Probably fixed the flickering lines by only checking one relay per inactive vessel, and by setting BestVesselRelay per vessel in RelayDatabase.
[AntennaRange.git] / IAntennaRelay.cs
blob:a/IAntennaRelay.cs -> blob:b/IAntennaRelay.cs
--- a/IAntennaRelay.cs
+++ b/IAntennaRelay.cs
@@ -83,6 +83,8 @@
 		/// </summary>
 		bool CanTransmit();
 
+		void FindNearestRelay();
+
 		/// <summary>
 		/// Returns a <see cref="System.String"/> that represents the current <see cref="AntennaRange.IAntennaRelay"/>.
 		/// </summary>