A bunch more changes. Relays mostly work now, I think, except for the infinite recursion.
A bunch more changes. Relays mostly work now, I think, except for the infinite recursion.

file:b/ARTools.cs (new)
--- /dev/null
+++ b/ARTools.cs
@@ -1,1 +1,113 @@
+using System;
 
+namespace AntennaRange
+{
+	public static class Tools
+	{
+		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
+
+		[System.Diagnostics.Conditional("DEBUG")]
+		public static void PostDebugMessage(string Msg)
+		{
+			if (HighLogic.LoadedScene > GameScenes.SPACECENTER)
+			{
+				debugmsg.message = Msg;
+				ScreenMessages.PostScreenMessage(debugmsg, true);
+			}
+
+			KSPLog.print(Msg);
+		}
+
+		/*
+		 * MuMech_ToSI is a part of the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3.
+		 * */
+		public static string MuMech_ToSI(double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
+		{
+			float exponent = (float)Math.Log10(Math.Abs(d));
+			exponent = UnityEngine.Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
+
+			if (exponent >= 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+					case 0:
+						case 1:
+						case 2:
+						return d.ToString("F" + digits);
+						case 3:
+						case 4:
+						case 5:
+						return (d / 1e3).ToString("F" + digits) + "k";
+						case 6:
+						case 7:
+						case 8:
+						return (d / 1e6).ToString("F" + digits) + "M";
+						case 9:
+						case 10:
+						case 11:
+						return (d / 1e9).ToString("F" + digits) + "G";
+						case 12:
+						case 13:
+						case 14:
+						return (d / 1e12).ToString("F" + digits) + "T";
+						case 15:
+						case 16:
+						case 17:
+						return (d / 1e15).ToString("F" + digits) + "P";
+						case 18:
+						case 19:
+						case 20:
+						return (d / 1e18).ToString("F" + digits) + "E";
+						case 21:
+						case 22:
+						case 23:
+						return (d / 1e21).ToString("F" + digits) + "Z";
+						default:
+						return (d / 1e24).ToString("F" + digits) + "Y";
+				}
+			}
+			else if (exponent < 0)
+			{
+				switch ((int)Math.Floor(exponent))
+				{
+					case -1:
+						case -2:
+						case -3:
+						return (d * 1e3).ToString("F" + digits) + "m";
+						case -4:
+						case -5:
+						case -6:
+						return (d * 1e6).ToString("F" + digits) + "μ";
+						case -7:
+						case -8:
+						case -9:
+						return (d * 1e9).ToString("F" + digits) + "n";
+						case -10:
+						case -11:
+						case -12:
+						return (d * 1e12).ToString("F" + digits) + "p";
+						case -13:
+						case -14:
+						case -15:
+						return (d * 1e15).ToString("F" + digits) + "f";
+						case -16:
+						case -17:
+						case -18:
+						return (d * 1e18).ToString("F" + digits) + "a";
+						case -19:
+						case -20:
+						case -21:
+						return (d * 1e21).ToString("F" + digits) + "z";
+						default:
+						return (d * 1e24).ToString("F" + digits) + "y";
+				}
+			}
+			else
+			{
+				return "0";
+			}
+		}
+	}
+}
+
+

--- a/AntennaRange.cs
+++ b/AntennaRange.cs
@@ -41,16 +41,19 @@
 	/*
 	 * Fields
 	 * */
-	public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, ILimitedScienceDataTransmitter
+	public class ModuleLimitedDataTransmitter : ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay
 	{
+		[KSPField(isPersistant = true)]
+		protected bool IsAntenna = true;
+
 		// Stores the packetResourceCost as defined in the .cfg file.
 		protected float _basepacketResourceCost;
 
 		// Stores the packetSize as defined in the .cfg file.
 		protected float _basepacketSize;
 
-		// We don't have a Bard, so we're hiding Kerbin here.
-		protected CelestialBody _Kerbin;
+		// Every antenna is a relay.
+		protected AntennaRelay relay;
 
 		// Keep track of vessels with transmitters for relay purposes.
 		protected List<Vessel> _relayVessels;
@@ -78,27 +81,27 @@
 		[KSPField(isPersistant = true)]
 		protected float ARmaxTransmitDistance;
 
-		// Call this an antenna, to make things easier on us.  This behavior is borrowed from RemoteTech by Cilph.
-		[KSPField(isPersistant = true)]
-		public bool IsAntenna = true;
-
 		/*
 		 * Properties
 		 * */
 		// Returns the current distance to the center of Kerbin, which is totally where the Kerbals keep their radioes.
-		protected double transmitDistance
-		{
-			get
-			{
-				Vector3d KerbinPos = this._Kerbin.position;
-				Vector3d ActivePos = base.vessel.GetWorldPos3D();
-
-				return (ActivePos - KerbinPos).magnitude;
+		public new Vessel vessel
+		{
+			get
+			{
+				return base.vessel;
+			}
+		}
+
+		public double transmitDistance
+		{
+			get
+			{
+				return this.relay.transmitDistance;
 			}
 		}
 
 		// Returns the maximum distance this module can transmit
-		[KSPField(isPersistant = true)]
 		public float maxTransmitDistance
 		{
 			get
@@ -165,8 +168,10 @@
 
 		public bool relayChecked
 		{
-			get;
-			protected set;
+			get
+			{
+				return this.relay.relayChecked;
+			}
 		}
 
 		/*
@@ -189,17 +194,12 @@
 		// At least once, when the module starts with a state on the launch pad or later, go find Kerbin.
 		public override void OnStart (StartState state)
 		{
-			this.relayChecked = false;
-
 			base.OnStart (state);
 
 			if (state >= StartState.PreLaunch)
 			{
-				if (this._Kerbin == null)
-				{
-					// Go fetch Kerbin, because it is tricksy and hides from us.
-					this._Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");
-				}
+				this.relay = new AntennaRelay(vessel);
+				this.relay.maxTransmitDistance = this.maxTransmitDistance;
 			}
 
 			// Pre-set the transmit cost and packet size when loading.
@@ -297,72 +297,7 @@
 		// Override ModuleDataTransmitter.CanTransmit to return false when transmission is not possible.
 		public new bool CanTransmit()
 		{
-			this.PreTransmit_SetPacketResourceCost();
-			this.PreTransmit_SetPacketSize();
-
-			if (this.transmitDistance < this.ARmaxTransmitDistance)
-			{
-				return true;
-			}
-			else
-			{
-				this.relayChecked = true;
-
-				List<Vessel> nearbyVessels = FlightGlobals.Vessels
-					.Where(v => (v.GetWorldPos3D() - vessel.GetWorldPos3D()).magnitude < this.transmitDistance)
-					.ToList();
-
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Vessels in range: {1}",
-					this.GetType().Name,
-					nearbyVessels.Count
-					));
-
-				nearbyVessels = nearbyVessels.Where(v => v.id != vessel.id).ToList();
-
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Vessels in range excluding self: {1}",
-					this.GetType().Name,
-					nearbyVessels.Count
-					));
-
-				List<ILimitedScienceDataTransmitter> nearbyTransmitters = nearbyVessels
-					.SelectMany (v => v.GetTransmitters ())
-					.ToList();
-
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Transmitters in nearby parts: {1}",
-					this.GetType().Name,
-					nearbyTransmitters.Count
-					));
-
-				nearbyTransmitters = nearbyTransmitters.Where(m => !m.relayChecked).ToList();
-
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Transmitters in nearby parts not already checked: {1}",
-					this.GetType().Name,
-					nearbyTransmitters.Count
-					));
-
-				nearbyTransmitters = nearbyTransmitters.Where(m => m.CanTransmit()).ToList();
-
-				Tools.PostDebugMessage(string.Format(
-					"{0}: Transmitters in nearby parts not already checked that can transmit: {1}",
-					this.GetType().Name,
-					nearbyTransmitters.Count
-					));
-
-				this.relayChecked = false;
-
-				if (nearbyTransmitters.Count == 0)
-				{
-					return false;
-				}
-				else
-				{
-					return true;
-				}
-			}
+			return this.relay.CanTransmit();
 		}
 
 		// Override ModuleDataTransmitter.TransmitData to check against CanTransmit and fail out when CanTransmit
@@ -445,111 +380,4 @@
 		}
 		#endif
 	}
-
-	public static class Tools
-	{
-		private static ScreenMessage debugmsg = new ScreenMessage("", 2f, ScreenMessageStyle.UPPER_RIGHT);
-
-		[System.Diagnostics.Conditional("DEBUG")]
-		public static void PostDebugMessage(string Msg)
-		{
-			if (HighLogic.LoadedScene > GameScenes.SPACECENTER)
-			{
-				debugmsg.message = Msg;
-				ScreenMessages.PostScreenMessage(debugmsg, true);
-			}
-
-			KSPLog.print(Msg);
-		}
-
-		/*
-		 * MuMech_ToSI is a part of the MuMechLib library, © 2013 r4m0n, used under the GNU GPL version 3.
-		 * */
-		public static string MuMech_ToSI(double d, int digits = 3, int MinMagnitude = 0, int MaxMagnitude = int.MaxValue)
-		{
-			float exponent = (float)Math.Log10(Math.Abs(d));
-			exponent = UnityEngine.Mathf.Clamp(exponent, (float)MinMagnitude, (float)MaxMagnitude);
-
-			if (exponent >= 0)
-			{
-				switch ((int)Math.Floor(exponent))
-				{
-					case 0:
-						case 1:
-						case 2:
-						return d.ToString("F" + digits);
-						case 3:
-						case 4:
-						case 5:
-						return (d / 1e3).ToString("F" + digits) + "k";
-						case 6:
-						case 7:
-						case 8:
-						return (d / 1e6).ToString("F" + digits) + "M";
-						case 9:
-						case 10:
-						case 11:
-						return (d / 1e9).ToString("F" + digits) + "G";
-						case 12:
-						case 13:
-						case 14:
-						return (d / 1e12).ToString("F" + digits) + "T";
-						case 15:
-						case 16:
-						case 17:
-						return (d / 1e15).ToString("F" + digits) + "P";
-						case 18:
-						case 19:
-						case 20:
-						return (d / 1e18).ToString("F" + digits) + "E";
-						case 21:
-						case 22:
-						case 23:
-						return (d / 1e21).ToString("F" + digits) + "Z";
-						default:
-						return (d / 1e24).ToString("F" + digits) + "Y";
-				}
-			}
-			else if (exponent < 0)
-			{
-				switch ((int)Math.Floor(exponent))
-				{
-					case -1:
-						case -2:
-						case -3:
-						return (d * 1e3).ToString("F" + digits) + "m";
-						case -4:
-						case -5:
-						case -6:
-						return (d * 1e6).ToString("F" + digits) + "μ";
-						case -7:
-						case -8:
-						case -9:
-						return (d * 1e9).ToString("F" + digits) + "n";
-						case -10:
-						case -11:
-						case -12:
-						return (d * 1e12).ToString("F" + digits) + "p";
-						case -13:
-						case -14:
-						case -15:
-						return (d * 1e15).ToString("F" + digits) + "f";
-						case -16:
-						case -17:
-						case -18:
-						return (d * 1e18).ToString("F" + digits) + "a";
-						case -19:
-						case -20:
-						case -21:
-						return (d * 1e21).ToString("F" + digits) + "z";
-						default:
-						return (d * 1e24).ToString("F" + digits) + "y";
-				}
-			}
-			else
-			{
-				return "0";
-			}
-		}
-	}
 }

file:b/AntennaRelay.cs (new)
--- /dev/null
+++ b/AntennaRelay.cs
@@ -1,1 +1,159 @@
+using System;
+using System.Collections.Generic;
+using System.Linq;
 
+namespace AntennaRange
+{
+	public class AntennaRelay : IAntennaRelay
+	{
+		protected CelestialBody Kerbin;
+
+		public Vessel vessel
+		{
+			get;
+			protected set;
+		}
+
+		// Returns the current distance to the center of Kerbin, which is totally where the Kerbals keep their radioes.
+		public double transmitDistance
+		{
+			get
+			{
+				IAntennaRelay nearestRelay = this.FindNearestRelay();
+
+				if (nearestRelay == null)
+				{
+					return this.DistanceTo(this.Kerbin);
+				}
+				else
+				{
+					return this.DistanceTo(nearestRelay);
+				}
+			}
+		}
+
+		public virtual float maxTransmitDistance
+		{
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
+		/// the current relay attempt.
+		/// </summary>
+		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
+		public virtual bool relayChecked
+		{
+			get;
+			protected set;
+		}
+
+		public bool CanTransmit()
+		{
+			if (this.transmitDistance > this.maxTransmitDistance)
+			{
+				return false;
+			}
+			else
+			{
+				return true;
+			}
+		}
+
+		/// <summary>
+		/// Finds the nearest relay.
+		/// </summary>
+		/// <returns>The nearest relay.</returns>
+		public IAntennaRelay FindNearestRelay()
+		{
+			this.relayChecked = true;
+
+			List<Vessel> nearbyVessels = FlightGlobals.Vessels
+				.Where(v => (v.GetWorldPos3D() - vessel.GetWorldPos3D()).magnitude < this.maxTransmitDistance)
+					.ToList();
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Vessels in range: {1}",
+				this.GetType().Name,
+				nearbyVessels.Count
+				));
+
+			nearbyVessels.RemoveAll(v => v.id == vessel.id);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Vessels in range excluding self: {1}",
+				this.GetType().Name,
+				nearbyVessels.Count
+				));
+
+			List<IAntennaRelay> nearbyRelays = nearbyVessels.SelectMany(v => v.GetAntennaRelays()).ToList();
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Found {1} nearby relays.",
+				this.GetType().Name,
+				nearbyRelays.Count
+				));
+
+			nearbyRelays.RemoveAll(r => r.relayChecked);
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Found {1} nearby relays not already checked.",
+				this.GetType().Name,
+				nearbyRelays.Count
+				));
+
+			nearbyRelays.RemoveAll(r => !r.CanTransmit());
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Found {1} nearby relays not already checked that can transmit.",
+				this.GetType().Name,
+				nearbyRelays.Count
+				));
+
+			nearbyRelays.Sort(new RelayComparer(this.vessel));
+
+			IAntennaRelay nearestRelay = nearbyRelays.FirstOrDefault();
+
+			this.relayChecked = false;
+
+			return nearestRelay;
+		}
+
+		/// <summary>
+		/// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class.
+		/// </summary>
+		/// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param>
+		public AntennaRelay(Vessel v)
+		{
+			this.vessel = v;
+
+			this.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin");
+		}
+
+		internal class RelayComparer : IComparer<IAntennaRelay>
+		{
+			protected Vessel referenceVessel;
+
+			private RelayComparer() {}
+
+			public RelayComparer(Vessel reference)
+			{
+				this.referenceVessel = reference;
+			}
+
+			public int Compare(IAntennaRelay one, IAntennaRelay two)
+			{
+				double distanceOne;
+				double distanceTwo;
+
+				distanceOne = one.vessel.DistanceTo(referenceVessel);
+				distanceTwo = two.vessel.DistanceTo(referenceVessel);
+
+				return distanceOne.CompareTo(distanceTwo);
+			}
+		}
+	}
+}
+
+

--- a/Extensions.cs
+++ b/Extensions.cs
@@ -6,25 +6,75 @@
 {
 	public static class Extensions
 	{
-		public static IEnumerable<ILimitedScienceDataTransmitter> GetTransmitters (this Vessel vessel)
+		public static double DistanceTo(this Vessel vesselOne, Vessel vesselTwo)
 		{
-			List<ILimitedScienceDataTransmitter> Transmitters;
+			return (vesselOne.GetWorldPos3D() - vesselTwo.GetWorldPos3D()).magnitude;
+		}
+
+		public static double DistanceTo(this Vessel vessel, CelestialBody body)
+		{
+			return (vessel.GetWorldPos3D() - body.position).magnitude;
+		}
+
+		public static double DistanceTo(this IAntennaRelay relay, Vessel Vessel)
+		{
+			return relay.vessel.DistanceTo(Vessel);
+		}
+
+		public static double DistanceTo(this IAntennaRelay relay, CelestialBody body)
+		{
+			return relay.vessel.DistanceTo(body);
+		}
+
+		public static double DistanceTo(this IAntennaRelay relayOne, IAntennaRelay relayTwo)
+		{
+			return relayOne.DistanceTo(relayTwo.vessel);
+		}
+
+		public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)
+		{
+			Tools.PostDebugMessage(string.Format(
+				"{0}: Getting antenna relays from vessel {1}.",
+				"IAntennaRelay",
+				vessel.name
+			));
+
+			List<IAntennaRelay> Transmitters;
 
 			if (vessel.loaded) {
+				Tools.PostDebugMessage(string.Format(
+					"{0}: vessel {1} is loaded.",
+					"IAntennaRelay",
+					vessel.name
+					));
+
 				Transmitters = vessel.Parts
-					.SelectMany (p => p.Modules.OfType<ILimitedScienceDataTransmitter> ())
+					.SelectMany (p => p.Modules.OfType<IAntennaRelay> ())
 					.ToList();
 			} else {
-				Transmitters = new List<ILimitedScienceDataTransmitter>();
+				Tools.PostDebugMessage(string.Format(
+					"{0}: vessel {1} is not loaded.",
+					"IAntennaRelay",
+					vessel.name
+					));
+
+				Transmitters = new List<IAntennaRelay>();
 
 				foreach (ProtoPartModuleSnapshot ms in vessel.protoVessel.protoPartSnapshots.SelectMany(ps => ps.modules))
 				{
 					if (ms.IsAntenna())
 					{
-						Transmitters.Add(new ProtoDataTransmitter(ms, vessel));
+						Transmitters.Add(new ProtoAntennaRelay(ms, vessel));
 					}
 				}
 			}
+
+			Tools.PostDebugMessage(string.Format(
+				"{0}: vessel {1} has {2} transmitters.",
+				"IAntennaRelay",
+				vessel.name,
+				Transmitters.Count
+				));
 
 			return Transmitters;
 		}

file:b/IAntennaRelay.cs (new)
--- /dev/null
+++ b/IAntennaRelay.cs
@@ -1,1 +1,18 @@
+using KSP;
+using System;
 
+namespace AntennaRange
+{
+	public interface IAntennaRelay
+	{
+		Vessel vessel { get; }
+
+		float maxTransmitDistance { get; }
+
+		bool relayChecked { get; }
+
+		bool CanTransmit();
+	}
+}
+
+

--- a/ILimitedScienceDataTransmitter.cs
+++ /dev/null
@@ -1,13 +1,1 @@
-using System;
 
-namespace AntennaRange
-{
-	public interface ILimitedScienceDataTransmitter : IScienceDataTransmitter
-	{
-		float maxTransmitDistance { get; }
-
-		bool relayChecked { get; }
-	}
-}
-
-

--- /dev/null
+++ b/ProtoAntennaRelay.cs
@@ -1,1 +1,44 @@
+using System;
 
+namespace AntennaRange
+{
+	public class ProtoAntennaRelay : AntennaRelay
+	{
+		protected ProtoPartModuleSnapshot snapshot;
+
+		/// <summary>
+		/// The maximum distance at which this transmitter can operate.
+		/// </summary>
+		/// <value>The max transmit distance.</value>
+		public override float maxTransmitDistance
+		{
+			get
+			{
+				double result;
+				Double.TryParse(snapshot.moduleValues.GetValue ("ARmaxTransmitDistance") ?? "0", out result);
+				return (float)result;
+			}
+		}
+
+		public override bool relayChecked
+		{
+			get
+			{
+				bool result;
+				Boolean.TryParse(this.snapshot.moduleValues.GetValue("relayChecked"), out result);
+				return result;
+			}
+			protected set
+			{
+				this.snapshot.moduleValues.SetValue("relayChecked", value.ToString());
+			}
+		}
+
+		public ProtoAntennaRelay(ProtoPartModuleSnapshot ms, Vessel vessel) : base(vessel)
+		{
+			this.snapshot = ms;
+		}
+	}
+}
+
+

file:a/ProtoDataTransmitter.cs (deleted)
--- a/ProtoDataTransmitter.cs
+++ /dev/null
@@ -1,121 +1,1 @@
-using System;
-using System.Collections.Generic;
-using System.Linq;
 
-namespace AntennaRange
-{
-	public class ProtoDataTransmitter : ILimitedScienceDataTransmitter
-	{
-		protected ProtoPartModuleSnapshot snapshot;
-		protected Vessel vessel;
-
-		// Returns the current distance to the center of Kerbin, which is totally where the Kerbals keep their radioes.
-		protected double transmitDistance
-		{
-			get
-			{
-				Vector3d KerbinPos = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin").position;
-				Vector3d ActivePos = this.vessel.GetWorldPos3D();
-
-				return (ActivePos - KerbinPos).magnitude;
-			}
-		}
-
-		/// <summary>
-		/// The maximum distance at which this transmitter can operate.
-		/// </summary>
-		/// <value>The max transmit distance.</value>
-		public float maxTransmitDistance
-		{
-			get
-			{
-				double result;
-				Double.TryParse(snapshot.moduleValues.GetValue ("ARmaxTransmitDistance") ?? "0", out result);
-				return (float)result;
-			}
-		}
-
-		/// <summary>
-		/// Gets the data rate in MiT per second.
-		/// </summary>
-		/// <value>The data rate.</value>
-		public float DataRate
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
-		/// Gets the data resource cost in units of ElectricCharge.
-		/// </summary>
-		/// <value>The data resource cost.</value>
-		public double DataResourceCost
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
-		/// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during
-		/// the current relay attempt.
-		/// </summary>
-		/// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value>
-		public bool relayChecked
-		{
-			get;
-			protected set;
-		}
-
-		/// <summary>
-		/// Determines whether this module can transmit.
-		/// </summary>
-		/// <returns><c>true</c> if this module can transmit; otherwise, <c>false</c>.</returns>
-		public bool CanTransmit()
-		{
-			Tools.PostDebugMessage (string.Format (
-				"{0}: transmitDistance: {1}, maxDistance: {2}",
-				this.GetType().Name,
-				this.transmitDistance,
-				this.maxTransmitDistance
-			));
-
-			if (this.transmitDistance < this.maxTransmitDistance)
-			{
-				return true;
-			}
-			else
-			{
-				return false;
-			}
-		}
-
-		/// <summary>
-		/// Determines whether this module is busy.
-		/// </summary>
-		/// <returns><c>true</c> if this module is busy; otherwise, <c>false</c>.</returns>
-		public bool IsBusy()
-		{
-			return false;
-		}
-
-		/// <summary>
-		/// Transmits the data in a queue.
-		/// </summary>
-		/// <param name="dataQueue">Data queue to be transmitted.</param>
-		public void TransmitData(List<ScienceData> dataQueue) {}
-
-		/// <summary>
-		/// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class.
-		/// </summary>
-		/// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param>
-		public ProtoDataTransmitter(ProtoPartModuleSnapshot ms, Vessel v)
-		{
-			this.snapshot = ms;
-			this.vessel = v;
-
-			this.relayChecked = false;
-		}
-	}
-}
-
-