Added support for simpleRange when not using AdditiveRanges, and now caching relay status so it doesn't need to be recalculated.
[AntennaRange.git] / GameData / AntennaRange / AntennaRange.cfg
blob:a/GameData/AntennaRange/AntennaRange.cfg -> blob:b/GameData/AntennaRange/AntennaRange.cfg
--- a/GameData/AntennaRange/AntennaRange.cfg
+++ b/GameData/AntennaRange/AntennaRange.cfg
@@ -43,6 +43,7 @@
 	{
 		@name = ModuleLimitedDataTransmitter
 		nominalRange = 6364
+		simpleRange = 20500000
 		maxPowerFactor = 8
 		maxDataFactor = 4
 	}
@@ -64,6 +65,7 @@
 	{
 		@name = ModuleLimitedDataTransmitter
 		nominalRange = 3500000000
+		simpleRange = 18000000000
 		maxPowerFactor = 4
 		maxDataFactor = 8
 	}
@@ -86,6 +88,7 @@
 		@name = ModuleLimitedDataTransmitter
 		@packetResourceCost /= 1.414213
 		nominalRange = 10000000000
+		simpleRange = 56250000000
 		maxPowerFactor = 16
 		maxDataFactor = 2
 	}