Made the pretty lines slightly prettier.
Made the pretty lines slightly prettier.

--- a/ARMapRenderer.cs
+++ b/ARMapRenderer.cs
@@ -38,7 +38,6 @@
 	{
 		#region Fields
 		private Dictionary<Guid, LineRenderer> vesselLineRenderers;
-		private Dictionary<Guid, bool> vesselFrameCache;
 		#endregion
 
 		#region Properties
@@ -59,7 +58,7 @@
 					LineRenderer lr = obj.AddComponent<LineRenderer>();
 
 					lr.SetColors(Color.green, Color.green);
-					lr.material = new Material(Shader.Find("Particles/Additive"));
+					lr.material = MapView.OrbitLinesMaterial;
 					lr.SetVertexCount(2);
 
 					this.vesselLineRenderers[idx] = lr;
@@ -76,7 +75,6 @@
 			if (ARConfiguration.PrettyLines)
 			{
 				this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
-				this.vesselFrameCache = new Dictionary<Guid, bool>();
 			}
 		}
 
@@ -102,8 +100,6 @@
 					MapView.MapCamera.camera.fieldOfView,
 					MapView.MapCamera.Distance
 				);
-
-				this.vesselFrameCache.Clear();
 
 				log.AppendLine("vesselFrameCache cleared.");
 
@@ -239,11 +235,11 @@
 
 			if (MapView.Draw3DLines)
 			{
-				lineWidth = 0.004f * MapView.MapCamera.Distance;
+				lineWidth = 0.005859375f * MapView.MapCamera.Distance;
 			}
 			else
 			{
-				lineWidth = 1f;
+				lineWidth = 2f;
 
 				start = MapView.MapCamera.camera.WorldToScreenPoint(start);
 				end = MapView.MapCamera.camera.WorldToScreenPoint(end);
@@ -270,11 +266,6 @@
 				}
 				this.vesselLineRenderers.Clear();
 			}
-
-			if (this.vesselFrameCache != null && this.vesselFrameCache.Count > 0)
-			{
-				this.vesselFrameCache.Clear();
-			}
 		}
 	}
 }