AntennaRelay: Don't quit on exceptions even in debug mode unless we really want to.
[AntennaRange.git] / AntennaRelay.cs
blob:a/AntennaRelay.cs -> blob:b/AntennaRelay.cs
--- a/AntennaRelay.cs
+++ b/AntennaRelay.cs
@@ -629,7 +629,9 @@
 			#if DEBUG
 			} catch (Exception ex) {
 				log.AppendFormat("\nCaught {0}: {1}\n{2}", ex.GetType().FullName, ex.ToString(), ex.StackTrace);
+			#if QUIT_ON_EXCEPTION
 				UnityEngine.Application.Quit();
+			#endif
 			} finally {
 			#endif
 			log.Print(false);