// AntennaRange
//
// Extensions.cs
//
// Copyright © 2014-2015, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation and/or other
// materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
// to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System;
using System.Collections.Generic;
using ToadicusTools;
namespace AntennaRange
{
///
/// A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.
///
public static class RelayExtensions
{
///
/// Returns the distance between two IAntennaRelays.
///
/// Relay one.
/// Relay two.
public static double DistanceTo(this IAntennaRelay relayOne, IAntennaRelay relayTwo)
{
return relayOne.vessel.DistanceTo(relayTwo.vessel);
}
///
/// Returns the distance from this IAntennaRelay to the given CelestialBody
///
/// Relay.
/// Body.
public static double SqrDistanceTo(this IAntennaRelay relay, CelestialBody body)
{
double range = relay.vessel.DistanceTo(body) - body.Radius;
return range * range;
}
///
/// Returns the distance between two IAntennaRelays.
///
/// Relay one.
/// Relay two.
public static double SqrDistanceTo(this IAntennaRelay relayOne, IAntennaRelay relayTwo)
{
return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
}
///
/// Returns the distance from this IAntennaRelay to the given CelestialBody
///
/// Relay.
/// Body.
public static double DistanceTo(this IAntennaRelay relay, CelestialBody body)
{
double range = relay.vessel.DistanceTo(body) - body.Radius;
return range;
}
///
/// Returns the distance between this IAntennaRelay and a Vessel
///
/// This
/// A
public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)
{
return relay.vessel.DistanceTo(Vessel);
}
///
/// Returns the distance between this IAntennaRelay and a CelestialBody
///
/// This
/// A
public static double DistanceTo(this AntennaRelay relay, CelestialBody body)
{
return relay.vessel.DistanceTo(body) - body.Radius;
}
///
/// Returns the distance between this IAntennaRelay and another IAntennaRelay
///
/// This
/// Another
public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
{
return relayOne.DistanceTo(relayTwo.vessel);
}
///
/// Returns the square of the distance between this IAntennaRelay and a Vessel
///
/// This
/// A
public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel)
{
return relay.vessel.sqrDistanceTo(vessel);
}
///
/// Returns the square of the distance between this IAntennaRelay and a CelestialBody
///
/// This
/// A
public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body)
{
return relay.vessel.sqrDistanceTo(body);
}
///
/// Returns the square of the distance between this IAntennaRelay and another IAntennaRelay
///
/// This
/// Another
public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
{
return relayOne.vessel.sqrDistanceTo(relayTwo.vessel);
}
///
/// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.
///
/// This
public static IList GetAntennaRelays (this Vessel vessel)
{
return RelayDatabase.Instance[vessel];
}
///
/// Determines if the specified vessel has a connected relay.
///
/// true if the specified vessel has a connected relay; otherwise, false.
///
public static bool HasConnectedRelay(this Vessel vessel)
{
IList vesselRelays = RelayDatabase.Instance[vessel];
IAntennaRelay relay;
for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++)
{
relay = vesselRelays[rIdx];
if (relay.CanTransmit())
{
return true;
}
}
return false;
}
///
/// Gets the for this
///
/// This
public static ConnectionStatus GetConnectionStatus(this Vessel vessel)
{
bool canTransmit = false;
IList vesselRelays = RelayDatabase.Instance[vessel];
IAntennaRelay relay;
for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++)
{
relay = vesselRelays[rIdx];
if (relay.LinkStatus > ConnectionStatus.None)
{
canTransmit = true;
if (relay.LinkStatus == ConnectionStatus.Optimal)
{
return ConnectionStatus.Optimal;
}
}
}
if (canTransmit)
{
return ConnectionStatus.Suboptimal;
}
else
{
return ConnectionStatus.None;
}
}
///
/// Gets the best relay on this Vessel. The best relay may not be able to transmit.
///
/// This
public static IAntennaRelay GetBestRelay(this Vessel vessel)
{
return RelayDatabase.Instance.GetBestVesselRelay(vessel);
}
}
#pragma warning disable 1591
///
/// An Enum describing the connection status of a vessel or relay.
///
public enum ConnectionStatus
{
None,
Suboptimal,
Optimal
}
}