetSize = this._basepacketSize; base.packetSize = this._basepacketSize;
} }
else else
{ {
float rangeFactor = (float)(this.NominalLinkSqrDistance / this.CurrentLinkSqrDistance); float rangeFactor = (float)(this.NominalLinkSqrDistance / this.CurrentLinkSqrDistance);
   
base.packetSize = Mathf.Min( base.packetSize = Mathf.Min(
this._basepacketSize * rangeFactor, this._basepacketSize * rangeFactor,
this._basepacketSize * this.maxDataFactor this._basepacketSize * this.maxDataFactor
); );
} }
   
base.packetSize *= this.packetThrottle / 100f; base.packetSize *= this.packetThrottle / 100f;
} }
   
private string buildTransmitMessage() private string buildTransmitMessage()
{ {
using (PooledStringBuilder sb = PooledStringBuilder.Get()) using (PooledStringBuilder sb = PooledStringBuilder.Get())
{ {
string msg; string msg;
   
sb.Append("["); sb.Append("[");
sb.Append(base.part.partInfo.title); sb.Append(base.part.partInfo.title);
sb.Append("]: "); sb.Append("]: ");
   
sb.Append("Beginning transmission "); sb.Append("Beginning transmission ");
   
if (this.KerbinDirect) if (this.KerbinDirect)
{ {
sb.Append("directly to Kerbin."); sb.Append("directly to Kerbin.");
} }
else else
{ {
sb.Append("via "); sb.Append("via ");
sb.Append(this.relay.targetRelay); sb.Append(this.relay.targetRelay);
} }
   
msg = sb.ToString(); msg = sb.ToString();
   
return msg; return msg;
} }
} }
   
#if DEBUG #if DEBUG
// When debugging, it's nice to have a button that just tells you everything. // When debugging, it's nice to have a button that just tells you everything.
[KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)] [KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)]
public void DebugInfo() public void DebugInfo()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
DebugPartModule.DumpClassObject(this); DebugPartModule.DumpClassObject(this);
} }
   
[KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)] [KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)]
public void PrintAllVessels() public void PrintAllVessels()
{ {
StringBuilder sb = Tools.GetStringBuilder(); StringBuilder sb = Tools.GetStringBuilder();
sb.Append("Dumping FlightGlobals.Vessels:"); sb.Append("Dumping FlightGlobals.Vessels:");
   
Vessel vessel; Vessel vessel;
for (int i = 0; i < FlightGlobals.Vessels.Count; i++) for (int i = 0; i < FlightGlobals.Vessels.Count; i++)
{ {
vessel = FlightGlobals.Vessels[i]; vessel = FlightGlobals.Vessels[i];
sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id); sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id);
} }
Tools.PostDebugMessage(sb.ToString()); Tools.PostDebugMessage(sb.ToString());
   
Tools.PutStringBuilder(sb); Tools.PutStringBuilder(sb);
} }
[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)] [KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
public void DumpRelayDB() public void DumpRelayDB()
{ {
RelayDatabase.Instance.Dump(); RelayDatabase.Instance.Dump();
} }
#endif #endif
} }
} }
// AntennaRange // AntennaRange
// //
// AssemblyInfo.cs // AssemblyInfo.cs
// //
// Copyright © 2014-2015, toadicus // Copyright © 2014-2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;
   
[assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)] [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
   
// Information about this assembly is defined by the following attributes. // Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project. // Change them to the values specific to your project.
[assembly: AssemblyTitle("AntennaRange")] [assembly: AssemblyTitle("AntennaRange")]
[assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")] [assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")]
[assembly: AssemblyCopyright("toadicus")] [assembly: AssemblyCopyright("toadicus")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}". // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision, // The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision. // and "{Major}.{Minor}.{Build}.*" will update just the revision.
[assembly: AssemblyVersion("1.10.1.*")] [assembly: AssemblyVersion("1.10.3.*")]
// The following attributes are used to specify the signing key for the assembly, // The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing. // if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)] //[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")] //[assembly: AssemblyKeyFile("")]
   
// AntennaRange // AntennaRange
// //
// RelayDatabase.cs // RelayDatabase.cs
// //
// Copyright © 2014-2015, toadicus // Copyright © 2014-2015, toadicus
// All rights reserved. // All rights reserved.
// //
// Redistribution and use in source and binary forms, with or without modification, // Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met: // are permitted provided that the following conditions are met:
// //
// 1. Redistributions of source code must retain the above copyright notice, // 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer. // this list of conditions and the following disclaimer.
// //
// 2. Redistributions in binary form must reproduce the above copyright notice, // 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other // this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution. // materials provided with the distribution.
// //
// 3. Neither the name of the copyright holder nor the names of its contributors may be used // 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission. // to endorse or promote products derived from this software without specific prior written permission.
// //
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
#pragma warning disable 1591 #pragma warning disable 1591
   
using KSP; using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Text; using System.Text;
using ToadicusTools; using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
public class RelayDatabase : Singleton<RelayDatabase> public class RelayDatabase : Singleton<RelayDatabase>
{ {
/* /*
* Instance members * Instance members
* */ * */
   
/* /*
* Fields * Fields
* */ * */
// Vessel.id-keyed hash table of Part.GetHashCode()-keyed tables of relay objects. // Vessel.id-keyed hash table of Part.GetHashCode()-keyed tables of relay objects.
private Dictionary<Guid, List<IAntennaRelay>> relayDatabase; private Dictionary<Guid, List<IAntennaRelay>> relayDatabase;
private Dictionary<Guid, IAntennaRelay> bestRelayTable; private Dictionary<Guid, IAntennaRelay> bestRelayTable;
   
// Vessel.id-keyed hash table of part counts, used for caching // Vessel.id-keyed hash table of part counts, used for caching
private Dictionary<Guid, int> vesselPartCountTable; private Dictionary<Guid, int> vesselPartCountTable;
   
private int cacheHits; private int cacheHits;
private int cacheMisses; private int cacheMisses;
   
/* /*
* Properties * Properties
* */ * */
// Gets the Part-hashed table of relays in a given vessel // Gets the Part-hashed table of relays in a given vessel
public IList<IAntennaRelay> this [Vessel vessel] public IList<IAntennaRelay> this [Vessel vessel]
{ {
get get
{ {
// If we don't have an entry for this vessel... // If we don't have an entry for this vessel...
if (!this.ContainsKey(vessel.id)) if (!this.ContainsKey(vessel.id))
{ {
// ...Generate an entry for this vessel. // ...Generate an entry for this vessel.
this.AddVessel(vessel); this.AddVessel(vessel);
this.cacheMisses++; this.cacheMisses++;
} }
// If our part count disagrees with the vessel's part count... // If our part count disagrees with the vessel's part count...
else if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count) else if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count)
{ {
// ...Update the our vessel in the cache // ...Update the our vessel in the cache
this.UpdateVessel(vessel); this.UpdateVessel(vessel);
this.cacheMisses++; this.cacheMisses++;
} }
// Otherwise, it's a hit // Otherwise, it's a hit
else else
{ {
this.cacheHits++; this.cacheHits++;
} }
   
// Return the Part-hashed table of relays for this vessel // Return the Part-hashed table of relays for this vessel
return relayDatabase[vessel.id].AsReadOnly(); return relayDatabase[vessel.id].AsReadOnly();
} }
} }
   
/* /*
* Methods * Methods
* */ * */
// Remove a vessel from the cache, if it exists. // Remove a vessel from the cache, if it exists.
public void DirtyVessel(Vessel vessel) public void DirtyVessel(Vessel vessel)
{ {
#if DEBUG #if DEBUG
Logging.PostDebugMessage("RelayDatabase: Dirtying cache for vessel {0} in frame {1}", Logging.PostDebugMessage("RelayDatabase: Dirtying cache for vessel {0} in frame {1}",
vessel, new System.Diagnostics.StackTrace().ToString()); vessel, new System.Diagnostics.StackTrace().ToString());
#else #else
Logging.PostLogMessage("RelayDatabase: Dirtying cache for vessel {0}", vessel.vesselName); Logging.PostLogMessage("RelayDatabase: Dirtying cache for vessel {0}", vessel.vesselName);
#endif #endif
   
this.relayDatabase.Remove(vessel.id); this.relayDatabase.Remove(vessel.id);
this.vesselPartCountTable.Remove(vessel.id); this.vesselPartCountTable.Remove(vessel.id);
this.bestRelayTable.Remove(vessel.id); this.bestRelayTable.Remove(vessel.id);
} }
   
public void ClearCache() public void ClearCache()
{ {
Logging.PostLogMessage("RelayDatabase: onSceneChange clearing entire cache."); Logging.PostLogMessage("RelayDatabase: onSceneChange clearing entire cache.");
   
this.relayDatabase.Clear(); this.relayDatabase.Clear();
this.bestRelayTable.Clear(); this.bestRelayTable.Clear();
this.vesselPartCountTable.Clear(); this.vesselPartCountTable.Clear();
} }
   
// Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel id. // Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel id.
public bool ContainsKey(Guid key) public bool ContainsKey(Guid key)
{ {
return this.relayDatabase.ContainsKey(key); return this.relayDatabase.ContainsKey(key);
} }
   
// Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel. // Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel.
public bool ContainsKey(Vessel vessel) public bool ContainsKey(Vessel vessel)
{ {
return this.ContainsKey(vessel.id); return this.ContainsKey(vessel.id);
} }
   
public IAntennaRelay GetBestVesselRelay(Vessel vessel) public IAntennaRelay GetBestVesselRelay(Vessel vessel)
{ {
IAntennaRelay relay; IAntennaRelay relay;
if (this.bestRelayTable.TryGetValue(vessel.id, out relay)) if (this.bestRelayTable.TryGetValue(vessel.id, out relay))
{ {
return relay; return relay;
} }
else else
{ {
var dump = this[vessel]; var dump = this[vessel];
return null; return null;
} }
} }
   
// Adds a vessel to the database // Adds a vessel to the database
// The return for this function isn't used yet, but seems useful for potential future API-uses // The return for this function isn't used yet, but seems useful for potential future API-uses
private bool AddVessel(Vessel vessel) private bool AddVessel(Vessel vessel)
{ {
// If this vessel is already here... // If this vessel is already here...
if (this.ContainsKey(vessel)) if (this.ContainsKey(vessel))
{ {
// ...post an error // ...post an error
Debug.LogWarning(string.Format( Debug.LogWarning(string.Format(
"{0}: Cannot add vessel '{1}' (id: {2}): Already in database.", "{0}: Cannot add vessel '{1}' (id: {2}): Already in database.",
this.GetType().Name, this.GetType().Name,
vessel.vesselName, vessel.vesselName,
vessel.id vessel.id
)); ));
   
// ...and refuse to add // ...and refuse to add
return false; return false;
} }
// otherwise, add the vessel to our tables... // otherwise, add the vessel to our tables...
else else
{ {
// Build an empty table... // Build an empty table...
this.relayDatabase[vessel.id] = new List<IAntennaRelay>(); this.relayDatabase[vessel.id] = new List<IAntennaRelay>();
   
// Update the empty index // Update the empty index
this.UpdateVessel(vessel); this.UpdateVessel(vessel);
   
// Return success // Return success
return true; return true;
} }
} }
   
// Update the vessel's entry in the table // Update the vessel's entry in the table
private void UpdateVessel(Vessel vessel) private void UpdateVessel(Vessel vessel)
{ {
// Squak if the database doesn't have the vessel // Squak if the database doesn't have the vessel
if (!this.ContainsKey(vessel)) if (!this.ContainsKey(vessel))
{ {
throw new InvalidOperationException(string.Format( throw new InvalidOperationException(string.Format(
"{0}: Update called for vessel '{1}' (id: {2}) not in database: vessel will be added.", "{0}: Update called for vessel '{1}' (id: {2}) not in database: vessel will be added.",
this.GetType().Name, this.GetType().Name,
vessel.vesselName, vessel.vesselName,
vessel.id vessel.id
)); ));
} }
   
List<IAntennaRelay> vesselTable = this.relayDatabase[vessel.id]; List<IAntennaRelay> vesselTable = this.relayDatabase[vessel.id];
   
// Actually build and assign the table // Actually build and assign the table
this.getVesselRelays(vessel, ref vesselTable); this.getVesselRelays(vessel, ref vesselTable);
// Set the part count // Set the part count
this.vesselPartCountTable[vessel.id] = vessel.Parts.Count; this.vesselPartCountTable[vessel.id] = vessel.Parts.Count;
} }
   
// Runs when a vessel is modified (or when we switch to one, to catch docking events) // Runs when a vessel is modified (or when we switch to one, to catch docking events)
public void onVesselEvent(Vessel vessel) public void onVesselEvent(Vessel vessel)
{ {
// If we have this vessel in our cache... // If we have this vessel in our cache...
if (this.ContainsKey(vessel)) if (this.ContainsKey(vessel))
{ {
// If our part counts disagree (such as if a part has been added or broken off, // If our part counts disagree (such as if a part has been added or broken off,
// or if we've just docked or undocked)... // or if we've just docked or undocked)...
if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count || vessel.loaded) if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count || vessel.loaded)
{ {
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: dirtying cache for vessel '{1}' ({2}).", "{0}: dirtying cache for vessel '{1}' ({2}).",
this.GetType().Name, this.GetType().Name,
vessel.vesselName, vessel.vesselName,
vessel.id vessel.id
)); ));
   
// Dirty the cache (real vessels will never have negative part counts) // Dirty the cache (real vessels will never have negative part counts)
this.DirtyVessel(vessel); this.DirtyVessel(vessel);
} }
} }
} }
   
// Runs when the player requests a scene change, such as when changing vessels or leaving flight. // Runs when the player requests a scene change, such as when changing vessels or leaving flight.
private void onSceneChange(GameScenes scene) private void onSceneChange(GameScenes scene)
{ {
Logging.PostDebugMessage( Logging.PostDebugMessage(
"RelayDatabase: caught onSceneChangeRequested in scene {0} to scene {1}. ActiveVessel is {2}", "RelayDatabase: caught onSceneChangeRequested in scene {0} to scene {1}. ActiveVessel is {2}",
HighLogic.LoadedScene, HighLogic.LoadedScene,
scene, scene,
FlightGlobals.ActiveVessel == null ? "null" : FlightGlobals.ActiveVessel.vesselName FlightGlobals.ActiveVessel == null ? "null" : FlightGlobals.ActiveVessel.vesselName
); );
   
if (scene == GameScenes.FLIGHT) if (scene == GameScenes.FLIGHT)
{ {
if (scene == HighLogic.LoadedScene) if (scene == HighLogic.LoadedScene)
{ {
if (FlightGlobals.ActiveVessel != null) if (FlightGlobals.ActiveVessel != null)
{ {
Logging.PostDebugMessage("RelayDatabase: onSceneChange clearing {0} from cache.", Logging.PostDebugMessage("RelayDatabase: onSceneChange clearing {0} from cache.",
FlightGlobals.ActiveVessel.vesselName); FlightGlobals.ActiveVessel.vesselName);
   
this.onVesselEvent(FlightGlobals.ActiveVessel); this.onVesselEvent(FlightGlobals.ActiveVessel);
} }
} }
else else
{ {
this.ClearCache(); this.ClearCache();
} }
} }
} }
   
private void onGameLoaded(object data) private void onGameLoaded(object data)
{ {
this.ClearCache(); this.ClearCache();
} }
   
// Runs when parts are undocked // Runs when parts are undocked
private void onPartEvent(Part part) private void onPartEvent(Part part)
{ {
if (part != null && part.vessel != null) if (part != null && part.vessel != null)
{ {
this.onVesselEvent(part.vessel); this.onVesselEvent(part.vessel);
} }
} }
   
// Runs when parts are coupled, as in docking // Runs when parts are coupled, as in docking
private void onFromPartToPartEvent(GameEvents.FromToAction<Part, Part> data) private void onFromPartToPartEvent(GameEvents.FromToAction<Part, Part> data)
{ {
this.onPartEvent(data.from); this.onPartEvent(data.from);
this.onPartEvent(data.to); this.onPartEvent(data.to);
} }
   
// Produce a Part-hashed table of relays for the given vessel // Produce a Part-hashed table of relays for the given vessel
private void getVesselRelays(Vessel vessel, ref List<IAntennaRelay> relays) private void getVesselRelays(Vessel vessel, ref List<IAntennaRelay> relays)
{ {
// We're going to completely regen this table, so dump the current contents. // We're going to completely regen this table, so dump the current contents.
relays.Clear(); relays.Clear();
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: Getting antenna relays from vessel {1}.", "{0}: Getting antenna relays from vessel {1}.",
"IAntennaRelay", "IAntennaRelay",
vessel.vesselName vessel.vesselName
)); ));
   
double bestRelayRange = double.NegativeInfinity; double bestRelayRange = double.NegativeInfinity;
IAntennaRelay bestRelay = null; IAntennaRelay bestRelay = null;
IAntennaRelay relay; IAntennaRelay relay;
   
// If the vessel is loaded, we can fetch modules implementing IAntennaRelay directly. // If the vessel is loaded, we can fetch modules implementing IAntennaRelay directly.
if (vessel.loaded) { if (vessel.loaded) {
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: vessel {1} is loaded, searching for modules in loaded parts.", "{0}: vessel {1} is loaded, searching for modules in loaded parts.",
"IAntennaRelay", "IAntennaRelay",
vessel.vesselName vessel.vesselName
)); ));
   
// Loop through the Parts in the Vessel... // Loop through the Parts in the Vessel...
Part part; Part part;
for (int partIdx = 0; partIdx < vessel.Parts.Count; partIdx++) for (int partIdx = 0; partIdx < vessel.Parts.Count; partIdx++)
{ {
part = vessel.Parts[partIdx]; part = vessel.Parts[partIdx];
   
// ...loop through the PartModules in the Part... // ...loop through the PartModules in the Part...
PartModule module; PartModule module;
for (int modIdx = 0; modIdx < part.Modules.Count; modIdx++) for (int modIdx = 0; modIdx < part.Modules.Count; modIdx++)
{ {
module = part.Modules[modIdx]; module = part.Modules[modIdx];
   
// ...if the module is a relay... // ...if the module is a relay...
if (module is IAntennaRelay) if (module is IAntennaRelay)
{ {
relay = (module as IAntennaRelay); relay = (module as IAntennaRelay);
   
if (relay.maxTransmitDistance > bestRelayRange) if (relay.maxTransmitDistance > bestRelayRange)
{ {
bestRelayRange = relay.maxTransmitDistance; bestRelayRange = relay.maxTransmitDistance;
bestRelay = relay; bestRelay = relay;
} }
   
// ...add the module to the table // ...add the module to the table
relays.Add(relay); relays.Add(relay);
// ...neglect relay objects after the first in each part. // ...neglect relay objects after the first in each part.
break; break;
} }
} }
} }
} }
// If the vessel is not loaded, we need to build ProtoAntennaRelays when we find relay ProtoPartSnapshots. // If the vessel is not loaded, we need to build ProtoAntennaRelays when we find relay ProtoPartSnapshots.
else else
{ {
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: vessel {1} is not loaded, searching for modules in prototype parts.", "{0}: vessel {1} is not loaded, searching for modules in prototype parts.",
this.GetType().Name, this.GetType().Name,
vessel.vesselName vessel.vesselName
)); ));
   
// Loop through the ProtoPartModuleSnapshots in the Vessel... // Loop through the ProtoPartModuleSnapshots in the Vessel...
ProtoPartSnapshot pps; ProtoPartSnapshot pps;
for (int ppsIdx = 0; ppsIdx < vessel.protoVessel.protoPartSnapshots.Count; ppsIdx++) for (int ppsIdx = 0; ppsIdx < vessel.protoVessel.protoPartSnapshots.Count; ppsIdx++)
{ {
pps = vessel.protoVessel.protoPartSnapshots[ppsIdx]; pps = vessel.protoVessel.protoPartSnapshots[ppsIdx];
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: Searching in protopartsnapshot {1}", "{0}: Searching in protopartsnapshot {1}",
this.GetType().Name, this.GetType().Name,
pps pps
)); ));
   
// ...Fetch the prefab, because it's more useful for what we're doing. // ...Fetch the prefab, because it's more useful for what we're doing.
Part partPrefab = PartLoader.getPartInfoByName(pps.partName).partPrefab; Part partPrefab = PartLoader.getPartInfoByName(pps.partName).partPrefab;
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: Got partPrefab {1} in protopartsnapshot {2}", "{0}: Got partPrefab {1} in protopartsnapshot {2}",
this.GetType().Name, this.GetType().Name,
partPrefab, partPrefab,
pps pps
)); ));
   
// ...loop through the PartModules in the prefab... // ...loop through the PartModules in the prefab...
PartModule module; PartModule module;
for (int modIdx = 0; modIdx < partPrefab.Modules.Count; modIdx++) for (int modIdx = 0; modIdx < partPrefab.Modules.Count; modIdx++)
{ {
module = partPrefab.Modules[modIdx]; module = partPrefab.Modules[modIdx];
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: Searching in partmodule {1}", "{0}: Searching in partmodule {1}",
this.GetType().Name, this.GetType().Name,
module module
)); ));
   
// ...if the module is a relay... // ...if the module is a relay...
if (module is IAntennaRelay) if (module is IAntennaRelay)
{ {
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: partmodule {1} is antennarelay", "{0}: partmodule {1} is antennarelay",
this.GetType().Name, this.GetType().Name,
module module
)); ));
   
relay = new ProtoAntennaRelay(module as IAntennaRelay, pps); relay = new ProtoAntennaRelay(module as IAntennaRelay, pps);
   
if (relay.maxTransmitDistance > bestRelayRange) if (relay.maxTransmitDistance > bestRelayRange)
{ {
bestRelayRange = relay.maxTransmitDistance; bestRelayRange = relay.maxTransmitDistance;
bestRelay = relay; bestRelay = relay;
} }
   
// ...build a new ProtoAntennaRelay and add it to the table // ...build a new ProtoAntennaRelay and add it to the table
relays.Add(relay); relays.Add(relay);
// ...neglect relay objects after the first in each part. // ...neglect relay objects after the first in each part.
break; break;
} }
} }
} }
} }
   
this.bestRelayTable[vessel.id] = bestRelay; this.bestRelayTable[vessel.id] = bestRelay;
   
Logging.PostDebugMessage(string.Format( Logging.PostDebugMessage(string.Format(
"{0}: vessel '{1}' ({2}) has {3} transmitters.", "{0}: vessel '{1}' ({2}) has {3} transmitters.",
"IAntennaRelay", "IAntennaRelay",
vessel.vesselName, vessel.vesselName,
vessel.id, vessel.id,
relays.Count relays.Count
)); ));
} }
   
// Construct the singleton // Construct the singleton
private RelayDatabase() private RelayDatabase()
{ {
// Initialize the databases // Initialize the databases
this.relayDatabase = new Dictionary<Guid, List<IAntennaRelay>>(); this.relayDatabase = new Dictionary<Guid, List<IAntennaRelay>>();
this.bestRelayTable = new Dictionary<Guid, IAntennaRelay>(); this.bestRelayTable = new Dictionary<Guid, IAntennaRelay>();
this.vesselPartCountTable = new Dictionary<Guid, int>(); this.vesselPartCountTable = new Dictionary<Guid, int>();
   
this.cacheHits = 0; this.cacheHits = 0;
this.cacheMisses = 0; this.cacheMisses = 0;
   
// Subscribe to some events // Subscribe to some events
GameEvents.onVesselWasModified.Add(this.onVesselEvent); GameEvents.onVesselWasModified.Add(this.onVesselEvent);
GameEvents.onVesselChange.Add(this.onVesselEvent); GameEvents.onVesselChange.Add(this.onVesselEvent);
GameEvents.onVesselDestroy.Add(this.onVesselEvent); GameEvents.onVesselDestroy.Add(this.onVesselEvent);
GameEvents.onGameSceneLoadRequested.Add(this.onSceneChange); GameEvents.onGameSceneLoadRequested.Add(this.onSceneChange);
GameEvents.onPartCouple.Add(this.onFromPartToPartEvent); GameEvents.onPartCouple.Add(this.onFromPartToPartEvent);
GameEvents.onPartUndock.Add(this.onPartEvent); GameEvents.onPartUndock.Add(this.onPartEvent);
GameEvents.onGameStateLoad.Add(this.onGameLoaded); GameEvents.onGameStateLoad.Add(this.onGameLoaded);
} }
   
~RelayDatabase() ~RelayDatabase()
{ {
// Unsubscribe from the events // Unsubscribe from the events
GameEvents.onVesselWasModified.Remove(this.onVesselEvent); GameEvents.onVesselWasModified.Remove(this.onVesselEvent);
GameEvents.onVesselChange.Remove(this.onVesselEvent); GameEvents.onVesselChange.Remove(this.onVesselEvent);
GameEvents.onVesselDestroy.Remove(this.onVesselEvent); GameEvents.onVesselDestroy.Remove(this.onVesselEvent);
GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChange); GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChange);
GameEvents.onPartCouple.Remove(this.onFromPartToPartEvent); GameEvents.onPartCouple.Remove(this.onFromPartToPartEvent);
GameEvents.onPartUndock.Remove(this.onPartEvent); GameEvents.onPartUndock.Remove(this.onPartEvent);
GameEvents.onGameStateLoad.Remove(this.onGameLoaded); GameEvents.onGameStateLoad.Remove(this.onGameLoaded);
   
Logging.PostDebugMessage(this.GetType().Name + " destroyed."); Logging.PostDebugMessage(this.GetType().Name + " destroyed.");
   
KSPLog.print(string.Format( KSPLog.print(string.Format(
"{0} destructed. Cache hits: {1}, misses: {2}, hit rate: {3:P1}", "{0} destructed. Cache hits: {1}, misses: {2}, hit rate: {3:P1}",
this.GetType().Name, this.GetType().Name,
this.cacheHits, this.cacheHits,
this.cacheMisses, this.cacheMisses,
(float)this.cacheHits / (float)(this.cacheMisses + this.cacheHits) (float)this.cacheHits / (float)(this.cacheMisses + this.cacheHits)
)); ));
} }
   
#if DEBUG #if DEBUG
public void Dump() public void Dump()
{ {
StringBuilder sb = Tools.GetStringBuilder(); using (ToadicusTools.Text.PooledStringBuilder sb = ToadicusTools.Text.PooledStringBuilder.Get())
  {
sb.Append("Dumping RelayDatabase:"); sb.Append("Dumping RelayDatabase:");
   
var dbEnum = this.relayDatabase.GetEnumerator(); var dbEnum = this.relayDatabase.GetEnumerator();
IList<IAntennaRelay> vesselRelays; IList<IAntennaRelay> vesselRelays;
while (dbEnum.MoveNext()) while (dbEnum.MoveNext())
{ {
sb.AppendFormat("\nVessel {0}:", dbEnum.Current.Key); sb.AppendFormat("\nVessel {0}:", dbEnum.Current.Key);
   
vesselRelays = dbEnum.Current.Value; vesselRelays = dbEnum.Current.Value;
IAntennaRelay relay; IAntennaRelay relay;
for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++) for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++)
{ {
relay = vesselRelays[rIdx]; relay = vesselRelays[rIdx];
sb.AppendFormat("\n\t{0}", relay.ToString()); sb.AppendFormat("\n\t{0}", relay.ToString());
} }
} }
   
Logging.PostDebugMessage(sb.ToString()); Logging.PostDebugMessage(sb.ToString());
  }
Tools.PutStringBuilder(sb);  
} }
#endif #endif
} }
} }