FlightController: Changed the delay, protected->private, and added some logging and null checks.
FlightController: Changed the delay, protected->private, and added some logging and null checks.

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -40,27 +40,27 @@
 	public class ARFlightController : MonoBehaviour
 	{
 		#region Fields
-		protected Dictionary<ConnectionStatus, string> connectionTextures;
-		protected Dictionary<ConnectionStatus, Texture> appLauncherTextures;
-
-		protected ARMapRenderer mapRenderer;
-
-		protected IButton toolbarButton;
-
-		protected ApplicationLauncherButton appLauncherButton;
-		protected Tools.DebugLogger log;
-
-		protected System.Diagnostics.Stopwatch updateTimer;
+		private Dictionary<ConnectionStatus, string> connectionTextures;
+		private Dictionary<ConnectionStatus, Texture> appLauncherTextures;
+
+		private ARMapRenderer mapRenderer;
+
+		private IButton toolbarButton;
+
+		private ApplicationLauncherButton appLauncherButton;
+		private Tools.DebugLogger log;
+
+		private System.Diagnostics.Stopwatch updateTimer;
 		#endregion
 
 		#region Properties
 		public ConnectionStatus currentConnectionStatus
 		{
 			get;
-			protected set;
-		}
-
-		protected string currentConnectionTexture
+			private set;
+		}
+
+		private string currentConnectionTexture
 		{
 			get
 			{
@@ -68,7 +68,7 @@
 			}
 		}
 
-		protected Texture currentAppLauncherTexture
+		private Texture currentAppLauncherTexture
 		{
 			get
 			{
@@ -92,7 +92,7 @@
 		public string lockID
 		{
 			get;
-			protected set;
+			private set;
 		}
 
 		public ControlTypes lockSet
@@ -118,7 +118,7 @@
 		#endregion
 
 		#region MonoBehaviour LifeCycle
-		protected void Awake()
+		private void Awake()
 		{
 			this.lockID = "ARConnectionRequired";
 
@@ -155,12 +155,12 @@
 			GameEvents.onVesselChange.Add(this.onVesselChange);
 		}
 
-		protected void Start()
+		private void Start()
 		{
 			this.mapRenderer = MapView.MapCamera.gameObject.AddComponent<ARMapRenderer>();
 		}
 
-		protected void FixedUpdate()
+		private void FixedUpdate()
 		{
 			if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
 			{
@@ -222,11 +222,11 @@
 			log.Print();
 		}
 
-		protected void Update()
-		{
-			if (!this.updateTimer.IsRunning || this.updateTimer.ElapsedMilliseconds > 125L)
-			{
-				this.updateTimer.Reset();
+		private void Update()
+		{
+			if (!this.updateTimer.IsRunning || this.updateTimer.ElapsedMilliseconds > 83L)
+			{
+				this.updateTimer.Restart();
 			}
 			else
 			{
@@ -245,15 +245,19 @@
 				{
 					vessel = FlightGlobals.Vessels[vIdx];
 
-					if (vessel == FlightGlobals.ActiveVessel)
+					if (vessel == null || vessel == FlightGlobals.ActiveVessel)
 					{
 						continue;
 					}
 
+					log.AppendFormat("Fetching best relay for vessel {0}", vessel);
+
 					relay = vessel.GetBestRelay();
 
 					if (relay != null)
 					{
+						log.AppendFormat("Finding nearest relay for best relay {0}", relay);
+
 						relay.FindNearestRelay();
 					}
 				}
@@ -298,7 +302,7 @@
 			log.Print();
 		}
 
-		protected void OnDestroy()
+		private void OnDestroy()
 		{
 			InputLockManager.RemoveControlLock(this.lockID);
 
@@ -326,13 +330,13 @@
 		#endregion
 
 		#region Event Handlers
-		protected void onSceneChangeRequested(GameScenes scene)
+		private void onSceneChangeRequested(GameScenes scene)
 		{
 			print("ARFlightController: Requesting Destruction.");
 			MonoBehaviour.Destroy(this);
 		}
 
-		protected void onVesselChange(Vessel vessel)
+		private void onVesselChange(Vessel vessel)
 		{
 			InputLockManager.RemoveControlLock(this.lockID);
 		}

--- a/ProtoAntennaRelay.cs
+++ b/ProtoAntennaRelay.cs
@@ -131,7 +131,7 @@
 		/// <returns>A <see cref="System.String"/> that represents the current <see cref="AntennaRange.ProtoAntennaRelay"/>.</returns>
 		public override string ToString()
 		{
-			System.Text.StringBuilder sb = new System.Text.StringBuilder();
+			System.Text.StringBuilder sb = Tools.GetStringBuilder();
 
 			sb.Append(this.Title);
 
@@ -139,6 +139,8 @@
 			{
 				sb.AppendFormat(" on {0}", this.protoPart.pVesselRef.vesselName);
 			}
+
+			Tools.PutStringBuilder(sb);
 
 			return sb.ToString();
 		}