Megacommit to make network rendering work right in general.
[AntennaRange.git] / GameData / AntennaRange / ATM_AntennaRange.cfg
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ACTIVE_TEXTURE_MANAGER_CONFIG
{
	folder = AntennaRange
	enabled  = true
	OVERRIDES
	{
		AntennaRange/.*
		{
			compress = true
			mipmaps = false
			scale = 1
			max_size = 0
		}
	}
}