Made the pretty lines slightly prettier.
Made the pretty lines slightly prettier.

file:b/.gitattributes (new)
  * text=auto
  * eol=lf
 
  # These files are text and should be normalized (convert crlf => lf)
  *.cs text diff=csharp
  *.cfg text
  *.csproj text
  *.sln text
 
  # Images should be treated as binary
  # (binary is a macro for -text -diff)
  *.png binary
 
  // AntennaRange © 2014 toadicus
  //
  // This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a
  // copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/
 
  using KSP;
  using System;
  using ToadicusTools;
  using UnityEngine;
 
  namespace AntennaRange
  {
  [KSPAddon(KSPAddon.Startup.SpaceCentre, false)]
  public class ARConfiguration : MonoBehaviour
  {
  public static bool RequireLineOfSight
  {
  get;
  private set;
  }
 
  public static double RadiusRatio
  {
  get;
  private set;
  }
 
  public static bool RequireConnectionForControl
  {
  get;
  private set;
  }
 
  public static bool FixedPowerCost
  {
  get;
  private set;
  }
 
  public static bool PrettyLines
  {
  get;
  private set;
  }
 
  private bool showConfigWindow;
  private Rect configWindowPos;
 
  private IButton toolbarButton;
  private ApplicationLauncherButton appLauncherButton;
 
  private System.Version runningVersion;
 
  private KSP.IO.PluginConfiguration _config;
  private KSP.IO.PluginConfiguration config
  {
  get
  {
  if (this._config == null)
  {
  this._config = KSP.IO.PluginConfiguration.CreateForType<AntennaRelay>();
  }
 
  return this._config;
  }
  }
 
  public void Awake()
  {
  Tools.PostDebugMessage(this, "Waking up.");
 
  this.runningVersion = this.GetType().Assembly.GetName().Version;
 
  this.showConfigWindow = false;
  this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15);
 
 
  this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
 
  ARConfiguration.RequireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
 
  ARConfiguration.RadiusRatio = (1 - this.LoadConfigValue("graceRatio", .05d));
  ARConfiguration.RadiusRatio *= ARConfiguration.RadiusRatio;
 
  ARConfiguration.RequireConnectionForControl =
  this.LoadConfigValue("requireConnectionForControl", false);
 
  ARConfiguration.FixedPowerCost = this.LoadConfigValue("fixedPowerCost", false);
 
  ARConfiguration.PrettyLines = this.LoadConfigValue("drawPrettyLines", true);
 
  GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
 
  Debug.Log(string.Format("{0} v{1} - ARConfiguration loaded!", this.GetType().Name, this.runningVersion));
 
  Tools.PostDebugMessage(this, "Awake.");
  }
 
  public void OnGUI()
  {
  // Only runs once, if the Toolbar is available.
  if (ToolbarManager.ToolbarAvailable)
  {
  if (this.toolbarButton == null)
  {
  Tools.PostDebugMessage(this, "Toolbar available; initializing toolbar button.");
 
  this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration");
  this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER);
  this.toolbarButton.Text = "AR";
  this.toolbarButton.TexturePath = "AntennaRange/Textures/toolbarIcon";
  this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst;
  this.toolbarButton.OnClick += delegate(ClickEvent e)
  {
  this.toggleConfigWindow();
  };
  }
  }
  else if (this.appLauncherButton == null && ApplicationLauncher.Ready)
  {
  Tools.PostDebugMessage(this, "Toolbar available; initializing AppLauncher button.");
 
  this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  this.toggleConfigWindow,
  this.toggleConfigWindow,
  ApplicationLauncher.AppScenes.SPACECENTER,
  GameDatabase.Instance.GetTexture(
  "AntennaRange/Textures/appLauncherIcon",
  false
  )
  );
  }
 
  if (this.showConfigWindow)
  {
  Rect configPos = GUILayout.Window(354163056,
  this.configWindowPos,
  this.ConfigWindow,
  string.Format("AntennaRange {0}.{1}", this.runningVersion.Major, this.runningVersion.Minor),
  GUILayout.ExpandHeight(true),
  GUILayout.ExpandWidth(true)
  );
 
  configPos = Tools.ClampRectToScreen(configPos, 20);
 
  if (configPos != this.configWindowPos)
  {
  this.configWindowPos = configPos;
  this.SaveConfigValue("configWindowPos", this.configWindowPos);
  }
  }
  }
 
  public void ConfigWindow(int _)
  {
  GUILayout.BeginVertical(GUILayout.ExpandHeight(true));
 
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
  bool requireLineOfSight = GUITools.Toggle(ARConfiguration.RequireLineOfSight, "Require Line of Sight");
  if (requireLineOfSight != ARConfiguration.RequireLineOfSight)
  {
  ARConfiguration.RequireLineOfSight = requireLineOfSight;
  this.SaveConfigValue("requireLineOfSight", requireLineOfSight);
  }
 
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal(GUILayout.ExpandWidth(true));
 
  bool requireConnectionForControl =
  GUITools.Toggle(
  ARConfiguration.RequireConnectionForControl,
  "Require Connection for Probe Control"
  );
  if (requireConnectionForControl != ARConfiguration.RequireConnectionForControl)
  {
  ARConfiguration.RequireConnectionForControl = requireConnectionForControl;
  this.SaveConfigValue("requireConnectionForControl", requireConnectionForControl);
  }
 
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal();
 
  bool fixedPowerCost = GUITools.Toggle(ARConfiguration.FixedPowerCost, "Use Fixed Power Cost");
  if (fixedPowerCost != ARConfiguration.FixedPowerCost)
  {
  ARConfiguration.FixedPowerCost = fixedPowerCost;
  this.SaveConfigValue("fixedPowerCost", fixedPowerCost);
  }
 
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal();
 
  bool prettyLines = GUITools.Toggle(ARConfiguration.PrettyLines, "Draw Pretty Lines");
  if (prettyLines != ARConfiguration.PrettyLines)
  {
  ARConfiguration.PrettyLines = prettyLines;
  this.SaveConfigValue("drawPrettyLines", prettyLines);
  }
 
  GUILayout.EndHorizontal();
 
  if (requireLineOfSight)
  {
  GUILayout.BeginHorizontal();
 
  double graceRatio = 1d - Math.Sqrt(ARConfiguration.RadiusRatio);
  double newRatio;
 
  GUILayout.Label(string.Format("Line of Sight 'Fudge Factor': {0:P0}", graceRatio));
 
  GUILayout.EndHorizontal();
 
  GUILayout.BeginHorizontal();
 
  newRatio = GUILayout.HorizontalSlider((float)graceRatio, 0f, 1f, GUILayout.ExpandWidth(true));
  newRatio = Math.Round(newRatio, 2);
 
  if (newRatio != graceRatio)
  {
  ARConfiguration.RadiusRatio = (1d - newRatio) * (1d - newRatio);
  this.SaveConfigValue("graceRatio", newRatio);
  }
 
  GUILayout.EndHorizontal();
  }
 
  GUILayout.EndVertical();
 
  GUI.DragWindow();
  }
 
  public void OnDestroy()
  {
  GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
 
  if (this.toolbarButton != null)
  {
  this.toolbarButton.Destroy();
  }
 
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
  }
  }
 
  protected void onSceneChangeRequested(GameScenes scene)
  {
  if (scene != GameScenes.SPACECENTER)
  {
  print("ARConfiguration: Requesting Destruction.");
  MonoBehaviour.Destroy(this);
  }
  }
 
  private void toggleConfigWindow()
  {
  this.showConfigWindow = !this.showConfigWindow;
  }
 
  private T LoadConfigValue<T>(string key, T defaultValue)
  {
  this.config.load();
 
  return config.GetValue(key, defaultValue);
  }
 
  private void SaveConfigValue<T>(string key, T value)
  {
  this.config.load();
 
  this.config.SetValue(key, value);
 
  this.config.save();
  }
  }
  }
 
  // AntennaRange
  //
  // ARFlightController.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KSP;
  using System;
  using System.Collections.Generic;
  using ToadicusTools;
  using UnityEngine;
 
  namespace AntennaRange
  {
  [KSPAddon(KSPAddon.Startup.Flight, false)]
  public class ARFlightController : MonoBehaviour
  {
  #region Fields
  protected Dictionary<ConnectionStatus, string> connectionTextures;
  protected Dictionary<ConnectionStatus, Texture> appLauncherTextures;
 
  protected ARMapRenderer mapRenderer;
 
  protected IButton toolbarButton;
 
  protected ApplicationLauncherButton appLauncherButton;
  #endregion
 
  #region Properties
  public ConnectionStatus currentConnectionStatus
  {
  get;
  protected set;
  }
 
  protected string currentConnectionTexture
  {
  get
  {
  return this.connectionTextures[this.currentConnectionStatus];
  }
  }
 
  protected Texture currentAppLauncherTexture
  {
  get
  {
  return this.appLauncherTextures[this.currentConnectionStatus];
  }
  }
 
  public ControlTypes currentControlLock
  {
  get
  {
  if (this.lockID == string.Empty)
  {
  return ControlTypes.None;
  }
 
  return InputLockManager.GetControlLock(this.lockID);
  }
  }
 
  public string lockID
  {
  get;
  protected set;
  }
 
  public ControlTypes lockSet
  {
  get
  {
  return ControlTypes.ALL_SHIP_CONTROLS;
  }
  }
 
  public Vessel vessel
  {
  get
  {
  if (FlightGlobals.ready && FlightGlobals.ActiveVessel != null)
  {
  return FlightGlobals.ActiveVessel;
  }
 
  return null;
  }
  }
  #endregion
 
  #region MonoBehaviour LifeCycle
  protected void Awake()
  {
  this.lockID = "ARConnectionRequired";
 
  this.connectionTextures = new Dictionary<ConnectionStatus, string>();
 
  this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
  this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
  this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
 
  this.appLauncherTextures = new Dictionary<ConnectionStatus, Texture>();
 
  this.appLauncherTextures[ConnectionStatus.None] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconNoConnection", false);
  this.appLauncherTextures[ConnectionStatus.Suboptimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconSubOptimal", false);
  this.appLauncherTextures[ConnectionStatus.Optimal] =
  GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIcon", false);
 
  if (ToolbarManager.ToolbarAvailable)
  {
  this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
 
  this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None];
  this.toolbarButton.Text = "AntennaRange";
  this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT);
  this.toolbarButton.Enabled = false;
  }
 
  GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
  GameEvents.onVesselChange.Add(this.onVesselChange);
  }
 
  protected void Start()
  {
  this.mapRenderer = MapView.MapCamera.gameObject.AddComponent<ARMapRenderer>();
  }
 
  protected void FixedUpdate()
  {
  if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
  {
  this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
  ApplicationLauncher.AppScenes.FLIGHT,
  this.appLauncherTextures[ConnectionStatus.None]
  );
  }
 
  Tools.DebugLogger log = Tools.DebugLogger.New(this);
 
  VesselCommand availableCommand;
 
  if (ARConfiguration.RequireConnectionForControl)
  {
  availableCommand = this.vessel.CurrentCommand();
  }
  else
  {
  availableCommand = VesselCommand.Crew;
  }
 
  log.AppendFormat("availableCommand: {0}\n\t" +
  "(availableCommand & VesselCommand.Crew) == VesselCommand.Crew: {1}\n\t" +
  "(availableCommand & VesselCommand.Probe) == VesselCommand.Probe: {2}\n\t" +
  "vessel.HasConnectedRelay(): {3}",
  (int)availableCommand,
  (availableCommand & VesselCommand.Crew) == VesselCommand.Crew,
  (availableCommand & VesselCommand.Probe) == VesselCommand.Probe,
  vessel.HasConnectedRelay()
  );
 
  // If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
  // and the vessel does not have any connected relays...
  if (
  HighLogic.LoadedSceneIsFlight &&
  ARConfiguration.RequireConnectionForControl &&
  this.vessel != null &&
  this.vessel.vesselType != VesselType.EVA &&
  !(
  (availableCommand & VesselCommand.Crew) == VesselCommand.Crew ||
  (availableCommand & VesselCommand.Probe) == VesselCommand.Probe && vessel.HasConnectedRelay()
  ))
  {
  // ...and if the controls are not currently locked...
  if (currentControlLock == ControlTypes.None)
  {
  // ...lock the controls.
  InputLockManager.SetControlLock(this.lockSet, this.lockID);
  }
  }
  // ...otherwise, if the controls are locked...
  else if (currentControlLock != ControlTypes.None)
  {
  // ...unlock the controls.
  InputLockManager.RemoveControlLock(this.lockID);
  }
 
  if (
  (this.toolbarButton != null || this.appLauncherButton != null) &&
  HighLogic.LoadedSceneIsFlight &&
  FlightGlobals.ActiveVessel != null
  )
  {
  log.Append("Checking vessel relay status.\n");
 
  List<ModuleLimitedDataTransmitter> relays =
  FlightGlobals.ActiveVessel.getModulesOfType<ModuleLimitedDataTransmitter>();
 
  log.AppendFormat("\t...found {0} relays\n", relays.Count);
 
  bool vesselCanTransmit = false;
  bool vesselHasOptimalRelay = false;
 
  foreach (ModuleLimitedDataTransmitter relay in relays)
  {
  log.AppendFormat("\tvesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
  vesselCanTransmit, vesselHasOptimalRelay);
 
  log.AppendFormat("\tChecking relay {0}\n" +
  "\t\tCanTransmit: {1}, transmitDistance: {2}, nominalRange: {3}\n",
  relay,
  relay.CanTransmit(),
  relay.transmitDistance,
  relay.nominalRange
  );
 
  bool relayCanTransmit = relay.CanTransmit();
 
  if (!vesselCanTransmit && relayCanTransmit)
  {
  vesselCanTransmit = true;
  }
 
  if (!vesselHasOptimalRelay &&
  relayCanTransmit &&
  relay.transmitDistance <= (double)relay.nominalRange)
  {
  vesselHasOptimalRelay = true;
  }
 
  if (vesselCanTransmit && vesselHasOptimalRelay)
  {
  break;
  }
  }
 
  log.AppendFormat("Done checking. vesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
  vesselCanTransmit, vesselHasOptimalRelay);
 
  if (vesselHasOptimalRelay)
  {
  this.currentConnectionStatus = ConnectionStatus.Optimal;
  }
  else if (vesselCanTransmit)
  {
  this.currentConnectionStatus = ConnectionStatus.Suboptimal;
  }
  else
  {
  this.currentConnectionStatus = ConnectionStatus.None;
  }
 
  log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
  this.currentConnectionStatus, this.currentConnectionTexture);
 
  if (this.toolbarButton != null)
  {
  this.toolbarButton.TexturePath = this.currentConnectionTexture;
 
  if (this.currentConnectionStatus == ConnectionStatus.None)
  {
  this.toolbarButton.Important = true;
  }
  else
  {
  this.toolbarButton.Important = false;
  }
  }
  if (this.appLauncherButton != null)
  {
  this.appLauncherButton.SetTexture(this.currentAppLauncherTexture);
  }
  }
 
  log.Print();
  }
 
  protected void OnDestroy()
  {
  InputLockManager.RemoveControlLock(this.lockID);
 
  if (this.mapRenderer != null)
  {
  GameObject.Destroy(this.mapRenderer);
  }
 
  if (this.toolbarButton != null)
  {
  this.toolbarButton.Destroy();
  }
 
  if (this.appLauncherButton != null)
  {
  ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
  this.appLauncherButton = null;
  }
 
  GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
  GameEvents.onVesselChange.Remove(this.onVesselChange);
 
  print("ARFlightController: Destroyed.");
  }
  #endregion
 
  #region Event Handlers
  protected void onSceneChangeRequested(GameScenes scene)
  {
  print("ARFlightController: Requesting Destruction.");
  MonoBehaviour.Destroy(this);
  }
 
  protected void onVesselChange(Vessel vessel)
  {
  InputLockManager.RemoveControlLock(this.lockID);
  }
  #endregion
 
  public enum ConnectionStatus
  {
  None,
  Suboptimal,
  Optimal
  }
  }
  }
 
file:b/ARMapRenderer.cs (new)
  // AntennaRange
  //
  // ARMapRenderer.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KSP;
  using System;
  using System.Collections.Generic;
  using ToadicusTools;
  using UnityEngine;
 
  namespace AntennaRange
  {
  public class ARMapRenderer : MonoBehaviour
  {
  #region Fields
  private Dictionary<Guid, LineRenderer> vesselLineRenderers;
  #endregion
 
  #region Properties
  public LineRenderer this[Guid idx]
  {
  get
  {
  if (this.vesselLineRenderers == null)
  {
  this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
  }
 
  if (!this.vesselLineRenderers.ContainsKey(idx))
  {
  GameObject obj = new GameObject();
  obj.layer = 31;
 
  LineRenderer lr = obj.AddComponent<LineRenderer>();
 
  lr.SetColors(Color.green, Color.green);
  lr.material = MapView.OrbitLinesMaterial;
  lr.SetVertexCount(2);
 
  this.vesselLineRenderers[idx] = lr;
  }
 
  return this.vesselLineRenderers[idx];
  }
  }
  #endregion
 
  #region MonoBehaviour Lifecycle
  private void Awake()
  {
  if (ARConfiguration.PrettyLines)
  {
  this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
  }
  }
 
  private void OnPreCull()
  {
  if (!HighLogic.LoadedSceneIsFlight || !MapView.MapIsEnabled || !ARConfiguration.PrettyLines)
  {
  this.Cleanup();
 
  return;
  }
 
  Tools.DebugLogger log = Tools.DebugLogger.New(this);
 
  try
  {
  log.AppendFormat("OnPreCull.\n");
 
  log.AppendFormat("\tMapView: Draw3DLines: {0}\n" +
  "\tMapView.MapCamera.camera.fieldOfView: {1}\n" +
  "\tMapView.MapCamera.Distance: {2}\n",
  MapView.Draw3DLines,
  MapView.MapCamera.camera.fieldOfView,
  MapView.MapCamera.Distance
  );
 
  log.AppendLine("vesselFrameCache cleared.");
 
  if (FlightGlobals.ready && FlightGlobals.Vessels != null)
  {
  log.AppendLine("FlightGlobals ready and Vessels list not null.");
 
  foreach (Vessel vessel in FlightGlobals.Vessels)
  {
  if (vessel == null)
  {
  log.AppendFormat("Skipping vessel {0} altogether because it is null.\n");
  continue;
  }
 
  log.AppendFormat("Checking vessel {0}.\n", vessel.vesselName);
 
  switch (vessel.vesselType)
  {
  case VesselType.Debris:
  case VesselType.EVA:
  case VesselType.Unknown:
  case VesselType.SpaceObject:
  log.AppendFormat("\tDiscarded because vessel is of invalid type {0}\n",
  vessel.vesselType);
  continue;
  }
 
  log.Append("\tChecking connection status...\n");
 
  /*if (vessel.HasConnectedRelay())
  {
  log.AppendLine("\tHas a connection, checking for the best relay to use for the line.");*/
 
  IAntennaRelay vesselRelay = null;
  float bestScore = float.PositiveInfinity;
  float relayScore = float.NaN;
 
  foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
  {
  relayScore = (float)relay.transmitDistance / relay.maxTransmitDistance;
 
  if (relayScore < bestScore)
  {
  bestScore = relayScore;
  vesselRelay = relay as IAntennaRelay;
  }
  }
 
  if (vesselRelay != null)
  {
  log.AppendFormat("\t...picked relay {0} with a score of {1}",
  vesselRelay, relayScore
  );
 
  this.SetRelayVertices(vesselRelay);
  }
  /*}
  else if (this.vesselLineRenderers.ContainsKey(vessel.id))
  {
  log.AppendLine("\tDisabling line because vessel has no connection.");
  this[vessel.id].enabled = false;
  }*/
  }
  }
  }
  catch (Exception)
  {
  this.Cleanup();
  }
  #if DEBUG
  finally
  {
  log.Print();
  }
  #endif
  }
 
  private void OnDestroy()
  {
  this.Cleanup();
 
  print("ARMapRenderer: Destroyed.");
  }
  #endregion
 
  private void SetRelayVertices(IAntennaRelay relay)
  {
  if (relay == null)
  {
  return;
  }
 
  LineRenderer renderer = this[relay.vessel.id];
 
  Vector3d start;
  Vector3d end;
 
  renderer.enabled = true;
 
  if (!relay.CanTransmit())
  {
  renderer.SetColors(Color.red, Color.red);
  }
  else
  {
  if (relay.transmitDistance < relay.nominalTransmitDistance)
  {
  renderer.SetColors(Color.green, Color.green);
  }
  else
  {
  renderer.SetColors(Color.yellow, Color.yellow);
  }
  }
 
  start = ScaledSpace.LocalToScaledSpace(relay.vessel.GetWorldPos3D());
 
  if (relay.KerbinDirect)
  {
  end = ScaledSpace.LocalToScaledSpace(AntennaRelay.Kerbin.position);
  }
  else
  {
  if (relay.targetRelay == null)
  {
  return;
  }
  end = ScaledSpace.LocalToScaledSpace(relay.targetRelay.vessel.GetWorldPos3D());
  }
 
  float lineWidth;
 
  if (MapView.Draw3DLines)
  {
  lineWidth = 0.005859375f * MapView.MapCamera.Distance;
  }
  else
  {
  lineWidth = 2f;
 
  start = MapView.MapCamera.camera.WorldToScreenPoint(start);
  end = MapView.MapCamera.camera.WorldToScreenPoint(end);
 
  float d = Screen.height / 2f + 0.01f;
  start.z = start.z >= 0f ? d : -d;
  end.z = end.z >= 0f ? d : -d;
  }
 
  renderer.SetWidth(lineWidth, lineWidth);
 
  renderer.SetPosition(0, start);
  renderer.SetPosition(1, end);
  }
 
  public void Cleanup()
  {
  if (this.vesselLineRenderers != null && this.vesselLineRenderers.Count > 0)
  {
  foreach (LineRenderer lineRenderer in this.vesselLineRenderers.Values)
  {
  lineRenderer.enabled = false;
  GameObject.Destroy(lineRenderer.gameObject);
  }
  this.vesselLineRenderers.Clear();
  }
  }
  }
  }
 
 
file:a/ARTools.cs (deleted)
// AntennaRange © 2014 toadicus  
//  
// AntennaRange provides incentive and requirements for the use of the various antenna parts.  
// Nominally, the breakdown is as follows:  
//  
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit  
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem  
// Communotron 88-88 - Suitable throughout the Kerbol system.  
//  
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a  
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/  
//  
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike  
// 3.0 Uported License.  
//  
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3.  
 
using System;  
 
namespace AntennaRange  
{  
public static class Tools  
{  
private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);  
// Function that posts messages to the screen and the log when DEBUG is defined.  
[System.Diagnostics.Conditional("DEBUG")]  
public static void PostDebugMessage(string Msg)  
{  
if (HighLogic.LoadedScene > GameScenes.SPACECENTER)  
{  
debugmsg.message = Msg;  
ScreenMessages.PostScreenMessage(debugmsg, true);  
}  
 
KSPLog.print(Msg);  
}  
 
/*  
* MuMech_ToSI is a part of the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3.  
* */  
public static string MuMech_ToSI(double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)  
{  
float exponent = (float)Math.Log10(Math.Abs(d));  
exponent = UnityEngine.Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);  
 
if (exponent >= 0)  
{  
switch ((int)Math.Floor(exponent))  
{  
case 0:  
case 1:  
case 2:  
return d.ToString("F" + digits);  
case 3:  
case 4:  
case 5:  
return (d / 1e3).ToString("F" + digits) + "k";  
case 6:  
case 7:  
case 8:  
return (d / 1e6).ToString("F" + digits) + "M";  
case 9:  
case 10:  
case 11:  
return (d / 1e9).ToString("F" + digits) + "G";  
case 12:  
case 13:  
case 14:  
return (d / 1e12).ToString("F" + digits) + "T";  
case 15:  
case 16:  
case 17:  
return (d / 1e15).ToString("F" + digits) + "P";  
case 18:  
case 19:  
case 20:  
return (d / 1e18).ToString("F" + digits) + "E";  
case 21:  
case 22:  
case 23:  
return (d / 1e21).ToString("F" + digits) + "Z";  
default:  
return (d / 1e24).ToString("F" + digits) + "Y";  
}  
}  
else if (exponent < 0)  
{  
switch ((int)Math.Floor(exponent))  
{  
case -1:  
case -2:  
case -3:  
return (d * 1e3).ToString("F" + digits) + "m";  
case -4:  
case -5:  
case -6:  
return (d * 1e6).ToString("F" + digits) + "μ";  
case -7:  
case -8:  
case -9:  
return (d * 1e9).ToString("F" + digits) + "n";  
case -10:  
case -11:  
case -12:  
return (d * 1e12).ToString("F" + digits) + "p";  
case -13:  
case -14:  
case -15:  
return (d * 1e15).ToString("F" + digits) + "f";  
case -16:  
case -17:  
case -18:  
return (d * 1e18).ToString("F" + digits) + "a";  
case -19:  
case -20:  
case -21:  
return (d * 1e21).ToString("F" + digits) + "z";  
default:  
return (d * 1e24).ToString("F" + digits) + "y";  
}  
}  
else  
{  
return "0";  
}  
}  
}  
}  
 
 
file:a/AntennaRange.cfg (deleted)
//  
// AntennaRange © 2013 toadicus  
//  
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a  
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/  
//  
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike  
// 3.0 Uported License.  
//  
// Specifications:  
// nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost  
// and packetSize.  
// maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the  
// power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.  
// maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.  
//  
 
@PART[longAntenna]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 1500000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[mediumDishAntenna]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 30000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
@PART[commDish]  
{  
@MODULE[ModuleDataTransmitter]  
{  
@name = ModuleLimitedDataTransmitter  
nominalRange = 80000000000  
maxPowerFactor = 8  
maxDataFactor = 4  
}  
}  
 
  <?xml version="1.0" encoding="utf-8"?>
  <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
  <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
  <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
  <ProductVersion>8.0.30703</ProductVersion>
  <SchemaVersion>2.0</SchemaVersion>
  <ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid>
  <OutputType>Library</OutputType>
  <RootNamespace>AntennaRange</RootNamespace>
  <AssemblyName>AntennaRange</AssemblyName>
  <ReleaseVersion>1.3</ReleaseVersion>
  <SynchReleaseVersion>false</SynchReleaseVersion>
  <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
  <UseMSBuildEngine>False</UseMSBuildEngine>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_win|AnyCPU' ">
  <DebugSymbols>true</DebugSymbols>
  <DebugType>full</DebugType>
  <Optimize>false</Optimize>
  <OutputPath>bin\Debug</OutputPath>
  <DefineConstants>DEBUG;TRACE;</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_win|AnyCPU' ">
  <Optimize>true</Optimize>
  <OutputPath>bin\Release</OutputPath>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="xcopy /y ${TargetFile} ${ProjectDir}\GameData\AntennaRange\" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug_linux|AnyCPU' ">
  <DebugSymbols>true</DebugSymbols>
  <DebugType>full</DebugType>
  <Optimize>false</Optimize>
  <OutputPath>bin\Debug</OutputPath>
  <DefineConstants>DEBUG;TRACE;</DefineConstants>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <ConsolePause>false</ConsolePause>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
  </CustomCommands>
  </CustomCommands>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release_linux|AnyCPU' ">
  <Optimize>true</Optimize>
  <OutputPath>bin\Release</OutputPath>
  <ErrorReport>prompt</ErrorReport>
  <WarningLevel>4</WarningLevel>
  <CustomCommands>
  <CustomCommands>
  <Command type="AfterBuild" command="cp -afv ${TargetFile} ${ProjectDir}/GameData/${ProjectName}/" />
  </CustomCommands>
  </CustomCommands>
  <ConsolePause>false</ConsolePause>
  </PropertyGroup>
  <ItemGroup>
  <Compile Include="Properties\AssemblyInfo.cs" />
  <Compile Include="IAntennaRelay.cs" />
  <Compile Include="ModuleLimitedDataTransmitter.cs" />
  <Compile Include="AntennaRelay.cs" />
  <Compile Include="ProtoAntennaRelay.cs" />
  <Compile Include="RelayDatabase.cs" />
  <Compile Include="RelayExtensions.cs" />
  <Compile Include="ARConfiguration.cs" />
  <Compile Include="ARFlightController.cs" />
  <Compile Include="ARMapRenderer.cs" />
  </ItemGroup>
  <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
  <ItemGroup>
  <Reference Include="Assembly-CSharp">
  <HintPath>..\_KSPAssemblies\Assembly-CSharp.dll</HintPath>
  <Private>False</Private>
  </Reference>
  <Reference Include="System">
  <HintPath>..\_KSPAssemblies\System.dll</HintPath>
  <Private>False</Private>
  </Reference>
  <Reference Include="UnityEngine">
  <HintPath>..\_KSPAssemblies\UnityEngine.dll</HintPath>
  <Private>False</Private>
  </Reference>
  </ItemGroup>
  <ItemGroup>
  <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
  <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
  <Name>ToadicusTools</Name>
  </ProjectReference>
  </ItemGroup>
  <ItemGroup>
  <None Include="GameData\AntennaRange\AntennaRange.cfg" />
  <None Include="GameData\AntennaRange\ATM_AntennaRange.cfg" />
  </ItemGroup>
  </Project>
// AntennaRange © 2014 toadicus // AntennaRange
// //
// AntennaRange provides incentive and requirements for the use of the various antenna parts. // AntennaRelay.cs
// Nominally, the breakdown is as follows: //
// // Copyright © 2014, toadicus
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit // All rights reserved.
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem //
// Communotron 88-88 - Suitable throughout the Kerbol system. // Redistribution and use in source and binary forms, with or without modification,
// // are permitted provided that the following conditions are met:
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a //
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // 1. Redistributions of source code must retain the above copyright notice,
// // this list of conditions and the following disclaimer.
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike //
// 3.0 Uported License. // 2. Redistributions in binary form must reproduce the above copyright notice,
// // this list of conditions and the following disclaimer in the documentation and/or other
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3. // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
  using ToadicusTools;
   
  // @DONE TODO: Retool nearestRelay to always contain the nearest relay, even if out of range.
  // @DONE TODO: Retool CanTransmit to not rely on nearestRelay == null.
  // TODO: Track occluded vessels somehow.
   
namespace AntennaRange namespace AntennaRange
{ {
public class AntennaRelay : IAntennaRelay public class AntennaRelay
{ {
// We don't have a Bard, so we'll hide Kerbin here. // We don't have a Bard, so we'll hide Kerbin here.
protected CelestialBody Kerbin; private static CelestialBody _Kerbin;
  public static CelestialBody Kerbin
  {
  get
  {
  if (_Kerbin == null && FlightGlobals.ready)
  {
  _Kerbin = FlightGlobals.GetHomeBody();
  }
   
  return _Kerbin;
  }
  }
   
  protected bool canTransmit;
   
  protected IAntennaRelay moduleRef;
   
  protected System.Diagnostics.Stopwatch searchTimer;
  protected long millisecondsBetweenSearches;
   
/// <summary> /// <summary>
/// Gets the parent Vessel. /// Gets the parent Vessel.
/// </summary> /// </summary>
/// <value>The parent Vessel.</value> /// <value>The parent Vessel.</value>
public Vessel vessel public virtual Vessel vessel
{ {
get; get
protected set; {
  return this.moduleRef.vessel;
  }
} }
   
/// <summary> /// <summary>
/// Gets or sets the nearest relay. /// Gets or sets the nearest relay.
/// </summary> /// </summary>
/// <value>The nearest relay</value> /// <value>The nearest relay</value>
public IAntennaRelay nearestRelay public IAntennaRelay nearestRelay
{ {
get; get;
protected set; protected set;
} }
   
  public IAntennaRelay bestOccludedRelay
  {
  get;
  protected set;
  }
   
  public IAntennaRelay targetRelay
  {
  get;
  protected set;
  }
   
  /// <summary>
  /// Gets the first <see cref="CelestialBody"/> found to be blocking line of sight.
  /// </summary>
  public virtual CelestialBody firstOccludingBody
  {
  get;
  protected set;
  }
   
/// <summary> /// <summary>
/// Gets the transmit distance. /// Gets the transmit distance.
/// </summary> /// </summary>
/// <value>The transmit distance.</value> /// <value>The transmit distance.</value>
public double transmitDistance public double transmitDistance
{ {
get get
{ {
this.nearestRelay = this.FindNearestRelay(); this.FindNearestRelay();
   
// If there is no available relay nearby... if (this.KerbinDirect || this.targetRelay == null)
if (nearestRelay == null) {
{ return this.DistanceTo(Kerbin);
// .. return the distance to Kerbin  
return this.DistanceTo(this.Kerbin);  
} }
else else
{ {
/// ...otherwise, return the distance to the nearest available relay. return this.DistanceTo(this.targetRelay);
return this.DistanceTo(nearestRelay); }
} }
} }
   
  public virtual double nominalTransmitDistance
  {
  get;
  set;
} }
   
/// <summary> /// <summary>
/// The maximum distance at which this relay can operate. /// The maximum distance at which this relay can operate.
/// </summary> /// </summary>
/// <value>The max transmit distance.</value> /// <value>The max transmit distance.</value>
public virtual float maxTransmitDistance public virtual float maxTransmitDistance
{ {
get; get;
set; set;
} }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
/// the current relay attempt. /// the current relay attempt.
/// </summary> /// </summary>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> /// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
public virtual bool relayChecked public virtual bool relayChecked
{ {
get; get;
protected set; protected set;
} }
   
  public virtual bool KerbinDirect
  {
  get;
  protected set;
  }
   
/// <summary> /// <summary>
/// Determines whether this instance can transmit. /// Determines whether this instance can transmit.
/// </summary> /// </summary>
/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>
public bool CanTransmit() public virtual bool CanTransmit()
{ {
if (this.transmitDistance > this.maxTransmitDistance) this.FindNearestRelay();
{ return this.canTransmit;
return false; }
   
  /// <summary>
  /// Finds the nearest relay.
  /// </summary>
  /// <returns>The nearest relay or null, if no relays in range.</returns>
  private void FindNearestRelay()
  {
  if (!this.searchTimer.IsRunning || this.searchTimer.ElapsedMilliseconds > this.millisecondsBetweenSearches)
  {
  this.searchTimer.Reset();
} }
else else
{ {
return true; return;
} }
}  
  // Skip vessels that have already been checked for a nearest relay this pass.
/// <summary> if (RelayDatabase.Instance.CheckedVesselsTable.ContainsKey(this.vessel.id))
/// Finds the nearest relay. {
/// </summary> return;
/// <returns>The nearest relay or null, if no relays in range.</returns> }
public IAntennaRelay FindNearestRelay()  
{ if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
// Set this relay as checked, so that we don't check it again. {
this.relayChecked = true; Tools.PostLogMessage(string.Format(
  "{0}: finding nearest relay for {1}",
// Get a list of vessels within transmission range. this.GetType().Name,
List<Vessel> nearbyVessels = FlightGlobals.Vessels this.ToString()
.Where(v => (v.GetWorldPos3D() - vessel.GetWorldPos3D()).magnitude < this.maxTransmitDistance)  
.ToList();  
   
nearbyVessels.RemoveAll(v => v.vesselType == VesselType.Debris);  
   
Tools.PostDebugMessage(string.Format(  
"{0}: Non-debris vessels in range: {1}",  
this.GetType().Name,  
nearbyVessels.Count  
)); ));
  }
// Remove this vessel.  
nearbyVessels.RemoveAll(v => v.id == vessel.id); // Set this vessel as checked, so that we don't check it again.
  RelayDatabase.Instance.CheckedVesselsTable[vessel.id] = true;
Tools.PostDebugMessage(string.Format(  
"{0}: Vessels in range excluding self: {1}", // Blank everything we're trying to find before the search.
this.GetType().Name, this.firstOccludingBody = null;
nearbyVessels.Count this.bestOccludedRelay = null;
)); this.targetRelay = null;
  this.nearestRelay = null;
// Get a flattened list of all IAntennaRelay modules and protomodules in transmission range.  
List<IAntennaRelay> nearbyRelays = nearbyVessels.SelectMany(v => v.GetAntennaRelays()).ToList(); CelestialBody bodyOccludingBestOccludedRelay = null;
   
Tools.PostDebugMessage(string.Format( double nearestRelaySqrDistance = double.PositiveInfinity;
"{0}: Found {1} nearby relays.", double bestOccludedSqrDistance = double.PositiveInfinity;
this.GetType().Name, double maxTransmitSqrDistance = this.maxTransmitDistance * this.maxTransmitDistance;
nearbyRelays.Count  
)); /*
  * Loop through all the vessels and exclude this vessel, vessels of the wrong type, and vessels that are too
// Remove all relays already checked this time. * far away. When we find a candidate, get through its antennae for relays which have not been checked yet
nearbyRelays.RemoveAll(r => r.relayChecked); * and that can transmit. Once we find a suitable candidate, assign it to nearestRelay for comparison
  * against future finds.
Tools.PostDebugMessage(string.Format( * */
"{0}: Found {1} nearby relays not already checked.", foreach (Vessel potentialVessel in FlightGlobals.Vessels)
this.GetType().Name, {
nearbyRelays.Count // Skip vessels of the wrong type.
)); switch (potentialVessel.vesselType)
  {
// Remove all relays that cannot transmit. case VesselType.Debris:
// This call to r.CanTransmit() starts a depth-first recursive search for relays with a path back to Kerbin. case VesselType.Flag:
nearbyRelays.RemoveAll(r => !r.CanTransmit()); case VesselType.EVA:
  case VesselType.SpaceObject:
Tools.PostDebugMessage(string.Format( case VesselType.Unknown:
"{0}: Found {1} nearby relays not already checked that can transmit.", continue;
this.GetType().Name, default:
nearbyRelays.Count break;
)); }
   
// Sort the available relays by distance. // Skip vessels with the wrong ID
nearbyRelays.Sort(new RelayComparer(this.vessel)); if (potentialVessel.id == vessel.id)
  {
// Get the nearest available relay, or null if there are no available relays nearby. continue;
IAntennaRelay _nearestRelay = nearbyRelays.FirstOrDefault(); }
   
// If we have a nearby relay... // Find the distance from here to the vessel...
if (_nearestRelay != null) double potentialSqrDistance = this.sqrDistanceTo(potentialVessel);
{  
// ...but that relay is farther than Kerbin... CelestialBody fob = null;
if (this.DistanceTo(_nearestRelay) > this.DistanceTo(Kerbin))  
{ // Skip vessels to which we do not have line of sight.
// ...just use Kerbin. if (
_nearestRelay = null; ARConfiguration.RequireLineOfSight &&
} !this.vessel.hasLineOfSightTo(potentialVessel, out fob, ARConfiguration.RadiusRatio)
} )
  {
  this.firstOccludingBody = fob;
   
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage("{6}: Vessel {0} discarded because we do not have line of sight." +
  "\npotentialSqrDistance: {1}, bestOccludedSqrDistance: {2}, maxTransmitSqrDistance: {3}" +
  "\npotentialSqrDistance < bestOccludedSqrDistance: {4}" +
  "\npotentialSqrDistance < (this.maxTransmitDistance * this.maxTransmitDistance): {5}",
  potentialVessel.vesselName,
  potentialSqrDistance, bestOccludedSqrDistance, this.maxTransmitDistance * this.maxTransmitDistance,
  potentialSqrDistance < bestOccludedSqrDistance,
  potentialSqrDistance < (this.maxTransmitDistance * this.maxTransmitDistance),
  this.ToString()
  );
  }
   
  if (
  (potentialSqrDistance < bestOccludedSqrDistance) &&
  (potentialSqrDistance < maxTransmitSqrDistance)
  )
  {
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage("{0}: Checking {1} relays on {2}.",
  this.ToString(),
  potentialVessel.GetAntennaRelays().Count(),
  potentialVessel
  );
  }
   
  foreach (IAntennaRelay occludedRelay in potentialVessel.GetAntennaRelays())
  {
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage(this.ToString() + " Checking candidate for bestOccludedRelay: {0}" +
  "\n\tCanTransmit: {1}", occludedRelay, occludedRelay.CanTransmit());
  }
   
  if (occludedRelay.CanTransmit())
  {
  this.bestOccludedRelay = occludedRelay;
  bodyOccludingBestOccludedRelay = fob;
  bestOccludedSqrDistance = potentialSqrDistance;
   
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage(this.ToString() + " Found new bestOccludedRelay: {0}" +
  "\nfirstOccludingBody: {1}" +
  "\nbestOccludedSqrDistance: {2}",
  occludedRelay,
  fob,
  potentialSqrDistance
  );
  }
  break;
  }
  }
  }
   
  continue;
  }
   
  /*
  * ...so that we can skip the vessel if it is further away than a vessel we've already checked.
  * */
  if (potentialSqrDistance > nearestRelaySqrDistance)
  {
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage("{0}: Vessel {1} discarded because it is out of range, or farther than another relay.",
  this.ToString(),
  potentialVessel.vesselName
  );
  }
  continue;
  }
   
  nearestRelaySqrDistance = potentialSqrDistance;
   
  foreach (IAntennaRelay potentialRelay in potentialVessel.GetAntennaRelays())
  {
  if (potentialRelay.CanTransmit() && potentialRelay.targetRelay != this)
  {
  this.nearestRelay = potentialRelay;
   
  if (FlightGlobals.ActiveVessel != null && FlightGlobals.ActiveVessel.id == this.vessel.id)
  {
  Tools.PostLogMessage(string.Format("{0}: found new best relay {1} ({2})",
  this.ToString(),
  this.nearestRelay.ToString(),
  this.nearestRelay.vessel.id
  ));
  }
  break;
  }
  }
  }
   
  CelestialBody bodyOccludingKerbin = null;
   
  double kerbinSqrDistance = this.vessel.DistanceTo(Kerbin) - Kerbin.Radius;
  kerbinSqrDistance *= kerbinSqrDistance;
   
  System.Text.StringBuilder log = new System.Text.StringBuilder();
   
  log.AppendFormat("{0} ({1}): Search done, figuring status.", this.ToString(), this.GetType().Name);
   
  // If we don't have LOS to Kerbin, focus on relays
  if (!this.vessel.hasLineOfSightTo(Kerbin, out bodyOccludingKerbin, ARConfiguration.RadiusRatio))
  {
  log.AppendFormat("\n\tKerbin LOS is blocked by {0}.", bodyOccludingKerbin.bodyName);
   
  // nearestRelaySqrDistance will be infinity if all relays are occluded or none exist.
  // Therefore, this will only be true if a valid relay is in range.
  if (nearestRelaySqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to nearby relay {0} ({1} <= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.KerbinDirect = false;
  this.canTransmit = true;
  this.targetRelay = this.nearestRelay;
  }
  // If this isn't true, we can't transmit, but pick a second best of bestOccludedRelay and Kerbin anyway
  else
  {
  log.AppendFormat("\n\tCan't transmit to nearby relay {0} ({1} > {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = false;
   
  // If the best occluded relay is closer than Kerbin, target it.
  if (bestOccludedSqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\t\tPicking occluded relay {0} as target ({1} < {2}).",
  this.bestOccludedRelay == null ? "null" : this.bestOccludedRelay.ToString(),
  bestOccludedSqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = false;
  this.targetRelay = this.bestOccludedRelay;
  this.firstOccludingBody = bodyOccludingBestOccludedRelay;
  }
  // Otherwise, target Kerbin and report the first body blocking it.
  else
  {
  log.AppendFormat("\n\t\tPicking Kerbin as target ({0} >= {1}).",
  bestOccludedSqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = true;
  this.targetRelay = null;
  this.firstOccludingBody = bodyOccludingKerbin;
  }
  }
  }
  // If we do have LOS to Kerbin, try to prefer the closest of nearestRelay and Kerbin
  else
  {
  log.AppendFormat("\n\tKerbin is in LOS.");
   
  // If the nearest relay is closer than Kerbin and in range, transmit to it.
  if (nearestRelaySqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to nearby relay {0} ({1} <= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = true;
   
  // If the nearestRelay is closer than Kerbin, use it.
  if (nearestRelaySqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\tPicking relay {0} over Kerbin ({1} < {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = false;
  this.targetRelay = this.nearestRelay;
  }
  // Otherwise, Kerbin is closer, so use it.
  else
  {
  log.AppendFormat("\n\tBut picking Kerbin over nearby relay {0} ({1} >= {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  }
  // If the nearest relay is out of range, we still need to check on Kerbin.
  else
  {
  log.AppendFormat("\n\tCan't transmit to nearby relay {0} ({1} > {2}).",
  this.nearestRelay == null ? "null" : this.nearestRelay.ToString(),
  nearestRelaySqrDistance, maxTransmitSqrDistance);
   
  // If Kerbin is in range, use it.
  if (kerbinSqrDistance <= maxTransmitSqrDistance)
  {
  log.AppendFormat("\n\tCan transmit to Kerbin ({0} <= {1}).",
  kerbinSqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = true;
  this.KerbinDirect = true;
  this.targetRelay = null;
  }
  // If Kerbin is out of range and the nearest relay is out of range, pick a second best between
  // Kerbin and bestOccludedRelay
  else
  {
  log.AppendFormat("\n\tCan't transmit to Kerbin ({0} > {1}).",
  kerbinSqrDistance, maxTransmitSqrDistance);
   
  this.canTransmit = false;
   
  // If the best occluded relay is closer than Kerbin, use it.
  // Since bestOccludedSqrDistance is infinity if there are no occluded relays,
  // this is safe
  if (bestOccludedSqrDistance < kerbinSqrDistance)
  {
  log.AppendFormat("\n\t\tPicking occluded relay {0} as target ({1} < {2}).",
  this.bestOccludedRelay == null ? "null" : this.bestOccludedRelay.ToString(),
  bestOccludedSqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = false;
  this.targetRelay = bestOccludedRelay;
  this.firstOccludingBody = bodyOccludingBestOccludedRelay;
  }
  // Otherwise, target Kerbin. Since we have LOS, blank the first occluding body.
  else
  {
  log.AppendFormat("\n\t\tPicking Kerbin as target ({0} >= {1}).",
  bestOccludedSqrDistance, kerbinSqrDistance);
   
  this.KerbinDirect = true;
  this.targetRelay = null;
  this.firstOccludingBody = null;
  }
  }
  }
  }
   
  log.AppendFormat("\n{0}: Status determination complete.", this.ToString());
   
  Tools.PostLogMessage(log.ToString());
   
// Now that we're done with our recursive CanTransmit checks, flag this relay as not checked so it can be // Now that we're done with our recursive CanTransmit checks, flag this relay as not checked so it can be
// used next time. // used next time.
this.relayChecked = false; RelayDatabase.Instance.CheckedVesselsTable.Remove(vessel.id);
   
// Return the nearest available relay, or null if there are no available relays nearby.  
return _nearestRelay;  
} }
   
public override string ToString() public override string ToString()
{ {
return string.Format( if (this is ProtoAntennaRelay)
"Antenna relay on vessel {0} (range to relay: {1}m)", {
vessel, return (this as ProtoAntennaRelay).ToString();
Tools.MuMech_ToSI(transmitDistance) }
); return this.moduleRef.ToString();
} }
   
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class. /// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class.
/// </summary> /// </summary>
/// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param> /// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param>
public AntennaRelay(Vessel v) public AntennaRelay(IAntennaRelay module)
{ {
this.vessel = v; this.moduleRef = module;
   
// HACK: This might not be safe in all circumstances, but since AntennaRelays are not built until Start, this.searchTimer = new System.Diagnostics.Stopwatch();
// we hope it is safe enough. this.millisecondsBetweenSearches = 125;
this.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");  
}  
   
/*  
* Class implementing IComparer<IAntennaRelay> for use in sorting relays by distance.  
* */  
internal class RelayComparer : IComparer<IAntennaRelay>  
{  
/// <summary>  
/// The reference Vessel (usually the active vessel).  
/// </summary>  
protected Vessel referenceVessel;  
   
// We don't want no stinking public parameterless constructors.  
private RelayComparer() {}  
   
/// <summary>  
/// Initializes a new instance of the <see cref="AntennaRange.AntennaRelay+RelayComparer"/> class for use  
/// in sorting relays by distance.  
/// </summary>  
/// <param name="reference">The reference Vessel</param>  
public RelayComparer(Vessel reference)  
{  
this.referenceVessel = reference;  
}  
   
/// <summary>  
/// Compare the <see cref="IAntennaRelay"/>s "one" and "two".  
/// </summary>  
/// <param name="one">The first IAntennaRelay in the comparison</param>  
/// <param name="two">The second IAntennaRelay in the comparison</param>  
public int Compare(IAntennaRelay one, IAntennaRelay two)  
{  
double distanceOne;  
double distanceTwo;  
   
distanceOne = one.vessel.DistanceTo(referenceVessel);  
distanceTwo = two.vessel.DistanceTo(referenceVessel);  
   
return distanceOne.CompareTo(distanceTwo);  
}  
} }
} }
} }
   
   
file:b/ChangeLog (new)
  2014-01-14 toadicus <>
 
  * ModuleLimitedDataTransmitter.cs: Added a ":" to the
  transmission communications for consistency with stock
  behavior.
 
 
file:a/Extensions.cs (deleted)
// AntennaRange © 2014 toadicus  
//  
// AntennaRange provides incentive and requirements for the use of the various antenna parts.  
// Nominally, the breakdown is as follows:  
//  
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit  
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem  
// Communotron 88-88 - Suitable throughout the Kerbol system.  
//  
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a  
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/  
//  
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike  
// 3.0 Uported License.  
//  
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3.  
 
using System;  
using System.Collections.Generic;  
using System.Linq;  
 
namespace AntennaRange  
{  
/*  
* A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.  
* */  
public static class Extensions  
{  
/// <summary>  
/// Returns the distance between this Vessel and another Vessel.  
/// </summary>  
/// <param name="vesselOne">This <see cref="Vessel"/><see ></param>  
/// <param name="vesselTwo">Another <see cref="Vessel"/></param>  
public static double DistanceTo(this Vessel vesselOne, Vessel vesselTwo)  
{  
return (vesselOne.GetWorldPos3D() - vesselTwo.GetWorldPos3D()).magnitude;  
}  
 
/// <summary>  
/// Returns the distance between this Vessel and a CelestialBody  
/// </summary>  
/// <param name="vessel">This Vessel</param>  
/// <param name="body">A <see cref="CelestialBody"/></param>  
public static double DistanceTo(this Vessel vessel, CelestialBody body)  
{  
return (vessel.GetWorldPos3D() - body.position).magnitude;  
}  
 
/// <summary>  
/// Returns the distance between this IAntennaRelay and a Vessel  
/// </summary>  
/// <param name="relay">This <see cref="IAntennaRelay"/></param>  
/// <param name="Vessel">A <see cref="Vessel"/></param>  
public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)  
{  
return relay.vessel.DistanceTo(Vessel);  
}  
 
/// <summary>  
/// Returns the distance between this IAntennaRelay and a CelestialBody  
/// </summary>  
/// <param name="relay">This <see cref="IAntennaRelay"/></param>  
/// <param name="body">A <see cref="CelestialBody"/></param>  
public static double DistanceTo(this AntennaRelay relay, CelestialBody body)  
{  
return relay.vessel.DistanceTo(body);  
}  
 
/// <summary>  
/// Returns the distance between this IAntennaRelay and another IAntennaRelay  
/// </summary>  
/// <param name="relayOne">This <see cref="IAntennaRelay"/></param>  
/// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>  
public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)  
{  
return relayOne.DistanceTo(relayTwo.vessel);  
}  
 
/// <summary>  
/// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.  
/// </summary>  
/// <param name="vessel">This <see cref="Vessel"/></param>  
public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)  
{  
Tools.PostDebugMessage(string.Format(  
"{0}: Getting antenna relays from vessel {1}.",  
"IAntennaRelay",  
vessel.name  
));  
 
List<IAntennaRelay> Transmitters;  
 
// If the vessel is loaded, we can fetch modules implementing IAntennaRelay directly.  
if (vessel.loaded) {  
Tools.PostDebugMessage(string.Format(  
"{0}: vessel {1} is loaded.",  
"IAntennaRelay",  
vessel.name  
));  
 
// Gets a list of PartModules implementing IAntennaRelay  
Transmitters = vessel.Parts  
.SelectMany (p => p.Modules.OfType<IAntennaRelay> ())  
.ToList();  
}  
// If the vessel is not loaded, we need to find ProtoPartModuleSnapshots with a true IsAntenna field.  
else  
{  
Tools.PostDebugMessage(string.Format(  
"{0}: vessel {1} is not loaded.",  
"IAntennaRelay",  
vessel.name  
));  
 
Transmitters = new List<IAntennaRelay>();  
 
// Loop through the ProtoPartModuleSnapshots in this Vessel  
foreach (ProtoPartSnapshot pps in vessel.protoVessel.protoPartSnapshots)  
{  
ProtoPartModuleSnapshot ppms = pps.modules.FirstOrDefault(p => p.IsAntenna());  
// If they are antennas...  
if (ppms != null)  
{  
// ...add a new ProtoAntennaRelay wrapper to the list.  
Transmitters.Add(new ProtoAntennaRelay(ppms, pps, vessel));  
}  
}  
}  
 
Tools.PostDebugMessage(string.Format(  
"{0}: vessel {1} has {2} transmitters.",  
"IAntennaRelay",  
vessel.name,  
Transmitters.Count  
));  
 
// Return the list of IAntennaRelays  
return Transmitters;  
}  
 
// Returns true if this PartModule contains a True IsAntenna field, false otherwise.  
public static bool IsAntenna (this PartModule module)  
{  
return module.Fields.GetValue<bool> ("IsAntenna");  
}  
 
// Returns true if this ProtoPartModuleSnapshot contains a persistent True IsAntenna field, false otherwise  
public static bool IsAntenna(this ProtoPartModuleSnapshot protomodule)  
{  
bool result;  
 
return Boolean.TryParse (protomodule.moduleValues.GetValue ("IsAntenna") ?? "False", out result)  
? result : false;  
}  
}  
}  
 
 
  ACTIVE_TEXTURE_MANAGER_CONFIG
  {
  folder = AntennaRange
  enabled = true
  OVERRIDES
  {
  AntennaRange/.*
  {
  compress = true
  mipmaps = false
  scale = 1
  max_size = 0
  }
  }
  }
  // AntennaRange
  //
  // AntennaRange.cfg
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  //
  // This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike
  // 3.0 Uported License.
  //
  // Specifications:
  // nominalRange: The distance from Kerbin at which the antenna will perform exactly as prescribed by
  // packetResourceCost and packetSize.
  // maxPowerFactor: The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the
  // power cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
  // maxDataFactor: The multipler on packetSize that defines the maximum data bandwidth of the antenna.
  //
 
  @PART[longAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 1500000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[mediumDishAntenna]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 30000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  @PART[commDish]:FOR[AntennaRange]:NEEDS[!RemoteTech2]
  {
  @MODULE[ModuleDataTransmitter]
  {
  @name = ModuleLimitedDataTransmitter
  nominalRange = 80000000000
  maxPowerFactor = 8
  maxDataFactor = 4
  }
 
  MODULE
  {
  name = ModuleScienceContainer
 
  dataIsCollectable = true
  dataIsStorable = false
 
  storageRange = 2
  }
  }
 
  EVA_MODULE
  {
  name = ModuleLimitedDataTransmitter
 
  nominalRange = 5000
  maxPowerFactor = 1
  maxDataFactor = 1
 
  packetInterval = 0.2
  packetSize = 1
  packetResourceCost = 6.25
 
  requiredResource = ElectricCharge
  }
 
  EVA_RESOURCE
  {
  name = ElectricCharge
  amount = 100
  maxAmount = 100
  }
 
  @EVA_RESOURCE[ElectricCharge]:AFTER[AntennaRange]:NEEDS[TacLifeSupport]
  {
  !name = DELETE
  }
 
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// AntennaRange © 2014 toadicus // AntennaRange
// //
// AntennaRange provides incentive and requirements for the use of the various antenna parts. // IAntennaRelay.cs
// Nominally, the breakdown is as follows:  
// //
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit // Copyright © 2014, toadicus
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem // All rights reserved.
// Communotron 88-88 - Suitable throughout the Kerbol system.  
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // Redistribution and use in source and binary forms, with or without modification,
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // are permitted provided that the following conditions are met:
// //
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike // 1. Redistributions of source code must retain the above copyright notice,
// 3.0 Uported License. // this list of conditions and the following disclaimer.
// //
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3. // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
using KSP; using KSP;
using System; using System;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* Interface defining the basic functionality of AntennaRelay modules for AntennaRange. * Interface defining the basic functionality of AntennaRelay modules for AntennaRange.
* */ * */
public interface IAntennaRelay public interface IAntennaRelay
{ {
/// <summary> /// <summary>
/// Gets the parent Vessel. /// Gets the parent Vessel.
/// </summary> /// </summary>
/// <value>The parent Vessel.</value> /// <value>The parent Vessel.</value>
Vessel vessel { get; } Vessel vessel { get; }
   
  IAntennaRelay nearestRelay { get; }
   
  IAntennaRelay bestOccludedRelay { get; }
   
  IAntennaRelay targetRelay { get; }
   
/// <summary> /// <summary>
/// Gets the distance to the nearest relay or Kerbin, whichever is closer. /// Gets the distance to the nearest relay or Kerbin, whichever is closer.
/// </summary> /// </summary>
/// <value>The distance to the nearest relay or Kerbin, whichever is closer.</value> /// <value>The distance to the nearest relay or Kerbin, whichever is closer.</value>
double transmitDistance { get; } double transmitDistance { get; }
   
  double nominalTransmitDistance { get; }
   
/// <summary> /// <summary>
/// The maximum distance at which this relay can operate. /// The maximum distance at which this relay can operate.
/// </summary> /// </summary>
/// <value>The max transmit distance.</value> /// <value>The max transmit distance.</value>
float maxTransmitDistance { get; } float maxTransmitDistance { get; }
   
  /// <summary>
  /// The first CelestialBody blocking line of sight to a
  /// </summary>
  /// <value>The first occluding body.</value>
  CelestialBody firstOccludingBody { get; }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
/// the current relay attempt. /// the current relay attempt.
/// </summary> /// </summary>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> /// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
bool relayChecked { get; } bool relayChecked { get; }
   
/// <summary> /// <summary>
  /// Gets a value indicating whether this <see cref="AntennaRange.IAntennaRelay"/> Relay is communicating
  /// directly with Kerbin.
  /// </summary>
  bool KerbinDirect { get; }
   
  /// <summary>
/// Determines whether this instance can transmit. /// Determines whether this instance can transmit.
/// </summary> /// </summary>
/// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns> /// <returns><c>true</c> if this instance can transmit; otherwise, <c>false</c>.</returns>
bool CanTransmit(); bool CanTransmit();
   
  string ToString();
   
  string Title { get; }
} }
} }
   
   
// AntennaRange © 2014 toadicus // AntennaRange
// //
// AntennaRange provides incentive and requirements for the use of the various antenna parts. // ModuleLimitedDataTransmitter.cs
// Nominally, the breakdown is as follows:  
// //
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit // Copyright © 2014, toadicus
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem // All rights reserved.
// Communotron 88-88 - Suitable throughout the Kerbol system.  
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // Redistribution and use in source and binary forms, with or without modification,
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // are permitted provided that the following conditions are met:
// //
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike // 1. Redistributions of source code must retain the above copyright notice,
// 3.0 Uported License. // this list of conditions and the following disclaimer.
// //
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3. // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
  using KSP;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using KSP; using System.Text;
  using ToadicusTools;
using UnityEngine; using UnityEngine;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles range- * ModuleLimitedDataTransmitter is designed as a drop-in replacement for ModuleDataTransmitter, and handles range-
* finding, power scaling, and data scaling for antennas during science transmission. Its functionality varies with * finding, power scaling, and data scaling for antennas during science transmission. Its functionality varies with
* three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files. * three tunables: nominalRange, maxPowerFactor, and maxDataFactor, set in .cfg files.
* *
* In general, the scaling functions assume the following relation: * In general, the scaling functions assume the following relation:
* *
* D² α P/R, * D² α P/R,
* *
* where D is the total transmission distance, P is the transmission power, and R is the data rate. * where D is the total transmission distance, P is the transmission power, and R is the data rate.
* *
* */ * */
   
/* /*
* Fields * Fields
* */ * */
public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay
{ {
// Call this an antenna so that you don't have to.  
[KSPField(isPersistant = true)]  
protected bool IsAntenna;  
   
// Stores the packetResourceCost as defined in the .cfg file. // Stores the packetResourceCost as defined in the .cfg file.
protected float _basepacketResourceCost; protected float _basepacketResourceCost;
   
// Stores the packetSize as defined in the .cfg file. // Stores the packetSize as defined in the .cfg file.
protected float _basepacketSize; protected float _basepacketSize;
   
// Every antenna is a relay. // Every antenna is a relay.
protected AntennaRelay relay; protected AntennaRelay relay;
   
// Keep track of vessels with transmitters for relay purposes. // Keep track of vessels with transmitters for relay purposes.
protected List<Vessel> _relayVessels; protected List<Vessel> _relayVessels;
   
// Sometimes we will need to communicate errors; this is how we do it. // Sometimes we will need to communicate errors; this is how we do it.
protected ScreenMessage ErrorMsg; protected ScreenMessage ErrorMsg;
   
// Let's make the error text pretty!  
protected UnityEngine.GUIStyle ErrorStyle;  
   
// The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost // The distance from Kerbin at which the antenna will perform exactly as prescribed by packetResourceCost
// and packetSize. // and packetSize.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float nominalRange; public float nominalRange;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Status")]
  public string UIrelayStatus;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Relay")]
  public string UIrelayTarget;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Transmission Distance")]
  public string UItransmitDistance;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Maximum Distance")]
  public string UImaxTransmitDistance;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Size")]
  public string UIpacketSize;
   
  [KSPField(isPersistant = false, guiActive = true, guiName = "Packet Cost")]
  public string UIpacketCost;
   
// The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power // The multiplier on packetResourceCost that defines the maximum power output of the antenna. When the power
// cost exceeds packetResourceCost * maxPowerFactor, transmission will fail. // cost exceeds packetResourceCost * maxPowerFactor, transmission will fail.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxPowerFactor; public float maxPowerFactor;
   
// The multipler on packetSize that defines the maximum data bandwidth of the antenna. // The multipler on packetSize that defines the maximum data bandwidth of the antenna.
[KSPField(isPersistant = false)] [KSPField(isPersistant = false)]
public float maxDataFactor; public float maxDataFactor;
   
  [KSPField(
  isPersistant = true,
  guiName = "Packet Throttle",
  guiUnits = "%",
  guiActive = true,
  guiActiveEditor = false
  )]
  [UI_FloatRange(maxValue = 100f, minValue = 2.5f, stepIncrement = 2.5f)]
  public float packetThrottle;
   
  protected bool actionUIUpdate;
   
/* /*
* Properties * Properties
* */ * */
// Returns the parent vessel housing this antenna. // Returns the parent vessel housing this antenna.
public new Vessel vessel public new Vessel vessel
{ {
get get
{ {
return base.vessel; if (base.vessel != null)
  {
  return base.vessel;
  }
  else if (this.part != null)
  {
  return this.part.vessel;
  }
   
  else
  {
  return null;
  }
  }
  }
   
  public IAntennaRelay nearestRelay
  {
  get
  {
  if (this.relay == null)
  {
  return null;
  }
   
  return this.relay.nearestRelay;
  }
  }
   
  public IAntennaRelay bestOccludedRelay
  {
  get
  {
  if (this.relay == null)
  {
  return null;
  }
   
  return this.relay.bestOccludedRelay;
  }
  }
   
  public IAntennaRelay targetRelay
  {
  get
  {
  if (this.relay == null)
  {
  return null;
  }
   
  return this.relay.targetRelay;
} }
} }
   
// Returns the distance to the nearest relay or Kerbin, whichever is closer. // Returns the distance to the nearest relay or Kerbin, whichever is closer.
public double transmitDistance public double transmitDistance
{ {
get get
{ {
  if (this.relay == null)
  {
  return double.PositiveInfinity;
  }
   
return this.relay.transmitDistance; return this.relay.transmitDistance;
  }
  }
   
  public double nominalTransmitDistance
  {
  get
  {
  return this.nominalRange;
} }
} }
   
// Returns the maximum distance this module can transmit // Returns the maximum distance this module can transmit
public float maxTransmitDistance public float maxTransmitDistance
{ {
get get
{ {
return Mathf.Sqrt (this.maxPowerFactor) * this.nominalRange; // TODO: Cache this in a way that doesn't break everything.
  return Mathf.Sqrt(this.maxPowerFactor) * this.nominalRange;
  }
  }
   
  public CelestialBody firstOccludingBody
  {
  get
  {
  return this.relay.firstOccludingBody;
} }
} }
   
/* /*
* The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except * The next two functions overwrite the behavior of the stock functions and do not perform equivalently, except
* in that they both return floats. Here's some quick justification: * in that they both return floats. Here's some quick justification:
* *
* The stock implementation of GetTransmitterScore (which I cannot override) is: * The stock implementation of GetTransmitterScore (which I cannot override) is:
* Score = (1 + DataResourceCost) / DataRate * Score = (1 + DataResourceCost) / DataRate
* *
* The stock DataRate and DataResourceCost are: * The stock DataRate and DataResourceCost are:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost / packetSize * DataResourceCost = packetResourceCost / packetSize
* *
* So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it * So, the resulting score is essentially in terms of joules per byte per baud. Rearranging that a bit, it
* could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way, * could also look like joule-seconds per byte per byte, or newton-meter-seconds per byte per byte. Either way,
* that metric is not a very reasonable one. * that metric is not a very reasonable one.
* *
* Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case * Two metrics that might make more sense are joules per byte or joules per byte per second. The latter case
* would look like: * would look like:
* DataRate = packetSize / packetInterval * DataRate = packetSize / packetInterval
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* The former case, which I've chosen to implement below, is: * The former case, which I've chosen to implement below, is:
* DataRate = packetSize * DataRate = packetSize
* DataResourceCost = packetResourceCost * DataResourceCost = packetResourceCost
* *
* So... hopefully that doesn't screw with anything else. * So... hopefully that doesn't screw with anything else.
* */ * */
// Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in // Override ModuleDataTransmitter.DataRate to just return packetSize, because we want antennas to be scored in
// terms of joules/byte // terms of joules/byte
public new float DataRate public new float DataRate
{ {
get get
{ {
this.PreTransmit_SetPacketSize(); this.PreTransmit_SetPacketSize();
return this.packetSize;  
  if (this.CanTransmit())
  {
  return this.packetSize;
  }
  else
  {
  return float.Epsilon;
  }
} }
} }
   
// Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas // Override ModuleDataTransmitter.DataResourceCost to just return packetResourceCost, because we want antennas
// to be scored in terms of joules/byte // to be scored in terms of joules/byte
public new float DataResourceCost public new float DataResourceCost
{ {
get get
{ {
this.PreTransmit_SetPacketResourceCost(); this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
return this.packetResourceCost; return this.packetResourceCost;
} }
else else
{ {
return float.PositiveInfinity; return float.PositiveInfinity;
} }
} }
} }
   
// Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay. // Reports whether this antenna has been checked as a viable relay already in the current FindNearestRelay.
public bool relayChecked public bool relayChecked
{ {
get get
{ {
return this.relay.relayChecked; if (this.relay != null)
  {
  return this.relay.relayChecked;
  }
   
  // If our relay is null, always return null so we're never checked.
  return true;
  }
  }
   
  public bool KerbinDirect
  {
  get
  {
  if (this.relay != null)
  {
  return this.relay.KerbinDirect;
  }
   
  return false;
  }
  }
   
  public string Title
  {
  get
  {
  if (this.part != null && this.part.partInfo != null)
  {
  return this.part.partInfo.title;
  }
   
  return string.Empty;
} }
} }
   
/* /*
* Methods * Methods
* */ * */
// Build ALL the objects. // Build ALL the objects.
public ModuleLimitedDataTransmitter () : base() public ModuleLimitedDataTransmitter () : base()
{ {
// Make the error posting prettier. this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT);
this.ErrorStyle = new UnityEngine.GUIStyle(); this.packetThrottle = 100f;
this.ErrorStyle.normal.textColor = (UnityEngine.Color)XKCDColors.OrangeRed; }
this.ErrorStyle.active.textColor = (UnityEngine.Color)XKCDColors.OrangeRed;  
this.ErrorStyle.hover.textColor = (UnityEngine.Color)XKCDColors.OrangeRed; public override void OnAwake()
this.ErrorStyle.fontStyle = UnityEngine.FontStyle.Normal; {
this.ErrorStyle.padding.top = 32; base.OnAwake();
   
this.ErrorMsg = new ScreenMessage("", 4f, false, ScreenMessageStyle.UPPER_LEFT, this.ErrorStyle);  
}  
   
// At least once, when the module starts with a state on the launch pad or later, go find Kerbin.  
public override void OnStart (StartState state)  
{  
base.OnStart (state);  
   
if (state >= StartState.PreLaunch)  
{  
this.relay = new AntennaRelay(vessel);  
this.relay.maxTransmitDistance = this.maxTransmitDistance;  
}  
}  
   
// When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because  
// overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't  
// work.  
public override void OnLoad(ConfigNode node)  
{  
this.Fields.Load(node);  
base.Fields.Load(node);  
   
this.IsAntenna = true;  
   
base.OnLoad (node);  
   
this._basepacketSize = base.packetSize; this._basepacketSize = base.packetSize;
this._basepacketResourceCost = base.packetResourceCost; this._basepacketResourceCost = base.packetResourceCost;
   
Tools.PostDebugMessage(string.Format( Tools.PostDebugMessage(string.Format(
"{0} loaded:\n" + "{0} loaded:\n" +
"packetSize: {1}\n" + "packetSize: {1}\n" +
"packetResourceCost: {2}\n" + "packetResourceCost: {2}\n" +
"nominalRange: {3}\n" + "nominalRange: {3}\n" +
"maxPowerFactor: {4}\n" + "maxPowerFactor: {4}\n" +
"maxDataFactor: {5}\n", "maxDataFactor: {5}\n",
this.name, this.name,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
this.nominalRange, this.nominalRange,
this.maxPowerFactor, this.maxPowerFactor,
this.maxDataFactor this.maxDataFactor
)); ));
} }
   
  // At least once, when the module starts with a state on the launch pad or later, go find Kerbin.
  public override void OnStart (StartState state)
  {
  base.OnStart (state);
   
  if (state >= StartState.PreLaunch)
  {
  this.relay = new AntennaRelay(this);
  this.relay.maxTransmitDistance = this.maxTransmitDistance;
  this.relay.nominalTransmitDistance = this.nominalRange;
   
  this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";
   
  GameEvents.onPartActionUICreate.Add(this.onPartActionUICreate);
  GameEvents.onPartActionUIDismiss.Add(this.onPartActionUIDismiss);
  }
  }
   
  // When the module loads, fetch the Squad KSPFields from the base. This is necessary in part because
  // overloading packetSize and packetResourceCostinto a property in ModuleLimitedDataTransmitter didn't
  // work.
  public override void OnLoad(ConfigNode node)
  {
  this.Fields.Load(node);
  base.Fields.Load(node);
   
  base.OnLoad (node);
  }
   
// Post an error in the communication messages describing the reason transmission has failed. Currently there // Post an error in the communication messages describing the reason transmission has failed. Currently there
// is only one reason for this. // is only one reason for this.
protected void PostCannotTransmitError() protected void PostCannotTransmitError()
{ {
string ErrorText = string.Format ( string ErrorText = string.Intern("Unable to transmit: no visible receivers in range!");
"Unable to transmit: out of range! Maximum range = {0}m; Current range = {1}m.",  
Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2), this.ErrorMsg.message = string.Format(
Tools.MuMech_ToSI((double)this.transmitDistance, 2) "<color='#{0}{1}{2}{3}'><b>{4}</b></color>",
); ((int)(XKCDColors.OrangeRed.r * 255f)).ToString("x2"),
  ((int)(XKCDColors.OrangeRed.g * 255f)).ToString("x2"),
this.ErrorMsg.message = ErrorText; ((int)(XKCDColors.OrangeRed.b * 255f)).ToString("x2"),
  ((int)(XKCDColors.OrangeRed.a * 255f)).ToString("x2"),
ScreenMessages.PostScreenMessage(this.ErrorMsg, true); ErrorText
  );
   
  Tools.PostDebugMessage(this.GetType().Name + ": " + this.ErrorMsg.message);
   
  ScreenMessages.PostScreenMessage(this.ErrorMsg, false);
} }
   
// Before transmission, set packetResourceCost. Per above, packet cost increases with the square of // Before transmission, set packetResourceCost. Per above, packet cost increases with the square of
// distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point // distance. packetResourceCost maxes out at _basepacketResourceCost * maxPowerFactor, at which point
// transmission fails (see CanTransmit). // transmission fails (see CanTransmit).
protected void PreTransmit_SetPacketResourceCost() protected void PreTransmit_SetPacketResourceCost()
{ {
if (this.transmitDistance <= this.nominalRange) if (ARConfiguration.FixedPowerCost || this.transmitDistance <= this.nominalRange)
{ {
base.packetResourceCost = this._basepacketResourceCost; base.packetResourceCost = this._basepacketResourceCost;
} }
else else
{ {
  double rangeFactor = (this.transmitDistance / this.nominalRange);
  rangeFactor *= rangeFactor;
   
base.packetResourceCost = this._basepacketResourceCost base.packetResourceCost = this._basepacketResourceCost
* (float)Math.Pow (this.transmitDistance / this.nominalRange, 2); * (float)rangeFactor;
}  
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet cost set to {0} before throttle (rangeFactor = {1}).",
  base.packetResourceCost,
  rangeFactor);
  }
   
  base.packetResourceCost *= this.packetThrottle / 100f;
} }
   
// Before transmission, set packetSize. Per above, packet size increases with the inverse square of // Before transmission, set packetSize. Per above, packet size increases with the inverse square of
// distance. packetSize maxes out at _basepacketSize * maxDataFactor. // distance. packetSize maxes out at _basepacketSize * maxDataFactor.
protected void PreTransmit_SetPacketSize() protected void PreTransmit_SetPacketSize()
{ {
if (this.transmitDistance >= this.nominalRange) if (!ARConfiguration.FixedPowerCost && this.transmitDistance >= this.nominalRange)
{ {
base.packetSize = this._basepacketSize; base.packetSize = this._basepacketSize;
} }
else else
{ {
  double rangeFactor = (this.nominalRange / this.transmitDistance);
  rangeFactor *= rangeFactor;
   
base.packetSize = Math.Min( base.packetSize = Math.Min(
this._basepacketSize * (float)Math.Pow (this.nominalRange / this.transmitDistance, 2), this._basepacketSize * (float)rangeFactor,
this._basepacketSize * this.maxDataFactor); this._basepacketSize * this.maxDataFactor);
}  
  Tools.PostDebugMessage(
  this,
  "Pretransmit: packet size set to {0} before throttle (rangeFactor = {1}).",
  base.packetSize,
  rangeFactor);
  }
   
  base.packetSize *= this.packetThrottle / 100f;
} }
   
// Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description. // Override ModuleDataTransmitter.GetInfo to add nominal and maximum range to the VAB description.
public override string GetInfo() public override string GetInfo()
{ {
string text = base.GetInfo(); string text = base.GetInfo();
text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n"; text += "Nominal Range: " + Tools.MuMech_ToSI((double)this.nominalRange, 2) + "m\n";
text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n"; text += "Maximum Range: " + Tools.MuMech_ToSI((double)this.maxTransmitDistance, 2) + "m\n";
return text; return text;
} }
   
// Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible. // Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible.
public new bool CanTransmit() public new bool CanTransmit()
{ {
  if (this.part == null || this.relay == null)
  {
  return false;
  }
   
  PartStates partState = this.part.State;
  if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: {1} on {2} cannot transmit: {3}",
  this.GetType().Name,
  this.part.partInfo.title,
  this.vessel.vesselName,
  Enum.GetName(typeof(PartStates), partState)
  ));
  return false;
  }
return this.relay.CanTransmit(); return this.relay.CanTransmit();
} }
   
// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit // Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
// returns false. // returns false.
public new void TransmitData(List<ScienceData> dataQueue) public new void TransmitData(List<ScienceData> dataQueue)
{ {
  this.PreTransmit_SetPacketSize();
  this.PreTransmit_SetPacketResourceCost();
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
  StringBuilder message = new StringBuilder();
   
  message.Append("[");
  message.Append(base.part.partInfo.title);
  message.Append("]: ");
   
  message.Append("Beginning transmission ");
   
  // @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
  // @DONE TODO: Remove nearestRelay == null
  if (this.KerbinDirect)
  {
  message.Append("directly to Kerbin.");
  }
  else
  {
  message.Append("via ");
  message.Append(this.relay.nearestRelay);
  }
   
  ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
base.TransmitData(dataQueue); base.TransmitData(dataQueue);
} }
else else
{ {
  Tools.PostDebugMessage(this, "{0} unable to transmit during TransmitData.", this.part.partInfo.title);
   
  var logger = Tools.DebugLogger.New(this);
   
  foreach (ModuleScienceContainer scienceContainer in this.vessel.getModulesOfType<ModuleScienceContainer>())
  {
  logger.AppendFormat("Checking ModuleScienceContainer in {0}\n",
  scienceContainer.part.partInfo.title);
   
  if (
  scienceContainer.capacity != 0 &&
  scienceContainer.GetScienceCount() >= scienceContainer.capacity
  )
  {
  logger.Append("\tInsufficient capacity, skipping.\n");
  continue;
  }
   
  List<ScienceData> dataStored = new List<ScienceData>();
   
  foreach (ScienceData data in dataQueue)
  {
  if (!scienceContainer.allowRepeatedSubjects && scienceContainer.HasData(data))
  {
  logger.Append("\tAlready contains subject and repeated subjects not allowed, skipping.\n");
  continue;
  }
   
  logger.AppendFormat("\tAcceptable, adding data on subject {0}... ", data.subjectID);
  if (scienceContainer.AddData(data))
  {
  logger.Append("done, removing from queue.\n");
   
  dataStored.Add(data);
  }
  #if DEBUG
  else
  {
  logger.Append("failed.\n");
  }
  #endif
  }
   
  dataQueue.RemoveAll(i => dataStored.Contains(i));
   
  logger.AppendFormat("\t{0} data left in queue.", dataQueue.Count);
  }
   
  logger.Print();
   
  if (dataQueue.Count > 0)
  {
  StringBuilder msg = new StringBuilder();
   
  msg.Append('[');
  msg.Append(this.part.partInfo.title);
  msg.AppendFormat("]: {0} data items could not be saved: no space available in data containers.\n");
  msg.Append("Data to be discarded:\n");
   
  foreach (ScienceData data in dataQueue)
  {
  msg.AppendFormat("\n{0}\n", data.title);
  }
   
  ScreenMessages.PostScreenMessage(msg.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
  Tools.PostDebugMessage(msg.ToString());
  }
   
this.PostCannotTransmitError (); this.PostCannotTransmitError ();
} }
   
Tools.PostDebugMessage ( Tools.PostDebugMessage (
"distance: " + this.transmitDistance "distance: " + this.transmitDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
} }
   
// Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit // Override ModuleDataTransmitter.StartTransmission to check against CanTransmit and fail out when CanTransmit
// returns false. // returns false.
public new void StartTransmission() public new void StartTransmission()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
Tools.PostDebugMessage ( Tools.PostDebugMessage (
"distance: " + this.transmitDistance "distance: " + this.transmitDistance
+ " packetSize: " + this.packetSize + " packetSize: " + this.packetSize
+ " packetResourceCost: " + this.packetResourceCost + " packetResourceCost: " + this.packetResourceCost
); );
   
if (this.CanTransmit()) if (this.CanTransmit())
{ {
this.ErrorMsg.message = "Beginning transmission "; StringBuilder message = new StringBuilder();
   
if (this.relay.nearestRelay == null) message.Append("[");
{ message.Append(base.part.partInfo.title);
this.ErrorMsg.message += "directly to Kerbin."; message.Append("]: ");
   
  message.Append("Beginning transmission ");
   
  // @DONE TODO: Fix this to fall back to Kerbin if nearestRelay cannot be contacted.
  // @DONE TODO: Remove nearestRelay == null
  if (this.KerbinDirect)
  {
  message.Append("directly to Kerbin.");
} }
else else
{ {
this.ErrorMsg.message += "via relay " + this.relay.nearestRelay; message.Append("via ");
} message.Append(this.relay.nearestRelay);
  }
ScreenMessages.PostScreenMessage(this.ErrorMsg);  
  ScreenMessages.PostScreenMessage(message.ToString(), 4f, ScreenMessageStyle.UPPER_LEFT);
   
base.StartTransmission(); base.StartTransmission();
} }
else else
{ {
this.PostCannotTransmitError (); this.PostCannotTransmitError ();
} }
} }
   
  public void Update()
  {
  if (this.actionUIUpdate)
  {
  if (this.CanTransmit())
  {
  this.UIrelayStatus = "Connected";
  this.UItransmitDistance = Tools.MuMech_ToSI(this.transmitDistance) + "m";
  this.UIpacketSize = Tools.MuMech_ToSI(this.DataRate) + "MiT";
  this.UIpacketCost = Tools.MuMech_ToSI(this.DataResourceCost) + "E";
  }
  else
  {
  if (this.relay.firstOccludingBody == null)
  {
  this.UIrelayStatus = "Out of range";
  }
  else
  {
  this.UIrelayStatus = string.Format("Blocked by {0}", this.relay.firstOccludingBody.bodyName);
  }
  this.UImaxTransmitDistance = "N/A";
  this.UIpacketSize = "N/A";
  this.UIpacketCost = "N/A";
  }
   
  if (this.KerbinDirect)
  {
  this.UIrelayTarget = AntennaRelay.Kerbin.bodyName;
  }
  else
  {
  this.UIrelayTarget = this.targetRelay.ToString();
  }
  }
  }
   
  public void onPartActionUICreate(Part eventPart)
  {
  if (eventPart == base.part)
  {
  this.actionUIUpdate = true;
  }
  }
   
  public void onPartActionUIDismiss(Part eventPart)
  {
  if (eventPart == base.part)
  {
  this.actionUIUpdate = false;
  }
  }
   
  public override string ToString()
  {
  StringBuilder msg = new StringBuilder();
   
  msg.Append(this.part.partInfo.title);
   
  if (vessel != null)
  {
  msg.Append(" on ");
  msg.Append(vessel.vesselName);
  }
  else if (
  this.part != null &&
  this.part.protoPartSnapshot != null &&
  this.part.protoPartSnapshot != null &&
  this.part.protoPartSnapshot.pVesselRef != null
  )
  {
  msg.Append(" on ");
  msg.Append(this.part.protoPartSnapshot.pVesselRef.vesselName);
  }
   
  return msg.ToString();
  }
   
// When debugging, it's nice to have a button that just tells you everything. // When debugging, it's nice to have a button that just tells you everything.
#if DEBUG  
[KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)] [KSPEvent (guiName = "Show Debug Info", active = true, guiActive = true)]
public void DebugInfo() public void DebugInfo()
{ {
PreTransmit_SetPacketSize (); PreTransmit_SetPacketSize ();
PreTransmit_SetPacketResourceCost (); PreTransmit_SetPacketResourceCost ();
   
string msg = string.Format( string msg = string.Format(
"'{0}'\n" + "'{0}'\n" +
"_basepacketSize: {1}\n" + "_basepacketSize: {1}\n" +
"packetSize: {2}\n" + "packetSize: {2}\n" +
"_basepacketResourceCost: {3}\n" + "_basepacketResourceCost: {3}\n" +
"packetResourceCost: {4}\n" + "packetResourceCost: {4}\n" +
"maxTransmitDistance: {5}\n" + "maxTransmitDistance: {5}\n" +
"transmitDistance: {6}\n" + "transmitDistance: {6}\n" +
"nominalRange: {7}\n" + "nominalRange: {7}\n" +
"CanTransmit: {8}\n" + "CanTransmit: {8}\n" +
"DataRate: {9}\n" + "DataRate: {9}\n" +
"DataResourceCost: {10}\n" + "DataResourceCost: {10}\n" +
"TransmitterScore: {11}\n" + "TransmitterScore: {11}\n" +
"NearestRelay: {12}", "NearestRelay: {12}\n" +
  "BestOccludedRelay: {13}\n" +
  "KerbinDirect: {14}\n" +
  "Vessel ID: {15}",
this.name, this.name,
this._basepacketSize, this._basepacketSize,
base.packetSize, base.packetSize,
this._basepacketResourceCost, this._basepacketResourceCost,
base.packetResourceCost, base.packetResourceCost,
this.maxTransmitDistance, this.maxTransmitDistance,
this.transmitDistance, this.transmitDistance,
this.nominalRange, this.nominalRange,
this.CanTransmit(), this.CanTransmit(),
this.DataRate, this.DataRate,
this.DataResourceCost, this.DataResourceCost,
ScienceUtil.GetTransmitterScore(this), ScienceUtil.GetTransmitterScore(this),
this.relay.FindNearestRelay() this.relay.nearestRelay == null ? "null" : this.relay.nearestRelay.ToString(),
  this.relay.bestOccludedRelay == null ? "null" : this.relay.bestOccludedRelay.ToString(),
  this.KerbinDirect,
  this.vessel.id
); );
ScreenMessages.PostScreenMessage (new ScreenMessage (msg, 4f, ScreenMessageStyle.UPPER_RIGHT));  
} Tools.PostLogMessage(msg);
#endif }
   
  [KSPEvent (guiName = "Dump Vessels", active = true, guiActive = true)]
  public void PrintAllVessels()
  {
  StringBuilder sb = new StringBuilder();
   
  sb.Append("Dumping FlightGlobals.Vessels:");
   
  foreach (Vessel vessel in FlightGlobals.Vessels)
  {
  sb.AppendFormat("\n'{0} ({1})'", vessel.vesselName, vessel.id);
  }
   
  Tools.PostDebugMessage(sb.ToString());
  }
   
  /*[KSPEvent (guiName = "Dump RelayDB", active = true, guiActive = true)]
  public void DumpRelayDB()
  {
  RelayDatabase.Instance.Dump();
  }*/
} }
} }
  // AntennaRange
  //
  // AssemblyInfo.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using System.Reflection;
  using System.Runtime.CompilerServices;
 
  [assembly: KSPAssemblyDependency("ToadicusTools", 0, 0)]
 
  // Information about this assembly is defined by the following attributes.
  // Change them to the values specific to your project.
  [assembly: AssemblyTitle("AntennaRange")]
  [assembly: AssemblyDescription("Enforce and Encourage Antenna Diversity")]
  [assembly: AssemblyCopyright("toadicus")]
  // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
  // The form "{Major}.{Minor}.*" will automatically update the build and revision,
  // and "{Major}.{Minor}.{Build}.*" will update just the revision.
  [assembly: AssemblyVersion("1.8.*")]
  // The following attributes are used to specify the signing key for the assembly,
  // if desired. See the Mono documentation for more information about signing.
  //[assembly: AssemblyDelaySign(false)]
  //[assembly: AssemblyKeyFile("")]
 
  2014-01-14 toadicus <>
 
  * AssemblyInfo.cs: New AssemblyInfo file for reason.
 
 
// AntennaRange © 2014 toadicus // AntennaRange
// //
// AntennaRange provides incentive and requirements for the use of the various antenna parts. // ProtoAntennaRelay.cs
// Nominally, the breakdown is as follows:  
// //
// Communotron 16 - Suitable up to Kerbalsynchronous Orbit // Copyright © 2014, toadicus
// Comms DTS-M1 - Suitable throughout the Kerbin subsystem // All rights reserved.
// Communotron 88-88 - Suitable throughout the Kerbol system.  
// //
// This work is licensed under the Creative Commons Attribution-NonCommercial-ShareAlike 3.0 Unported License. To view a // Redistribution and use in source and binary forms, with or without modification,
// copy of this license, visit http://creativecommons.org/licenses/by-nc-sa/3.0/ // are permitted provided that the following conditions are met:
// //
// This software uses the ModuleManager library © 2013 ialdabaoth, used under a Creative Commons Attribution-ShareAlike // 1. Redistributions of source code must retain the above copyright notice,
// 3.0 Uported License. // this list of conditions and the following disclaimer.
// //
// This software uses code from the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3. // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
   
  using KSP;
using System; using System;
using System.Linq; using System.Linq;
  using ToadicusTools;
   
namespace AntennaRange namespace AntennaRange
{ {
/* /*
* Wrapper class for ProtoPartModuleSnapshot extending AntennaRelay and implementing IAntennaRelay. * Wrapper class for ProtoPartModuleSnapshot extending AntennaRelay and implementing IAntennaRelay.
* This is used for finding relays in unloaded Vessels. * This is used for finding relays in unloaded Vessels.
* */ * */
public class ProtoAntennaRelay : AntennaRelay, IAntennaRelay public class ProtoAntennaRelay : AntennaRelay, IAntennaRelay
{ {
// Stores the proto module. // Stores the prototype part so we can make sure we haven't exploded or so.
protected ProtoPartModuleSnapshot protoModule; protected ProtoPartSnapshot protoPart;
   
// Stores the proto part, which seems silly because all we need is the name. public override Vessel vessel
protected Part partPrefab; {
  get
  {
  return this.protoPart.pVesselRef.vesselRef;
  }
  }
   
  public override double nominalTransmitDistance
  {
  get
  {
  return this.moduleRef.nominalTransmitDistance;
  }
  }
   
/// <summary> /// <summary>
/// The maximum distance at which this transmitter can operate. /// The maximum distance at which this transmitter can operate.
/// </summary> /// </summary>
/// <value>The max transmit distance.</value> /// <value>The max transmit distance.</value>
public override float maxTransmitDistance public override float maxTransmitDistance
{ {
get get
{ {
return this.partPrefab.Modules.OfType<ModuleLimitedDataTransmitter>().First().maxTransmitDistance; return moduleRef.maxTransmitDistance;
} }
} }
   
/// <summary> /// <summary>
/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
/// the current relay attempt. /// the current relay attempt.
/// </summary> /// </summary>
/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> /// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
public override bool relayChecked public override bool relayChecked
{ {
  get;
  protected set;
  }
   
  /// <summary>
  /// Gets the underlying part's title.
  /// </summary>
  /// <value>The title.</value>
  public string Title
  {
get get
{ {
bool result; if (this.protoPart != null && this.protoPart.partInfo != null)
Boolean.TryParse(this.protoModule.moduleValues.GetValue("relayChecked"), out result); {
return result; return this.protoPart.partInfo.title;
  }
   
  return string.Empty;
} }
protected set }
   
  public override bool CanTransmit()
  {
  PartStates partState = (PartStates)this.protoPart.state;
  if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)
{ {
if (this.protoModule.moduleValues.HasValue("relayChecked")) Tools.PostDebugMessage(string.Format(
{ "{0}: {1} on {2} cannot transmit: {3}",
this.protoModule.moduleValues.SetValue("relayChecked", value.ToString ()); this.GetType().Name,
} this.Title,
else this.vessel.vesselName,
{ Enum.GetName(typeof(PartStates), partState)
this.protoModule.moduleValues.AddValue("relayChecked", value); ));
} return false;
} }
  return base.CanTransmit();
  }
   
  public override string ToString()
  {
  return string.Format(
  "{0} on {1}",
  this.Title,
  this.protoPart.pVesselRef.vesselName
  );
} }
   
/// <summary> /// <summary>
/// Initializes a new instance of the <see cref="AntennaRange.ProtoAntennaRelay"/> class. /// Initializes a new instance of the <see cref="AntennaRange.ProtoAntennaRelay"/> class.
/// </summary> /// </summary>
/// <param name="ms">The ProtoPartModuleSnapshot to wrap</param> /// <param name="ms">The ProtoPartModuleSnapshot to wrap</param>
/// <param name="vessel">The parent Vessel</param> /// <param name="vessel">The parent Vessel</param>
public ProtoAntennaRelay(ProtoPartModuleSnapshot ppms, ProtoPartSnapshot pps, Vessel vessel) : base(vessel) public ProtoAntennaRelay(IAntennaRelay prefabRelay, ProtoPartSnapshot pps) : base(prefabRelay)
{ {
this.protoModule = ppms; this.protoPart = pps;
this.partPrefab = PartLoader.getPartInfoByName(pps.partName).partPrefab; }
   
  ~ProtoAntennaRelay()
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: destroyed",
  this.ToString()
  ));
} }
} }
} }
   
   
file:b/RelayDatabase.cs (new)
  // AntennaRange
  //
  // RelayDatabase.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using KSP;
  using System;
  using System.Collections.Generic;
  using System.Text;
  using ToadicusTools;
  using UnityEngine;
 
  namespace AntennaRange
  {
  public class RelayDatabase
  {
  /*
  * Static members
  * */
  // Singleton storage
  protected static RelayDatabase _instance;
  // Gets the singleton
  public static RelayDatabase Instance
  {
  get
  {
  if (_instance == null)
  {
  _instance = new RelayDatabase();
  }
 
  return _instance;
  }
  }
 
  /*
  * Instance members
  * */
 
  /*
  * Fields
  * */
  // Vessel.id-keyed hash table of Part.GetHashCode()-keyed tables of relay objects.
  protected Dictionary<Guid, Dictionary<int, IAntennaRelay>> relayDatabase;
 
  // Vessel.id-keyed hash table of part counts, used for caching
  protected Dictionary<Guid, int> vesselPartCountTable;
 
  // Vessel.id-keyed hash table of booleans to track what vessels have been checked so far this time.
  public Dictionary<Guid, bool> CheckedVesselsTable;
 
  protected int cacheHits;
  protected int cacheMisses;
 
  /*
  * Properties
  * */
  // Gets the Part-hashed table of relays in a given vessel
  public Dictionary<int, IAntennaRelay> this [Vessel vessel]
  {
  get
  {
  // If we don't have an entry for this vessel...
  if (!this.ContainsKey(vessel.id))
  {
  // ...Generate an entry for this vessel.
  this.AddVessel(vessel);
  this.cacheMisses++;
  }
  // If our part count disagrees with the vessel's part count...
  else if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count)
  {
  // ...Update the our vessel in the cache
  this.UpdateVessel(vessel);
  this.cacheMisses++;
  }
  // Otherwise, it's a hit
  else
  {
  this.cacheHits++;
  }
 
  // Return the Part-hashed table of relays for this vessel
  return relayDatabase[vessel.id];
  }
  }
 
  /*
  * Methods
  * */
  // Adds a vessel to the database
  // The return for this function isn't used yet, but seems useful for potential future API-uses
  public bool AddVessel(Vessel vessel)
  {
  // If this vessel is already here...
  if (this.ContainsKey(vessel))
  {
  // ...post an error
  Debug.LogWarning(string.Format(
  "{0}: Cannot add vessel '{1}' (id: {2}): Already in database.",
  this.GetType().Name,
  vessel.vesselName,
  vessel.id
  ));
 
  // ...and refuse to add
  return false;
  }
  // otherwise, add the vessel to our tables...
  else
  {
  // Build an empty table...
  this.relayDatabase[vessel.id] = new Dictionary<int, IAntennaRelay>();
 
  // Update the empty index
  this.UpdateVessel(vessel);
 
  // Return success
  return true;
  }
  }
 
  // Update the vessel's entry in the table
  public void UpdateVessel(Vessel vessel)
  {
  // Squak if the database doesn't have the vessel
  if (!this.ContainsKey(vessel))
  {
  throw new InvalidOperationException(string.Format(
  "{0}: Update called for vessel '{1}' (id: {2}) not in database: vessel will be added.",
  this.GetType().Name,
  vessel.vesselName,
  vessel.id
  ));
  }
 
  Dictionary<int, IAntennaRelay> vesselTable = this.relayDatabase[vessel.id];
 
  // Actually build and assign the table
  this.getVesselRelays(vessel, ref vesselTable);
  // Set the part count
  this.vesselPartCountTable[vessel.id] = vessel.Parts.Count;
  }
 
  // Remove a vessel from the cache, if it exists.
  public void DirtyVessel(Vessel vessel)
  {
  if (this.relayDatabase.ContainsKey(vessel.id))
  {
  this.relayDatabase.Remove(vessel.id);
  }
  if (this.vesselPartCountTable.ContainsKey(vessel.id))
  {
  this.vesselPartCountTable.Remove(vessel.id);
  }
  }
 
  // Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel id.
  public bool ContainsKey(Guid key)
  {
  return this.relayDatabase.ContainsKey(key);
  }
 
  // Returns true if both the relayDatabase and the vesselPartCountDB contain the vessel.
  public bool ContainsKey(Vessel vessel)
  {
  return this.ContainsKey(vessel.id);
  }
 
  // Runs when a vessel is modified (or when we switch to one, to catch docking events)
  public void onVesselEvent(Vessel vessel)
  {
  // If we have this vessel in our cache...
  if (this.ContainsKey(vessel))
  {
  // If our part counts disagree (such as if a part has been added or broken off,
  // or if we've just docked or undocked)...
  if (this.vesselPartCountTable[vessel.id] != vessel.Parts.Count || vessel.loaded)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: dirtying cache for vessel '{1}' ({2}).",
  this.GetType().Name,
  vessel.vesselName,
  vessel.id
  ));
 
  // Dirty the cache (real vessels will never have negative part counts)
  this.DirtyVessel(vessel);
  }
  }
  }
 
  // Runs when the player requests a scene change, such as when changing vessels or leaving flight.
  public void onSceneChange(GameScenes scene)
  {
  // If the active vessel is a real thing...
  if (FlightGlobals.ActiveVessel != null)
  {
  // ... dirty its cache
  this.onVesselEvent(FlightGlobals.ActiveVessel);
  }
  }
 
  // Runs when parts are undocked
  public void onPartEvent(Part part)
  {
  if (part != null && part.vessel != null)
  {
  this.onVesselEvent(part.vessel);
  }
  }
 
  // Runs when parts are coupled, as in docking
  public void onFromPartToPartEvent(GameEvents.FromToAction<Part, Part> data)
  {
  this.onPartEvent(data.from);
  this.onPartEvent(data.to);
  }
 
  // Produce a Part-hashed table of relays for the given vessel
  protected void getVesselRelays(Vessel vessel, ref Dictionary<int, IAntennaRelay> relays)
  {
  // We're going to completely regen this table, so dump the current contents.
  relays.Clear();
 
  Tools.PostDebugMessage(string.Format(
  "{0}: Getting antenna relays from vessel {1}.",
  "IAntennaRelay",
  vessel.vesselName
  ));
 
  // If the vessel is loaded, we can fetch modules implementing IAntennaRelay directly.
  if (vessel.loaded) {
  Tools.PostDebugMessage(string.Format(
  "{0}: vessel {1} is loaded, searching for modules in loaded parts.",
  "IAntennaRelay",
  vessel.vesselName
  ));
 
  // Loop through the Parts in the Vessel...
  foreach (Part part in vessel.Parts)
  {
  // ...loop through the PartModules in the Part...
  foreach (PartModule module in part.Modules)
  {
  // ...if the module is a relay...
  if (module is IAntennaRelay)
  {
  // ...add the module to the table
  relays.Add(part.GetHashCode(), module as IAntennaRelay);
  // ...neglect relay objects after the first in each part.
  break;
  }
  }
  }
  }
  // If the vessel is not loaded, we need to build ProtoAntennaRelays when we find relay ProtoPartSnapshots.
  else
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: vessel {1} is not loaded, searching for modules in prototype parts.",
  this.GetType().Name,
  vessel.vesselName
  ));
 
  // Loop through the ProtoPartModuleSnapshots in the Vessel...
  foreach (ProtoPartSnapshot pps in vessel.protoVessel.protoPartSnapshots)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: Searching in protopartsnapshot {1}",
  this.GetType().Name,
  pps
  ));
 
  // ...Fetch the prefab, because it's more useful for what we're doing.
  Part partPrefab = PartLoader.getPartInfoByName(pps.partName).partPrefab;
 
  Tools.PostDebugMessage(string.Format(
  "{0}: Got partPrefab {1} in protopartsnapshot {2}",
  this.GetType().Name,
  partPrefab,
  pps
  ));
 
  // ...loop through the PartModules in the prefab...
  foreach (PartModule module in partPrefab.Modules)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: Searching in partmodule {1}",
  this.GetType().Name,
  module
  ));
 
  // ...if the module is a relay...
  if (module is IAntennaRelay)
  {
  Tools.PostDebugMessage(string.Format(
  "{0}: partmodule {1} is antennarelay",
  this.GetType().Name,
  module
  ));
 
  // ...build a new ProtoAntennaRelay and add it to the table
  relays.Add(pps.GetHashCode(), new ProtoAntennaRelay(module as IAntennaRelay, pps));
  // ...neglect relay objects after the first in each part.
  break;
  }
  }
  }
  }
 
  Tools.PostDebugMessage(string.Format(
  "{0}: vessel '{1}' ({2}) has {3} transmitters.",
  "IAntennaRelay",
  vessel.vesselName,
  vessel.id,
  relays.Count
  ));
  }
 
  // Construct the singleton
  protected RelayDatabase()
  {
  // Initialize the databases
  this.relayDatabase = new Dictionary<Guid, Dictionary<int, IAntennaRelay>>();
  this.vesselPartCountTable = new Dictionary<Guid, int>();
  this.CheckedVesselsTable = new Dictionary<Guid, bool>();
 
  this.cacheHits = 0;
  this.cacheMisses = 0;
 
  // Subscribe to some events
  GameEvents.onVesselWasModified.Add(this.onVesselEvent);
  GameEvents.onVesselChange.Add(this.onVesselEvent);
  GameEvents.onVesselDestroy.Add(this.onVesselEvent);
  GameEvents.onGameSceneLoadRequested.Add(this.onSceneChange);
  GameEvents.onPartCouple.Add(this.onFromPartToPartEvent);
  GameEvents.onPartUndock.Add(this.onPartEvent);
  }
 
  ~RelayDatabase()
  {
  // Unsubscribe from the events
  GameEvents.onVesselWasModified.Remove(this.onVesselEvent);
  GameEvents.onVesselChange.Remove(this.onVesselEvent);
  GameEvents.onVesselDestroy.Remove(this.onVesselEvent);
  GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChange);
  GameEvents.onPartCouple.Remove(this.onFromPartToPartEvent);
  GameEvents.onPartUndock.Remove(this.onPartEvent);
 
  Tools.PostDebugMessage(this.GetType().Name + " destroyed.");
 
  KSPLog.print(string.Format(
  "{0} destructed. Cache hits: {1}, misses: {2}, hit rate: {3:P1}",
  this.GetType().Name,
  this.cacheHits,
  this.cacheMisses,
  (float)this.cacheHits / (float)(this.cacheMisses + this.cacheHits)
  ));
  }
 
  #if DEBUG
  public void Dump()
  {
  StringBuilder sb = new StringBuilder();
 
  sb.Append("Dumping RelayDatabase:");
 
  foreach (Guid id in this.relayDatabase.Keys)
  {
  sb.AppendFormat("\nVessel {0}:", id);
 
  foreach (IAntennaRelay relay in this.relayDatabase[id].Values)
  {
  sb.AppendFormat("\n\t{0}", relay.ToString());
  }
  }
 
  Tools.PostDebugMessage(sb.ToString());
  }
  #endif
  }
  }
 
 
  // AntennaRange
  //
  // Extensions.cs
  //
  // Copyright © 2014, toadicus
  // All rights reserved.
  //
  // Redistribution and use in source and binary forms, with or without modification,
  // are permitted provided that the following conditions are met:
  //
  // 1. Redistributions of source code must retain the above copyright notice,
  // this list of conditions and the following disclaimer.
  //
  // 2. Redistributions in binary form must reproduce the above copyright notice,
  // this list of conditions and the following disclaimer in the documentation and/or other
  // materials provided with the distribution.
  //
  // 3. Neither the name of the copyright holder nor the names of its contributors may be used
  // to endorse or promote products derived from this software without specific prior written permission.
  //
  // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
  // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
  // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
  using System;
  using System.Collections.Generic;
  using System.Linq;
  using ToadicusTools;
 
  namespace AntennaRange
  {
  /*
  * A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.
  * */
  public static class RelayExtensions
  {
  /// <summary>
  /// Returns the distance between this IAntennaRelay and a Vessel
  /// </summary>
  /// <param name="relay">This <see cref="IAntennaRelay"/></param>
  /// <param name="Vessel">A <see cref="Vessel"/></param>
  public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)
  {
  return relay.vessel.DistanceTo(Vessel);
  }
 
  /// <summary>
  /// Returns the distance between this IAntennaRelay and a CelestialBody
  /// </summary>
  /// <param name="relay">This <see cref="IAntennaRelay"/></param>
  /// <param name="body">A <see cref="CelestialBody"/></param>
  public static double DistanceTo(this AntennaRelay relay, CelestialBody body)
  {
  return relay.vessel.DistanceTo(body) - body.Radius;
  }
 
  /// <summary>
  /// Returns the distance between this IAntennaRelay and another IAntennaRelay
  /// </summary>
  /// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
  /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
  public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
  {
  return relayOne.DistanceTo(relayTwo.vessel);
  }
 
  public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel)
  {
  return relay.vessel.sqrDistanceTo(vessel);
  }
 
  public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body)
  {
  return relay.vessel.sqrDistanceTo(body);
  }
 
  public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
  {
  return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
  }
 
  /// <summary>
  /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.
  /// </summary>
  /// <param name="vessel">This <see cref="Vessel"/></param>
  public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)
  {
  return RelayDatabase.Instance[vessel].Values.ToList().AsReadOnly();
  }
 
  /// <summary>
  /// Determines if the specified vessel has a connected relay.
  /// </summary>
  /// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns>
  /// <param name="vessel"></param>
  public static bool HasConnectedRelay(this Vessel vessel)
  {
  foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
  {
  if (relay.CanTransmit())
  {
  return true;
  }
  }
 
  return false;
  }
  }
  }
 
 
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