ARFlightController: Destroy the behavior when not in flight. Should get restarted next time?
[AntennaRange.git] / ARFlightController.cs
blob:a/ARFlightController.cs -> blob:b/ARFlightController.cs
--- a/ARFlightController.cs
+++ b/ARFlightController.cs
@@ -43,8 +43,11 @@
 
 		#region Fields
 		protected Dictionary<ConnectionStatus, string> connectionTextures;
+		protected Dictionary<ConnectionStatus, Texture> appLauncherTextures;
 
 		protected IButton toolbarButton;
+
+		protected ApplicationLauncherButton appLauncherButton;
 		#endregion
 
 		#region Properties
@@ -62,6 +65,14 @@
 			}
 		}
 
+		protected Texture currentAppLauncherTexture
+		{
+			get
+			{
+				return this.appLauncherTextures[this.currentConnectionStatus];
+			}
+		}
+
 		public ControlTypes currentControlLock
 		{
 			get
@@ -108,14 +119,23 @@
 		{
 			this.lockID = "ARConnectionRequired";
 
+			this.connectionTextures = new Dictionary<ConnectionStatus, string>();
+
+			this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
+			this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
+			this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
+
+			this.appLauncherTextures = new Dictionary<ConnectionStatus, Texture>();
+
+			this.appLauncherTextures[ConnectionStatus.None] =
+				GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconNoConnection", false);
+			this.appLauncherTextures[ConnectionStatus.Suboptimal] =
+				GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIconSubOptimal", false);
+			this.appLauncherTextures[ConnectionStatus.Optimal] =
+				GameDatabase.Instance.GetTexture("AntennaRange/Textures/appLauncherIcon", false);
+
 			if (ToolbarManager.ToolbarAvailable)
 			{
-				this.connectionTextures = new Dictionary<ConnectionStatus, string>();
-
-				this.connectionTextures[ConnectionStatus.None] = "AntennaRange/Textures/toolbarIconNoConnection";
-				this.connectionTextures[ConnectionStatus.Suboptimal] = "AntennaRange/Textures/toolbarIconSubOptimal";
-				this.connectionTextures[ConnectionStatus.Optimal] = "AntennaRange/Textures/toolbarIcon";
-
 				this.toolbarButton = ToolbarManager.Instance.add("AntennaRange", "ARConnectionStatus");
 
 				this.toolbarButton.TexturePath = this.connectionTextures[ConnectionStatus.None];
@@ -130,6 +150,37 @@
 
 		protected void FixedUpdate()
 		{
+			if (this.appLauncherButton == null && !ToolbarManager.ToolbarAvailable && ApplicationLauncher.Ready)
+			{
+				this.appLauncherButton = ApplicationLauncher.Instance.AddModApplication(
+					ApplicationLauncher.AppScenes.FLIGHT,
+					this.appLauncherTextures[ConnectionStatus.None]
+				);
+			}
+
+			Tools.DebugLogger log = Tools.DebugLogger.New(this);
+
+			VesselCommand availableCommand;
+
+			if (requireConnectionForControl)
+			{
+				availableCommand = this.vessel.CurrentCommand();
+			}
+			else
+			{
+				availableCommand = VesselCommand.Crew;
+			}
+
+			log.AppendFormat("availableCommand: {0}\n\t" +
+				"(availableCommand & VesselCommand.Crew) == VesselCommand.Crew: {1}\n\t" +
+				"(availableCommand & VesselCommand.Probe) == VesselCommand.Probe: {2}\n\t" +
+				"vessel.HasConnectedRelay(): {3}",
+				(int)availableCommand,
+				(availableCommand & VesselCommand.Crew) == VesselCommand.Crew,
+				(availableCommand & VesselCommand.Probe) == VesselCommand.Probe,
+				vessel.HasConnectedRelay()
+			);
+
 			// If we are requiring a connection for control, the vessel does not have any adequately staffed pods,
 			// and the vessel does not have any connected relays...
 			if (
@@ -137,8 +188,10 @@
 				requireConnectionForControl &&
 				this.vessel != null &&
 				this.vessel.vesselType != VesselType.EVA &&
-				!this.vessel.hasCrewCommand() &&
-				!this.vessel.HasConnectedRelay())
+				!(
+				    (availableCommand & VesselCommand.Crew) == VesselCommand.Crew ||
+				    (availableCommand & VesselCommand.Probe) == VesselCommand.Probe && vessel.HasConnectedRelay()
+				))
 			{
 				// ...and if the controls are not currently locked...
 				if (currentControlLock == ControlTypes.None)
@@ -154,22 +207,45 @@
 				InputLockManager.RemoveControlLock(this.lockID);
 			}
 
-			if (this.toolbarButton != null && HighLogic.LoadedSceneIsFlight && FlightGlobals.ActiveVessel != null)
-			{
+			if (
+				(this.toolbarButton != null || this.appLauncherButton != null) &&
+				HighLogic.LoadedSceneIsFlight &&
+				FlightGlobals.ActiveVessel != null
+			)
+			{
+				log.Append("Checking vessel relay status.\n");
+
 				List<ModuleLimitedDataTransmitter> relays =
 					FlightGlobals.ActiveVessel.getModulesOfType<ModuleLimitedDataTransmitter>();
 
+				log.AppendFormat("\t...found {0} relays\n", relays.Count);
+
 				bool vesselCanTransmit = false;
 				bool vesselHasOptimalRelay = false;
 
 				foreach (ModuleLimitedDataTransmitter relay in relays)
 				{
-					if (!vesselCanTransmit && relay.CanTransmit())
+					log.AppendFormat("\tvesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
+						vesselCanTransmit, vesselHasOptimalRelay);
+
+					log.AppendFormat("\tChecking relay {0}\n" +
+						"\t\tCanTransmit: {1}, transmitDistance: {2}, nominalRange: {3}\n",
+						relay,
+						relay.CanTransmit(),
+						relay.transmitDistance,
+						relay.nominalRange
+					);
+
+					bool relayCanTransmit = relay.CanTransmit();
+
+					if (!vesselCanTransmit && relayCanTransmit)
 					{
 						vesselCanTransmit = true;
 					}
 
-					if (!vesselHasOptimalRelay && relay.transmitDistance <= (double)relay.nominalRange)
+					if (!vesselHasOptimalRelay &&
+						relayCanTransmit &&
+						relay.transmitDistance <= (double)relay.nominalRange)
 					{
 						vesselHasOptimalRelay = true;
 					}
@@ -180,6 +256,9 @@
 					}
 				}
 
+				log.AppendFormat("Done checking.  vesselCanTransmit: {0}, vesselHasOptimalRelay: {1}\n",
+					vesselCanTransmit, vesselHasOptimalRelay);
+
 				if (vesselHasOptimalRelay)
 				{
 					this.currentConnectionStatus = ConnectionStatus.Optimal;
@@ -193,31 +272,49 @@
 					this.currentConnectionStatus = ConnectionStatus.None;
 				}
 
-				this.toolbarButton.TexturePath = this.currentConnectionTexture;
-			}
-		}
-
-		protected void Destroy()
+				log.AppendFormat("currentConnectionStatus: {0}, setting texture to {1}",
+					this.currentConnectionStatus, this.currentConnectionTexture);
+
+				if (this.toolbarButton != null)
+				{
+					this.toolbarButton.TexturePath = this.currentConnectionTexture;
+				}
+				if (this.appLauncherButton != null)
+				{
+					this.appLauncherButton.SetTexture(this.currentAppLauncherTexture);
+				}
+			}
+
+			log.Print();
+		}
+
+		protected void OnDestroy()
 		{
 			InputLockManager.RemoveControlLock(this.lockID);
 
 			if (this.toolbarButton != null)
 			{
 				this.toolbarButton.Destroy();
+			}
+
+			if (this.appLauncherButton != null)
+			{
+				ApplicationLauncher.Instance.RemoveModApplication(this.appLauncherButton);
+				this.appLauncherButton = null;
 			}
 
 			GameEvents.onGameSceneLoadRequested.Remove(this.onSceneChangeRequested);
 			GameEvents.onVesselChange.Remove(this.onVesselChange);
+
+			print("ARFlightController: Destroyed.");
 		}
 		#endregion
 
 		#region Event Handlers
 		protected void onSceneChangeRequested(GameScenes scene)
 		{
-			if (scene != GameScenes.FLIGHT)
-			{
-				MonoBehaviour.Destroy(this);
-			}
+			print("ARFlightController: Requesting Destruction.");
+			MonoBehaviour.Destroy(this);
 		}
 
 		protected void onVesselChange(Vessel vessel)
@@ -235,4 +332,3 @@
 	}
 }
 
-