1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 | // AntennaRange // // Extensions.cs // // Copyright © 2014, toadicus // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation and/or other // materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used // to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.Collections.Generic; using ToadicusTools; namespace AntennaRange { /// <summary> /// A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin. /// </summary> public static class RelayExtensions { /// <summary> /// Returns the distance between this IAntennaRelay and a Vessel /// </summary> /// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="Vessel">A <see cref="Vessel"/></param> public static double DistanceTo(this AntennaRelay relay, Vessel Vessel) { return relay.vessel.DistanceTo(Vessel); } /// <summary> /// Returns the distance between this IAntennaRelay and a CelestialBody /// </summary> /// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="body">A <see cref="CelestialBody"/></param> public static double DistanceTo(this AntennaRelay relay, CelestialBody body) { return relay.vessel.DistanceTo(body) - body.Radius; } /// <summary> /// Returns the distance between this IAntennaRelay and another IAntennaRelay /// </summary> /// <param name="relayOne">This <see cref="IAntennaRelay"/></param> /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param> public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.DistanceTo(relayTwo.vessel); } /// <summary> /// Returns the square of the distance between this IAntennaRelay and a Vessel /// </summary> /// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="vessel">A <see cref="Vessel"/></param> public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel) { return relay.vessel.sqrDistanceTo(vessel); } /// <summary> /// Returns the square of the distance between this IAntennaRelay and a CelestialBody /// </summary> /// <param name="relay">This <see cref="IAntennaRelay"/></param> /// <param name="body">A <see cref="CelestialBody"/></param> public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body) { return relay.vessel.sqrDistanceTo(body); } /// <summary> /// Returns the square of the distance between this IAntennaRelay and another IAntennaRelay /// </summary> /// <param name="relayOne">This <see cref="IAntennaRelay"/></param> /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param> public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.vessel.sqrDistanceTo(relayTwo.vessel); } /// <summary> /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel. /// </summary> /// <param name="vessel">This <see cref="Vessel"/></param> public static IList<IAntennaRelay> GetAntennaRelays (this Vessel vessel) { return RelayDatabase.Instance[vessel]; } /// <summary> /// Determines if the specified vessel has a connected relay. /// </summary> /// <returns><c>true</c> if the specified vessel has a connected relay; otherwise, <c>false</c>.</returns> /// <param name="vessel"></param> public static bool HasConnectedRelay(this Vessel vessel) { IList<IAntennaRelay> vesselRelays = RelayDatabase.Instance[vessel]; IAntennaRelay relay; for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++) { relay = vesselRelays[rIdx]; if (relay.CanTransmit()) { return true; } } return false; } /// <summary> /// Gets the <see cref="AntennaRange.ConnectionStatus"/> for this <see cref="Vessel"/> /// </summary> /// <param name="vessel">This <see cref="Vessel"/></param> public static ConnectionStatus GetConnectionStatus(this Vessel vessel) { bool canTransmit = false; IList<IAntennaRelay> vesselRelays = RelayDatabase.Instance[vessel]; IAntennaRelay relay; for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++) { relay = vesselRelays[rIdx]; if (relay.CanTransmit()) { canTransmit = true; if (relay.transmitDistance <= relay.nominalTransmitDistance) { return ConnectionStatus.Optimal; } } } if (canTransmit) { return ConnectionStatus.Suboptimal; } else { return ConnectionStatus.None; } } /// <summary> /// Gets the best relay on this Vessel. The best relay may not be able to transmit. /// </summary> /// <param name="vessel">This <see cref="Vessel"/></param> public static IAntennaRelay GetBestRelay(this Vessel vessel) { return RelayDatabase.Instance.GetBestVesselRelay(vessel); } } #pragma warning disable 1591 /// <summary> /// An Enum describing the connection status of a vessel or relay. /// </summary> public enum ConnectionStatus { None, Suboptimal, Optimal } } |