1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 | using System; using System.Collections.Generic; using System.Linq; namespace AntennaRange { public class AntennaRelay : IAntennaRelay { protected CelestialBody Kerbin; public Vessel vessel { get; protected set; } // Returns the current distance to the center of Kerbin, which is totally where the Kerbals keep their radioes. public double transmitDistance { get { IAntennaRelay nearestRelay = this.FindNearestRelay(); if (nearestRelay == null) { return this.DistanceTo(this.Kerbin); } else { return this.DistanceTo(nearestRelay); } } } public virtual float maxTransmitDistance { get; set; } /// <summary> /// Gets a value indicating whether this <see cref="AntennaRange.ProtoDataTransmitter"/> has been checked during /// the current relay attempt. /// </summary> /// <value><c>true</c> if relay checked; otherwise, <c>false</c>.</value> public virtual bool relayChecked { get; protected set; } public bool CanTransmit() { if (this.transmitDistance > this.maxTransmitDistance) { return false; } else { return true; } } /// <summary> /// Finds the nearest relay. /// </summary> /// <returns>The nearest relay.</returns> public IAntennaRelay FindNearestRelay() { this.relayChecked = true; List<Vessel> nearbyVessels = FlightGlobals.Vessels .Where(v => (v.GetWorldPos3D() - vessel.GetWorldPos3D()).magnitude < this.maxTransmitDistance) .ToList(); Tools.PostDebugMessage(string.Format( "{0}: Vessels in range: {1}", this.GetType().Name, nearbyVessels.Count )); nearbyVessels.RemoveAll(v => v.id == vessel.id); Tools.PostDebugMessage(string.Format( "{0}: Vessels in range excluding self: {1}", this.GetType().Name, nearbyVessels.Count )); List<IAntennaRelay> nearbyRelays = nearbyVessels.SelectMany(v => v.GetAntennaRelays()).ToList(); Tools.PostDebugMessage(string.Format( "{0}: Found {1} nearby relays.", this.GetType().Name, nearbyRelays.Count )); nearbyRelays.RemoveAll(r => r.relayChecked); Tools.PostDebugMessage(string.Format( "{0}: Found {1} nearby relays not already checked.", this.GetType().Name, nearbyRelays.Count )); nearbyRelays.RemoveAll(r => !r.CanTransmit()); Tools.PostDebugMessage(string.Format( "{0}: Found {1} nearby relays not already checked that can transmit.", this.GetType().Name, nearbyRelays.Count )); nearbyRelays.Sort(new RelayComparer(this.vessel)); IAntennaRelay nearestRelay = nearbyRelays.FirstOrDefault(); this.relayChecked = false; return nearestRelay; } /// <summary> /// Initializes a new instance of the <see cref="AntennaRange.ProtoDataTransmitter"/> class. /// </summary> /// <param name="ms"><see cref="ProtoPartModuleSnapshot"/></param> public AntennaRelay(Vessel v) { this.vessel = v; this.Kerbin = FlightGlobals.Bodies.FirstOrDefault(b => b.name == "Kerbin"); } internal class RelayComparer : IComparer<IAntennaRelay> { protected Vessel referenceVessel; private RelayComparer() {} public RelayComparer(Vessel reference) { this.referenceVessel = reference; } public int Compare(IAntennaRelay one, IAntennaRelay two) { double distanceOne; double distanceTwo; distanceOne = one.vessel.DistanceTo(referenceVessel); distanceTwo = two.vessel.DistanceTo(referenceVessel); return distanceOne.CompareTo(distanceTwo); } } } } |