Fixed AssemblyInfo legal.
[AntennaRange.git] / Extensions.cs
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson
Andy Wilkinson


Andy Wilkinson




Andy Wilkinson
Andy Wilkinson



Andy Wilkinson
Andy Wilkinson



Andy Wilkinson
Andy Wilkinson



Andy Wilkinson

Andy Wilkinson
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// AntennaRange
//
// Extensions.cs
//
// Copyright © 2014, toadicus
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice,
//    this list of conditions and the following disclaimer.
//
// 2. Redistributions in binary form must reproduce the above copyright notice,
//    this list of conditions and the following disclaimer in the documentation and/or other
//    materials provided with the distribution.
//
// 3. Neither the name of the copyright holder nor the names of its contributors may be used
//    to endorse or promote products derived from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES,
// INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
// WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
using System;
using System.Collections.Generic;
using System.Linq;
 
namespace AntennaRange
{
        /*
         * A class of utility extensions for Vessels and Relays to help find a relay path back to Kerbin.
         * */
        public static class Extensions
        {
                /// <summary>
                /// Returns the distance between this Vessel and another Vessel.
                /// </summary>
                /// <param name="vesselOne">This <see cref="Vessel"/><see ></param>
                /// <param name="vesselTwo">Another <see cref="Vessel"/></param>
                public static double DistanceTo(this Vessel vesselOne, Vessel vesselTwo)
                {
                        return (vesselOne.GetWorldPos3D() - vesselTwo.GetWorldPos3D()).magnitude;
                }
 
                /// <summary>
                /// Returns the distance between this Vessel and a CelestialBody
                /// </summary>
                /// <param name="vessel">This Vessel</param>
                /// <param name="body">A <see cref="CelestialBody"/></param>
                public static double DistanceTo(this Vessel vessel, CelestialBody body)
                {
                        return (vessel.GetWorldPos3D() - body.position).magnitude;
                }
 
                /// <summary>
                /// Returns the distance between this IAntennaRelay and a Vessel
                /// </summary>
                /// <param name="relay">This <see cref="IAntennaRelay"/></param>
                /// <param name="Vessel">A <see cref="Vessel"/></param>
                public static double DistanceTo(this AntennaRelay relay, Vessel Vessel)
                {
                        return relay.vessel.DistanceTo(Vessel);
                }
 
                /// <summary>
                /// Returns the distance between this IAntennaRelay and a CelestialBody
                /// </summary>
                /// <param name="relay">This <see cref="IAntennaRelay"/></param>
                /// <param name="body">A <see cref="CelestialBody"/></param>
                public static double DistanceTo(this AntennaRelay relay, CelestialBody body)
                {
                        return relay.vessel.DistanceTo(body);
                }
 
                /// <summary>
                /// Returns the distance between this IAntennaRelay and another IAntennaRelay
                /// </summary>
                /// <param name="relayOne">This <see cref="IAntennaRelay"/></param>
                /// <param name="relayTwo">Another <see cref="IAntennaRelay"/></param>
                public static double DistanceTo(this AntennaRelay relayOne, IAntennaRelay relayTwo)
                {
                        return relayOne.DistanceTo(relayTwo.vessel);
                }
 
                /// <summary>
                /// Returns all of the PartModules or ProtoPartModuleSnapshots implementing IAntennaRelay in this Vessel.
                /// </summary>
                /// <param name="vessel">This <see cref="Vessel"/></param>
                public static IEnumerable<IAntennaRelay> GetAntennaRelays (this Vessel vessel)
                {
                        return RelayDatabase.Instance[vessel].Values.ToList();
                }
 
 
        }
}