// AntennaRange // // Extensions.cs // // Copyright © 2014-2015, toadicus // All rights reserved. // // Redistribution and use in source and binary forms, with or without modification, // are permitted provided that the following conditions are met: // // 1. Redistributions of source code must retain the above copyright notice, // this list of conditions and the following disclaimer. // // 2. Redistributions in binary form must reproduce the above copyright notice, // this list of conditions and the following disclaimer in the documentation and/or other // materials provided with the distribution. // // 3. Neither the name of the copyright holder nor the names of its contributors may be used // to endorse or promote products derived from this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, // INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, // WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. using System; using System.Collections.Generic; using ToadicusTools; namespace AntennaRange { /// /// A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin. /// public static class RelayExtensions { /// /// Returns the distance between two IAntennaRelays. /// /// Relay one. /// Relay two. public static double DistanceTo(this IAntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.vessel.DistanceTo(relayTwo.vessel); } /// /// Returns the distance from this IAntennaRelay to the given CelestialBody /// /// Relay. /// Body. public static double SqrDistanceTo(this IAntennaRelay relay, CelestialBody body) { double range = relay.vessel.DistanceTo(body) - body.Radius; return range * range; } /// /// Returns the distance between two IAntennaRelays. /// /// Relay one. /// Relay two. public static double SqrDistanceTo(this IAntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.vessel.sqrDistanceTo(relayTwo.vessel); } /// /// Returns the distance from this IAntennaRelay to the given CelestialBody /// /// Relay. /// Body. public static double DistanceTo(this IAntennaRelay relay, CelestialBody body) { double range = relay.vessel.DistanceTo(body) - body.Radius; return range; } /// /// Returns the distance between this IAntennaRelay and a Vessel /// /// This /// A public static double DistanceTo(this AntennaRelay relay, Vessel Vessel) { return relay.vessel.DistanceTo(Vessel); } /// /// Returns the distance between this IAntennaRelay and a CelestialBody /// /// This /// A public static double DistanceTo(this AntennaRelay relay, CelestialBody body) { return relay.vessel.DistanceTo(body) - body.Radius; } /// /// Returns the distance between this IAntennaRelay and another IAntennaRelay /// /// This /// Another public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.DistanceTo(relayTwo.vessel); } /// /// Returns the square of the distance between this IAntennaRelay and a Vessel /// /// This /// A public static double sqrDistanceTo(this AntennaRelay relay, Vessel vessel) { return relay.vessel.sqrDistanceTo(vessel); } /// /// Returns the square of the distance between this IAntennaRelay and a CelestialBody /// /// This /// A public static double sqrDistanceTo(this AntennaRelay relay, CelestialBody body) { return relay.vessel.sqrDistanceTo(body); } /// /// Returns the square of the distance between this IAntennaRelay and another IAntennaRelay /// /// This /// Another public static double sqrDistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo) { return relayOne.vessel.sqrDistanceTo(relayTwo.vessel); } /// /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel. /// /// This public static IList GetAntennaRelays (this Vessel vessel) { return RelayDatabase.Instance[vessel]; } /// /// Determines if the specified vessel has a connected relay. /// /// true if the specified vessel has a connected relay; otherwise, false. /// public static bool HasConnectedRelay(this Vessel vessel) { IList vesselRelays = RelayDatabase.Instance[vessel]; IAntennaRelay relay; for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++) { relay = vesselRelays[rIdx]; if (relay.CanTransmit()) { return true; } } return false; } /// /// Gets the for this /// /// This public static ConnectionStatus GetConnectionStatus(this Vessel vessel) { bool canTransmit = false; IList vesselRelays = RelayDatabase.Instance[vessel]; IAntennaRelay relay; for (int rIdx = 0; rIdx < vesselRelays.Count; rIdx++) { relay = vesselRelays[rIdx]; if (relay.LinkStatus > ConnectionStatus.None) { canTransmit = true; if (relay.LinkStatus == ConnectionStatus.Optimal) { return ConnectionStatus.Optimal; } } } if (canTransmit) { return ConnectionStatus.Suboptimal; } else { return ConnectionStatus.None; } } /// /// Gets the best relay on this Vessel. The best relay may not be able to transmit. /// /// This public static IAntennaRelay GetBestRelay(this Vessel vessel) { return RelayDatabase.Instance.GetBestVesselRelay(vessel); } } #pragma warning disable 1591 /// /// An Enum describing the connection status of a vessel or relay. /// public enum ConnectionStatus { None, Suboptimal, Optimal } }