AR{Configuration,FlightController}: Added AppLauncher button stuff.
AR{Configuration,FlightController}: Added AppLauncher button stuff.

--- a/ARConfiguration.cs
+++ b/ARConfiguration.cs
@@ -17,6 +17,7 @@
 		private Rect configWindowPos;
 
 		private IButton toolbarButton;
+		private ApplicationLauncherButton appLauncherButton;
 
 		private System.Version runningVersion;
 
@@ -38,9 +39,28 @@
 		{
 			Tools.PostDebugMessage(this, "Waking up.");
 
+			this.runningVersion = this.GetType().Assembly.GetName().Version;
+
 			this.showConfigWindow = false;
 			this.configWindowPos = new Rect(Screen.width / 4, Screen.height / 2, 180, 15);
 
+
+			this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
+
+			AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
+
+			AntennaRelay.radiusRatio = (1 - this.LoadConfigValue("graceRatio", .05d));
+			AntennaRelay.radiusRatio *= AntennaRelay.radiusRatio;
+
+			ARFlightController.requireConnectionForControl =
+				this.LoadConfigValue("requireConnectionForControl", false);
+
+			ModuleLimitedDataTransmitter.fixedPowerCost = this.LoadConfigValue("fixedPowerCost", false);
+
+			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
+
+			Debug.Log(string.Format("{0} v{1} - ARConfiguration loaded!", this.GetType().Name, this.runningVersion));
+
 			Tools.PostDebugMessage(this, "Awake.");
 		}
 
@@ -49,9 +69,7 @@
 			// Only runs once, if the Toolbar is available.
 			if (this.toolbarButton == null && ToolbarManager.ToolbarAvailable)
 			{
-				this.runningVersion = this.GetType().Assembly.GetName().Version;
-
-				Tools.PostDebugMessage(this, "Toolbar available; initializing button.");
+				Tools.PostDebugMessage(this, "Toolbar available; initializing toolbar button.");
 
 				this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConfiguration");
 				this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.SPACECENTER);
@@ -60,16 +78,22 @@
 				this.toolbarButton.TextColor = (Color)XKCDColors.Amethyst;
 				this.toolbarButton.OnClick += delegate(ClickEvent e)
 				{
-					this.showConfigWindow = !this.showConfigWindow;
+					this.toggleConfigWindow();
 				};
-
-				this.configWindowPos = this.LoadConfigValue("configWindowPos", this.configWindowPos);
-				AntennaRelay.requireLineOfSight = this.LoadConfigValue("requireLineOfSight", false);
-				ARFlightController.requireConnectionForControl =
-					this.LoadConfigValue("requireConnectionForControl", false);
-				ModuleLimitedDataTransmitter.fixedPowerCost = this.LoadConfigValue("fixedPowerCost", false);
-
-				Debug.Log(string.Format("{0} v{1} - ARonfiguration loaded!", this.GetType().Name, this.runningVersion));
+			}
+			else if (this.appLauncherButton == null && ApplicationLauncher.Ready)
+			{
+				Tools.PostDebugMessage(this, "Toolbar available; initializing AppLauncher button.");
+
+				this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
+					this.toggleConfigWindow,
+					this.toggleConfigWindow,
+					ApplicationLauncher.AppScenes.SPACECENTER,
+					GameDatabase.Instance.GetTexture(
+						"AntennaRange/Textures/toolbarIcon",
+						false
+					)
+				);
 			}
 
 			if (this.showConfigWindow)
@@ -124,7 +148,7 @@
 
 			GUILayout.BeginHorizontal();
 
-			bool fixedPowerCost = GUILayout.Toggle(ModuleLimitedDataTransmitter.fixedPowerCost, "Use fixed power cost");
+			bool fixedPowerCost = GUILayout.Toggle(ModuleLimitedDataTransmitter.fixedPowerCost, "Use Fixed Power Cost");
 			if (fixedPowerCost != ModuleLimitedDataTransmitter.fixedPowerCost)
 			{
 				ModuleLimitedDataTransmitter.fixedPowerCost = fixedPowerCost;
@@ -133,17 +157,63 @@
 
 			GUILayout.EndHorizontal();
 
+			if (requireLineOfSight)
+			{
+				GUILayout.BeginHorizontal();
+
+				double graceRatio = 1d - Math.Sqrt(AntennaRelay.radiusRatio);
+				double newRatio;
+
+				GUILayout.Label(string.Format("Line of Sight 'Fudge Factor': {0:P0}", graceRatio));
+
+				GUILayout.EndHorizontal();
+
+				GUILayout.BeginHorizontal();
+
+				newRatio = GUILayout.HorizontalSlider((float)graceRatio, 0f, 1f, GUILayout.ExpandWidth(true));
+				newRatio = Math.Round(newRatio, 2);
+
+				if (newRatio != graceRatio)
+				{
+					AntennaRelay.radiusRatio = (1d - newRatio) * (1d - newRatio);
+					this.SaveConfigValue("graceRatio", newRatio);
+				}
+
+				GUILayout.EndHorizontal();
+			}
+
 			GUILayout.EndVertical();
 
 			GUI.DragWindow();
 		}
 
-		public void Destroy()
-		{
+		public void OnDestroy()
+		{
+			GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
+
 			if (this.toolbarButton != null)
 			{
 				this.toolbarButton.Destroy();
 			}
+
+			if (this.appLauncherButton != null)
+			{
+				ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
+			}
+		}
+
+		protected void onSceneChangeRequested(GameScenes scene)
+		{
+			if (scene != GameScenes.SPACECENTER)
+			{
+				print("ARConfiguration: Requesting Destruction.");
+				MonoBehaviour.Destroy(this);
+			}
+		}
+
+		private void toggleConfigWindow()
+		{
+			this.showConfigWindow = !this.showConfigWindow;
 		}
 
 		private T LoadConfigValue<T>(string key, T defaultValue)

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -44,9 +44,9 @@
 		#region Fields
 		protected Dictionary<ConnectionStatus, string> connectionTextures;
 
-		protected ARMapRenderer mapRenderer;
-
 		protected IButton toolbarButton;
+
+		protected ApplicationLauncherButton appLauncherButton;
 		#endregion
 
 		#region Properties
@@ -110,14 +110,14 @@
 		{
 			this.lockID = "ARConnectionRequired";
 
+			this.connectionTextures = new Dictionary<ConnectionStatus, string>();
+
+			this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
+			this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
+			this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
+
 			if (ToolbarManager.ToolbarAvailable)
 			{
-				this.connectionTextures = new Dictionary<ConnectionStatus, string>();
-
-				this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
-				this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
-				this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
-
 				this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
 
 				this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None];
@@ -130,13 +130,16 @@
 			GameEvents.onVesselChange.Add(this.onVesselChange);
 		}
 
-		protected void Start()
-		{
-			this.mapRenderer = MapView.MapCamera.gameObject.AddComponent<ARMapRenderer>();
-		}
-
 		protected void FixedUpdate()
 		{
+			if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
+			{
+				this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
+					ApplicationLauncher.AppScenes.FLIGHT,
+					GameDatabase.Instance.GetTexture("AntennaRange/Textures/toolbarIconNoConnection", false)
+				);
+			}
+
 			Tools.DebugLogger log = Tools.DebugLogger.New(this);
 
 			// If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
@@ -163,7 +166,11 @@
 				InputLockManager.RemoveControlLock(this.lockID);
 			}
 
-			if (HighLogic.LoadedSceneIsFlight && this.toolbarButton != null && FlightGlobals.ActiveVessel != null)
+			if (
+				(this.toolbarButton != null || this.appLauncherButton != null) &&
+				HighLogic.LoadedSceneIsFlight &&
+				FlightGlobals.ActiveVessel != null
+			)
 			{
 				log.Append("Checking vessel relay status.\n");
 
@@ -227,13 +234,21 @@
 				log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
 					this.currentConnectionStatus, this.currentConnectionTexture);
 
-				this.toolbarButton.TexturePath = this.currentConnectionTexture;
+				if (this.toolbarButton != null)
+				{
+					this.toolbarButton.TexturePath = this.currentConnectionTexture;
+				}
+				if (this.appLauncherButton != null)
+				{
+					this.appLauncherButton.SetTexture(
+						GameDatabase.Instance.GetTexture(this.currentConnectionTexture, false));
+				}
 			}
 
 			log.Print();
 		}
 
-		protected void Destroy()
+		protected void OnDestroy()
 		{
 			InputLockManager.RemoveControlLock(this.lockID);
 
@@ -242,13 +257,15 @@
 				this.toolbarButton.Destroy();
 			}
 
-			if (this.mapRenderer != null)
-			{
-				GameObject.Destroy(this.mapRenderer);
+			if (this.appLauncherButton != null)
+			{
+				ApplicationLauncher.Instance.RemoveApplication(this.appLauncherButton);
 			}
 
 			GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
 			GameEvents.onVesselChange.Remove(this.onVesselChange);
+
+			print("ARFlightController: Destroyed.");
 		}
 		#endregion
 
@@ -257,7 +274,8 @@
 		{
 			if (scene != GameScenes.FLIGHT)
 			{
-				MonoBehaviour.DestroyImmediate(this, true);
+				print("ARFlightController: Requesting Destruction.");
+				MonoBehaviour.Destroy(this);
 			}
 		}
 
@@ -276,4 +294,3 @@
 	}
 }
 
-

file:a/ARMapRenderer.cs (deleted)
--- a/ARMapRenderer.cs
+++ /dev/null
@@ -1,255 +1,1 @@
-// AntennaRange
-//
-// ARMapRenderer.cs
-//
-// Copyright © 2014, toadicus
-// All rights reserved.
-//
-// Redistribution and use in source and binary forms, with or without modification,
-// are permitted provided that the following conditions are met:
-//
-// 1. Redistributions of source code must retain the above copyright notice,
-//    this list of conditions and the following disclaimer.
-//
-// 2. Redistributions in binary form must reproduce the above copyright notice,
-//    this list of conditions and the following disclaimer in the documentation and/or other
-//    materials provided with the distribution.
-//
-// 3. Neither the name of the copyright holder nor the names of its contributors may be used
-//    to endorse or promote products derived from this software without specific prior written permission.
-//
-// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
-// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
-// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
-// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
-// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
-using KSP;
-using System;
-using System.Collections.Generic;
-using ToadicusTools;
-using UnityEngine;
-
-namespace AntennaRange
-{
-	public class ARMapRenderer : MonoBehaviour
-	{
-		#region Fields
-		private Dictionary<Guid, LineRenderer> vesselLineRenderers;
-		private Dictionary<Guid, bool> vesselFrameCache;
-		#endregion
-
-		#region Properties
-		public LineRenderer this[Guid idx]
-		{
-			get
-			{
-				if (this.vesselLineRenderers == null)
-				{
-					this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
-				}
-
-				if (!this.vesselLineRenderers.ContainsKey(idx))
-				{
-					GameObject obj = new GameObject();
-					obj.layer = 31;
-
-					LineRenderer lr = obj.AddComponent<LineRenderer>();
-
-					lr.SetColors(Color.green, Color.green);
-					lr.material = new Material(Shader.Find("Particles/Additive"));
-					lr.SetVertexCount(2);
-
-					this.vesselLineRenderers[idx] = lr;
-				}
-
-				return this.vesselLineRenderers[idx];
-			}
-		}
-		#endregion
-
-		#region MonoBehaviour Lifecycle
-		private void Awake()
-		{
-			this.vesselLineRenderers = new Dictionary<Guid, LineRenderer>();
-			this.vesselFrameCache = new Dictionary<Guid, bool>();
-		}
-
-		private void OnPreCull()
-		{
-			if (!HighLogic.LoadedSceneIsFlight || !MapView.MapIsEnabled)
-			{
-				return;
-			}
-
-			Tools.DebugLogger log = Tools.DebugLogger.New(this);
-
-			try
-			{
-				log.AppendFormat("OnPreCull.\n");
-
-				log.AppendFormat("\tMapView: Draw3DLines: {0}\n" +
-					"\tMapView.MapCamera.camera.fieldOfView: {1}\n" +
-					"\tMapView.MapCamera.Distance: {2}\n",
-					MapView.Draw3DLines,
-					MapView.MapCamera.camera.fieldOfView,
-					MapView.MapCamera.Distance
-				);
-
-				this.vesselFrameCache.Clear();
-
-				log.AppendLine("vesselFrameCache cleared.");
-
-				if (FlightGlobals.ready && FlightGlobals.Vessels != null)
-				{
-					log.AppendLine("FlightGlobals ready and Vessels list not null.");
-
-					foreach (Vessel vessel in FlightGlobals.Vessels)
-					{
-						if (vessel == null)
-						{
-							log.AppendFormat("Skipping vessel {0} altogether because it is null.\n");
-							continue;
-						}
-
-						log.AppendFormat("Checking vessel {0}.\n", vessel.vesselName);
-
-						switch (vessel.vesselType)
-						{
-							case VesselType.Debris:
-							case VesselType.EVA:
-							case VesselType.Unknown:
-							case VesselType.SpaceObject:
-								log.AppendFormat("\tDiscarded because vessel is of invalid type {0}\n",
-									vessel.vesselType);
-								continue;
-						}
-
-						log.Append("\tChecking connection status...\n");
-
-						if (vessel.HasConnectedRelay())
-						{
-							log.AppendLine("\tHas a connection, checking for the best relay to use for the line.");
-
-							IAntennaRelay vesselRelay = null;
-							float bestScore = float.PositiveInfinity;
-							float relayScore = float.NaN;
-
-							foreach (IAntennaRelay relay in RelayDatabase.Instance[vessel].Values)
-							{
-								relayScore = (float)relay.transmitDistance / relay.maxTransmitDistance;
-
-								if (relayScore < bestScore)
-								{
-									bestScore = relayScore;
-									vesselRelay = relay as IAntennaRelay;
-								}
-							}
-
-							if (vesselRelay != null)
-							{
-								log.AppendFormat("\t...picked relay {0} with a score of {1}", 
-									vesselRelay, relayScore
-								);
-
-								this.SetRelayVertices(vesselRelay);
-							}
-						}
-						else if (this.vesselLineRenderers.ContainsKey(vessel.id))
-						{
-							log.AppendLine("\tDisabling line because vessel has no connection.");
-							this[vessel.id].enabled = false;
-						}
-					}
-				}
-			}
-			finally
-			{
-				log.Print();
-			}
-		}
-
-		private void OnDestroy()
-		{
-			this.vesselLineRenderers.Clear();
-			this.vesselLineRenderers = null;
-			print("ARMapRenderer: Destroyed.");
-		}
-		#endregion
-
-		private void SetRelayVertices(IAntennaRelay relay)
-		{
-			do
-			{
-				if (this.vesselFrameCache.ContainsKey(relay.vessel.id))
-				{
-					break;
-				}
-
-				LineRenderer renderer = this[relay.vessel.id];
-
-				if (relay.CanTransmit())
-				{
-					Vector3d start;
-					Vector3d end;
-
-					renderer.enabled = true;
-
-					if (relay.transmitDistance < relay.nominalTransmitDistance)
-					{
-						renderer.SetColors(Color.green, Color.green);
-					}
-					else
-					{
-						renderer.SetColors(Color.yellow, Color.yellow);
-					}
-
-					start = ScaledSpace.LocalToScaledSpace(relay.vessel.GetWorldPos3D());
-
-					if (relay.nearestRelay == null)
-					{
-						end = ScaledSpace.LocalToScaledSpace(AntennaRelay.Kerbin.position);
-					}
-					else
-					{
-						end = ScaledSpace.LocalToScaledSpace(relay.nearestRelay.vessel.GetWorldPos3D());
-					}
-
-					float lineWidth;
-
-					if (MapView.Draw3DLines)
-					{
-						lineWidth = 0.002f * MapView.MapCamera.Distance;
-					}
-					else
-					{
-						lineWidth = 1f;
-
-						start = MapView.MapCamera.camera.WorldToScreenPoint(start);
-						end = MapView.MapCamera.camera.WorldToScreenPoint(end);
-
-						float d = Screen.height / 2f + 0.01f;
-						start.z = start.z >= 0f ? d : -d;
-						end.z = end.z >= 0f ? d : -d;
-
-						Debug.Log(string.Format("start.z: {0}", start.z));
-					}
-
-					renderer.SetWidth(lineWidth, lineWidth);
-
-					renderer.SetPosition(0, start);
-					renderer.SetPosition(1, end);
-
-					this.vesselFrameCache[relay.vessel.id] = true;
-
-					relay = relay.nearestRelay;
-				}
-			}
-			while (relay != null);
-		}
-	}
-}
-
-

--- a/AntennaRange.csproj
+++ b/AntennaRange.csproj
@@ -9,7 +9,7 @@
     <OutputType>Library</OutputType>
     <RootNamespace>AntennaRange</RootNamespace>
     <AssemblyName>AntennaRange</AssemblyName>
-    <ReleaseVersion>1.1</ReleaseVersion>
+    <ReleaseVersion>1.3</ReleaseVersion>
     <SynchReleaseVersion>false</SynchReleaseVersion>
     <TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
     <UseMSBuildEngine>False</UseMSBuildEngine>
@@ -80,7 +80,6 @@
     <Compile Include="RelayExtensions.cs" />
     <Compile Include="ARConfiguration.cs" />
     <Compile Include="ARFlightController.cs" />
-    <Compile Include="ARMapRenderer.cs" />
   </ItemGroup>
   <Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
   <ItemGroup>

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -36,9 +36,10 @@
 	public class AntennaRelay
 	{
 		public static bool requireLineOfSight;
+		public static double radiusRatio;
 
 		// We don't have a Bard, so we'll hide Kerbin here.
-		public static CelestialBody Kerbin;
+		protected CelestialBody Kerbin;
 
 		protected CelestialBody _firstOccludingBody;
 
@@ -109,7 +110,7 @@
 				if (this.nearestRelay == null)
 				{
 					// .. return the distance to Kerbin
-					return this.DistanceTo(Kerbin);
+					return this.DistanceTo(this.Kerbin);
 				}
 				else
 				{
@@ -117,12 +118,6 @@
 					return this.DistanceTo(nearestRelay);
 				}
 			}
-		}
-
-		public virtual double nominalTransmitDistance
-		{
-			get;
-			set;
 		}
 
 		/// <summary>
@@ -157,7 +152,7 @@
 				(
 					requireLineOfSight &&
 					this.nearestRelay == null &&
-					!this.vessel.hasLineOfSightTo(Kerbin, out this._firstOccludingBody)
+					!this.vessel.hasLineOfSightTo(this.Kerbin, out this._firstOccludingBody, radiusRatio)
 				)
 			)
 			{
@@ -237,7 +232,8 @@
 				}
 
 				// Skip vessels to which we do not have line of sight.
-				if (requireLineOfSight && !this.vessel.hasLineOfSightTo(potentialVessel, out this._firstOccludingBody))
+				if (requireLineOfSight &&
+					!this.vessel.hasLineOfSightTo(potentialVessel, out this._firstOccludingBody, radiusRatio))
 				{
 					Tools.PostDebugMessage(
 						this,
@@ -304,14 +300,11 @@
 			this.moduleRef = module;
 
 			this.searchTimer = new System.Diagnostics.Stopwatch();
-			this.millisecondsBetweenSearches = 1250;
+			this.millisecondsBetweenSearches = 5000;
 
 			// HACK: This might not be safe in all circumstances, but since AntennaRelays are not built until Start,
 			// we hope it is safe enough.
-			if (AntennaRelay.Kerbin == null)
-			{
-				AntennaRelay.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");
-			}
+			this.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");
 		}
 
 		static AntennaRelay()

--- a/IAntennaRelay.cs
+++ b/IAntennaRelay.cs
@@ -42,15 +42,11 @@
 		/// <value>The parent Vessel.</value>
 		Vessel vessel { get; }
 
-		IAntennaRelay nearestRelay { get; }
-
 		/// <summary>
 		/// Gets the distance to the nearest relay or Kerbin, whichever is closer.
 		/// </summary>
 		/// <value>The distance to the nearest relay or Kerbin, whichever is closer.</value>
 		double transmitDistance { get; }
-
-		double nominalTransmitDistance { get; }
 
 		/// <summary>
 		/// The maximum distance at which this relay can operate.

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -126,33 +126,12 @@
 			}
 		}
 
-		public IAntennaRelay nearestRelay
-		{
-			get
-			{
-				if (this.relay == null)
-				{
-					return null;
-				}
-
-				return this.relay.nearestRelay;
-			}
-		}
-
 		// Returns the distance to the nearest relay or Kerbin, whichever is closer.
 		public double transmitDistance
 		{
 			get
 			{
 				return this.relay.transmitDistance;
-			}
-		}
-
-		public double nominalTransmitDistance
-		{
-			get
-			{
-				return this.nominalRange;
 			}
 		}
 
@@ -257,7 +236,6 @@
 			{
 				this.relay = new AntennaRelay(this);
 				this.relay.maxTransmitDistance = this.maxTransmitDistance;
-				this.relay.nominalTransmitDistance = this.nominalRange;
 
 				this.UImaxTransmitDistance = Tools.MuMech_ToSI(this.maxTransmitDistance) + "m";
 
@@ -363,11 +341,6 @@
 		// Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible.
 		public new bool CanTransmit()
 		{
-			if (this.relay == null)
-			{
-				return false;
-			}
-
 			PartStates partState = this.part.State;
 			if (partState == PartStates.DEAD || partState == PartStates.DEACTIVATED)
 			{

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("1.2.*")]
+[assembly: AssemblyVersion("1.4.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/ProtoAntennaRelay.cs
+++ b/ProtoAntennaRelay.cs
@@ -47,14 +47,6 @@
 			get
 			{
 				return this.protoPart.pVesselRef.vesselRef;
-			}
-		}
-
-		public override double nominalTransmitDistance
-		{
-			get
-			{
-				return this.moduleRef.nominalTransmitDistance;
 			}
 		}