Fixed RelayDataCost addition. Fixed persistent loads of base packet costs. Fixed some debug logging.
Fixed RelayDataCost addition. Fixed persistent loads of base packet costs. Fixed some debug logging.

--- a/ARConfiguration.cs
+++ b/ARConfiguration.cs
@@ -6,6 +6,8 @@
 using KSP;
 using KSP.UI.Screens;
 using System;
+using System.Collections.Generic;
+using System.Reflection;
 using ToadicusTools.Extensions;
 using ToadicusTools.Text;
 using ToadicusTools.GUIUtils;
@@ -130,6 +132,8 @@
 
 #pragma warning disable 1591
 
+		private static MethodInfo partLoader_CompilePartInfo;
+
 		private bool showConfigWindow;
 		private Rect configWindowPos;
 
@@ -230,6 +234,16 @@
 					this.trackingStationRanges.SPrint());
 			}
 
+			if (partLoader_CompilePartInfo == null)
+			{
+				partLoader_CompilePartInfo = typeof(PartLoader).GetMethod(
+					"CompilePartInfo",
+					BindingFlags.NonPublic | BindingFlags.Instance
+				);
+
+				this.Log("Fetched PartLoader.CompilePartInfo: {0}", partLoader_CompilePartInfo);
+			}
+
 			this.runOnce = true;
 
 			this.LogDebug("Awake.");
@@ -245,6 +259,7 @@
 				this.runOnce = false;
 
 				this.SetKerbinRelayRange();
+				this.updateModuleInfos();
 			}
 		}
 
@@ -352,6 +367,8 @@
 			{
 				ARConfiguration.FixedPowerCost = fixedPowerCost;
 				this.SaveConfigValue(FIXED_POWER_KEY, fixedPowerCost);
+
+				this.updateModuleInfos();
 			}
 
 			GUILayout.EndHorizontal();
@@ -363,6 +380,8 @@
 			{
 				ARConfiguration.UseAdditiveRanges = useAdditive;
 				this.SaveConfigValue(USE_ADDITIVE_KEY, useAdditive);
+
+				this.updateModuleInfos();
 			}
 
 			GUILayout.EndHorizontal();
@@ -468,6 +487,92 @@
 			{
 				this.Log("Caught onFacilityUpgraded for {0} at level {1}", fac.id, lvl);
 				this.SetKerbinRelayRange();
+
+				this.updateModuleInfos();
+			}
+		}
+
+		private void updateModuleInfos()
+		{
+			if (PartLoader.Instance != null && PartLoader.Instance.parts != null)
+			{
+				this.Log("Updating module infos in PartLoader");
+				this.updateModuleInfos(PartLoader.Instance.parts);
+			}
+
+			if (RDTestSceneLoader.Instance != null && RDTestSceneLoader.Instance.partsList != null)
+			{
+				this.Log("Updating module infos in RDTestSceneLoader");
+				this.updateModuleInfos(RDTestSceneLoader.Instance.partsList);
+			}
+		}
+
+		private void updateModuleInfos(List<AvailablePart> partsList)
+		{
+			if (partLoader_CompilePartInfo == null)
+			{
+				this.LogError("Cannot recompile part info; partLoader_CompilePartInfo not found.");
+				return;
+			}
+
+			if (PartLoader.Instance == null)
+			{
+				this.LogError("Cannot recompile part info; PartLoader.Instance is null.");
+				return;
+			}
+
+			// We need to go find all of the prefabs and update them, because Squad broke IModuleInfo.
+			AvailablePart availablePart;
+			Part partPrefab;
+			PartModule modulePrefab;
+			object[] compileArgs = new object[2];
+
+			this.Log("Updating module infos...");
+
+			for (int apIdx = 0; apIdx < partsList.Count; apIdx++)
+			{
+				availablePart = partsList[apIdx];
+
+				if (availablePart == null)
+				{
+					continue;
+				}
+
+				partPrefab = availablePart.partPrefab;
+
+				if (partPrefab == null || partPrefab.Modules == null)
+				{
+					continue;
+				}
+
+				for (int pmIdx = 0; pmIdx < partPrefab.Modules.Count; pmIdx++)
+				{
+					modulePrefab = partPrefab.Modules[pmIdx];
+
+					if (modulePrefab == null)
+					{
+						continue;
+					}
+
+					if (modulePrefab is IAntennaRelay)
+					{
+						this.Log("Found prefab IAntennaRelay {0}", modulePrefab);
+
+						this.Log("Recompiling part and module info for {0}", availablePart.name);
+
+						availablePart.moduleInfos.Clear();
+						availablePart.resourceInfos.Clear();
+
+						compileArgs[0] = availablePart;
+						compileArgs[1] = partPrefab;
+                        if (PartLoader.Instance != null)
+                            partLoader_CompilePartInfo.Invoke(PartLoader.Instance, compileArgs);
+                        else
+                            this.Log("PartLoader.Instance is null");
+
+						break;
+					}
+				}
 			}
 		}
 

--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -157,8 +157,8 @@
 				this.toolbarButton.TexturePath = this.toolbarTextures[ConnectionStatus.None];
 				this.toolbarButton.Text = "AntennaRange";
 				this.toolbarButton.Visibility = new GameScenesVisibility(GameScenes.FLIGHT);
-				this.toolbarButton.OnClick += (e) => (this.buttonToggle());
-			}
+                this.toolbarButton.OnClick += (e) => { this.buttonToggle(); };
+            }
 
 			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChangeRequested);
 			GameEvents.onVesselChange.Add(this.onVesselChange);
@@ -173,7 +173,7 @@
 
 			VesselCommand availableCommand;
 
-			if (ARConfiguration.RequireConnectionForControl)
+			if (ARConfiguration.RequireConnectionForControl && this.vessel != null)
 			{
 				availableCommand = this.vessel.CurrentCommand();
 			}
@@ -334,8 +334,8 @@
 
 					log.AppendFormat("\nFinding nearest relay for active vessel relay {0}", relay);
 
+					relay.FindNearestRelay();
 					relay.RecalculateTransmissionRates();
-					relay.FindNearestRelay();
 				}
 
 				if (this.toolbarButton != null || this.appLauncherButton != null)

--- a/AntennaRange.csproj
+++ b/AntennaRange.csproj
@@ -3,8 +3,6 @@
   <PropertyGroup>
     <Configuration Condition=" '$(Configuration)' == '' ">Debug_win</Configuration>
     <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
-    <ProductVersion>8.0.30703</ProductVersion>
-    <SchemaVersion>2.0</SchemaVersion>
     <ProjectGuid>{B36F2C11-962E-4A75-9F41-61AD56D11493}</ProjectGuid>
     <OutputType>Library</OutputType>
     <RootNamespace>AntennaRange</RootNamespace>
@@ -103,13 +101,13 @@
     </Reference>
   </ItemGroup>
   <ItemGroup>
+    <None Include="GameData\AntennaRange\AntennaRange.cfg" />
+    <None Include="GameData\AntennaRange\ATM_AntennaRange.cfg" />
+  </ItemGroup>
+  <ItemGroup>
     <ProjectReference Include="..\ToadicusTools\ToadicusTools.csproj">
       <Project>{D48A5542-6655-4149-BC27-B27DF0466F1C}</Project>
       <Name>ToadicusTools</Name>
     </ProjectReference>
   </ItemGroup>
-  <ItemGroup>
-    <None Include="GameData\AntennaRange\AntennaRange.cfg" />
-    <None Include="GameData\AntennaRange\ATM_AntennaRange.cfg" />
-  </ItemGroup>
 </Project>

--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -489,9 +489,15 @@
 
 				// Find the distance from here to the vessel...
 				log.Append("\n\tgetting cost to potential vessel");
-				potentialRelayRate = potentialBestRelay.CurrentNetworkLinkCost + this.GetPotentialLinkCost(potentialBestRelay);
-
-				log.AppendFormat("\n\tpotentialRelayRate = {0} ({1} + {2})", potentialRelayRate, potentialBestRelay.CurrentNetworkLinkCost, this.GetPotentialLinkCost(potentialBestRelay));
+				potentialRelayRate = potentialBestRelay.CurrentNetworkLinkCost +
+					this.GetPotentialLinkCost(potentialBestRelay);
+
+				log.AppendFormat(
+					"\n\tpotentialRelayRate = {0} ({1} + {2})",
+					potentialRelayRate,
+					potentialBestRelay.CurrentNetworkLinkCost,
+					this.GetPotentialLinkCost(potentialBestRelay)
+				);
 
 				#if BENCH
 				startLOSVesselTicks = performanceTimer.ElapsedTicks;
@@ -528,7 +534,7 @@
 						potentialBestRelay.CanTransmit()
 					)
 					{
-						log.Append("\n\t\t...vessel is cheapest and close enough and potentialBestRelay can transmit");
+						log.Append("\n\t\t...vessel is cheapest and in range and potentialBestRelay can transmit");
 						log.AppendFormat("\n\t\t...{0} found new best occluded relay {1}", this, potentialBestRelay);
 
 						this.bestOccludedRelay = potentialBestRelay;
@@ -727,7 +733,7 @@
 						// Since cheapestRelayRate is infinity if there are no nearby relays, this is safe.
 						if (cheapestRelayRate < cheapestOccludedRelayRate)
 						{
-							log.AppendFormat("\n\t\t\t\t...but the nearest relay is cheaper ({0} < {1}), so picking it.",
+							log.AppendFormat("\n\t\t\t\t...but the cheapest relay is cheaper ({0} < {1}), so picking it.",
 								cheapestRelayRate, cheapestOccludedRelayRate);
 							
 							this.targetRelay = this.nearestRelay;
@@ -851,7 +857,7 @@
 							// Since cheapestRelayRate is infinity if there are no nearby relays, this is safe.
 							if (cheapestRelayRate < cheapestOccludedRelayRate)
 							{
-								log.AppendFormat("\n\t\t\t\t...but the nearest relay is cheaper ({0} < {1}), so picking it.",
+								log.AppendFormat("\n\t\t\t\t...but the cheapest relay is cheaper ({0} < {1}), so picking it.",
 									cheapestRelayRate, cheapestOccludedRelayRate);
 								
 								this.targetRelay = this.nearestRelay;
@@ -860,7 +866,7 @@
 							// Otherwise, target the best occluded relay.
 							else
 							{
-								log.AppendFormat("\n\t\t\t\t...and cheaper than the nearest relay ({0} >= {1}), so picking it.",
+								log.AppendFormat("\n\t\t\t\t...and cheaper than the cheapest relay ({0} >= {1}), so picking it.",
 									cheapestRelayRate, cheapestOccludedRelayRate);
 								
 								this.targetRelay = bestOccludedRelay;

--- a/GameData/AntennaRange/AntennaRange.cfg
+++ b/GameData/AntennaRange/AntennaRange.cfg
@@ -48,6 +48,9 @@
 		simpleRange = 20500000
 		maxPowerFactor = 8
 		maxDataFactor = 4
+
+		basePacketSize = #$packetSize$
+		basePacketResourceCost = #$packetResourceCost$
 	}
 
 	MODULE
@@ -70,6 +73,9 @@
 		simpleRange = 18000000000
 		maxPowerFactor = 4
 		maxDataFactor = 8
+
+		basePacketSize = #$packetSize$
+		basePacketResourceCost = #$packetResourceCost$
 	}
 
 	MODULE
@@ -93,6 +99,9 @@
 		simpleRange = 56250000000
 		maxPowerFactor = 16
 		maxDataFactor = 2
+
+		basePacketSize = #$packetSize$
+		basePacketResourceCost = #$packetResourceCost$
 	}
 
 	MODULE
@@ -118,6 +127,9 @@
 		simpleRange = 25030376544
 		maxPowerFactor = 2.6180339887498948
 		maxDataFactor = 9
+
+		basePacketSize = #$packetSize$
+		basePacketResourceCost = #$packetResourceCost$
 	}
 
 	MODULE
@@ -151,6 +163,9 @@
 	packetSize = 1
 	packetResourceCost = 6.25
 
+	basePacketSize = #$packetSize$
+	baseResourceCost = #$packetResourceCost$
+
 	requiredResource = ElectricCharge
 }
 

--- a/ModuleLimitedDataTransmitter.cs
+++ b/ModuleLimitedDataTransmitter.cs
@@ -52,9 +52,6 @@
 		: ModuleDataTransmitter, IScienceDataTransmitter, IAntennaRelay, IModuleInfo
 	{
 		private const string tooltipSkinName = "PartTooltipSkin";
-		private static GUISkin partTooltipSkin;
-		private static GUIStyle partTooltipBodyStyle;
-		private static GUIStyle partTooltipHeaderStyle;
 
 		// Every antenna is a relay.
 		private AntennaRelay relay;
@@ -62,8 +59,11 @@
 		// Sometimes we will need to communicate errors; this is how we do it.
 		private ScreenMessage ErrorMsg;
 
-		// Used in module info panes for part tooltips in the editor and R&D
-		private GUIContent moduleInfoContent;
+		[KSPField(isPersistant = false)]
+		public float basePacketSize;
+
+		[KSPField(isPersistant = false)]
+		public float basePacketResourceCost;
 
 		/// <summary>
 		/// When additive ranges are enabled, the distance from Kerbin at which the antenna will perform exactly as
@@ -186,6 +186,7 @@
 			}
 		}
 
+		private RelayDataCost _currentLinkCost = new RelayDataCost();
 		/// <summary>
 		/// Gets the current link resource rate in EC/MiT.
 		/// </summary>
@@ -194,7 +195,9 @@
 		{
 			get
 			{
-				return new RelayDataCost(this.packetResourceCost, this.packetSize);
+				_currentLinkCost.PacketResourceCost = this.packetResourceCost;
+				_currentLinkCost.PacketSize = this.packetSize;
+				return _currentLinkCost;
 			}
 			set
 			{
@@ -479,16 +482,13 @@
 			this.packetThrottle = 100f;
 		}
 
+		#if DEBUG
 		/// <summary>
 		/// PartModule OnAwake override; runs at Unity Awake.
 		/// </summary>
 		public override void OnAwake()
 		{
 			base.OnAwake();
-
-			this.BaseLinkCost = new RelayDataCost(base.packetSize, base.packetResourceCost);
-
-			this.moduleInfoContent = new GUIContent();
 
 			this.LogDebug("{0} loaded:\n" +
 				"packetSize: {1}\n" +
@@ -504,6 +504,7 @@
 				this.maxDataFactor
 			);
 		}
+		#endif
 
 		/// <summary>
 		/// PartModule OnStart override; runs at Unity Start.
@@ -511,9 +512,10 @@
 		/// <param name="state">State.</param>
 		public override void OnStart (StartState state)
 		{
+			this.BaseLinkCost = new RelayDataCost(this.basePacketResourceCost, this.basePacketSize);
+			this.RecalculateMaxRange();
+
 			base.OnStart (state);
-
-			this.RecalculateMaxRange();
 
 			if (state >= StartState.PreLaunch)
 			{
@@ -541,6 +543,7 @@
 
 			base.OnLoad (node);
 
+			this.BaseLinkCost = new RelayDataCost(this.basePacketResourceCost, this.basePacketSize);
 			this.RecalculateMaxRange();
 		}
 
@@ -564,6 +567,9 @@
 		// HACK: Currently hacks around Squad's extraneous layout box, see KSPModders issue #5118
 		private void drawTooltipWidget(Rect rect)
 		{
+			/*
+			 * Removed all this because Squad doesn't even call it anymore.
+			 *
 			this.moduleInfoContent.text = this.GetInfo();
 
 			if (partTooltipSkin == null)
@@ -605,7 +611,7 @@
 			GUILayout.Space(height - orgHeight
 				- partTooltipBodyStyle.padding.bottom - partTooltipBodyStyle.padding.top
 				- 2f * (partTooltipBodyStyle.margin.bottom + partTooltipBodyStyle.margin.top)
-			);
+			);*/
 		}
 
 		/// <summary>
@@ -623,16 +629,12 @@
 		{
 			using (PooledStringBuilder sb = PooledStringBuilder.Get())
 			{
-				string text;
-
-				sb.Append(base.GetInfo());
-
 				if (ARConfiguration.UseAdditiveRanges)
 				{
-					sb.AppendFormat("Nominal Range to Kerbin: {0:S3}m\n",
+					sb.AppendFormat("<b>Nominal Range to Kerbin: </b>{0:S3}m\n",
 						Math.Sqrt(this.nominalTransmitDistance * ARConfiguration.KerbinNominalRange)
 					);
-					sb.AppendFormat("Maximum Range to Kerbin: {0:S3}m",
+					sb.AppendFormat("<b>Maximum Range to Kerbin: </b>{0:S3}m\n",
 						Math.Sqrt(
 							this.nominalTransmitDistance * Math.Sqrt(this.maxPowerFactor) *
 							ARConfiguration.KerbinRelayRange
@@ -641,13 +643,69 @@
 				}
 				else
 				{
-					sb.AppendFormat("Nominal Range: {0:S3}m\n", this.nominalTransmitDistance);
-					sb.AppendFormat("Maximum Range: {0:S3}m", this.maxTransmitDistance);
-				}
-
-				text = sb.ToString();
-
-				return text;
+					sb.AppendFormat("<b>Nominal Range: </b>{0:S3}m\n", this.nominalTransmitDistance);
+					sb.AppendFormat("<b>Maximum Range: </b>{0:S3}m\n", this.maxTransmitDistance);
+				}
+
+				sb.AppendLine();
+
+				sb.AppendFormat("<b>Nominal Packet Size: </b>{0:S2}iT\n", this.BaseLinkCost.PacketSize * 1000000f);
+				sb.AppendFormat(
+					"<b>Nominal Data Rate: </b>{0:S2}iT/sec\n",
+					this.BaseLinkCost.PacketSize / this.packetInterval * 1000000f
+				);
+
+				sb.AppendLine();
+
+				sb.AppendFormat("<b>Within Nominal Range...\n...Maximum Speedup:</b> {0:P0}\n", this.maxDataFactor);
+
+				if (ARConfiguration.FixedPowerCost)
+				{
+					sb.AppendLine();
+
+					sb.AppendFormat(
+						"<b>Outside Nominal Range...\n...Maximum Slowdown:</b> {0:P1}\n",
+						1f / this.maxPowerFactor
+					);
+
+					sb.AppendLine();
+
+					sb.AppendFormat(
+						"<b>Packet Cost:</b> {0:0.0#} {1}\n",
+						this.BaseLinkCost.PacketResourceCost,
+						this.requiredResource == "ElectricCharge" ? "EC" : this.requiredResource
+					);
+					sb.AppendFormat(
+						"<b>Power Drain:</b> {0:0.0#} {1}/s\n",
+						this.BaseLinkCost.PacketResourceCost / this.packetInterval,
+						this.requiredResource == "ElectricCharge" ? "EC" : this.requiredResource
+					);
+				}
+				else
+				{
+					sb.AppendLine();
+
+					sb.AppendFormat(
+						"<b>Nominal Packet Cost:</b> {0:0.0#} {1}\n",
+						this.BaseLinkCost.PacketResourceCost,
+						this.requiredResource == "ElectricCharge" ? "EC" : this.requiredResource
+					);
+					sb.AppendFormat(
+						"<b>Nominal Power Drain:</b> {0:0.0#} {1}/s\n",
+						this.BaseLinkCost.PacketResourceCost / this.packetInterval,
+						this.requiredResource == "ElectricCharge" ? "EC" : this.requiredResource
+					);
+
+					sb.AppendLine();
+
+					sb.AppendFormat(
+						"<b>Outside Nominal Range...\n...Maximum Power Drain:</b> {0:0.0#} {1}/s\n",
+						this.BaseLinkCost.PacketResourceCost / this.packetInterval * this.maxPowerFactor,
+						this.requiredResource == "ElectricCharge" ? "EC" : this.requiredResource
+					);
+				}
+
+				return sb.ToString();
 			}
 		}
 
@@ -689,7 +747,14 @@
 			if (this.relay != null)
 			{
 				this.relay.RecalculateTransmissionRates();
-			}
+				this.LogDebug("Recalculated transmission rates in MLDT, cost is {0}", this.CurrentLinkCost);
+			}
+			#if DEBUG
+			else
+			{
+				this.LogDebug("Skipping recalculation; relay is null.");
+			}
+			#endif
 		}
 
 		/// <summary>
@@ -921,6 +986,8 @@
 				if (this.part != null && this.part.partInfo != null)
 				{
 					sb.Append(this.part.partInfo.title);
+					sb.Append('#');
+					sb.Append(this.part.flightID);
 				}
 				else
 				{

--- a/Properties/AssemblyInfo.cs
+++ b/Properties/AssemblyInfo.cs
@@ -39,7 +39,7 @@
 // The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
 // The form "{Major}.{Minor}.*" will automatically update the build and revision,
 // and "{Major}.{Minor}.{Build}.*" will update just the revision.
-[assembly: AssemblyVersion("1.10.3.*")]
+[assembly: AssemblyVersion("1.11.3.*")]
 // The following attributes are used to specify the signing key for the assembly,
 // if desired. See the Mono documentation for more information about signing.
 //[assembly: AssemblyDelaySign(false)]

--- a/ProtoAntennaRelay.cs
+++ b/ProtoAntennaRelay.cs
@@ -218,6 +218,8 @@
 
 				if (this.protoPart != null && this.protoPart.pVesselRef != null)
 				{
+					sb.Append('#');
+					sb.Append(this.protoPart.flightID);
 					sb.AppendFormat(" on {0}", this.protoPart.pVesselRef.vesselName);
 				}
 

--- a/RelayDataCost.cs
+++ b/RelayDataCost.cs
@@ -65,7 +65,7 @@
 				lcd.PacketResourceCost *= mul;
 			}
 
-			return new RelayDataCost(gcd.PacketResourceCost + lcd.PacketResourceCost, gcd.PacketSize + lcd.PacketSize);
+			return new RelayDataCost(gcd.PacketResourceCost + lcd.PacketResourceCost, gcd.PacketSize);
 		}
 
 		/// <param name="only">RelayDataCost to be negated</param>

--- a/RelayDatabase.cs
+++ b/RelayDatabase.cs
@@ -419,6 +419,8 @@
 			GameEvents.onVesselWasModified.Add(this.onVesselEvent);
 			GameEvents.onVesselChange.Add(this.onVesselEvent);
 			GameEvents.onVesselDestroy.Add(this.onVesselEvent);
+			GameEvents.onVesselGoOnRails.Add(this.onVesselEvent);
+			GameEvents.onVesselGoOffRails.Add(this.onVesselEvent);
 			GameEvents.onGameSceneLoadRequested.Add(this.onSceneChange);
 			GameEvents.onPartCouple.Add(this.onFromPartToPartEvent);
 			GameEvents.onPartUndock.Add(this.onPartEvent);
@@ -431,6 +433,8 @@
 			GameEvents.onVesselWasModified.Remove(this.onVesselEvent);
 			GameEvents.onVesselChange.Remove(this.onVesselEvent);
 			GameEvents.onVesselDestroy.Remove(this.onVesselEvent);
+			GameEvents.onVesselGoOnRails.Remove(this.onVesselEvent);
+			GameEvents.onVesselGoOffRails.Add(this.onVesselEvent);
 			GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChange);
 			GameEvents.onPartCouple.Remove(this.onFromPartToPartEvent);
 			GameEvents.onPartUndock.Remove(this.onPartEvent);

--- a/RelayExtensions.cs
+++ b/RelayExtensions.cs
@@ -343,7 +343,13 @@
 		[System.Diagnostics.Conditional("DEBUG")]
 		public static void LogDebug(this AntennaRelay relay, string format, params object[] args)
 		{
-			ToadicusTools.Logging.PostDebugMessage(string.Format("[{0}] {1}", relay.ToString(), format), args);
+			using (var sb = ToadicusTools.Text.PooledStringBuilder.Get())
+			{
+				sb.AppendFormat("[{0}] ", relay == null ? "NULL" : relay.ToString());
+				sb.AppendFormat(format, args);
+
+				ToadicusTools.Logging.PostDebugMessage(sb.ToString());
+			}
 		}
 
 		/// <summary>
@@ -352,7 +358,13 @@
 		[System.Diagnostics.Conditional("DEBUG")]
 		public static void LogDebug(this AntennaRelay relay, string msg)
 		{
-			ToadicusTools.Logging.PostDebugMessage("[{0}] {1}", relay.ToString(), msg);
+			using (var sb = ToadicusTools.Text.PooledStringBuilder.Get())
+			{
+				sb.AppendFormat("[{0}] ", relay == null ? "NULL" : relay.ToString());
+				sb.Append(msg);
+
+				ToadicusTools.Logging.PostDebugMessage(sb.ToString());
+			}
 		}
 	}